-->
-
Related Pages on Mahalo
X-Men Origins Wolverine Game | X-Men Origins Wolverine Achievements | X-Men Origins Wolverine Cheats | X-Men Origins Wolverine Game Trailer | X-Men Origins Wolverine Preorder Bonus DLC | X-Men Origins Wolverine Review | X-Men Origins Wolverine Trophies | X-Men Origins Wolverine Unlockable Costumes | Wolverine Character | X-Men Origins Wolverine Mutagen | New Video Games | Alpha Protocol | Batman Arkham Asylum Bane | Batman Arkham Asylum Harley Quinn | Batman Arkham Asylum Joker DLC | BioShock 2 Big Daddy | BioShock 2 Big Sisters | BioShock 2 Multiplayer | Call of Duty Modern Warfare 2 Special Forces Mode | Call of Duty Modern Warfare 2 Videos | Final Fantasy 13 Battle System | Final Fantasy 13 Characters | Final Fantasy 13 Snow Villiers | God of War 3 Sex Minigame | StarCraft II | The Beatles Rock Band Instruments | Uncharted 2 Among Thieves Multiplayer -
Categories
Managed By: tutsata
Managed Since: 06/03/2009
Views: 17,712
Money Earned: M$3.84
Page revenue is subject to change as we obtain data from our partners
Managed Since: 06/03/2009
Views: 17,712
Money Earned: M$3.84
Page revenue is subject to change as we obtain data from our partners
- View History

- Discuss on the Message Board

- Embed this Page

-
Share this page
-
-
-
-
-
Start
- You'll be fighting Fred Dukes, the Blob. Turn on berserker rage and jump at him while mashing X, similar to the same strategies against Mark 1 Prototypes. When he takes enough damage, he'll launch Wolverine away, then try to tackle him. Dodge the tackle, and Blob will become stunned after the missed tackle. If you are at a distance, lunge onto him. If you are up close, just hit B to climb aboard his back. If you don't get on his back before he recovers, you'll have to provoke him into tackling you again.
- When you're piggy backing onto Blob, he'll run around the store with you clinging to him. You can stab him with the X/Y buttons as well as steer him at the same time (X to turn left, Y to turn right). Try to stay on him as long as you can, piling on damage, then steer him into a wall for some extra damage.
- Once you are thrown off Blob (by either crashing into a wall or him throwing you off), you'll need to repeat the process until he goes down. When he does, it's on to the next level.
- Achievement (Clean Up On All Aisles): Every single destructible object in the store must be destroyed. It does not matter if you or Blob destroys the objects. The only indestructible objects are the shopping carts and the meat market displays.
-
-
Start
- You begin by fighting Gambit. He is very weak to jump attacks; jump towards him and perform the mid-air X-button jabs. When you land, follow it up with the longest combo you have and Gambit should take big damage, especially if you are bersereking. Also, if he throws a fireball, reflect it back to stun him.
- When you do enough damage, he'll leap to one of the scaffolds and throw fireballs repeatedly. Reflect a fireball to stun him, then lunge. Mash X afterward to deliver damage via QTE and get him off the scaffold.
- Fight him again as usual, then when he goes to the second scaffold, get him down from it as before. After getting him off the second scaffold, he'll jump down to the floor below; follow him.
- Continue fighting him as usual. When he's taken enough damage, he'll leap to one more scaffold. Take him out from the scaffold as before. The fight will end after you lunge.
- Before the next checkpoint can trigger, you must mash B to survive the QTE that occurs after the fight. Fail it and you'll have to redo the entire battle.
-
Checkpoint #1
- Grab the health boost right next to you before going up the stairs.
- After the cutscene, you'll be under attack. Take out the troops and Goliaths. Watch for Ghosts after clearing the first waves. You can throw them into the giant statues for instant kills.
- Dog Tag #75: Right next to you after the cutscene of the troops storming the building.
- After winning the battle, push the crate over to the scaffold with the rope. Climb up to the top.
- Follow the wood catwalk to a zip line and travel to the atrium ahead.
