-
-
This page is a full text walkthrough for the 2008 action/survival-horror game Bloodshot. Our game guide has tips for each of the missions and strategies for the achievements. Additionally, we have included the locations of all hidden responses, antennas and sonic emitters. These hidden items are needed in order to achieve a gold rating on each mission. All button references in the walkthrough refer to the Xbox 360 version of the game.
Other FAQs and videos can be found below our main text walkthrough. Use the table of contents to jump to a particular section.
-
- Developer: Monolith Productions
- Publisher: Sega
- Platforms: Xbox 360, PlayStation 3
- Genre: Action / Survival-Horror
- Mode: Single-Player
- Release Date (US): March 11, 2008Gamespot:Condemned 2 Bloodshot Achievements
-
Categories
-
Guide written by Mike Flacy
Rock Bottom
- NOTE: The videos embedded below are taken from various sources around the web, and so may present an alternative strategy to our text walkthrough.
- YouTube: Condemned 2: Bloodshot - Rock Bottom PT. 1 (Time: 10:50) | PT. 2 (Time: 8:39)
- CUTSCENE: A recording is being played for a trio of authority figures, presumably working for the SCU (Serial Crimes Unit). The man on the recording mentions the importance of Former SCU agent Ethan Thomas, the protagonist in Condemned: Criminal Origins. Ethan resigned 11 months ago, but the chief orders that he be brought in for questioning. The scene cuts to Ethan drinking in a decrepit bar. A man called Malcolm Vanhorn calls the bar to reach Ethan but he refuses the call. Ethan looks down to see something black brewing in his drink. As a man bumps Ethan while walking to the bathroom, Ethan looks into his face. The man looks like a demon and Ethan brutally beats him. Ethan gets kicked out and collapses on the wooden stairs outside.
- Stand up and tap B to turn on the flashlight. Use LS to move Ethan around and RS to move the camera.
- RESPONSE: The bum will tell Ethan that he smells worse than him and the game prompts the first response scenario. Hit A to launch into a negative response to his remark. Responses are timed, so be quick about hitting A. (1/6)
- Follow the bum as he makes a path between the barrels and the washing machine. Press A to slide through the passage and follow the bum up the stairs.
- RESPONSE: When the bum asks about opening the gate, approach the gate to trigger a response. Press A to move him out of the way and kick it open. (2/6)
- RESPONSE: The bum will approach the fence on the left and kick the bum sleeping beside it. Stand by the fence to trigger the response and invite the bum to a fight. (3/6)
- The fight tutorial pops up. Press LT and RT to punch with the left and right fists respectively. Hold both LT and RT to block. If Ethan times his block correctly, the enemy will be open to a counterattack.
- Use Ethan's new found punching skills to fight the three bums that leap over the fence. You can also perform a combo attack by alternating your punches. Watch the combo attack timer in the right corner to launch into the punch sequence.
- Use a one-two attack combo on the fourth bum and pick up a wooden 2x4 in the trash can before the next group of bums arrive. Try to end a combo with the 2 by 4 for extra damage.
- CUTSCENE: Eventually, one of the bums will knock Ethan down from behind with a brick and ask him if he's ready to have some fun. Ethan will wake up later, dazed and confused.
- TIP: Before leaving the area, pick up the pipe rather than the wooden board. It's slightly more durable.
- Walk towards the dumpster and ceiling tiles will fly off to the right. The gate will swing open as well. Walk through and follow the prompt about the TV.
- ANTENNA: Grab the antenna and adjust it left and right with RS. Try to find the best reception and watch the creepy broadcast. (1/5)
- After the broadcast, Ethan will be spun around and attacked by a character from the first game, Malcolm Vanhorn. After Ethan wakes up, turn on the flashlight and hang a left into the electronics shop.
- Walk into the next room and head downstairs. Beware of the loon running around in the basement area. Walk through the maze of shelves and beat him with the pipe.
- ANTENNA: Walk around the shelves to find the TV that's turned on. Grab the antenna to watch a broadcast about the sonic emitters. (2/5)
- SONIC: The first sonic emitter is to the left of the antenna, between the staircase and the TV. You will see it moving on the wall. Bash it with the pipe to destroy it. (1/3)
- Pick up the crowbar next to the broken sonic emitter and head back upstairs. Be ready for a crazy bum to throw television sets at Ethan from the top of the stairs. Bash him with the crowbar and head up the narrow staircase to the left.
- ANTENNA: At the top of the narrow staircase, look to the right for the next antenna. Watch a broadcast about the masked man ranting about the city. (3/5)
- Walk inside the room and a bum will shove some stuff off a shelf at Ethan. Push the shelving unit out of the way with A and learn about chain attacks. Chain attacks require LT and RT to be tapped at the same time during the fight sequence.
