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This page contains a full text walkthrough for Valkyria Chronicles, the tactical role-playing game for the Playstation 3. This guide contains tips, hints, and secrets for each mission. Below the text of the walkthrough are links to other strategy guides, faqs, informational sites, and videos. Please use the table of contents below to take you directly to specific sections of the walkthrough.
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Fast Strategy Tips
- 23 story missions
- Five extra missions
- Always use the badge characters, Alicia, Rosie and Largo
- Whenever possible, aim for the head
- Learn your and your enemies' range of fire
- Save frequentlyGameFAQs: S Rank FAQ
Speed Matters for Rank
In Valkyria Chronicles, the speed at which you can complete a battle determines your rank. Number of enemies killed or the number of times your characters die doesn't matter. In order to achieve the top or "S" rank, the best strategy is to blow through the battles as quick as possible. Don't spend extra time healing wounded characters. All you need to avoid is dying permanently. All of the battles should be able to be completed in fewer than 10 turns.GameFAQs: S Rank FAQAvoiding Death
In the battles in Valkyria Chronicles, death takes on a slightly different gameplay element than in most traditional RPGs. If one of your soldiers' hit points goes to zero, he will fall to the ground. If you touch that soldier with one of your other characters, the medic part of your unit will run over to heal him. If the enemy gets to the fallen soldier before you, then that soldier will be lost. Likewise, you can tag fallen enemies to collect loot off them when the battle ends.GameFAQs: S Rank FAQ-
Valkyria Chronicles Walkthrough Introduction
This is a walkthrough for Valkyria Chronicles, the tactical role-playing game for the PlayStation 3. In the game, the player may constantly perform semi-random "skirmish" battles in between storyline missions to level up. This guide takes into account when a strategy may require a higher level or better ability than the player would have from ignoring those skirmish battles. "Reports" (Ellet's purchased episodes) that don't have a combat portion are not included here. -
General Tips
- Though the game suggests that you focus your characters' fire so that they include the entire body of the enemies, it is almost always a better idea to aim for their head. Clearly, at further distances it eventually becomes a better idea to aim for the body to raise the chances of at least hitting them.
- When you are choosing which soldiers to play in a certain mission, begin with the leaders who give you command points (Alicia, Rosie, Largo). Even if they aren't entirely useful in that particular map, they will allow you better control over your other soldiers.
- Lancers, particularly later on in the game, aren't really all that hurt by area effect weapons like mortars and grenades. Try using the tank machine gun, flamethrower, or any regular gun instead to kill them.
- Save often. You can save in the middle of missions with your Triangle menu from the map view, so do this at the beginning of every turn. Use two save slots and alternate them to stay safe while keeping one save from the book mode just before you started the battle in case your troops need to level up.
- Orders just aren't that useful. It's almost always a better idea to move one of your soldiers rather than boost their attributes or even call in a mortar strike. Orders will tend to leave you disappointed.
- For whatever reason, mines don't explode until you move off of them. You can use this to your advantage by immediately stopping, ending an action, and getting an engineer to disarm a mine if you happen to walk onto one by accident.
- When an enemy is hurt enough that just a few body shots will kill them, aim for their feet, particularly if they're an ace (they have names other than "Ty the Immortal"). This should prevent them from evading your shots.
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Chapter 0: Gallia, to Arms!
- YouTube: Valkyria Chronicles - Prologue Part 1 (Time 9:30)
- In the future, this first bullet point will always outline which troops you should pick. For the first few battles, you have no choice. You must deploy Welkin, Alicia, and a town watchman, all scouts.
- Pick any of your three soldiers and move forward. The game will intermittently pop up with tutorials to introduce you to the game.
- Once you get to the sandbags, press R1 to go into aim mode and aim for the enemy scout's head. You will know you are aiming for his head when the "to kill" info at the top of the screen goes from 7 to 2.
- You will fire five shots, hopefully killing him. Keep moving over the bridge with any remaining AP your soldier has.
- Activate that same soldier a second time and move over towards the second enemy soldier. Shoot them in the same way you did before, crouching behind the sandbags if you wish.
- Repeat this process for the third enemy scout and the level will end. If you failed to kill any of the soldiers, then they will get a chance to move and fire at you, but they still shouldn't be powerful enough to kill any of your troops.
- YouTube: Valkyria Chronicles - Prologue Part 2 (Time 7:36)
Chapter 1: In Defense of Bruhl
- YouTube: Valkyria Chronicles - Chapter 1 Part 1 (Time 7:30)
Defense of Bruhl
- YouTube: Valkyria Chronicles - Chapter 1 Part 2 (Time 9:46)
- Again, you are given no choice for your soldiers. You have only a town watchman, Welkin, and Alicia.
- To quickly complete this mission, simply move forward with Alicia, bypassing the enemies on your left, all the way to the sandbags between the trucks.
- Aim for the red enemy scout towards the left of your view and throw a grenade at the sandbags in front of them.
- Reactivate that same soldier and shoot at the red scout to kill them. If your health held up through all this, then you will see a cutscene and advance to the next section of the level below.
- If you would prefer to take it slowly, simply keep moving with your troops and shooting every individual enemy scout. Regardless, the mission will advance as soon as you kill that red scout in the north part of the map.
- After the cutscene, a tank will move forward and shoot a mortar at your soldiers, dealing heavy injuries to the town watchman and barely hurting Welkin.
- Once your phase begins, look at your map. To the SE is the escape zone that Welkin must reach. He can make it in one turn if he runs directly for it.
- Unfortunately, there are many enemies in your way. Welkin has the ability to just ignore them and run for it, but if he gets within range of the tank's machine gun, then he'll quickly be dead.
- If you move on a straight line for the escape zone, you should stay away from the tank's reach and make it safely. Once Welkin moves past the sandbags, the mission is complete.
- YouTube: Valkyria Chronicles - Chapter 1 Part 3 (Time 5:14)
Chapter 2: Escape from Bruhl
- YouTube: Valkyria Chronicles - Chapter 2 Part 1 (Time 9:17)
- YouTube: Valkyria Chronicles - Chapter 2 Part 2 (Time 9:26)
- YouTube: Valkyria Chronicles - Chapter 2 Part 3 (Time 9:07)
- You begin the level with two town watchmen and Alicia, all scouts.
- The enemy now has some shocktroopers, which are much tougher than scouts, you'll soon find out. You are still able to kill them easily enough with Alicia's grenades, but you are generally outgunned by them.
- You can't do anything about the tank until turn 3, so leave it be. It won't shoot your troops, just the main gate you need to defend. If you kill the shocktroopers that come up to the gate, then it won't be destroyed unless you're very slow later on.
- Move Alicia first, taking her up to the top of the tower you're next to with the X button (when you're in front of its stairs). You can't really shoot anyone from here right now, but on the defense this will help a lot if you move Alicia over to the NW corner of this tower.
- Take one of your town watchmen and move them north on the east half of the map, up the green hill.
- You'll come upon two enemy scouts, one red and one not. Get in enough headshots to kill one of them then end the town watchman's action.
- Choose that same watchman and shoot the other one, even if you didn't quite kill the first one you aimed for. Now run back as far as you can, hopefully back behind the sandbags, and face NW.
- Now activate the other town watchman and simply have them crouch behind the sandbags and point towards the tank.
- Your turn will end and the tank will fire at your gate. A scout and a shocktrooper will move towards the gate, with the shocktrooper likely getting in a grenade on it. If you're lucky, you'll kill one of them on the defense.
- If the shocktrooper is alive behind the sandbags, activate Alicia and have her throw a grenade at him. If your aim is good enough, you'll destroy both the sandbag and the shocktrooper.
- Now use your town watchmen to clear up any other soldiers you can see, or finish off the two scouts up the hill. If you can't see anyone else, just end your turn with excess CP.