- Dog Tag #76: Once you land into the atrium, go right and get the dog tag from the body in the dead end.
- Go down the atrium and kick the door in.
-
Checkpoint #2
- Go down the hall and slash at the broken door to break it down. Continue down the next hall and take out the enemies.
- Dog Tag #77: In plain view just past the broken door you busted down.
- The hall ends into a lobby with a water fountain. Go up the stairs to encounter a new enemy: the Assassin.
- Dog Tag #78: Right in plain view in front of the water fountain.
- The Assassin fights similar to the Hunter, except that it is more aggressive and can do a damaging throw. If Wolvie is caught in the throw, mash B to escape or it will do big damage and set Wolvie up for more punishment. Two counter attacks will kill it (with the first attack breaking its staff).
- After taking out the Assassin, look around the room for a small doorway you can enter. Get the Blood Rage mutagen inside, then kick the big doors in.
- A big brawl between the soldiers and Assassins is taking place. Kill the more dangerous enemies first.
- Dog Tag #79: From the entrance, go right along the path, then jump over the railing by the stairs to search the corpse by the crate.
- Keep going along the main path. Look for a gap in the railing on your left, and drop down to search for a health boost near the feet of one of the giant statues.
- Keep going on the main path and at the end, push the crate over to the scaffold to climb up to the next floor.
-
Checkpoint #3
- You'll be under attack by grenadiers and gunners. Make your way forward using berserker mode; reflect back the RPGs if they come your way.
- Keep moving and follow the linear path to a cable and use it to cross the gap.
- Wolverine Action Figure: Before getting on the cable, jump over the nearby crate and go all the way forward for an action figure.
- Jump on the cable and scale it to the small pool the giant statues are holding.
- Dog Tag #80: Before landing on the small pool, follow the cable to its end and search the corpse you find there.
- From the small pool, lunge towards the gunner in the elevator.
-
Checkpoint #4
- Dog Tag #81: From where you exit the elevator, go left and use the cable to reach the corpse.
- Outside the elevator, go forward and climb the crate onto the scaffolding for a health boost, then use the balance beam to cross to the other side and kill the Assassins. Follow the path for a checkpoint and an assault from a helicopter.
-
Checkpoint #5
- Dog Tag #82: After the heli appears, go left and search the corpse.
- Jump from platform to platform avoiding the heli's gun fire.
- After the last platform, you'll need to run and jump your way forward as fast as you can to avoid getting killed until a cutscene hits. You'll get a checkpoint when things are safe.
-
Checkpoint #6
- Kick the door in and head into the gambling parlor. Take out the Assassins. Be very careful fighting a group of Assassins as they can pile on the damage quickly.
- Killing the Assassins brings on two Goliaths and gunners. Throw them off the building, then take the ladder up for a checkpoint.
-
Checkpoint #7
- Dog Tag #83: After climbing the ladder, go left and around the big skylight for a corpse.
- Go right from the ladder and follow the path to some climbable woodwork.
- At the top of the woodwork, follow the path and kill the Assassins. Enter the window they jumped from for a Savage mutagen.
- Keep going forward and you should see Gambit below on a bridge. Take him out as you did before. He'll flee after losing half his health.
-
Checkpoint #8
- Cross the balance beam. Climb the crates to the floor above and follow the path ahead, taking any enemies out that you encounter.
- Follow the path underneath the catwalk above, then go up onto it. Look for a rope in the back to climb.
- Climb the rope up to a second catwalk and follow it to a zip line.
- Wolverine Action Figure: Before getting on the zip line, climb up the woodwork for an action figure.
- Ride it to a second zip line, and use it to reach the top of the catwalks.
- Dog Tag #84: In plain view from where you drop down after the second zip line.
- Climb the woodwork up and into the building.
-
Checkpoint #9
- You'll be under siege immediately from grenadiers. Kill them by cutting the nearby cord, dropping a crate onto their heads.
- Dog Tag #85: Drop down into the gap first instead of jumping it to find a corpse.