- The game will also teach Ethan about environmental kills. Once an enemy is dazed on the ground, click LT and RT to put the enemy into a hold. Drag them to a nearby object with the mask symbol to automatically perform an environmental kill.
- Use these techniques on the three bums that Ethan fights in the upstairs room. Be wary of the third lunatic as he busts through a nearby boarded window. If Ethan is low on health, grab the first aid kits in the nearby glass cabinet.
- RESPONSE: Head out the newly open window by pressing A and be ready to hit A again for the response. Ethan will call out to Vanhorn walking below. (4/6)
- Drop down to the alley and be ready to kill an attacking dog. One hit with the crowbar should do it. Head to the gate to the right and tap A to knock the explosive barrel forward. Back away as it catches on fire and explodes.
Preston Hotel
- YouTube: Condemned 2: Bloodshot - Preston Hotel PT. 1 (Time: 10:59) | PT. 2 | PT. 3
- CUTSCENE: A chopper drops off two SCU agents (Dorland and La Rue) and Ethan onto a hotel rooftop. Dorland screams at Ethan about helping the team and Ethan tells him to back off. They are at the hotel to find Vanhorn. Dorland gives Ethan a combat shotgun.
- RESPONSE: In the first conversation with Dorland, hit A when prompted. Ethan will ask Dorland what his problem is. (1/5)
- Follow Dorland and La Rue through the metal walkway. Press A at the ledge to jump down. Follow Dorland as he shoots the rooftop door of the hotel open. Use the blue lockbox inside the room to the left to grab more ammo for the riot gun.
- TIP: Check the ammo on any weapon by pressing Y.
- Take the stairs down and check out the hallway Dorland directs Ethan to. Simply walk down to see the meth junkie scramble through a skinny opening in the wall. Return to Dorland and wait for La Rue to note a blue tinted room on the right.
- OPTIONAL: The optional sub-mission in this level is destroying four meth labs. Destroy labs by knocking over the chemicals to start a fire. Melee or a shotgun blast works. Beware of the damage caused by the explosion.
- Continue around the corner and to the dead end, past room 511. Dorland will pull a large piece of plywood away from a wall. Crouch to enter (A) and a crazed meth addict will attack Ethan with a dirty needle. Shoot him with the shotgun once.
- Continue to the opposite side of the dining room to see a shotgun-wielding bum. Pause for a moment and your team may take him out. Otherwise, charge his location and fire. Pick up his shotgun ammo by holding down A.
- TIP: Head into the bathroom of room 508 if you need a health pack. It's in the medicine cabinet.
- ANTENNA: Continue into room 507 by Dorland's position. Pass through the broken wall to watch a Channel 10 news broadcast on the TV ahead. (1/4)
- Walk to the rear of room 507. Drop down a floor through a hole in the wall. Leave the room below and follow the hallway to a set of elevators. Dorland will contact HQ and Ethan will have a chat with Rosa about the investigation.
- In order to gain perfect marks on the investigation, respond to the first question with Any officer's reported in the area during the time of the call? Respond to the second question with Is there a commuter train that passes near the hotel?
- RESPONSE: Dorland will attempt to open the elevator with brute strength. Hit A to ask him a question. (2/5)
- Head forward to the elevator shaft and press A to jump across to the ladder. The ladder will break and Ethan will crash to the ground floor.
- RESPONSE: Dorland will ask Ethan if he is OK. Hit A to respond. (3/5)
- Click A to pry the elevator doors open and the entire shaft will cave in. Ethan loses his combat riot gun. Move forward to break off a bedpost from the trashed furniture to the left.
Commuter Tracks
- YouTube: Condemned 2: Bloodshot - Commuter Tracks (Time: 8:07)
- CUTSCENE: Dorland will be seen carrying the body away from the hotel with La Rue. Ethan will be behind them in pursuit, as well as a terrifying army of bums. Dorland turns around to shoot an explosive, effectively cutting off Ethan from their position.
- RESPONSE: Immediately respond to Dorland over the communication radio by hitting A as the level begins. (1/3)
- Don't stand around to fight the bums. It's an endless re-spawn point. Hit LB to sprint along the left side and race over a wooden plank. The bums may try to follow, but the plank will shatter.
- SONIC: Pick up the track lighting on the chair. Use the spectrometer to find the emitter in a room to the right side of the apartment. Smack it with the track lighting. (1/3)
- ANTENNA: Walk outside into the hallway and travel to the end. There's a radio with a broadcast about fires in the city. (1/2)
- OPTIONAL: The optional sub-mission is destroying two more meth labs. From the radio, walk into the first door to the left and circle way from the mannequin. The meth lab is in a back room. (1/2)
- Walk back out and over the wooden boards. Take a right at the mannequin outside the door and quickly turn around.