- Again, the enemy tank will fire on your gate, but it'll be fine.
- At the start of your third turn, Welkin will arrive with his tank, Edelweiss. Activate it.
- Move forward through the barrier, which will crumble.
- Shoot a mortar round at the shocktroopers gathered around some sandbags you find.
- Now activate Edelweiss again and move to where you can see the enemy tank's weak spot, a glowing blue radiator.
- Fire anti-armor shells at the weak spot with as many CP as you have. Hopefully, you'll be accurate enough to destroy it this turn. If not, just try again next turn if the gate holds up. Once the tank is destroyed, your mission is complete.
- YouTube: Valkyria Chronicles - Chapter 2 Part 4 (Time 3:10)
West Bank of Vasel City
- YouTube: Valkyria Chronicles - Chapter 3 Part 3 (Time: 10:53)
- Now you finally choose your troops to some degree. For the slot open on the east half of the map, add an engineer. As for the left side, pick a sniper, a shocktrooper or two, and perhaps an extra lancer. The other slots open are unimportant, you won't be needing them.
- The objective is to take the enemy base camp in the NW corner. To do that, you must take out any enemies inside the sandbag area around the flag and then move an infantryman in to occupy it with X.
- Your eastern team should just move forward with Edelweiss and use the infantry to clean up any remaining infantry around there. There is an enemy scout hidden in the tall grass immediately to their right.
- The western team should use the shocktrooper and sniper to clear the area enough for your lancers to attack the tank in the plaza. The tank will take three lancer hits or just one to its weak point in the back.
- Edelweiss will find an enemy tank once it gets around the corner of the buildings towards the plaza. Destroy the tank, similarly, either by hitting it three times from the front (but not on the treads) or by moving behind it and shooting it once.
- Be aware that you don't have to kill everyone here, and you actually get more gold and experience if you don't, because the number of turns you complete the level in are (nearly) the only thing that determines your score.
- As soon as you can get an infantryman into the base camp without getting hurt too much, do so. Once you occupy the camp, the mission is over.
- YouTube: Valkyria Chronicles - Chapter 3 Part 4 (Time: 7:51)
Battle for the Bridge
- YouTube: Valkyria Chronicles - Chapter 4 Part 3 (Time: 9:39)
- Choose a mixture of every sort of soldier, but put Rosie, Largo, and a sniper up front.
- You'll start the level by moving Rosie three times in a row. For her first activation, shoot the enemy around the first camp and take it if you're close enough.
- On her second activation, take the camp then move east to kill the scout next to the light tank.
- On her third activation, shoot the ragnite crate next to the tank to take it down to a sliver of life.
- Now move Largo into a position where he can shoot and destroy the tank.
- Take the sniper and move them up into the tower you come upon to the east. Pick a target and fire, then get down and move towards the camp.
- Move Edelweiss and the rest of your troops forward with any remaining CP.
- Take the second camp with Alicia or another scout, as there shouldn't be any defense there but a lancer and a tank that can't get to you.
- Move Rosie forward to the crossroads and prepare to take the third camp with her on your next turn.
- Move Edelweiss up into the crossroads and fire at one of the many enemy tanks around here, making sure that you don't end the turn with your weak point facing any of them.
- On your third turn, move Rosie as far north as possible then strike west behind the enemy tanks. Move her to the base camp with as many CP as it takes then throw a grenade into the middle of it. That should knock both enemy troops out of the sandbag area, allowing you to take the camp without even killing them. This ends the mission.
- YouTube: Valkyria Chronicles - Chapter 4 Part 4 (Time: 10:30)
Vegetable Route Incident
- Pick Rosie as your third character for this mission. (For those who are confused about this report being here, you don't get the ability to unlock it until after Chapter 6, but this is where it will appear in your book)
- Your job is to wind through the suburban district in the western half of the map to get to the top, where you get a good angle to destroy two tanks, which will complete the mission.
- With Rosie, there isn't a lot of nuance to this mission. Send her ahead of everyone to shoot whatever infantry are in the way, then follow her with Largo and Welkin.
- There basically isn't anyone on the map who can easily kill Rosie besides the tanks, so just make sure you stay between the buildings and not on the road.
- About halfway up the map as you turn back west you meet your only real challenge in a Gatling turret on top of a hillbank. There, you must use Largo to destroy it easily with a lance shot.
- After that there is an area with a lancer and a scout inside of it. Shoot the lancer first to guarantee that they don't get a one-shot kill on one of your men, then finish the scout.
- Just east from there is a small set of stairs that leads up to some high grass. Move Largo up there and fire at the weak points of both tanks in turn, going to a crawl at the end if you didn't finish them both off this turn. Once both tanks are destroyed, the mission is complete.
Wildwood Warfare at Kloden
- YouTube: Valkyria Chronicles - Chapter 5 Part 3 (Time: 10:56)
- The upper group should use two shocktroopers, a sniper, and a scout. The lower group should include an engineer, a lancer, a scout, and a shocktrooper.
- Start with the team in the north, because you have to take out the anti-tank cannon in the north before your southern team can move forward.
- Take a scout or shocktrooper from the northern team forward, avoiding the mine at the turn.
- Shoot the enemy scout and anti-tank cannon over two actions and occupy the camp.
- Use the rest of your turn to move both teams forward. Edelweiss has to run over the logs in the south part before the infantry can move by, but there are anti-tank mines just beyond where those logs were.
- On your second turn, move your engineer on the southern team forward to defuse the anti-tank mines and shoot one of the enemy lancers. Use a rifle on a lancer if they're standing, a grenade if they're crouching.
- Move a lancer on the southern team ahead to attempt to get behind the enemy medium tank and hit its weak point. Be careful, as unlike most tanks, the machine gun on this one is at the back, not the front. Go into R1 as soon as you can hit its weak point. He will more than likely die to the enemy scout and shocktrooper during the enemy phase, but you can respawn him in a moment.
- Don't even try to move Edelweiss in until that tank and the two lancers are dead, unless your lancer died attempting to destroy the enemy tank.
- On this turn or the next, start moving your tank and infantry in to take out the scout and shocktrooper guarding this southern camp. A well-placed tank mortar will take away their cover if not their lives.
- Take that base then switch your focus back to the north for a bit. Move a shocktrooper up the trail going north, but watch out for a mine of the left side of the path.
- There will be two enemy shocktroopers grouped together. Throw a grenade between their feet, and you'll likely kill one and not quite the other.
- Just activate again to kill the other. Aim for their feet so they can't evade.
- Watch out as you move further down that path for another mine, this one on the right side of the path near a tree.
- As soon as you enter the enemy base camp, Jaeger will enter the scene with his tank Lupus, and things will start to go badly for you.
- Move Edelweiss up to the base camp and shoot the anti-tank cannon on the hill to your right. If you have the AP, move Edelweiss back behind the crest of the hill just a bit.
- Let the enemy phase pass, and Lupus will probably hit any of your troops inside the base camp for a lot of damage.
- The easiest way to beat this is to charge forward with Edelweiss all the way past Lupus, then hit its weak point. This will make Jaeger retreat all of the troops, leaving one of your infantry to run in and claim it. If you can't get by Jaeger the way he is positioned, you'll have to wait until next turn to try.
- YouTube: Valkyria Chronicles - Chapter 5 Part 4 (Time: 9:53)
- YouTube: Valkyria Chronicles - Chapter 5 Part 5 (Time: 5:14)
Chapter 6: A Desert Encounter
- YouTube: Valkyria Chronicles - Chapter 6 Part 1 (Time: 10:11)
Battle at Barious Desert
- YouTube: Valkyria Chronicles - Chapter 6 Part 2 (Time: 7:42)
- In this map you should deploy two snipers in the right two spots. Choose a mixture of the other troop types for the other deployment region.