- Jump from the crate you dropped by cutting the cord to a hanging crate ahead. From the hanging crate, leap to the exit.
- Dog Tag #86: The corpse is lying below the crate you dropped earlier.
- Grab the health boost under the ladder in the next room, then lunge at the heli. Mash the X button repeatedly until Wolverine kills the pilot. Checkpoint.
-
Checkpoint #10
- Dog Tag #87: From the start, immediately turn left and search the corpse amongst the heli wreckage.
- Push the big crate forward along the bridge so that you'll be in range of the grenadiers. Reflect their RPGs to take them out.
- Keep pushing the crate to the end of the bridge, the grenadiers (save the ones in the elevator) will retreat if they are still alive.
- Dog Tag #88: At the end of the bridge, go right from the elevators for the corpse to search.
- Go left from the elevators and jump over the paint buckets for a health boost.
- Jump from the crate you pushed into the elevator and ride it to a checkpoint.
-
Checkpoint #11
- You'll be taking on a mob of Assassins. They can easily take out Wolvie, so jump into the air and hit Y to ground pound, then grab one that is sent airborne and airplane spin it into the others. If one of them counter attacks Wolvie, counter attack it back.
- Wolverine Action Figure: Amongst the crates in this room.
- Once all your foes are dead, exit to the catwalk outside and follow it to woodwork you can climb.
- Climb the woodwork to the top for a checkpoint
-
Checkpoint #12
- Kill all the enemies, then climb the ledge via the crates and further up using the woodwork.
- Dog Tag #89: Atop the woodwork is a ramp that leads to the corpse.
- Atop the woodwork is a rope you can use to drop down. Do so.
- Make your way forward and kill all the enemies in your path, then climb the ladder. Move forward for a checkpoint.
-
Checkpoint #14
- Ahead is a big battle; throw everyone in your way off the building and climb the ladder.
- Kill the gunners above, then drop down and wipe out the enemies below the metal girder.
- Once the enemies are dead, cut the cables holding the girder steady and use the girder as a bridge to cross to the other side.
- In the next area, kill the enemies, then when the path ends, look for a pair of crates to climb up and onto a scaffold (the camera angle will change).
- Dog Tag #90: Look for the corpse in the furthest most dead-end at the end of this path.
-
Checkpoint #15
- Jump to the cables on the girder. Jump from cable to cable to cross the void and reach the catwalk.
- Look for a rope holding a crate and climb onto it. Slide down the rope to get a health boost, then climb it to the top and jump to a catwalk.
- From the catwalk, cross the gap using the balance beam, then make your way to the crane.
- Wolverine Action Figure: Climb onto the top of the crane and walk to the end where the action figure is located.
- Climb onto the crane and use the zip line to get a checkpoint.
-
Checkpoint #17
- You'll finally get to take out Gambit. He still fights the same, except that he is more likely to shoot a massive barrage of fireballs. Reflected fireballs do big damage to Gambit; if you reflect an entire barrage, Gambit will take a considerable loss of health at once. Just reflect the first fireball, then keep tapping block to reflect them all.
- Once Gambit takes enough damage, he'll stun Wolverine with a purplish forcefield attack, then flee to the letter furthest left of the electric sign and throw fireballs. Reflect a fireball and lunge him while he's stunned. Mash A to win the QTE, then quickly escape the letter before it falls, taking Wolverine with it.
- Continue fighting Gambit as normal. After taking enough damage, he'll destroy one of the letters, then hide under another letter and fling fireballs. Keep reflecting fireballs; they'll automatically be reflected at the letter he's camping under, eventually causing it to fall on him.
- Gambit will resume his normal pattern; pound on him as usual. After taking enough damage, he'll yet again retreat to the furthest left letter to camp and throw fireballs. Reflect, stun, lunge, survive the QTE, and jump to safety, as usual.
- He'll retreat to yet another letter to camp and throw fireballs. Keep reflecting fireballs to shake him loose from the letter.
- You can now finally beat Gambit up for the last remainder of his health to end this battle and the level.