- Walk up the stairs (past the yellow painted words "Don't come up here") and knock the chair away from the door. Run down the hallway and into the open doorway on the right.
- TIP: There are two health kits in the orange locker to the right, if needed.
- Take a left at the next door and a muscle bum will be screaming in the distance. Move forward to kill the bum. Also, destroy the second meth lab in the right corner of the room. (2/2)
- ANTENNA: In the same room as the second meth lab, look for a closed door. Open it to find a Channel 10 news broadcast about the fires. (2/2)
- Leave the TV room and walk straight ahead to see a chair blocking the door to the right. Trade out your current weapon for a nearby brick to throw at it. Circle back around the room to exit through the main hallway.
- Head out the previously blocked door and up the staircase. Take a right into the first room to be attacked by two melee bums.
- SONIC: Walk through the hole in the wall to the right and bash the sonic emitter above the sink (2/3)
- Circle around the apartment and outside to the terrace. Press A to grab the zip-line and ride down to the building on the opposite side of the street. A chopper will be en route to pick up Dorland, La Rue and the body of Vanhorn.
Doll Factory
- YouTube: Condemned 2: Bloodshot - Doll Factory PT. 1 (Time: 10:23) | PT. 2 | PT. 3
- CUTSCENE: The camera pans over a sliced up doll. A creepy child's laughter is heard. Ethan busts through a door and has a chat with Rosa. La Rue contacts Ethan, but gets little response.
- La Rue wants to know where you are and the game launches into the forensic investigation mode. Focus on the plaque to the left and pass along the Walker Doll Factory name.
- Pick up the steam pipe in the back of the room and leave via the door. Walk down the stairs to launch into forensic mode again. La Rue wants Ethan to find out what tanks are in the area.
- The two tanks to the right of the room are settling tanks; the other four with pipes sticking out of them are mixing tanks. After transmitting to La Rue, take the stairs up to the metal catwalk above the room.
- Try using the door controls, but they will be locked down. The code is in the manager's office. Continue along the catwalk to reach the office. Pull out the U.V. Light in the office to see the code "17, 23, 10" to the right of the desk. Return to the door controls and use the code on the padlock.
- Open up the roll-up door by pressing A and watch a bum get blown up by one of the creepy dolls. (Kick the dolls twice to kill them) Walk down the catwalk stairs and out the newly opened door on the opposite side.
- RESPONSE: Once Ethan has passed under the door, La Rue will tell him to find a gas mask. Hit A to ask a question. (1/3)
- TIP: There is an orange locker in a little room to the left if you need health.
- Walk through the doll storage room and down the ramp. Move the shelf and crawl through the steaming vent shaft.
- ANTENNA: After hopping out of the vent shaft, look to the left to find another glowing radio. (1/2)
- Pick up the pipe wrench in the room and head out the door. Two bums will appear around the corner. This is a great spot to try out the stun gun (Push up on the D-Pad to use it). Also, there is health on the opposite side of the room.
- Continue out the next door into a room with conveyor belts. Quickly walk to the end of the passage and raise the belt to pass. Lower it back behind you. Continue forward to get around a second belt. Try not to waste time in this portion, as the tiny dolls continue to re-spawn.
- Hit the switch to start the conveyor and follow the boxes as they travel long the belt. They will block the stream of fire on the right as you walk between the belt and the wall. Continue around the left corner and take the first door to the right.
- SONIC: There is an emitter to the left rear side of this small doll storage room. Walk back quickly to bash it and leave the room. (1/3)
- ANTENNA: Walk inside the room opposite the sonic room to fight one bum. The TV is to the rear of the room. (2/2)
- Walk through the metal door to the left of the TV, but be ready to stun a flaming bum that breaks through the wall. Allow the fire to burn him, then fight off the masked bum that runs through the far door.
- Turn the yellow wheel at the end of the hall and walk through the hole in the wall. Head up the stairs and grab a doll in the right corner. Throw it at the metal piping blocking the safety foreman's door.
- RESPONSE: Walk through the newly opened door and hit the respond button to contact La Rue. (2/3)
- RESPONSE: Walk to the left of the office and open the file cabinet on the right, marked "Masks". It will be empty and Ethan will have to respond to La Rue again. (3/3)
- Open the desk drawer nearest the fire and pick up the mask. Be ready to stun the two flaming bums running to your position; one while at the desk and the other in the hallway.
- Walk past the staircase and into the room near the box of dolls. Once inside, move the log on top of the crazy man with glasses from the opening cutscene. Exit to the closed door on the left and through the passage.