- Take two different shocktroopers and move them into the fray north of where you began. Keep using them over and over to kill the troops in this area, taking out at least all of the enemy shocktroopers you can see.
- With your last two CP, use your two eastern snipers to shoot the soldiers on top of the building at their 1 o clock, a sniper and a shocktrooper. There is another sniper on top of the building as well, but he is hidden behind sandbags which make him much harder to kill.
- Your phase will end and the enemy will find some way of killing both of your shocktroopers, most likely. Still, they'll be mostly out of troops, so you can send in your scouts to take the base camp and shoot that sniper who was hiding earlier. Watch out for mines on your way to and inside the camp.
- Clear the southern half of the map of lancers and shocktroopers.
- As you enter the northern half of the map, sand storms will take effect every other turn. They will limit visibility to a very short range while in effect. This will actually help you in the following strategy.
- During the enemy phase, they will move around without really being effective.
- You, on the other hand, know where to move. Take a scout and move them along the eastern wall of the map going north.
- You'll pass by an ace sniper behind two walls. Shoot them if you can, but they have a good evade. Still, don't use a grenade right now, as you'll need it in a moment.
- Take that same scout and keep using them to go along behind enemy tanks towards the base once you get far enough north.
- Get into the enemy base and throw a grenade at the sandbags the enemies are at. Hopefully there is only one they're using at this point. If not, you'll need another turn to take everyone out.
- Anyway, kill all the enemies inside this base without ending your turn and you can occupy it, ending the level. Take it slow by stopping at those walls the ace sniper was at if necessary.
- YouTube: Valkyria Chronicles - Chapter 6 Part 3 (Time: 7:50)
- YouTube: Valkyria Chronicles - Chapter 6 Part 4 (Time: 8:23)
Desert Duel with Maximilian
- YouTube: Valkyria Chronicles - Chapter 7 Part 3 (Time: 9:10)
- YouTube: Valkyria Chronicles - Chapter 7 Part 4 (Time: 10:42)
- YouTube: Valkyria Chronicles - Chapter 7 Part 5 (Time: 10:28)
- You shouldn't need any snipers for this mission. All other types are useful at some point.
- Maximillian is in a gigantic tank that sports turrets all over to prevent your infantry from moving in easily. The tank will not move forward until Edelweiss isn't blocking its way at the beginning.
- Move Edelweiss backwards along the only path it has, which snakes along the west side of the map. Your objective throughout this mission for Edelweiss is to shoot the blue "ancient ragnite walls" to knock them over into Maximillian's way. This will make him stop, shoot the wall, and then his weak point radiators will appear for you to blow up.
- Your infantry should mostly just stay safe until the radiators appear, but you can (mostly in vain) attempt to destroy the tank turrets one by one with your lancers. There are also a smattering of enemy troops scattered around that you can kill within the first turn.
- Make sure you always keep an engineer right behind Edelweiss, using them every turn as many times as necessary to restore Edelweiss to full health.
- When Maximillian's radiators appear (there are three) use any infantryman with grenades and have them run up the ladders on the sides or back of the tank. Shocktroopers are preferable as they aren't as likely to die while running to the tank.
- Take their grenades and throw them up and over the side of the radiator into the middle. Successful destruction will lock all the radiators up, forcing you to repeat the process twice more with other blue walls.
- After you destroy two of these radiators, Selvaria will appear with tons of troops to ruin things. She is invincible and she has the ability to destroy Edelweiss in one hit. Therefore, you should make sure Edelweiss (and all your other troops, for that matter) are well away from her.
- Once you destroy the third radiator, the tank becomes vulnerable to lancer and tank shots. Spawn as many lancers as you can to get close enough to the tank to hit it, and keep using them until that tank is destroyed. If you manage to destroy that tank while keeping Edelweiss safe and sound, then you will complete the mission.
- YouTube: Valkyria Chronicles - Chapter 7 Part 6 (Time: 10:06)
- YouTube: Valkyria Chronicles - Chapter 7 Part 7 (Time: 10:30)
- YouTube: Valkyria Chronicles - Chapter 7 Part 8 (Time: 5:01)
Taking the Barious Highlands
- This report can only be unlocked much later in the storyline, so by the time you play it, you'll be happy to see how easy the enemies were back then. They aren't elites at all, and you've levelled up greatly since you faced these people.
- Call out all the CP people (Rosie, Largo, you have Alicia and Welkin anyway) and pick whoever else you want. You can do this mission with Rosie alone.
- If you picked a sniper, go ahead and use them to fire at the scout at the top of the ladder.
- Now use Rosie. Run up to that ladder and climb it. Shoot any enemies up here then keep going up the spiral hill to the right (east).
- Use her again to throw a grenade at the enemy troopers behind the sandbags.
- Use another CP to kill any of them that remain.
- Now the base is right in front of you, with likely about three shocktroopers guarding it loosely. Run in with Rosie without getting too close to the tank. Just stay on the right side of the first building you see and kill the trooper there.
- If she has enough stamina left, you should be able to maneuver Rosie around that small tent and into the enemy base camp, killing the two remaining troopers there so you can occupy it.
- Even if you can't manage to finish the battle in one turn with Rosie, this is pretty simple for your vastly superior troops. Any infantryman can run into their base and occupy it rather simply in the same way should Rosie die.
Chapter 8: The Woodland Snare
- YouTube: Valkyria Chronicles - Chapter 8 Part 1 (Time: 8:06)
Escape from Forest Snare
- YouTube: Valkyria Chronicles - Chapter 8 Part 2 (Time: 8:27)
- YouTube: Valkyria Chronicles - Chapter 8 Part 3 (Time: 8:56)
- No troop choices for this one. You're stuck with Welkin and Alicia, both scouts, though Alicia has an ankle problem that makes here about as slow as a Lancer.
- This level sends mortar fire at an area somewhat near where you should be going every turn. Simply don't end your turn inside the rings on the map. If a spotlight sees you, then a mortar will fire centered directly on wherever you were when it saw you. This isn't usually too hard to get away from.
- Walk using the D-pad unless you are evading spotlights or under enemy fire. This requires patience, but you'll be much better at evading mines like this, and mines are probably the biggest problem you'll face in this level.
- You face an interesting choice on which order you should use your 3 CP in. If you use Alicia with two CP first, then you know how far Welkin should be going every turn, and you are better able to activate the "herb" events described below. If you use Welkin first, then you'll be better able to charge enemies and shoot them. It is likely recommended to use Alicia (with 2 CP) first.
- Right after you round the first curve, you'll see tall grass on your right (south) with fireflies around it. Don't step on the mine in front of it, but go down that path with Alicia.
- Use another CP to get Alicia next to the glowing blue plant.
- Use your last CP of the turn to take Welkin to the same blue plant and press X (view event) to get a short conversation in which Welkin uses that herb to heal Alicia's ankle a little bit. Now she can move slightly further every turn. There are several more of these plants throughout the level, but Alicia will always just gain a bit of stamina, never any speed.
- Keep moving on the next turn, and you may have to shoot a scout behind you and to the left. If not, just cross the bridge, avoiding the spotlight.
- On your third turn, the path west splits up into left and right forks, with three mines inbetween them. The right path has a scout in the tall grass, just use a grenade right at his feet to kill him. The left path doesn't change much, you'll just end up on the other side of that scout.
- There will be another herb on the right path here.
- For the next turn, you'll wind up outside of a small campground with a shocktrooper and a scout inside of it. They're tough to kill, so just run to the right and into another firefly path which is a bit harder to find.
- You come out of the firefly path with another herb in front of you to the left. Take it or don't, but there are no more enemies ahead of you, just spotlights.
- Move right out of the animal path and move along the tall grass so as to avoid mines. Avoid the spotlights and reach the escape zone with both Welkin and Alicia and you're done.
