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Managed By: bernices
Managed Since: 08/23/2009
Views: 7,382
Money Earned: M$3.54
Page revenue is subject to change as we obtain data from our partners
Managed Since: 08/23/2009
Views: 7,382
Money Earned: M$3.54
Page revenue is subject to change as we obtain data from our partners
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Start
- YouTube: Chapter 3 Days of Future Beginnings Part 7 (Time: 5:16)
- Grab the Shredder mutagen on your right before continuing.
- Jump on the elevator and ride them down to some gunmen below.
- Dog Tag #51: Jump from the elevator to the platform ahead (opposite the gunners) and check the corpse.
- Kill the gunners and continue to a teleporter console. Move the teleporter as far as you can, then hop into the teleporter.
- Hop onto the moving platforms and lunge to the gunmen.
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Checkpoint #1
- Use the moving platforms to reach the ledge behind you, which holds a health boost. If you die and reload, the moving platforms will eventually return.
- Next, follow the linear path to a pair of elevators. Use them to reach the gunners above.
- Dog Tag #52: Instead of going for the gunners, use the elevator to jump to the ledge below them and search the corpse.
- Dog Tag #53: There's actually a second corpse on this ledge. It's carefully hidden in an alcove deep underneath the platform above.
- Approach the giant door for a cutscene and checkpoint.
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Checkpoint #2
- YouTube: Chapter 3 Days of Future Beginnings Part 8 (Time: 4:32)
- Use the teleporter controls to move the teleporter as far as it can go, then QUICKLY hop into the telepad to warp safely to the other side.
- Kill the robots, then enter the doors for a checkpoint.
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Checkpoint #3
- Kill the gunners as you progress along the corridor.
- Dog Tag #54: Check the corpse right next to the worklog, close to where you meet the gunners in this corridor.
- In the next room are two Predators. Use bersereker mode to get rid of one of them quickly. More robots will join the battle after taking out the Predators.
- Continue forward down the hall into a cryogenics room.
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Checkpoint #4
- YouTube: Chapter 3 Days of Future Beginnings Part 9 (Time: 5:42)
- There is a lot to do and find in the cryogenics room. To begin, kill off all the gunners, then return to the entrance door.
- Perform a double jump from the catwalk by the entrance door to the ledge holding the Art of War mutagen and collect it.
- Wolverine Action Figure: From where you get the Art of War mutagen, jump to the shimmy ledge above and shimmy over to the ledge with the figure.
- Drop down and search for a ladder to climb out of the main cryogenics area.
- Go into the console room and find the teleporter controls.
- Achievement (The Cake): Use the teleport controls to move the teleporter as far to the right as possible. It should pass through the wall into a secret room. Teleport into the secret room. There's also a Blood Rage mutagen in the room to collect.
- Move the teleporter as far to the left as it can go, then teleport. You'll be in a small area enclosed by forcefields.
- Take the battery out of the nearby power unit. The nearby converyor belt and forcefield will both deactivate. Exit this room
- Dog Tag #55: Search the corpse lying close to the power unit.
- Use the battery on the power unit closest to the cryogenic machine. The conveyer belt under the machine will start.
- Go back to the control room and move the teleporter as close to the cryogenics machine as possible.
- Turn on the cryogenics machine inside the control room, then teleport to the cryogenics machine and walk into the cryogenics laser. Wolvie will freeze, allowing him to ride the conveyor belt out of this area without tripping the heat-sensitive lasers.
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Checkpoint #5
- YouTube: Mark 1 Prototype Boss Fight (Time: 2:22)
- Time for a new enemy: the Mark I Prototype. It has a variety of deadly attacks, including missile barrages, a cryo-blast that will freeze Wolvie in press (mash X to escape), buzzsaw drones that will distract Wolvie, incredible defense against lunges, and some vicious throws and punches. Fortunately, it's very susceptible to both berserker mode and jump attacks. Turn on berseker mode, jump into the air and mash X. Wolvie will give the droid an aerial beating; a few of them will drop the Mark I Prototype. Watch out for a final kamikaze attack as it is dying.
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Checkpoint #6
- YouTube: Chapter 3 Days of Future Beginnings Part 10 (Time: 5:18)
- Before leaving, grab the health boost by the end of the hanger, then take the exit.
- Fight your way back to the cryogenics room, taking out any troopers or robots in your way.
- Take the stairs up and out of the cryogenics room through the way you came in. Watch for robots.
- In the next room, troops will barge out of a door. Kill them.
- Dog Tag #56: Search the room the troops just came out of for the corpse.
- Follow the path back out to the assembly area.
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Checkpoint #7
- YouTube: Chapter 3 Days of Future Beginnings Part 11 (Time: 6:06)
- You must return to the giant door Wolverine had noticed earlier. However, without the teleporter, you'll have to the take the long way back. Kill all the gunners and Predators teleporting before continuing.
- After all the enemies are dead, ride the nearby elevator to a new area.
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Checkpoint #8
- Dog Tag #57: After exiting the elevator, search the corpse dead ahead.
- Ghosts will attack here. Get rid of them and follow the platform to a balance beam. Cross the beam to the other side.