- At the metal stairs, fall off to the left side to the walkway below Ethan. Walk through the next door and throw your weapon at the red tanks near the shelving unit.
- SONIC: Walk through the newly opened passage and to the left towards some burning metal piping. The emitter is on the wall to the left. If you need something to throw at it, just kick one of the dolls walking toward Ethan. Pick it up and throw away. (2/3)
- Turn off the gas using the nearby yellow wheel and go back to the opposite side to slide down a ladder. Walk through the door to the right and around the wall to turn another gas line control. Exit to the left.
- Be careful of another flaming bum as you walk along the burning platform. Try to simply back up rather then stunning them; they will eventually collapse from the flames.
- NOTE: There is an orange box with health to the right
- Walk into the conveyor belt room and pick up an exploding doll from the corner. Head over to the green glowing switch and press A.
SCU Building
- YouTube: Condemned 2: Bloodshot - SCU Building PT. 1 (Time: 10:50) | PT. 2
- CUTSCENE: Ethan and Rosa are performing an autopsy on Vanhorn. Vanhorn was torn apart with a hunting knife, specifically his ribcage. Ethan demands to know the connection between him and Vanhorn. Rosa saw a similarity between their X-Rays. Vanhorn's vocal cords had been cut out as well.
- RESPONSE: As the level opens, respond to Rosa when she mentions Dorland. (1/10)
- OPTIONAL: The optional sub-mission is taking two pictures of your X-Ray scans. Take the first to the right of Vanhorn when you regain control. (1/2)
- ANTENNA: There is a radio in the corner of the room, right before Rosa wants a new scan of you. (1/3)
- RESPONSES: Walk to Rosa and press A to hop into the CAT scan machine. During the scan, hit the A button twice to call for Rosa each time. (2/10), (3/10)
- RESPONSE: Now that everyone seems to have disappeared, walk out into the hallway to shout "Hello?" (4/10)
- RESPONSE: Walk straight forward through some doors and hang a right into an empty lab. Ethan will shout, "Anybody here?" (5/10)
- Leave via the single door and walk down the only unexplored hallway at this point. The lights will flicker and an elevator will open at the end of the hall. Take a right at the elevator.
- Ethan will black out and the lights will be out when he awakes. Turn on the flashlight and proceed through the glass double doors. Take a right and then a second right into a lab.
- Follow the path around to a group of lockers. Take a right through more double doors. Walk through the creepy lab and note the black sacs to the right when Vanhorn's body appears. Ethan will be attacked by an unknown force.
- Continue through the maze of rooms and watch the black goo creatures scatter as Ethan approaches. From where you can see Vanhorn's body, take a left through a set of double doors and follow the hallway.
- On the last office on the right in the first hallway, check the room for the second X-Ray scan picture in the optional sub-mission. Take a picture of it. (2/2)
- Take a right out of the office and follow the hallway down to the end. Take a right and pass through a copy room to see very strange images. Take a left out of the room.
- RESPONSE: Before walking directly ahead to the orange locker, take a quick turn into Rosa's office to the right. Ethan will call for Rosa again. (6/10)
- RESPONSE: Walk to the weapons locker ahead and quickly grab the 9mm. Head to the door to the left of the room to respond to Agent Pennington on the opposite side. (7/10)
- After some disturbing images, Pennington finally shoots the lock off the door. Hold LB to run after him around the twisting hallways. He will run up some stairs and bust through a set of orange doors before opening fire on the ceiling.
- After he checks on his dead body, follow him through another set of double doors and grab a second 9mm in the blue locker ahead. It will fit snugly in that holster. Pennington will be shooting at some masked soldiers ahead.
- After the firefight, remember to reload the ammo in the blue locket and then run after Pennington. At the second firefight, look in the office to the right to find another blue locker and a riot gun inside.
- When Pennington moves again, follow close. Several black slimers will attack, but they are easily killed with the shotgun. Follow him and Pennington will be in another firefight with a couple soldiers. Use this time to find the assault rifle in a blue locker to the right.
- Pennington will start running again and try to keep up. He bashes through a couple glass doors and eventually ends up in a room filled with black goo. Head up the wooden plank and take a position near a blue glass case to the right of his final position.
- Poor Pennington dies and Ethan is forced to fight the slimers himself. When Ethan awakes again, watch for slimers appearing to the left and right. Try to keep your back up against the wall. Use up all the assault rifle ammo before changing to the 9mm. Also keep punching when the slimer group surrounds Ethan.
Back in the Real World
- CUTSCENE: It was all a hallucination. Rosa pulls Ethan out of the CAT scan machine and he's ordered to see Farrell.