Reunion in the Forest
- YouTube: Valkyria Chronicles - Chapter 8 Part 4 (Time: 9:43)
- YouTube: Valkyria Chronicles - Chapter 8 Part 5 (Time: 8:11)
- All classes are useful, choose a mix, though you won't likely need any more scouts than you have.
- Move Alicia and Welkin around the paths, clearing the way, but ignore the area with the mortar cannon and the shocktroopers.
- After that, there is a ladder down into a ravine area that leads to another ladder in the south that goes up to your base camp. Follow that path.
- You likely won't get Alicia and Welkin back to your base camp until turn two, but use a lot of CP on them anyway to make sure they get close. Be very cautious of mines in the ravine, it may be better to just walk here.
- Spend some time on getting your troops around the camp into a crouch position.
- Pick one scout or shocktrooper to go on a mission clearing out the snipers that look down on the ravine. Have them charge into that split off western section and use two CP to kill both snipers. The second one is particular is very good at evading your attacks, so you can use a grenade or fire at their feet to get around this.
- Once you manage to get Welkin back to the base camp, you gain control of Edelweiss, which is your main weapon for the remainder of the level.
- Watch out for mortars, but move Edelweiss north to get behind enemy tanks and destroy them in one hit. Make absolutely sure you're not in a position when the turn ends that an enemy lancer can get behind your tank. In all other situations, an engineer can keep Edelweiss out of trouble.
- Do make sure that you capture the secondary enemy camp to prevent enemy reinforcements from getting out of hand.
- Roll through the wall to the north with Edelweiss after clearing the entire first area to find the main enemy camp. Unless you've spent a couple of turns since taking the previous camp, there should be only about one enemy soldier guarding it.
- Send in a shocktrooper to take out that last soldier and camp, and you're done.
- YouTube: Valkyria Chronicles - Chapter 8 Part 6 (Time: 10:25)
Kidnapping of Cordelia
- YouTube: Valkyria Chronicles - Chapter 9 Part 3 (Time: 8:28)
- For positions on the map, put three of your best shocktroopers (make sure you include Rosie for the CP) in the spots closest to the upper left corner. No, you can't move Welkin from his spot. For the other spots, put in Largo and Alicia, purely for CP, you won't have to use them.
- The armored car you have to take down starts off in the upper left corner. It will always move one block at a time, down if it can, right or left if it can't because Edelweiss is in the way.
- Once the game starts, just use all of your CP to get your three shocktroopers to the intersection one block east of Welkin. Don't move your tank, you want the armored car to come down to that intersection in the middle of the map where your shocktroopers are.
- Your shocktroopers should be generally behind the car after it comes down, and the point here is to maneuver them close to the back of the car so they can team up to fire at the exposed weak point in the back.
- The car may fire at one of your shocktroopers once after it drives down, but that definitely shouldn't be a huge issue.
- Simply move the shocktroopers close up behind the car (the turret can't find you back here) and have them close enough together so that you get as many firing at once as you can.
- If you do this correctly and your weapons are reasonably upgraded for this point in the game, the armored car should be easily taken down by the team fire. If you didn't get it killed, you should likely load back, because it will be incredibly difficult to stop it if it slips by.
Chapter 10: Liberation of Fouzen
- YouTube: Valkyria Chronicles - Chapter 10 Part 1 (Time: 8:14)
Infiltration of Fouzen
- YouTube: Valkyria Chronicles - Chapter 10 Part 2 (Time: 10:41)
- YouTube: Valkyria Chronicles - Chapter 10 Part 3 (Time: 10:22)
- YouTube: Valkyria Chronicles - Chapter 10 Part 4 (Time: 8:20)
- This map requires a lot of mobility, so only pick quick soldiers except for of course Largo.
- Move Alicia forward immediately into the train car. Use Alicia so she doesn't die forever if she is killed, as it becomes difficult to reach the area she'll be in.
- Right after the train car ride, you'll see a soldier just to your left, so shoot them.
- After that, you may use Alicia to clear out the snipers on this upper level to ease your passage below. Make sure you end Alicia's turn behind cover if she doesn't kill all of the snipers.
- Lead your charge with Edelweiss through this entire level. Always keep an engineer crammed right behind it to keep up repairs.
- You are almost guaranteed to be spotted by the spotlights at some point, so just make sure you have enough CP to move at least Edelweiss out of the way if this happens.
- There are a couple of soldiers along this path you are moving on, but there is also an enemy tank on a bridge north of there. Be aware of it, at least don't leave your tank's weak point open to it.
- Keep moving, destroy that enemy tank with as many CP as it takes, then move onto the second island with the enemy camp.
- There is an enemy lancer in some tall grass on the SW portion of this middle island. Take him out with a scout or somebody before you move in too far with your tank.
- A scout and a shocktrooper guard the camp. Your tank can take away their cover and likely also their lives with a well-placed mortar shot.
- Move an infantryman in to capture the camp.
- From here, there is another train car and a bridge going west with a spotlight constantly scanning it. Though you can't see them yet, there are two lancers and another enemy tank on the other side of this bridge.
- This creates a tricky situation, so wait until the start of one of your turns before you charge across the bridge with your tank. Shoot the enemy tank first so your infantry can kill the lancers if you wish.
- Otherwise, all you have to do to end the mission is move Edelweiss into the objective area just north of that end of the bridge. You don't have to kill every enemy, so just move Edelweiss in if you have enough CP left to do so.
Liberation of Fouzen
- YouTube: Valkyria Chronicles - Chapter 10 Part 5 (Time: 10:24)
- YouTube: Valkyria Chronicles - Chapter 10 Part 6 (Time: 8:48)
- YouTube: Valkyria Chronicles - Chapter 10 Part 7 (Time: 9:42)
- For your troops, get all the usual CP troopers then add a sniper and an engineer to round out the team, you'll need all of them. There is a lot of movement to this map, so extra lancers or other slow units won't be able to support your advance very efficiently. A backup engineer might be a good idea in case your first one dies, because you'll be leaning on Edelweiss a lot.
- You have to take the sloping path here over the bridges, left then back right further up, then up to the final point where you can shoot the bomb Zaka planted. Edelweiss should generally lead the charge with an engineer crammed right in behind it for full repairs every turn, with a few exceptions.
- Send one scout ahead (I'd recommend Alicia, as she won't be dead forever should she fail) to ride the rail car over to an elevator further north.
- Active the elevator, but don't ride it. Keep moving north until the mountain opens up on your right (east) and you can see a couple of Trooper Elites on the lower level.
- Throw a grenade down at the far trooper at a base camp, destroying the sandbags at least then retreat back so that he won't see you in the enemy phase.
- Use another CP on your scout if you have nothing else useful to do, so you can make sure you kill that trooper.
- The team sniper should be positioned on the first bridge so that they can kill the other troopers and lancers behind their tank, opening the way for your scout to charge that base camp and complete the first objective (destroy the NW bridge with a grenade).
- It should be pointed out that the armored rail car you're trying to destroy will shoot at you with its turret automatically if it's positioned at all near your position. This can be trouble when your scout is charging the camp in the NW.
- The rail car also has an anti-armor shot that it will use once Edelweiss crosses the second bridge. This is the main reason you should keep an engineer directly behind your tank at all times, and a backup just in case, because this shot can really put your tank in bad straits.
- Use a combination of grenades, lances, and tank mortar to destroy the barriers on the second bridge so you can charge across. Your shocktroopers are very useful here, as one can clear out the majority of the lancers on the other side of the bridge.
- Once that's clear, you ride the elevator up to find two more lancers and a medium tank, which can be a problem. Send a scout ahead first, who can charge up and shoot the two lancers point blank, then take the camp just north of them without much trouble.