- Dog Tag #58: After crossing the beam, grab the tag from the corpse by the elevator.
- Hop into the elevator for a new checkpoint.
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Checkpoint #9
- Take out all the baddies in the control tower before continuing.
- Get the Savage mutagen that's at the end of the catwalk to the right of the elevator.
- Turn on the bridge controls and follow the bridge as it extends. Lunge at the gunners as soon as they are in range before the bridge retracts and gets Wolvie killed.
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Checkpoint #10
- Watch out for bombarbment from the Predators and gunners as you make your way to the group.
- Dog Tag #59: Before heading towards the Predators and gunners, go right from the console and follow the catwalk to the corpse.
- Wipe out all the Predators and gunners with bereserker mode, before they all wear down Wolverine.
- YouTube: Chapter 3 Days of Future Beginnings Part 12 (Time: 4:58)
- Wolverine Action Figure: It's right by the group of computers and consoles next to where the Predator/gunner battilion is stationed.
- Take the nearby lift down to the elevator you had visited when you first entered this area, then walk to the giant door and open it.
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Checkpoint #11
- Follow the catwalk and wipe out the gunners. Make your way to the teleporter contorls.
- Dog Tag #60: Right next to the teleporter controls.
- Move the teleporter as far left as you can. It will enter a secret room; teleport in for a Healing Factor mutagen.
- Move the teleporter as far right as you can and teleport. Collect the health boost and the battery.
- Return and use the battery on the power unit the gunners were guarding.
- Move the teleporter to the "T-junction" in the track and telport. Follow the stairs down to the Sentinel Conveyor controls and use them.
- Dog Tag #61: Jump over the nearby table with the worklog laptop and search the corpse.
- The bridge should now be operational; return cross the bridge.
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Checkpoint #12
- YouTube: Chapter 3 Days of Future Beginnings Part 13 (Time: 6:59)
- Enter the green doors ahead and folow the path to a warehouse.
- A Mark I Prototype will attack here. Destroy it as you did with the previous prototype. Don't let the other robots distract you.
- Once all the enemies are wiped out, you'll get a checkpoint.
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Checkpoint #14
- YouTube: Chapter 3 Days of Future Beginnings Part 14 (Time: 5:00)
- Wait for the sldiing floor to stop by your platform and ride it. Jump to the next sliding floor and travel to a ladder.
- Climb the ladder and find the next sliding floor. Grab the Vitality mutagen before riding it.
- Dog Tag #62: It's right within view, to your left, after climbing the ladder.
- Ride the sliding floor to the next ladder and climb up.
- Dog Tag #63: Just like the previous tag, it's right within view at the top of the ladder.
- Grab the nearby health boost, then use the bridge controls to cross to the other side.
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Start
- YouTube: Chapter 3 Days of Future Beginnings Part 15 (Time: 5:11)
- From where you start, turn around and grab the health boost on the altar.
- Follow the main path ahead, and get ready to take on two Hunters.
- Dog Tag #64: The corpse is lying in plain view by the Hunters.
- After killing them, follow the path to the tower, throwing all the enemies in your way off a cliff.
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Checkpoint #1
- At the tower, jump to the ledge above and shimmy left. Reach the wall vines and climb them.
- Dog Tag #65: To the left of the wall vines.
- Before climbing up the vines, go to the right into the tower and collect the Experience mutagen. Kill the Shifters that appear.
- Climb the vines to the wood catwalk above, then jump the gaps to a rope and climb it.
- Past the rope is an entrance into the tower. There is a Machete Master inside with two goons.
- Dog Tag #66: In the room with the Machete Master.
- Achievement (Aerial Master): Another great opportunity to get this achievement. Throw the Machete Master into the hole in this room. He'll land on the floor below and start making clones, however, he and the clones he makes will not move afterward, simply standing in place in one tight group. Let him clone enough grunts, then jump and hold Y to come crashing down onto them all. You can get as many as nine in the air at once this way.
- Exit the Machete Master room and use the balance beam to cross the gap to reach some wall vines.
- Climb up the wall vines to take on a room full of gunners.
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Checkpoint #2
- YouTube: Chapter 3 Days of Future Beginnings Part 16 (Time: 5:58)
- Wolverine Action Figure: In the room with the gunners, there is an action figure by the entrance door.
- Exit the gunner room and shimmy on the ledge outside to a rope. Climb it.
- Use the wall vines up top to jump the gap. Keep going right, then climb up to reach the top of the tower.
- A big battle with Shifters and Machete Masters will break out atop the tower. If things get hairy, throw them all off the tower.
- Once the enemies are dead, destroy the ion emitter as was done with the last tower. You will then begin the next level.
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Start
- YouTube: Chapter 3 Days of Future Beginnings Part 17 (Time: 5:19)
- Dog Tag #67: At the start of the level, turn left and head straight to the corpse.
- Wolverine Action Figure: At the start of the level, turn right and grab the action figure by the computer consoles.
- Run away from the Sentinel towards the open door with the gunners coming out. Don't try to pry open the other set of doors as the Sentinel will just blast you apart.
- In the next room, head to the right and follow the path to an Inner Rage mutagen.
