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- Around 90 unique talents
- Three talent trees: Blood, Frost and Unholy
- Blood focuses on weapons, Frost on control, Unholy on dark magic
- Gain talents by spending talent points
- Talents are organized in trees, so you have to spend in one branch to unlock another
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In World of Warcraft: Wrath of the Lich King, the Death Knight class has nearly 90 unique talents. Talents are spread into three specializations: Blood, Damage and Unholy. To earn talents, use talent points gained from experience levels.
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Death Knight Talent Builds
Blood Leveling (53 Blood/18 Frost/0 Unholy): With this build, you'll be putting most of your points in two-handed weapon abilities in the Blood tree to make leveling more expedient. When using this build, hit your enemies first with Plague Strike and then Icy Touch, which will get you a damage bonus for Icy Touch and hit your enemy with diseases. From there, use Obliterate with the Runes you have left, and then any Blood Runes that might be left from that should be used on heart strikes. This should be a quick and effective way to kill an enemy, making leveling fairly painless and fast.Wowhead: Blood Leveling SpecFrost Tanking (14 Blood/52 Frost/5 Unholy): This build focuses on tanking with two-handed weapons while dealing a fair amount of damage. It focuses on converting Runes to Death Runes, which will allow you to use the Death Strike spell and do a fair amount of healing. Lichborne and Unbreakable Armor talents grant some additional DPS and survival abilities.Wowhead: Animation's Frost Tanking Spec
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WoW Wrath of the Lich King Death Knight Talents Questions
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Do I have to attain a certain level before I am able to use the World of Warcraft expansion packs? 7 AnswersCertain features are available right off the bat from each one. For instance, in The Burning Crusade, the two new races, new professions and the new starting zo... read more -
What's the name of the song that plays during the Wrath of The Lich King installation? 2 AnswersArthas, My Son (Cinematic Intro) would be the title. It's available on iTunes. itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?i=294991740&id=... read more -
Does anyone have the video King Rat that Heath Ledger was in before his death? 1 AnswerIt hasn't been released yet. The video is for an upcoming single by Modest Mouse. http://www.nydailynews.com/gossip/2009/03/19/2009-03-19_heath_ledgers_modest_m... read more
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Blood
- Rune Tap: Converts 1 Blood Rune into 10% of your maximum health. 1 Minute Cooldown. Costs 1 Blood Rune.
- Mark of Blood: Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec. Costs 1 Blood Rune. 3 Minutes Cooldown. 30 yards range.
- Hysteria: Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to suffer damage equal to 1% of their maximum health every second. Costs 1 Blood Rune. 2 Minutes Cooldown. 30 yards range.
- Vampiric Blood: Increases the amount of health generated through spells and effects by 50% for 20 sec. Costs 1 Blood Rune. 1 Minute Cooldown.
- Heart Strike: Instantly strike the enemy, causing 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease. Prevents target from using haste effects for 10 sec. Costs 1 Blood Rune
- Dancing Rune Weapon: Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight. 30 yrd range. 3 minutes cooldown. 50 Runic Power.
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Frost
- Lichborne: Draw upon unholy energy to become undead for 15 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you. 3 Minutes Cooldown.
- Deathchill: When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit. 2 Minutes Cooldown.
- Howling Blast: Blast the target with a frigid wind dealing 259 to 281 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. Costs 1 Frost and 1 Unholy Rune. 6 seconds Cooldown. 20 yards range.
- Unbreakable Armor: Increases your armor by 25%, your total Strength by 10% and your Parry chance by 5% for 20 sec. Costs 1 Frost Rune. 1 Minute Cooldown.
- Frost Strike: Instantly strike the enemy, causing 60% weapon damage plus 150 as Frost damage. Can't be dodged, blocked, or parried. Costs 10 Runic Power.
- Hungering Cold: Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice. 1 Minute Cooldown. Costs 60 Runic Power.
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Unholy
- Corpse Explosion: Cause a corpse to explode for 220 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses. Costs 1 Unholy Rune. 20 yards range.
- Summon Gargoyle: A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 1 sec per 8 runic power up to 1 min. 3 Minutes cooldown. Costs 10 Runic Power. 30 yards range.
- Anti-Magic Zone: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs [10000 + 2 * AP] spell damage. 2 Minutes Cooldown. Costs 1 Unholy Rune.
- Bone Shield: The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he/she takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts 5 min. 1 Minute Cooldown. Costs 1 Unholy Rune.
- Scourge Strike: An unholy strike that deals 60% of weapon damage as Shadow damage plus 190.5, and an additional 95.25 bonus damage per disease. Costs 1 Unholy and 1 Frost Rune.
- Unholy Blight: A vile swarm of unholy insects surrounds the Death Knight for a 10 yard radius. Enemies caught in the area take 37 Shadow damage per sec and are considered diseased. Lasts 20 sec. Costs 60 Runic Power