- Then let your tank go up the elevator to destroy the medium tank and the scout and shocktrooper north of it, and you have a clear road to the point where a scout of yours can destroy the bridge (the bomb is all the way at the bottom on the middle strut of the bridge). Don't worry about timing the shot like Welkin said in one cutscene, it will complete the mission no matter when you shoot it.
- YouTube: Valkyria Chronicles - Chapter 10 Part 8 (Time: 6:16)
Hostage Rescue Operation
- Bring in Alicia, Rosie, Largo, and anyone else to fill out your troops.
- You should have 4 CP, all of which will be used on Alicia and Welkin alone, you will finish this mission in one turn.
- Move Welkin up the left path that goes up a hill west of the buildings. At the end of your move, you should be able to see a scout on top of the building.
- Either shoot him or use a grenade launcher to kill him.
- Now get Alicia and have her charge straight at the buildings, going through the small alleyway between them. You should make it to the back of the buildings, where there are scouts on both sides of you.
- Take two CP to kill both of those scouts.
- If you managed to kill the scout on top of the building, you have won. If not, use one more CP to better maneuver Welkin into a position where he can kill him.
Battle at Marberry Shore
- YouTube: Valkyria Chronicles - Chapter 11 Part 3 (Time: 10:44)
- YouTube: Valkyria Chronicles - Chapter 11 Part 4 (Time: 10:19)
- Every class is useful here, so just keep a good mix. There are plenty of bases to reshuffle your lineup if you want later.
- With the new smoke bombs, getting up the beachhead is no problem. Just use Edelweiss and move up the beach a ways, then fire your smoke bomb at the imaginary line between the two mountain turrets, and you'll be covered until next turn.
- Now you can send everybody forward, so make sure one of your scouts takes the base at the top.
- There are two enemy scouts on both paths away from the area at the top of the hill, take them out.
- Make sure on turn two that you either redeploy the smoke in the same area or be extremely careful, because the turrets will find and shoot anyone who didn't make it all the way up.
- Move first the Edelweiss, then the Shamrock tanks up via the left path, and destroy the medium tank there over one or two turns. They must stay there for the rest of the level, unfortunately unable to move any further, but at least they are in a good position to keep firing smokes and destroying bunkers.
- Take as many CP as necessary to destroy the first bunker on the right (east) side of the map. There are other ways, but it is simplest to just shoot them using the tanks, at least attempting to aim for the slots in the middle.
- After that bunker is destroyed, it is safe to send your snipers, scouts, and shocktroopers down via the right path to clear out the infantry there. You will find a heavy tank.
- The heavy tank may or may not charge forward when it starts to see your soldiers. If it comes forward, your tanks can blow it to pieces (aim for the body, not the treads, not the gun).
- If it does not, you'll have to send lancers down the trench beyond the middle wall to attempt to destroy it. Don't try to move around back, as there are likely many, many trooper elites around there along with the second bunker.
- Once the tank has been destroyed, you can send your snipers, scouts, and shocktroopers to clear out any trooper elites around the second base so you can claim it.
- If you haven't been working on it, you absolutely have to destroy the second bunker now with your tanks.
- After that, you can send all of your troops on to take the third base, which more likely than not has little resistance surrounding it.
- Gather your remaining forces around the third base and summon as many scouts and lancers as you can get.
- Use Edelweiss to launch a smoke bomb at, again, the imaginary line between the two invulnerable turrets, and that should protect your troops as they make their way in.
- Move all of your troops around the building on their right (west) as they infiltrate this cloistered area. Watch for a mine on the ground halfway down the back of that building.
- They will come out of that alleyway in a good position to shoot the backs of the tanks here and clear out the final base. Do whatever you have to do to occupy that last base and win.
- YouTube: Valkyria Chronicles - Chapter 11 Part 5 (Time: 7:34)
Chapter 12: The Fight for Bruhl
- YouTube: Valkyria Chronicles - Chapter 12 Part 1 (Time: 10:04)
Recapture of Bruhl
- YouTube: Valkyria Chronicles - Chapter 12 Part 2 (Time: 9:01)
- Use a smattering of soldiers again, but snipers are especially important, so take two. Lancers aren't necessary, but bring probably two engineers for each tank, in case one dies.
- This battle is literally straight-forward, all you have to do is move up the main road and capture the base at the end of it. Your tank leads the way, but there is one ace tank ahead of you and several small anti-tank cannons.
- The anti-tank cannons can be taken out either with one hit from a lancer or tank, or by being shooting the trooper operating it (basically point-blank in the head is all that will work).
- Send both of your tanks forward, Edelweiss on the road and Shamrock on the eastern hill. Have them clear out whatever soldiers are standing around, then send in the infantry to clean up.
- Check your map to find where the enemy snipers are and send your snipers to kill all of them you can. There is one in a blown-out building east of the SE hill area, one in a building NE of the enemy's secondary base, one in a tower in that same base, one behind the enemy tank, and potentially several beyond that due to reinforcements. Make them a priority or they'll kill your infantry.
- Because of this, it is generally a good idea to never end your turn with your infantry in the open at all. Make sure there is a tank, car, or building between them and any snipers.
- Similarly, make sure you don't leave Edelweiss within sight of more than one anti-tank cannon. The SE-most one is especially tricky, as it can shoot you even when you don't think it can due to sandbags and trucks. Just stay well back and make sure your engineers keep Edelweiss at maximum HP.
- Once you reach the ace tank, take as many CP as you need to destroy it with the Edelweiss. You don't want it to get in more than one turn of shots on your tanks.
- Due to the enemy reinforcements, the rest of the battle is rather unpredictable. There will likely be a shocktrooper or two near every anti-tank cannon to make your life harder.
- Simply charging with Edelweiss and its engineers is fairly successful if you devote an entire turn to it. Take Edelweiss and just move forward while shooting down every anti-tank cannon with mortars or shells and try to destroy them all within that one turn. If you can, then Edelweiss is basically safe, as there shouldn't be more than about one enemy lancer on the map.
- If you clear out the enemy's primary base with a mortar later, then your engineer that has been following the tank can just charge in there and occupy it, ending the level.
- The secondary base (east side of the map) is a bit hard to reach and really not that necessary. You shouldn't really get bogged down in the fighting here or else the enemy reinforcements will punish you. Rushing the enemy base with the tank should prevent that.
- YouTube: Valkyria Chronicles - Chapter 12 Part 3 (Time: 3:31)
An End to Darcsen Hunting
- Don't use any lancers or engineers. Deploy one sniper, and divide the rest between scouts and shocktroopers.
- There are many, many soldiers hidden within the grassy areas on the map. Your tanks have to entirely run over an enemy hidden in the grass to find them, whereas your scouts can see them fairly easily.
- Your first priority should be destroying the two tanks. Take Edelweiss down to the lower tank, destroy it immediately.
- Once it has been destroyed, you can move on just a bit further north with Edelweiss to get an angle on the weak point of the other tank. Shoot its weak point and blow it up.
- Now go through every single grassy area on the entire map with scouts. You will have to throw a grenade (or, if you have elite scouts, use a rifle grenade) on any you find to make them stand up and become vulnerable. Otherwise, any shots will do basically no damage while they are prone in the grass.
- Once you find enemies, there are several choices for how to kill them. Your tank mortars are very effective, but aren't really worth the CP unless there is a group of enemies you can take out. Your scouts will only be able to kill the enemies once they are standing up, and they are especially vulnerable to gunfire. Shocktroopers are slightly more capable than scouts. Snipers, if they have a good shot, should be able to kill enemies in one shot effectively.
- You have to basically hunt down every one of the enemies at this point. After you kill a certain number of them, they will begin to flee. This will show you where all of them are, but if any one of them escapes in the NE or SW corners, then you lose. Thankfully, they wait a turn at the escape zone before they actually count as escaped, allowing you to use tank mortars on them as they group together in one spot.