- Go back and take the other route, following the catwalk.
- Dog Tag #68: At the fork, go left to search the corpse in the dead end.
- Follow the catwalk to a lift and ride it down.
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Checkpoint #1
- There's plenty to do and collect in this area. To start, go to the power unit located in front of the big pedestal in the center of the area.
- Go directly away from the power unit until you hit a ladder with some gunners protecting it. Kill them and climb up.
- Dog Tag #69: In plain view of the ladder the gunners are protecting.
- Up top the ladder is a console that will temporarily align the track. The goal is to align the track and move the Sentinel hand past the now-filled gap while it's aligned. Watch out for buzzsaw droids as you mess about with the track alignment.
- Wolverine Action Figure: Before messing with the track alignment controls, jump the nearby gap and climb up to get the action figure.
- YouTube: Chapter 3 Days of Future Beginnings Part 18 (Time: 5:52)
- Activate the track alignment console, then drop down. Before time expires, drop down and run to the nearest console (the one next to the painted number "5" on the floor. Use it to move the Sentinel Hand until it rolls past the section of aligned track before time runs out.
- From the power unit, go to the right and follow the path to a ladder. Go left at the ladder and follow the path to a Rampage mutagen.
- Dog Tag #70: Climb up the ladder next to the Rampage mutagen and check the corpse.
- Go back to the ladder you passed and climb it. Grab the health boost, then use the track alignment controls.
- Quickly drop back down and use the Sentinel Hand controls to quickly get the hand in position. This will trigger a checkpoint.
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Checkpoint #2
- Use the console controls by the Sentinel Hand. You can now aim the hand with the left analog and fire with the right trigger.
- Shoot all three blast doors ahead. This will unleash an army of grenadiers; blow them away wth the hand.
- When the action's settled, go down the middle tunnel to a lift. Ride it to a checkpoint.
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Checkpoint #3
- YouTube: Chapter 3 Days of Future Beginnings Part 19 (Time: 5:58)
- Dog Tag #71: It's right in plain view of the teleporter controls.
- Grab the Samurai mutagen in the room before continuing.
- This teleporter control console lets you move both the purple teleporter (hold up or down on the left analog) and the blue teleporter (hold left or right on the left analog). Move the purple teleporter as far forward as it can go, then park the blue teleporter in the "T-Junction". This will keep the purple teleporter from sliding out of position.
- Hop into the purple telepad, then into the blue teleporter. Grab the battery you used to extend the bridge, then teleport back to the purple telepad.
- Go all the way back to the Sentinel Hand (watch out for robots). Use the battery on the power unit.
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Checkpoint #5
- Now that the Sentinel Head is destroyed, you can open the door at the start of this level without getting killed. Make sure to collect any items you may have missed in the Sentinel Head room before doing so.
- In the containment area, approach the door ahead for a cutscene and a checkpoint.
- Dog Tag #72: Before going to the checkpoint, search the two corpses lying around this room.
- Dog Tag #73: Before going to the checkpoint, search the two corpses lying around this room.
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Checkpoint #8
- You'll be taking on a boss here, the Mark 1 Sentinel. The goal is to inflict enough damage to key elements to its body, listed below. Don't waste too much time on the troopers, just concentrate on the Sentinel.
- Feet: The Sentinel's feet have specially-marked power cells on them. You want to destroy these as the rest of the body is invulnerable. You know you are doing damage when the Sentinel's health decreases. You can temporarily immobilize the Sentinel by tricking it into stomping on one of the giant grey reactor plates on the ground, giving you plenty of time to hack at the cells. Once all the cells on a foot is destroyed, the foot will go with them.
- Hands: You must also destroy the hands. This is done by letting the Sentinel scoop up Wolverine, then while he has him gripped, mash X. The Sentinel will blast Wolvie with lasers while has him gripped, so make sure to only attempt this if you have lots of health and, preferably, berserker mode activated. Eventually the hands will be destroyed.
- Once all the hands and feet are destroyed, the battle ends and you will get a checkpoint.
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Checkpoint #9
- You're now skydiving towards the Sentinel. Move Wolverine around in the air with the left analog and press X to air-dash forward. Dashing allows you to plow through light debris (but nothing heavier). You can also use the right analog to move quickly through the air or even speed towards the Sentinel by holding up on it.
- Dodge or dash through the debris as you make your way to the Sentinel. When you reach it, you'll automatically destroy one of the engines, then be sent back to sky surf your way back to the Sentinel again.
- Achievement (Threading The Needle): After destroying the first engine, do not rush to the Sentinel again. Instead, allow a few debris to hit Wolvie so that he doesn't catch up too quickly, then wait for a big debris to come flying your way that resembles a giant C-shaped metal ring. Aim straight for the center of the debris and Wolvie should pass right through the center, giving you the achievement.
- Make your way back to the Sentinel again to destroy another engine. You'll be knocked back for one more sky surfing section.
- This time, the Sentinel will kick up a ton of smoke and debris. It may be better to just concentrate on dodging the debris and move as quickly to the Sentinel as possible.
- When you reach the Sentinel, mash B when the prompt appears to win the QTE and finish this boss.