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Managed By: camilla
Managed Since: 06/02/2009
Views: 16,204
Money Earned: M$11.65
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Managed Since: 06/02/2009
Views: 16,204
Money Earned: M$11.65
Page revenue is subject to change as we obtain data from our partners
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Start
- Move forward into the three-gate courtyard. You'll be coming back to this area a lot. Kill all the enemies.
- Move the nearby statue into the cubbyhole under a torch. It will open a gate close by.
- Go down the hall step on the plate tile to lower the spike gate. Lunge the gunner to get past the gate.
- Soon you'll encounter a small pit. Use the rope to cross it.
- Dog Tag #91: Check the corpse lying in the pit before crossing it.
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Checkpoint #1
- Turn on Feral Senses to avoid the spikes. Jump over to the doorway with the wood planks, you should be safe. Break down the planks and grab the Shredder mutagen inside before continuing.
- Exit the hall to a open area with a suspended cage. A massive battle will erupt. Kill the machete goons, then the Hunters and gunners that show up.
- Use the wheel device; A Leviathon will come barreling in. Kill him and search the cave he tore out of for a health boost.
- Use the wheel device to open a gate. Follow the new path you just opened up. Ignore the second wheel device and the ornate lift for now, but take note of them. At the top of the path is a ledge you can jump to.
- Dog Tag #92: After jumping to the ledge, jump up to a ledge you can shimmy on, and shimmy right. Climb up and search the corpse.
- Beyond the ledge are some ropes. Use them to reach the top of the suspended cage.
- Wolverine Action Figure: Before jumping to the cage, use the ropes to leap to a ledge with an action figure.
- Cut the rope on the cage to make it fall. Then push the cage onto the ornate lift.
- Go to the second wheel device and use it to bring the cage and the lift all the way up. Use the cage to climb up to the exit.
- Go down the hall for a checkpoint.
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Checkpoint #2
- Fight off the enemies in your way as you progress down the hall.
- Watch out for spikes in the second hall and keep going.
- Kill the two Hunters guarding the switch, then throw it. It will open a passage back into the three-gate courtyard as well as drop a spike gate for one of the cubbyholes.
- Take out all the enemies in the courtyard. There's plenty of action, including Machete Champions and gunners.
- When all the enemies are dead, pull the statue out of the first cubbyhole you put it into and shove it into the newly-opened cubbyhole. Enter the gate it opens.
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Checkpoint #3
- Go down the hall and watch out for traps. At the metal plate, lunge at the gunner to get past the spikes and spike gate.
- Keep following the path to a pavilion outside. There will be a HUGE machete goon battle here. Take them all out to bring in some Shifters; kill them too.
- After the battle, go up the stairs and jump onto the tall block here. It will sink down and raise a second block.
- Quickly jump over to the newly-raised block before it goes down again and climb to the ledge above.
- Stand on the block on this ledge and it will lower, raising a block that allows you to reach the exit. This block will not lower quickly, unlike the previous block.
- Go back up the stairs and raise the first block again. Use that block to jump to the still-raised second block, then from there to the exit.
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Checkpoint #4
- Watch for traps as you move into the next area, a balcony.
- In the balcony, kill all the machete goons. Break down the crumbling door nearby for an Unstoppable mutagen and a Hunter.
- Kick the statue here. It will fall into the three-gate courtyard. Jump down along with it.
- You'll have to take a Leviathon on, this time backed up by Hunters and Shifters. Kill the small fry first because it WILL be a pain to try to lock onto the Leviathon with lunges with all the smaller enemies getting in the way. If you upgraded Claw Tornado, use that to clear the smaller enemies out. After the Leviathon falls, get ready for a small army of foes to come your way.
- Once all enemies are finally dead, push the two statues onto the now-available metal plates and enter the opened third gate. The level will end.
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Start
- You begin in a garage with a small army of foes to battle. The biggest threat are the upgraded grenadiers; get rid of them asap. Throw an enemy into the gas pipes too; it will explode, and the burning victim may help you set more of the enemies on fire
- A door will open after all the enemies are dead. Kill all in your way and enter it.
- Dog Tag #93: In plain view just beyond the opened door.
- Keep going down the hall into a catwalk. Watch out for Ghosts.
- Dog Tag #94: Check the fenced area in this hall for an easy-to-spot corpse.
- Wolverine Action Figure: Right next to the corpse with the dog tag, in the fenced area.
- Cross the catwalk and get ready to take on some bosses.
- Dog Tag #95: After entering the final few rooms from the catwalk, make sure to search the corpse in plain view by the lockers.
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Checkpoint #2
- You'll be taking on Sabertooth. He will not be as tough as was before. When he tries for a combo string, tap the block button to disrupt it with a counter attack, which do big damage to him and launches him away. Close in on him with jump attacks. Also, if you knock him into a hazard (such as a pipe), pound Sabertooth with combos once he gets himself down.
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Checkpoint #3
- After Sabertooth comes the final boss: Weapon XI. For now, his fighting style will be fairly straightforward: hack Wolvie to death. He's EXTREMELY weak to one specific combo: Begin by counter attacking, win the QTE that appears after a successful counter attack, then before Weapon XI recovers, grab him and pile on even more damage. He'll crumble quickly against this combo especially if berserker mode is on.
- Deplete all of Weapon XI's health for a checkpoint.
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Checkpoint #4
- Weapon XI will teleport you both to the top of one of the reactors. He has a few new tricks now, such as teleporting about and shooting lasers. The counter attack combo still does the big damage, so keep at it. If he insists on teleporting about, get behind him and hack away.
- Depleting all Weapon XI's health will trigger a cutscene of him teleporting away and pacing back and forth. Immediately start running to him and lunge at him when in range, or he'll shoot the concrete under Wolvie, sending him falling.
- After catching up with Weapon XI again, resume beating on him. This time, when he runs out of health, he'll be dead for good, ending the game. Enjoy the ending.