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This page contains a full text and video walkthrough for X-Men Origins: Wolverine, the action game published by Activision for multiple platforms.
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About the Game
X-Men Origins: Wolverine is a third-person action game developed for multiple platforms, including the Xbox 360 and PS3, and has a release date of May 1, 2009. It follows the events in the film and tells the story of Wolverine's past, revealing how he came to possess an adamantium skeleton and regenerative abilities. -
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Basic Controls
- X to attack
- Y for strong attack
- B to grab an enemy
- A to jump; press A again in mid-air for a double jump.
- RB to target; Right analog to change targets.
- LB to lunge at a target you have locked on with RB.
- LB to dash
- LT to block
- RT to ready a fury attack (hold RT and press the button associated with a fury attack)
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Grabs
- After grabbing an enemy, use the left analog to throw them in a direction.
- Press X while grabbing an enemy to punch them.
- Press Y while grabbing an enemy to perform a Quick Kill. Wolverine will pull back his claws; press Y again when the claws shine to perform a fatality that only the toughest enemies can withstand. A few enemies have less complicated quick kill techniquies; you can simply mash Y when prompted to kill them.
- Grabbing an enemy near most environmental hazards will result in an automatic fatality for the enemy (does not work for all enemy types).
- Wolverine can grab enemies in the air for a painful air-throw.
- Wolverine can grab falling enemies by the feet for an excellent "airplane spin" throw. Hold the B button down when you grab and use the left analog to guide Wolverine around, bowling over other enemies.
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Combos
- Wolverine's combo involve ending a string of X button attacks with a Y button attack.
- The XXY attack can pop enemies into the air, vulnerable for an airplane spin throw.
- The XY attack can sometimes perform cool finishers on the enemy.
- Wolverine can combo in the air by mashing X. An enemy will take a lot of damage if Wolverine is able to finish a full air combo. This is an exceptionally good technique to use against the biggest foes and bosses.
- Wolverine can hit enemies lying on the ground with a combo. Not quite as effective as other combos but still useful.
- Mash X while down on the ground to perform a quick jump up.
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Strong Hits
- Press Y for an uppercut. The uppercut pops up the victim upwards, vulnerable to juggling or an airplane spin throw.
- Hold down Y to charge up a powerful hit that will launch the enemy into the air. Follow these up with an air throw. You can also perform a launcher by hitting Y while in the middle of dashing.
- Hit Y while the enemy is down on the ground for a powerful execution hit.
- Hit Y while in mid-air to perform a ground pound. Ground pounds knock all in range into the air, vulnerable to airplane spin throws. A great move.
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Blocking and Dodging
- Wolverine can reflect blockable projectiles by blocking at the last moment before it hits Wolverine.
- Wolverine can perform a counter attack by blocking a melee attack at the last moment, then hitting X or Y during the slo-motion effect. This is one of the best and most powerful moves in the game.
- Wolverine can dodge roll by holding LT and press RT. You can dodge roll in any direction.
- Wolverine can perform a dodge throw by rolling straight into an enemy. He'll flip over the enemy instead of rolling; press X or Y before the flip ends to perform the throw.
- Wolverine can add attacks to the end of any dodge roll so long as an enemy is in range, including a throw.
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Skills
- As Wolverine gains experience from killing enemies, he can gain levels, earning more upgrade points to use.
- Upgrade points can be spent on Wolverine's basic stats, such as Claws (physical damage), or health and rage. Since Wolvie is already fairly durable and can heal quickly, it's a good idea to pump your points strictly into Claws so that he can kill off foes and bosses all the faster.
- Upgrade points can also be spent on Fury Attacks, improving their usefulness.
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Fury Attacks
- These are unlocked during the game, and have varying usefulness. They use up your rage meter when used.
- Claw Spin: Wolverine turns into a human tornado, slicing up the enemies. The move does little damage however, even when upgraded, usually killing only the weaker enemies whom are easy enough to kill normally anyway. It's useful early in the game, but later on becomes less helpful aside for special uses such as setting off fuel drums to kill a batch of enemies.
- Berserker Mode: Wolverine's attack and speed greatly increase, and he becomes generally more difficult to kill. This is his best fury move. It's excellent for killing big bads and bosses quickly and escaping bad situations, and the Berserk Healing upgrade can save your life, especially on Hard Mode.
- Claw Drill: Wolverine flies forward like a human missile, grinding up all in his path. This does a lot of damage which can only be increased even more via upgrades. It also has a surprising amount of area effect. A highly damaging attack especially when combined with berserking.
- Claw Tornado: Wolverine bounces about, grinding up all in his way. It's extremely powerful and is the best anti-crowd weapon in the game when upgraded. It's only drawback is that it is difficult to aim.
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Health Boosts and Mutagens
- Health Boosts and Mutagens are hidden throughout the levels of this game.
- Health Boosts increase Wolverine's health max by 5.
- Mutagens can be added to one of three unlockable slots. These can grant Wolverine bonus effects, listed below. Mutagens can upgraded by finding more than one of the same type (the maximum upgrades for a mutagen is three)
- Experience: Increases the experience Wolverine gets from defeating enemies. One of the best mutagens, especially if you are going for the Fully Loaded achievement. With the quick gains in levels, spend your upgrade points on improving Claws and Berserker Mode.
- Samurai: Increases combat reflex gains from killing enemies. Another important mutagen, especially if you are going for the Apprentice/Samurai achievement. With your combat reflexes leveled up, Wolvie should start doing some big damage to the enemy.
- Art of War: Increases effectiveness of combat reflexes. When upgraded, in conjunction with high combat reflexes, it will turn Wolvie into a killing machine. Not effective against bosses.
- Healing Factor: Decreases cool down time before regeneration starts. Not as effective as the enemy do not often pursue Wolverine into areas they are not normally located in, making it pretty easy to escape your foes and refill your health normally. If you need emergency healing, the Berserk Healing skill is far better.
- Inner Rage: Gain extra rage from each kill. An excellent way to build up the rage meter, especially if you kill an enemy that normally drops a lot of rage orbs.
- Unstoppable: Reduces damage taken. At high levels this makes Wolverine essentially invulnerable.
- Rampage: Increases max rage. Less useful than other mutagens as it does little to get Wolvie to recover spent rage more quickly.
- Blood Rage: Wolverine does more damage at near death. The damage increase is not spectacular and boss fights tend to be scripted affairs, making this not too useful.
- Vitality: Increase maximum health. Excellent when used with Unstoppable.
- Savage: Gain health from damage inflicted. Combined with damage increase bonuses such as from berserker mode and combat reflexes and this becomes a great mutagen.
- Shredder: Increase damage done by Fury Attacks. If you like to use Fury Attacks a lot, it'll be useful.