- ANTENNA: Head out of Rosa's lab and take a left toward the elevator. The radio is just to the right. (2/3)
- Take the elevator to Farrell's office. (Check out the yellow flier on the elevator wall for some creepy vibes!)
- SONIC: Once off the elevator, take a left and open the office at the end of the hall. Hit the picture behind the desk to reveal the emitter. (1/1)
- ANTENNA: Search the opposite side of the halls to find Farrell's office. Before walking inside the office, look to the right for the last radio. (3/3)
- RESPONSES: The final three responses are triggered when entering Farrell's office: the first when Ethan enters, the second before the question's start and the final one after the third question. (8/10), (9/10), (10/10)
- Press A to sit in the chair and start the conversation. Farrell will want specific answers to six questions. For a perfect rating, answer with these six responses:
- We carried Vanhorn's Body away from the Hotel
- Yes
- Dorland shot a Power Transformer, creating a small explosion.
- I was in an apartment complex next door.
- The helicopter was taking fire.
- Dorland
- CUTSCENE: Ethan explodes at Farrell for giving the order to leave Ethan behind at the scene. Farrell pulls a gun and orders Ethan to sit down. Farrell hits Ethan, but Ethan gains the upper hand and starts to choke him. The director suddenly gets a call incoming from Dorland. Dorland reports that the mayor has been murdered in the downtown museum.
- GOLD REWARD: Ethan receives rubber-soled shoes that raise his sneaking ability to the maximum level. Ethan still has to move slowly to sneak, though.
City Museum
- YouTube: Condemned 2: Bloodshot - City Museum PT. 1 (Time: 10:59) | PT. 2 | PT. 3
- CUTSCENE: Ethan and Farrell join Dorland at the Museum. Dorland shows them the headless body of the mayor. Farrell orders Ethan to investigate the crime scene while they head back to SCU.
- Pull out the U.V. Light and wait for the nearby officer to push over the wheelbarrow. Examine the area on the ground called tire tracks and choose "The trail to door" to submit for a perfect answer.
- RESPONSE: After submitting the answer, the officer will chat with you. Respond with A at the right time to gain entry to the museum. (1/4)
- RESPONSE: Walk to the guard and he will heave Ethan over the wall. Listen to his warning about killing the guards and respond. (2/4)
- The policeman's warning also starts up the optional sub-mission to not kill any of the museum guards. In order to incapacitate a guard, only use Ethan's fists and grab the guard by the neck to incapacitate him. The sneaking shoes (the previous level's gold reward) help in this mission as well.
- RESPONSE: Pull out the U.V. Light. Follow the blood path from the wheelbarrow to the closed double doors. Once the door opens, respond to Rosa when she calls in. (3/4)
- Continue to follow the blood trail and click LS to walk slowly through the area with the dinosaur bones. Be careful not to tap the can on the trail or the guards will hear you.
- Once Ethan arrives at a large pool of blood, Rosa will initiate a video call. When she asks the two questions use these answers for a perfect rating: Did you find any fingerprints on the paper? and Do you think Vanhorn nursed his nephew back to health?
- After the video call, pull out the camera to take a full length shot of the saw. Take a second picture of the saw's handle (the little end) when Rosa asks. She will launch back into the video call and identify the fingerprints as the serial killer in the first game: SKX.
- When Rosa pauses in the conversation, say, What about the saw? You said it looked medieval, to gain another perfect rating. When she is done talking, walk up the gray metal stairs nearby to identify the middle security camera (Submit 1501).
- Look to the top of the stairs and press A to climb. Walk slowly around the catwalk and drop into the room with the mop bucket when the radio comes on. Take a right out of the room and into the closed door surveillance room. Check tape 1501.
- Walk straight out of the room and sneak up behind the guard in the break room to incapacitate him. (LT and RT)
- ANTENNA: Walk out of the break room and take a right into the Head of Museum Security's office. There is a TV on the right. (1/2)
- Head to the end of the hall and leave by the door marked Exit to Public Galleries. Close the door. Ethan can be a bit noisier now. Walk past the displays and out to the main area to fight a couple bums. Just block effectively to beat them.
- Before heading up the stairs, check the white sign to the right of the stairs for investigation. Choose Medieval Tools at the prompt and submit it.
- At the top of the stairs, start to sneak again and walk up to see a patrolling security guard. Be careful not to step on any of the glass pieces and incapacitate him from behind.
- ANTENNA: After taking out the guard, turn around and use the TV near the desk. (2/2)
- Walk down the hallway and smash the glass cases to grab a sword, ax or anything else you can. At the narrow walkway ahead of Ethan, he will face off against a crazed bum wearing knight's armor. You can throw weapons at him or simply parry all of his attacks. It's a tough fight that may last a couple minutes.