- There is an enemy ace shocktrooper just south of where the first tank you destroyed was. He is extremely difficult to kill with normal fire, as he is great at evasion. It would be a good idea to hunt him down with Edelweiss' mortar (not machine gun, he'll evade it) before the enemies start to flee.
- If you manage to kill all of them, you win.
Showdown at Naggiar (1)
- YouTube: Valkyria Chronicles - Chapter 13 Part 3 (Time: 9:21)
- You are not given any tanks to start the level, only infantry. For the left set of four, choose one sniper, one scout, and two shocktroopers. For the right set, choose two scouts and two shocktroopers.
- Rocket fire will destroy everything that's not within a trench (except past the enemy front line) at the end of every turn until you take their third base. Your infantry are split up into two groups that will take one frontline base each.
- Take your left group sniper and move them up the ladder in this area then up into the tower just near there. From there, they can shoot down several enemy soldiers in No Man's Land and the front line of their trenches. Take about three CP to do this then move them back down to the base camp so they don't get killed by rocket fire.
- Now send your scouts and shocktroopers over no man's land into the enemy trenches. You may want to want until your second turn to do this, just make sure you have the CP to get everyone all the way into the enemy trenches. Try to stay generally away from the Gatling Bunkers.
- Once they are there, move in to take the bases. On the west side, you must go up a ladder to a spot where a scout and the Gatling Bunker are on one side of you and a shocktrooper is guarding the camp on the other side.
- The scout will notice you immediately, so either use a grenade or a flamethrower (elite shocktrooper weapon) on them to kill them.
- Then you are free to attack the shocktrooper at the camp however you like.
- Go ahead and destroy the gatling bunker by shooting the blue box of ragnite behind it.
- On the east side of the map, you have to move in a bit further through the trenches, where there will be an enemy shocktrooper or two.
- Beyond them (use the map to find where to go to find the base) you'll find a step up on the left with the camp, a shocktrooper, and a gatling bunker. You actually have to destroy the gatling bunker here to take the camp, so do so immediately after killing the soldier.
- With these bases taken, you can start to converge on the camp further up that controls the rocket strikes. There are likely still several enemy troops in these trenches, but you can basically ignore them if you want.
- Take the camp with a shocktrooper, with grenades or flamethrowers. It is defended by two shocktroopers behind sandbags.
- Make sure you have some CP left when you take the next camp. Welkin and Zaka will immediately spawn their tanks inside No Man's Land. The enemy Valkyrie will also spawn just east of them.
- You must move Edelweiss forward into a dip in the earth as Varrot told you to do. Every turn, launch a mortar directly at the Valkyrie, then pull back into that little dip to stay safe. This is to slow her down so she doesn't reach your base as quickly.
- You must now take the enemy's remaining camp before the Valkyrie reaches yours. Spawn a lancer at the camp you just took immediately, and a shocktrooper or two if you have extra CP.
- Also, you can spawn a sniper at the western camp, probably the first one you took, that will get a good angle on some of the enemy troops in the final camp. This has the added bonus of possibly distracting their heavy tank so that it will turn towards the sniper, meaning it won't be firing it machine guns at any troops you move in.
- Even though the game advises you to stay in the trenches, you can take the enemy base camp much more quickly by moving straight in from the SE. If their tank has pivoted around as mentioned above, you will only be facing several scouts and shocktroopers, and your lancer will be able to get an angle on the tank's weak spot.
- If you can't get their tank to pivot towards your sniper, this is more difficult. There is a long and winding path through a trench to get around the back of the tank. Unfortunately, there are lots of mines and enemies and it takes a lot of turns to get a lancer all the way through it.
- You must quickly take that base. Every turn you lose gives the Valkyrie more time to get to your base and gives more reinforcements to the enemies. Once you take it, the level is over.
- YouTube: Valkyria Chronicles - Chapter 13 Part 4 (Time: 3:36)
Guarding the Refugee Camp
- Use Largo, Rosie, Welkin, a scout, and a sniper.
- In this mission, you must stop enemy troops from reaching the boxed area, the refugee camp, within eight turns. You can also kill all of them to win. You have no reinforcements.
- Strategy 1: With your first turn, move Largo north as far as he can go into a grassy patch where he can crawl just below the road.
- Move Rosie into the NW corner where there are, hidden in a grassy patch, a sniper and a lancer. Hopefully, you'll have upgraded shocktroopers to elites by now, allowing you to kill them in one hit with the flamethrower. If not, refer to Strategy 2 below.
- Take your sniper to a position where they can kill the sniper elite all the way at the opposite corner of the map. They are visible on your combat map from the beginning, it's not too hard to set up an angle to get them from.
- Try to make sure all of your infantry are crawling in a grassy patch if at all possible.
- Leave your tank alone, just use any remaining CP on your sniper, as they can easily kill one enemy soldier every time you use them in this open map.
- Let the enemy move. They will likely come at Rosie in the NW corner, where she should be able to deal with them fairly well, perhaps even killing a few on the defense.
- On your second turn, you can move Largo behind all three tanks in a row and destroy them. The middle and medium tank should have moved basically right in front of where you left Largo. Go behind it and quickly shoot it down.
- If you find an enemy soldier is shooting Largo too much for him to make it, go ahead and use your sniper to kill that soldier before continuing.
- Otherwise, move Largo behind the north-most tank and destroy it in one shot. Hopefully, its machine gun didn't hurt you too much.
- Now move Largo back with another CP to destroy the SE-most tank, making sure to stay slightly behind the enemy troopers. Once his job is done, leave Largo in the middle of all the remaining enemy infantry and allow them to kill him in their phase. Don't worry, he won't go away forever, but you will lose one CP.
- Use any remaining CP to get your scout down to the grassy areas east of the refugee camp. There are some scouts and troopers here that will pop out and try to rush in. Find as many as you can without specifically killing any, then get west of all of them and crawl in the grass, facing east.
- End the turn if you feel you are still safe. Make sure that you haven't moved the Edelweiss yet.
- Hopefully, no enemy soldiers got by your scout in the east. You should at least know where they are by now, so start hunting them down. Bring Rosie down from the NW corner if she's still alive so she can use her flamethrower.
- It should be a simple process to take down all the remaining soldiers, particularly if you can get Rosie down just east of the refugee camp where she can kill the incoming soldiers on defense. Edelweiss should protect you from any soldiers coming in from the north road.
- Strategy 2: Still do the trick with Largo mentioned above to kill the three tanks, but just pull back all your other soldiers to block all points of entry to the refugee camp. You may want to replace your sniper with another shocktrooper for this strategy.
- Just get most of your kills on defense as the enemy soldiers mindlessly charge towards the camp, and likely none will make it through without their tank support.
Showdown at Naggiar (2)
- YouTube: Valkyria Chronicles - Chapter 14 Part 3 (Time: 10:56)
- YouTube: Valkyria Chronicles - Chapter 14 Part 4 (Time: 9:59)
- It hardly matters which troops you pick here, your tanks should do most of everything. However, be sure that you have at least one scout and at least one engineer.
- The first part of this battle is mostly just to show you how awesome Alicia is now, as she destroys the enemy army for you. She may leave one gatling bunker undestroyed, in which case you should go ahead and destroy it with your tanks.
- After that, you should have a fairly clear path to the enemy base with your scout. Unfortunately for you, that's not the end of the level.
- Fortunately for you, you're reading this walkthrough and you can prepare for what's to come. Take some time and move either Edelweiss or Shamrock all the way across the map to the north end. Move the other tank a bit to the S/SE from the base.
- That should have prepared you for the enemy Heavy Tanks that spawn at the top and bottom of the map as Alicia is no longer in the battle. Now you can quite simply charge behind them with your tanks and shoot their weak spot twice to destroy them and win the level.
