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This page is Part 7 of our complete Tomb Raider Underworld game guide, featuring Valhalla.
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- Need help with Resident Evil 5? Be sure to check out Mahalo's Walkthrough
- Guide written by Michael Vargas
]- Page 1 | 2 | 3 | 4 | 5
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Valhalla
- YouTube: Tomb Raider: Underworld - Jan Mayer Island: Valhalla Part On (Time: 10:28) | 2
Return to the bottom to open the gate. Drive the bike on through into a maze of tunnels. The route to the exit is: Right, Left, Right, Left, Left, Right.
ACHIEVEMENT: "SPEED DEMON III": From the moment you cross the gate with the bike and get the checkpoint, you must drive from this point to the final intersection of the maze in 40 seconds. Follow the path described above (the final right turn will not be necessary). On the final stretch, hit the ramp on the right head-on and drive through the small gap in the rubble. RELIC #5: At the final intersection, there's a pole on the ground and a hole above it; use the nearby block (near the ramps) to help you place it in. Climb on the pole to trigger a secret door opening up back near the beginning of the maze. The route to take is: Right, Right, Left, Right, Straight, Right, Left. If you are fast enough, the door will still be open. Get the relic and health pack inside, then re-open the door with the switch and leave.
The rest of the maze's treasures are listed here:
- TREASURE #7: In a pot to the right of the entrance to the maze itself.
- TREASURE #8: In a pot overlooking the ramp down from Treasure #7, where the first bats appear.
- TREASURE #9: Just behind Treasure #8, on the ground below.
- TREASURE #10: Lying on the ground on the right among pots just after the right turn at the first fork.
- TREASURE #11: In a pot a bit past Treasure #10, on the left, near the bottom of a ramp.
- TREASURE #12: Continue forward past Treasure #10. At the fork, go straight, and follow the path to a dead-end. The treasure is in a pot behind the pile of rubble you drive under to reach the dead-end.
- TREASURE #13: From the fork in front of Treasure #10, turn right, then right again. Crawl under the rocks and get the treasure behind them.
- TREASURE #14: Hidden behind one of the barriers you must jump over with the bike in the final tunnel to reach the exit/get Speed Demon III. Get off of the bike and search carefully.
- TREASURE #15: From the exit to the maze itself, turn right into an immediate dead-end and break the pot in front of the rock pile.
- TREASURE #16: Crawl under the rocks near the trigger for the door holding Relic #5. It's next to a health pack.
- TREASURE #17: There is another pole switch right across from the one you use to get Relic #5. Use the block to reach it. A cutscene will show the door just down the hall. Quickly drive to it to get the treasure, using the switch to get out. It's best if you park the bike facing the first ramp and as far away from it as possible, then use the first ramp to clear most of the obstacles. Also, press B during the cutscene to skip it and get to the bike faster.
- TREASURE #18: Lying among pots in front of the door that holds Relic #5.
- TREASURE #19: Among pots in front of a ramp that is across from the door that holds Relic #5.
- TREASURE #20: From the door that holds Relic #5, turn left at the fork into an immediate dead-end. The treasure is in the dead-end in a pot.
- TREASURE #21: Near Treasure #20, in a pot in the same dead-end.
- Once you are done with the maze, go down the hall past the two past the two pole switches and chimney jump into the next area. TREASURE #22: In a pot to the left immediately as you enter the new area.
- Walk forward and a cutscene will occur. Wait till Lara slides close to the grip ahead, and jump. Quickly shimmy left around to another grip you can jump to before it's too late. Drop to a pole below and quickly shimmy to the cliff below it. Slide down the cliff and jump to the beam. Follow the path of beams and grips to where it ends. Chimney jump up to the cliff above.
- There is a grip on the pillar right next to you. Jump onto it and again, follow the paths of beams and grips. The path again ends into an area you can chimney jump upwards. Climb onto the walkway. TREASURE #23: Go down the walkway and grab a health pack, avoiding the collapsing terrain. Enter the room with the blue muck; it's in a pot inside.
- Run down the nearby tunnel into a room with two weights moving up and down. Climb onto the grips of either one and at the top, jump from them to the rotating poles. Perch on any pole and jump up to the chain and ride it to safety. Get the health pack and continue on. TREASURE #24: In a pot on the bottom floor of this area.
- Use the poles in the next area to evade the crushing wheels, then leap onto the side of the hammer as it swings in. Quickly shimmy to the right as fast as possible and jump from the hammer to a grip on the wall on the other side of the cavern. Shimmy right and then jump onto the side of the deactivated hammer, and climb into the tunnel it is wedged in.
- Enter the tunnel and again evade the crushing wheels by crawling and jumping on poles to enter another mechanical room. Grab the health pack. To get down, climb the chain, then drop onto the top pole, then to the bottom one, then to the pole closest to the two weights, then to the grip on the weight that is currently up. It will sink to the ground. Kill the spiders, and move the block out of the way to restart the machinery. TREASURE #25: In a pot to the right from where you entered. TREASURE #26: Push the block towards the rubble blocking the exit and climb over the blockage with it. It's on a cliff outside.
- Push the block close enough to jump back onto the weights, then make your way out. Ride the hammer to the other side and enter the tunnel it reaches. Grapple onto the point, rappel down then wall run to the right and reach the grip. Follow the grip path down to the platform with the treasure, then jump to safety. TREASURE #27: Can't miss it.
- Exit the room and walk to the edge of the cliff facing the sloped pillar. Jump towards it; you should land right in the middle of it and slide off the edge onto a beam. Follow the paths of beams and grips till it ends into a chimney jump into the next area. TREASURE #28: After the chimney jump, enter the nearby room with the blue muck. Grapple the point and swing to the wall, then wall run to the left for a grip. Follow the grip into a tunnel in the wall that leads all the way back to a treasure in an earlier blue muck room you may have been wondering how to reach.
- Use the grapple point near where you chimney jumped to wall run a gap. Enter the next room and battle the Yeti. To defeat it, lock onto it, throw a grenade at it and shoot it with the shotgun, setting off the grenade. Repeat. When the swarm of bats attack, switch to dual pistols to get rid of them. TREASURE #29, #30: Check all the pots in the vicinity after killing the Yeti.
- Climb up the machinery as usual. You will need to wall jump onto the moving weights. Also, the chains now move in reverse, away from your goal. The key is to climb onto a chain, then tap Y quickly to fast shimmy towards the other side.
- In the next room, get past the set of crushing wheels by holding up on the left analog and mash A to flip through them using the pole. Grab onto the hammer again, but this time, let go and fall onto the platform when it is at the bottom of it's swing. Run across the bridge before it collapses and enter the final room to finish the level and unlock the Jan Meyen Island Expedition.
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Rituals Old
- YouTube: Tomb Raider: Underworld - Andaman Sea: Rituals Old (Time: 4:51)
This level is essentially the exact same as the God Of Thunder sequence of the Mediterranean Sea level. The difference here is there's far less health packs, and Lara is equipped with the Mjolinir war hammer. To equip it, press right on the D-pad until it is armed. Press the right trigger to swing, and the Y button for a massive overhead smash that will devastate every enemy in the vicinity and has a surprising amount of range.
The level otherwise plays the same. From the start, climb onto the blue crate amongst the cargo, and scale up to the cargo trailers. Cross to the bridge, then to the helipad, then down to the stern. Kill all the enemies, then when the door opens, enter and follow the path to the end for a cutscene and the Andaman Sea Expedition achievement. Destroy anybody in your path with the overhead smash from Mjolinir.
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