- SONIC: After the suited bum is killed, walk back out on the walkway and look to the left. The first emitter is waiting to be destroyed from a thrown weapon. (1/3)
- Walk through the following galleries unchallenged and drop off the scaffolding when you reach it. You will encounter three bums and a security guard. Try to attract the first bum without triggering the security alert and kill him.
- The other two are problematic. Wait for the security guard to emerge and allow the bums to kill him. Try to isolate the spray-painting female first, then stun gun the goon wearing armor.
- SONIC: After the four are dead, look at the opposite side of the first pillar in the middle of the hall. Throw a weapon up to destroy the emitter. (2/3)
- Continue down the hall to trigger another security guard running down the stairs. Fortunately, an armor-covered bum is waiting ahead. Allow the madman to kill the guard, and then stun the bum.
- Travel to the end of the hall, past the stairs and hang a left. Rose will get a call about Ethan taking photos of artifacts in the museum. They will be marked on the GPS. The first is a broken stone statue in a nearby room (This is the second optional sub mission).
- Walk up the stairs and watch a guard running from another armored bum. After the bum kills the guard, keep your distance and lead him back into the previous room to throw weapons at him (You could also stun him if there are any charges left).
- SONIC: Walk outside and look for a pile of bricks ahead. Pick one up and look for the emitter to the right. It's on the red brick wall in the distance. Throw bricks until it's destroyed. (3/3)
- There's also another statue in the courtyard to photograph. It's to the left and down the long passage. Use the GPS to locate it. Head back to the bricks and move down the passage to the left. Walk through the door to find a new crime forensic area.
- Take a picture of the tools on the table, collect a sample of the blood and take a sample of the metal pieces. During the video call, ask the following question: Any evidence that the metal pieces came from Rachael Mars' body?
- RESPONSE: After the video call, Ethan will have a quip to respond to. (4/4)
Black Lake Lodge
- YouTube: Condemned 2: Bloodshot - Black Lake Lodge PT. 1 (Time: 10:04) | PT. 2 | PT. 3
- CUTSCENE: Ethan is shown in a seaplane, flying to the lodge. Rosa thinks that Ethan is connected to the Vanhorn family. Ethan suddenly sees the strange clown-faced man flying the plane. They have a conversation about Farrell's true purpose for Ethan. When Ethan wakes up (he was sleeping), the pilot is dead, the plane is in a nosedive and birds are tearing into the cockpit.
- Ethan awakes a second time. Now he is on the ground near the dead pilot. Move to the left of the downed plane on a dirt path.
- RESPONSES: Once Ethan reaches the breaking ice, Farrell will contact him. During the conversation, Ethan will have to respond twice. (1/6), (2/6)
- Follow the path over the ice and through the snow. When Ethan reaches the sign in the road, take a right towards the service station. He will crash through a shaky bridge in the road. Travel to the right to enter a forensic investigation.
- Identify the human arm and examine the watch. The time readout is February 24, 0003. Send Rosa a sample of the arm as well. Continue along the snowy path ahead.
- NOTE: The emitter symbol will pop up on the screen during the walk. Don't way any attention to it. There are no emitters on his level.
- After passing over the log bridge, Ethan will enter a video chat with Rosa. The correct answer for a perfect rating is Dehydration? With all this snow? Continue along the snowy path, down a rocky slope, over a section of ice and into the service station.
Trenton District
- YouTube: Condemned 2: Bloodshot - Trenton District PT. 1 (Time: 9:59) | PT. 2
- CUTSCENE: Ethan and La Rue will be approaching the bus holding SKX. La Rue tells Ethan that he will cause a distraction so Ethan can get on the bus.
- During La Rue's distraction, slowly sneak up behind the three guards to incapacitate them. On the bus, press A to open the metal gate to chat with SKX.
- CUTSCENE: Ethan will ask SKX about Vanhorn and the mayor. SKX will tease Ethan about having cut off one of Ethan's fingers. Ethan will start to choke SKX and Le Rue will call about some SCU guards heading to their location. The bus will start up and eventually crash near a bowling alley. SKX will be free.
- RESPONSE: As soon as Ethan walks off the bus, hit A to call for La Rue. (1/4)
- Pick up La Rue's assault rifle on the stairs and walk towards the bowling alley. Three bums will attack from the left. Wait for them to charge Ethan's location and shoot both with the rifle.
- TIP: Be sure to pick up one of their pistols for reserve.
- Walk down the small set of stairs. Two more crazy characters wielding bowling pins will charge Ethan. Shoot both and look right to see SKX standing in an open doorway to the far right corner.