- That may take two turns due to the amount of CP required to move those tanks, so it is worth noting that any enemy infantry you kill will respawn automatically on their turn wherever they originally appeared on the map. So, don't take any time trying to kill them. The tanks are your objective.
- Keep an engineer near whichever tank you are using second in hunting down those heavy tanks, so you can make sure they aren't destroyed. If you lose either tank, it's a very long way to go across the map, and you'll likely lose your base camp.
- YouTube: Valkyria Chronicles - Chapter 14 Part 5 (Time: 8:00)
- YouTube: Valkyria Chronicles - Chapter 14 Part 6 (Time: 9:27)
Fight for Ghirlandaio
- YouTube: Valkyria Chronicles - Chapter 15 Part 3 (Time: 9:49)
- YouTube: Valkyria Chronicles - Chapter 15 Part 4 (Time: 7:50)
- Lancers are almost entirely useless here. Choose your soldiers from a nice mix of the other classes.
- Charge forward with your tanks and destroy the gatling gun with either of them.
- There is a tank around the bend to the right. Either charge around it, using up basically your entire turn and perhaps more, to hit it from behind, or slowly fire at its front, which truthfully uses about the same amount of CP.
- Once the area around the first base and switch is fairly clear, charge forward with the regular infantry to clean up, activate the switch, and capture the base.
- From here you can rearrange your troops and heal everyone up (you're fairly safe for a while actually, as the various huge guns on the wall don't really come into play until you get past the second switch and wall later).
- There is a large wall crossing nearly the entire map horizontally in front of you. There are invincible barriers in the middle with allow infantry through but not tanks, though there are mines covering the entire ground there.
- Move your tanks around both ends of the wall, one going all the way left, and one going all the way right.
- As they make it past the wall from the side, shoot at the backs of the two tanks that are hopefully still pointing towards the center of the map. If they are not, you must destroy them anyway, just much slower.
- Move one of the tanks over the infantry mines in the center, to attempt to clear things out a bit while shooting at the infantry guarding the second base and switch.
- Move an engineer in to more thoroughly clear a path for the rest of your infantry.
- Now you can easily move in your infantry to take the base and switch. By this point, you will likely be a bit more affected by the mortar fire which focuses around your current area.
- There are likely several enemy shocktroopers in the trenches in front of the second long wall. Send your own shocktroopers in to take them out and start moving out both west and east to the edges of the map so as to move past this second wall.
- Leave your other troops behind and bring only your two tanks and two shocktroopers around the edges of the wall.
- It is not necessary, but you may find it useful to take the two base camps just in front of the large citadel wall to ensure you get the troops for this final push.
- Use your tanks to destroy the final tank in the center near the third switch.
- The game will give you a clue about defusing the heavy gatling turrets on the citadel wall by moving up the ladders to get to them. Disregard this and simply fire a smoke bomb from Edelweiss at the area directly north of the third switch.
- With that protection, you can send a scout or shocktrooper in to the third switch. They may still be hit by a couple of bullets, so don't send someone who is too hurt, but you can easily make it without destroying the turrets. This completes the level.
- YouTube: Valkyria Chronicles - Chapter 15 Part 5 (Time: 9:49)
- YouTube: Valkyria Chronicles - Chapter 15 Part 6 (Time: 8:55)
Selvaria's Last Stand
- YouTube: Valkyria Chronicles - Chapter 15 Part 7 (Time: 8:51)
- YouTube: Valkyria Chronicles - Chapter 15 Part 8 (Time: 7:43)
- Use no snipers or lancers on this level, just tanks, engineers, scouts, and shocktroopers. Snipers are useless primarily because Selvaria cannot be attacked except for from behind, so they can't help in trying to shoot her.
- Your infantry are balled up just inside the citadel with both of your tanks on their flanks. Selvaria is up on the citadel wall north of you, with an automatic rifle that she fires with the accuracy of a sniper. In other words, you need all of your infantry to stay behind cover for this first part of the battle.
- There are lifts for the west and east walls that must be activated by infantry after they have climbed up the long stairs to get to the top of them, so your tanks are stuck on the ground level until someone has gotten up there successfully to activate them.
- There is a medium tank blocking the path to get up on the east wall and a heavy gatling gun blocking the corresponding path to the west wall stairs. Your tanks must destroy these quickly, hopefully both in the first turn.
- However, you must watch out for an enemy lancer on top of the west wall who will hit Edelweiss in the back panel if you pull too far forward, and a heavy tank north of you that will fire at Edelweiss at least twice. You can't kill them all in the first turn, but just make sure you have an engineer available to keep Edelweiss going.
- Once your first turn is up, you will see how Selvaria moves for the first half of the battle. She moves three times, always moving over to the other end of the top wall then firing at any infantry she can see. This results in her shooting from both ends at least once and her switching sides to defend from every turn. This is important, because she will tear up any infantry that attempt to clear the east or west wall if she is over on that side.
- Therefore, look at which side Selvaria is on when you are attempting to take over the side walls, and only attack the other side. You should be easily able to use enough CP to take over one wall in one turn, activating the elevator and taking the base camp after clearing out any enemy soldiers.
- After you activate the lifts, you can spearhead your advance thereafter with the two tanks (followed by an engineer for each, hopefully) as you loop around the walls from the south and come back up.
- There is a tank destroyer on the west side near the second camp, but you can roll by it, squeezing between it and the corner of the building it is near to hit it in its small back panel and destroy it immediately. Follow that attack up with a scout to take the camp.
- The east side has a strong infantry presence with a heavy gatling gun (one anti-armor shell will take it out easily) and a lancer beyond the base camp that can potentially be troublesome. If you can at least take out the gatling gun, it shouldn't be too difficult for a shocktrooper to clear everyone else out.
- Once you have gotten this far, to the second set of camps, Selvaria changes her movement. She now moves up to the higher level with a final tank destroyer and alternates between the ends of that upper level, firing again upon any infantry she can find. Your objective is to get infantry on both sides of her so you can alternate between them shooting at her. That way, you will always be firing at her back, and she won't dodge it.
- If you need to, you can destroy that tank destroyer after it fires on one of your tanks by using the tank on the opposite end of the map to fire at its back.
- Enough shots from your infantry (even if they are just scouts) aimed at the head will kill her, but stay behind cover when you are firing so that you don't lose your infantry on her counterattack. There is an order you may have by now that allows your troops to attack without being counterattacked, so you can use that if you feel it would help. The mission is over when her health bar is depleted.
- YouTube: Valkyria Chronicles - Chapter 15 Part 9 (Time: 8:23)
Chapter 16:The Maiden's Shield
- YouTube: Valkyria Chronicles - Chapter 16 Part 1 (Time: 7:03)
Diverting the Marmota
- YouTube: Valkyria Chronicles - Chapter 16 Part 2 (Time: 10:00)
- YouTube: Valkyria Chronicles - Chapter 16 Part 3 (Time: 10:46)
- YouTube: Valkyria Chronicles - Chapter 16 Part 4 (Time: 10:31)
- Don't bring any lancers or snipers, but you will want probably two engineers. Mobility is more important in this mission than most.
- Your mission is surprisingly easy given that it's your first mission with the giant Marmota tank. You just have to run in front of it and shoot ragnite crates wherever you see them to cause a rockslide that will divert the Marmota's path.
- The Marmota itself isn't all that threatening here, either. It has machine guns, but they have a fairly short range. The biggest threat it presents is simply running into one of your soldiers as it moves, which will fully kill them.
- Therefore, all you have to do is keep moving and stay away from the mortar fire and rockslides you'll face along the way, clearly marked on the map.
- The mine-field area in the middle of the map can be overcome either by simply running over the mines with your tanks or by slowly clearing them out with an engineer. Your choice, but if you are using a tank, watch out for the anti-tank mines. If you are using an engineer, watch out for the shocktrooper around the second wall in that mine-field area.