- RESPONSE: As soon as you approach the open doorway on the right, respond to Rosa about La Rue. (2/4)
- Ethan will be attacked by a bum in the next room. Just throw a couple bowling balls to conserve ammo. There are two health kits in the next room if needed.
- SONIC: In the following room, there is a sonic emitter to the rear of the room behind some fallen bookshelves. Throw a bowling ball at it. (1/3)
- Just to the left of the emitter, three bums are waiting to attack Ethan. Throw as many objects as possible at them before simply shooting them with the pistol.
- There's a fourth bum throwing bricks at Ethan from across the room. Kill him and walk to the bathroom area to pick up a small shotgun from the orange locker. Walk down to the lanes to start an investigation of a list to the right side.
- Examine the card and give the following answers for a perfect rating: Vanhorn, Mars, Farrell, Unknown. Listen to Rosa and wait for a little creepiness to set in. Then investigate the head that just rolled up the ball return chute.
- Study the head to identify it as female. Then look at the bag to identify it as a bowling bag. Confirm that it is SKX's and is filled with blood. Submit it to Rosa and take a picture of the head. Rosa identifies it at the Mayor's head.
- Walk to the end of the blinking alley and press A to climb through the opening. Take a left to see some people scrambling away. Follow the path until Ethan is near an open doorway on the left. Shoot the female just outside with the spray can.
- ANTENNA: Inside that little room resides a radio in the left corner. (1/3)
- Exit the room to the left and walk down the second set of lanes. There will be a lunatic hiding to the left behind a piece of plywood. Exit the bowling alley. Enter a new building ahead.
Magic Theater
- YouTube: Condemned 2: Bloodshot - Magic Theater PT. 1 (Time: 7:21) | PT. 2 (Time: 7:27)
- CUTSCENE: Ethan is in a bar drinking when seen talking to the strange clown-faced man. The black goo overtakes the drink and Ethan freaks out again.
- The clown-faced man appears, and Ethan has to fight him off. Use Ethan's fists, counterattacks and combos to end the fight in 30 seconds.
- Ethan will wake up in the way with Rosa overhead. Pick up the metal stanchion near the stairs and head on up. Walk through the double-doors at the top and watch the flaming room spin for a bit.
- Eventually, the set of double doors will open to the right side. Walk in and pull the lever to start the wooden elevator. Rosa will video chat with you. Ask See anything about the Oro's purpose, their objective? when it pops up.
- SONIC: Walk outside the elevator and look left. The only emitter of the level is on a red post. (1/1)
- Walk to the left to pull a long metal level in the floor. Be sure to trade up for the shovel near the sonic emitter and take the elevator back up. Take a left out of the elevator and head to the opposite side of the room.
- Unfortunately, the magical assistants come to life in pairs. Fight off the first two with the stun gun and the shovel. Do the same for the two on the other side of the room.
- ANTENNA: Once the assistants are dead, the doors to the second elevator will open. The radio is in the right corner. There is also a health box nearby in a blue trunk. (1/1)
- Grab the red axe on the table and pull the metal lever on the same side of the room. Take the elevator back up and walk to the middle of the room. Push the three swords back into the ticket master's body and prepare for a slimer fight.
- Several slimers will attack you once the flames start back up. If you keep swinging the axe, you are likely to take little damage. The rings will eventually stop and the exit will open up.
- Rosa will launch into another video call. Answer Are you suggesting this organization is responsible for all that's wrong in the city? and Does he describe how Sonic Generation works? when the prompts pop up for a perfect rating.
- RESPONSES: After the call, enter the main theater down the hallway to get both response prompts in succession. (1/2), (2/2)
- Entering the main theater allows Ethan to meet the Magic Man. It's time for another fight...
Junk Barge
- YouTube: Condemned 2: Bloodshot - Junk Barge PT. 1 (Time: 10:54) | PT. 2
- CUTSCENE: Rosa and Ethan will be taking a junk barge to the Oro's location. A group of birds will attack them and Ethan will release a crazy scream to destroy the birds. Rosa will get freaked out, draw her pistol on Ethan and run away.
- RESPONSE: The second the level begins, be ready to call out for Rosa. (1/8)
- Don't worry about the emitter signal on your HUD for now. Take the only path around the shipping crates and to the opposite end of the ship. Pass through a metal hallway with several closed doors and follow it to a red switch on a skinny metal pole.
- Activate the switch with A to drop the anchor. It will drag shipping crates out of the way, giving Ethan a new path.
- REPONSES: Walk forward from the anchor switch and prepare for a couple responses when Rosa calls. (2/8), (3/8)
- Walk back towards the opposite end of the ship and look for an open hatch on the right. Press A to jump down.
- SONIC: The emitter that was on your HUD is near Ethan's starting position, up the little platform on the wall. (1/6)
- Pick up the drive shaft and make your way though the cargo hold. The slithering creeps won't attack Ethan until reaching the yellow locker door. Kill the creature with a few hits and drop down off the ledge.
- A second creature will attack near the first glowing orange light ahead. A third will attack near an area with lots of piping. Look ahead to see a screaming muscle bum in hiding. Now is a perfect time to use the stun gun because this freak is extremely tough to kill normally.
- TIP: After the muscle bum is down, open the blue container along the path. There is an orange locker with a lever rifle, health and a stun gun recharge.
- Continue along the path. You will be attacked by another creeper. Kick it a couple times and unload one shot from the level rifle on it. Follow around to the metal ladder and climb up.
- RESPONSE: At the top of the ladder, Rosa will contact you again. Hit A to ask her a question. (4/8)
- At the top of the ladder, open the door to the left and follow the hallway to the opposite end. Climb through the window by pressing A and prepare for two more creeper battles as Ethan crosses the rubble to the left.
- On the opposite side, climb into the second window, open the door at the end of the hallway and climb down the ladder. Follow the passage to a musty storage room.
- ANTENNA: Inside the storage room, move to the right far corner of the room to find a radio. (1/1)
- From the radio, take a left and head through the open door ahead. Walk into the next small room and hit a red switch to the right. It will open the cargo doors. Walk inside to be greeted by a large monstrosity.
The Peninsula
- YouTube: Condemned 2: Bloodshot - The Peninsula PT. 1 (Time: 10:59) | PT. 2 | PT. 3 | PT. 4
- CUTSCENE: Ethan is seen in the crate talking to the clown demon again. He's telling Ethan to accept his fate and the power involved. Ethan is suddenly surrounded by SCU forces and looks up with a mean stare.
- To use the new sonic attack, rapidly click the trigger buttons to make the doors on the container explode. Once outside, pick up an assault rifle and the 9mm on the table for reserve.
- ANTENNA: Walk directly ahead from the container and the radio will be to the left of a blue SCU locker. (1/2)
- Follow the blue cables and walk around the corner. Shoot the first guard in the middle of the passage, then shoot the second guard above. Shoot the explosives to the right to kill the others.
- Drop down into the hull and follow the cables. Ethan will arrive at the first Oro device (Destroy five to complete the optional quest). To destroy it, grab the antenna and keep moving it to turn the ring dark red.
- Watch out for an upcoming creeper and continue along the passage. Hang a left and walk up the ladder.
- ANTENNA: Directly ahead at the top of ladder, there is a radio on a table. (2/2)
- SONIC: Facing the radio, turn to the right and kill the creeper in the short tunnel. The emitter is on the wall directly ahead. (1/2)
- Grab some ammo off the table and walk over the metal beams. There will be several SCU guards up ahead. Also, there will be three creepers sneaking up behind Ethan. Stay covered and shoot the explosives ahead to take out a group of guards.
- Remember to pick up the ammo from the fallen soldiers. Grab some health in the blue locker to the left if needed. Disable the second Oro device ahead on the right. Prepare for two creepers to attack when it is destroyed.
- Follow the blue cables down the stone passage to the right and shoot the creeper sitting in the path ahead. Five more creepers will attack from directly ahead and from the left. Pop each one with a shot from the rifle.
- Continue along the path to crash through the floor onto the hull of a ship. Turn on the flashlight. Look for a large hole up ahead. Fall through it. Once on the ground, prepare to be attacked by three or four creepers on both sides of the boat.
- SONIC: The final emitter is attached to one of the large brown support beams on the side of the walls. Use the spectrometer to pinpoint it, but beware of roving enemies. (2/2)
- Walk up the only set of stairs and continue up the ladder. Follow the piping to an outdoor area, but grab some ammo or health from the blue locker just right of the exit.
- Before leaving the covered area, shoot the two creepers feeding on a body in the distance. Walk down off the ledge. Dorland's chopper will appear. Continue forward and the chopper will appear again, firing on your position.
- Between the chopper's firing pattern, try to pop out and fire on it. Another portion of the metal maze will open up. Typically, there will be some SCU agents to kill in each section.
- Kill the two agents as the door opens up and the chopper will appear again. There is a blue case of ammo and health in this room, if needed. Fire on the chopper again to chase it away.
- Kill three more agents in the following area, including the one on a ledge in the distance. Jump off the angled beams to draw out the chopper for the final time. Hide behind the metal tree in the center. Empty your clip into the chopper. It should explode and kill any remaining SCU agents in the area.
Achievement List
- There are 38 achievements to earn in Bloodshot: 22 in the single player game and 16 in multiplayer.