- The game will clearly tell you when you need to set down rockslides, but here's an easy rule to follow: Always shoot the ragnite crates, unless you won't have enough CP to get out of the way of the resulting rockslide.
- Make absolutely sure you get both sets of crates at the points where you have to stop the Marmota from going down a path. In those spots, just one rockslide isn't enough to stop it.
- At the spot where the Marmota has to get to, labelled on your map as the objective, there are three enemy soldiers: One lancer, one shocktrooper, and one sniper. If you have a shocktrooper in the area, it's fairly easy to kill them all with three CP. Otherwise, make sure that you don't have Edelweiss in a position where that lancer can possibly get around to its weak point.
- You should have plenty of time to stay ahead of the Marmota, so just make sure you keep moving everyone you have and stay alive. Once you have shot for two rockslides to cover the SE path at the end, you will simply have to wait for the Marmota to move all the way to the objective.
- YouTube: Valkyria Chronicles - Chapter 16 Part 5 (Time: 10:37)
- YouTube: Valkyria Chronicles - Chapter 16 Part 6 (Time: 7:50)
Chapter 17: The Bridge to Hope
- YouTube: Valkyria Chronicles - Chapter 17 Part 1 (Time: 8:21)
Breaching Jaeger's Defenses
- YouTube: Valkyria Chronicles - Chapter 17 Part 2 (Time: 9:03)
- Every class of soldier is useful in this level, deploy a good mix.
- Here you have to destroy Lupus, Gen. Jaeger's tank. But, the rather inconvenient twist is, you can't even really hurt it until you have captured every base on the map.
- The enemy phase will always begin (after Jaeger gives a couple of orders) with the Lupus moving, firing if it can, then using two more CP to deploy a smoke bomb at whatever base it guesses you are going to next.
- For your first turn, move Edelweiss up into the center-north base, running over any sandbags it can, then shooting the anti-tank gun at the base south of there. Use Edelweiss again if necessary to move behind the enemy heavy tank here and destroy it.
- Now move in scouts and shocktroopers to clear out any remaining enemies in the base and capture it. Either now or later, you can move those same troops up the ladder there to clear out the anti-tank gun, lancer, and sniper on top of the building.
- Tuck Edelweiss into that base area with its weak point pointing north, and keep it there for the rest of the mission. It should stay safe.
- Move Shamrock up towards the center base south of the base you just took and shoot a mortar into the middle of it. This should destroy the sandbags, the anti-tank gun if you missed it before, and any smoke in the area.
- After that, you can move in your infantry to clear and capture that base, hopefully without too much interference from Lupus.
- After that, the SW base is your next target. Move a lancer down in that direction, and you'll eventually come upon another heavy tank you must destroy.
- If Shamrock is still okay, move it towards the SW corner and destroy anything you can through rolling over sandbags and otherwise killing whatever enemy soldiers are there (they've likely been stockpiling reinforcements there by now).
- Again, after that you must move in the infantry to sweep up and claim the base however you can. Lupus' smoke is actually rather helpful here if you are at all aware of where the enemies are, as you can sneak up on them with scouts.
- As for the NW base, move a shocktrooper over that building near the first base you took and down a ladder on the building's NW side.
- You can go out from there to clear that base. The heavy tank just beyond the base shouldn't be much of a problem, as its machine gun range is just barely long enough to shoot you while you occupy the camp.
- You probably shouldn't need the tank support to take that base, but you can use it if you must, which will likely end in Shamrock's death due to the heavy tank and Lupus being in that area.
- Once you take every base, you can finally start shooting Lupus. Unfortunately, there is no weak spot at this time and it will take more than one turn to destroy it, no matter what you use.
- Spawn more lancers to shoot at Lupus, especially if Shamrock is down by this point. Keep Edelweiss safe where it is unless absolutely necessary.
- After your lancers/Shamrock finish the armor off, you'll find that only now is Lupus finally like a normal tank, with a weak point. Three shots to the weak point should disable it and win the mission.
Marmota's End
- YouTube: Valkyria Chronicles - Chapter 18 Part 3 (Time: 9:46)
- You should only need a shocktrooper and Edelweiss for this strategy, pick the leader units and whoever you want for the rest but make sure your shocktrooper is as far north as they can be deployed.
- Alright, use Edelweiss and shoot the gaping hole in the Marmota's side. If you don't get an event immediately after you shoot it, then you missed and you should start the level again. Move Edelweiss as far as you can to the NW after shooting.
- The event lays down a path for your infantry to move up. Use Rosie or whatever shocktrooper and charge up that path, shooting the shocktrooper in front of the ladder at the end of it.
- Use them again to move up both ladders then around the pathway that loops around. There is another shocktrooper you must shoot on the catwalk here.
- Now pick that same shocktrooper twice more, once for each of the heat sinks, which are located a bit above you, just a touch to your west.
- Once those have been destroyed, you get an event showing that the Valkof lance on top of the Marmota is now vulnerable.
- With whatever CP you have remaining, Move Edelweiss NW so it can reach the second dip in the ground going west. The first one you reach will not be far enough back for you to use it. Get into position and fire once at the lance. If you didn't have the CP to fire at the lance's tip once in your first turn, then you have to try again for this particular strategy.
- The enemy will shoot at all of your troops, but Edelweiss shouldn't be destroyed, so you should be fine.
- On your second turn, simply use Edelweiss five times and shoot at the lance's glowing tip, where you see "05 to kill" on your info screen.
- If you don't miss, then you have rather easily destroyed the Marmota in two turns. If this isn't enough to destroy it, then you should be able to level up your anti-armor shells further than they are now. The level is over once the lance is destroyed.
- YouTube: Valkyria Chronicles - Chapter 18 Part 4 (Time: 7:43)
Final Showdown
- YouTube: Valkyria Chronicles - Chapter 18 Part 5 (Time: 9:40)
- You need all of your CP generating leaders and one sniper, 1-2 engineers, and likely an extra lancer. Scouts and shocktroopers are useless, though you should still bring Alicia and Rosie.
- Maximillian is using the electrified towers you see around the map to make himself invincible. He always draws on three per turn, which you must destroy before you can focus attacks on him personally. You can see which towers he is using this turn by following the electrical lines floating in the air between him and the towers.
- The towers vary greatly in what should be used to destroy them. The tower that is furthest to the north should be taken down with one shot from a sniper rifle.
- The two towers just south of that can be destroyed in one shot each by a lancer, which is likely most efficient. Scouts and shocktroopers will likely take two turns to destroy them unless you're very lucky with your shots. The southern-most towers work the same.
- The middle "armored" towers cannot be destroyed by normal bullets and will likely take two shots from a lancer each to destroy. Therefore, it is likely more efficient to just use Edelweiss or Shamrock to destroy them, so you can then move the tanks into position to shoot Maximillian himself.
- After you have destroyed the three towers, go to work on Maximillian. Tank mortars, tank flamethrowers, and lances work the best. There's no particular way to be more efficient here (two lancer hits equals a tank hit), but you'll likely need an engineer to restock the tanks with mortar rounds when they need them.
- During the enemy phase, Maximillian will activate twice. In his first phase, he will walk slowly and attack some specific small area every turn.
- After you have gotten his health down a bit, a cutscene triggers that changes his attacks. Now his attacks hurt a much larger area, which will destroy your tanks' treads and hurt them and your infantry a tolerable amount (maybe around 40% of their health).
- Maximillian heals a small amount every turn, so it will take about three turns to destroy him if you are perfectly efficient with your shots. Once his health bar drops to zero, you have beaten the game.
- YouTube: Valkyria Chronicles - Chapter 18 Part 6 (Time: 7:27)
- YouTube: Valkyria Chronicles - Ending Part 1 (Time: 8:33)
- YouTube: Valkyria Chronicles - Ending Part 2 (Time: 6:57)
