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The Simpsons Game NeverQuest
- YouTube: The Simspons Game Stage 11 "NeverQuest" PT. 1 (Time: 10:31) | PT. 2
Part One
- For this level, you will be using Homer and Marge.
- Tip: Remember to use both Marge and Homer in tandem. Use Homer to stun Patty and Selma, and Marge to attack the dragon with the elves.
- Although this part of the game does not have a timer, there is a deadline. In the upper right hand corner of the screen there are three houses. Patty and Selma are attacking each one with fire. When all three houses burn down, you start over. Here is a basic strategy for this section.
- Turn Homer into a ball and follow Patty and Selma, as they move around the area and take out the bridges. They will finally stop in midair. Have Homer roll up and do a Ball Burst into them from the side of the bridge.
- Patty and Selma will fall to the ground stunned. Switch to Marge and have her use the mega phone to create a mob. Using the megaphone, target Patty and Selma and have the mob attack them.
- When Patty and Selma get back up, repeat this process. It should take about three times to do.
Part 2
- Patty and Selma do not die, they fly away. Marge and Homer walk through a magical door that Homer kicks open. This begins the second stage of the game.
- Tip: Use Homer in ball form for most of this level, doing ball bursts into the spawn points and monsters. The key is to take out the spawn points first to prevent more enemies from attacking.
- This level resembles a 3D version of the game Gauntlet with spawn points and monsters, played by the characters Moe and Otto.
- This level is fairly simple. Have Homer use Ball Bursts to destroy the spawn points. There are wooden crates around the spawn points with elves trapped inside. Once the crates are destroyed, have Marge recruit them with the megaphone.
- Continue forward. Along the way have Homer take out spawn points in the form of little buildings. Marge can do the same by targeting them with the Megaphone. This will command the mob of elves to destroy them.
- Go up the ramp on the left hand side and take out the spawn points and Moe-enemies. Go up the right ramp and follow it around to activate a switch that will open the two double doors blocking the path.
- Tip: Before going to the next level, get as many elves recruited as possible.
- There are evil Otto-enemies in the form of rocks past the door. Destroy the pile of rocks, then have Marge and Homer step on the two pressure pads.
- This will bring you to a top-down recreation of the game Gauntlet.
- Use Homer for this entire level. Ball Burst the rock piles and houses to take out the spawn points. Marge's elves will attack the Moe and Otto-enemies. Homer can do Ball Bursts as well to help. Find more wooden here crates with elves inside. Marge can recruit them.
- Continue forward. Perform Ball Bursts to collect the keys, break down the doors and jump down the hole in the end to go to the next stage.
Part 3
- In this stage, you enter a room with a dragon. There are a lot of spawn points for Moe and Otto-enemies.
- Have Homer do Ball Bursts to destroy them.
- With Marge, use her Megaphone to target the claw to the right of the dragon's head. Command the elves to attack and a stack of coins will rise on the right side.
- Use Marge to climb the coin steps and get on top of the dragon's nose. Go to the right eye and use Maggie to go inside of it.
- Crawl down the shaft and make a left, then a right. Continue following the shaft. Activate the button with Maggie's nook and it will start the elevator.
- Once the elevator rises to the top have Maggie go to the next button. Hit it with her nook. This will trigger the final sequence.
- This is the final sequence for "NeverQuest". It's a recreation of the classic arcade game Joust.
- In the center there is a helium tank. Have Homer fill up and float to where Patty and Selma are and do a Ball Burst. Make sure you time it right.
- Homer will fall down again. Have him do the same thing. Fill up with air and repeat the Ball Burst two more times.
- After the last Ball Burst the level will end, and Homer will grab the Keycard.
- You are awarded the "Dragon Slayer" Achievements for 25 Gamer Points.
- You are then sent back to the lobby.
Capture the Flags
- This level is a bit lengthy, but simple. You will need Bart and Homer.
- The objective is to collect twenty four flags scattered among the village. The game even provides a with the location of each of the flags.
- Most of the flags are either hanging out of the windows or on top of trees. To access the map and locate the flags, open your objectives window and you will see a compass to the right. Activate the compass and the map will indicate the town, the flags and the icons representing Homer and Bart.
- Collecting the flags is pretty straight forward. There is no timer at all.
- There are two areas that might prove tricky to collect the flags from: the cathedral, and the houses and trees around the town square's fountain.
- For the cathedral you just need Bart. Have him go to the right side of the cathedral. There is a river separating the two pieces of land. You will need to use the grapple hook twice here. Like before, use the grapple hook, then grapple again and drift to the ledge using your cape. If you miss it, you will start over. Just remember as soon as the first hook lets you go, grapple again, then drift to the ledge.
- Work your way around the back and climb up the barrels. Then use the vine to reach a ledge. There will be another vine to climb. Use it to get to the top.
- There will be a flag hanging outside the tower. The second one in the cathedral is out on the ledge towards the paddle wheel. Grab it and then drift back to the mainland.
- The next part is in the town square by the water fountain. There is a flag at the top of the tree, and a flag in two windows to the right of it.
- Go behind the fountain and head to the balcony with the bounce pad. There will be a bridge. Cross it and there will be another bounce pad.
- Use the bounce pad to jump onto the tree, then do a double-jump and drift to the two remaining flags.
Escort Mission
- This level is simple. You will only need Bart on this level, with his wrist rocket primarily. The mission takes a little less than five minutes to complete.
- Using the wrist rocket, take out the flashing mines in front of you (they glow red and only need to take one shot to take them all out). Continue forward and take out the artillery with your wrist rocket. As you move up the road there will be a few more artillery installations, which are easy to take out. There will also be a mine field which requires one shot.
- Near the curve to the right there is a tank. Take it out. As you round the curve to the right there is a hiding artillery installation. Take it out.
- This mission is all on foot, and is very easy. It's kind of hard to get killed on this level. Abe signals when you approach the end of the level.
Burns' Personal Carrier
- Have Bart walk along the platform and jump on the boat.
- Bart needs to do a double-grapple and cape-drift down to the platform. Activate the switch which will swing the boat around with Homer on it.
- Have Homer plant the explosives on the door and walk away to avoid damage. Continue on the platform.
- Activate the switch at the end of the platform. Two poles will appear. Jump across the two poles to the other side.
- Have Bart and Homer jump on the bounce pad which will take them to a platform with a pipe. Have Homer put a charge on the pipe to blow it.
- Use the air stream and have Bart sail up to the next platform, which will be the deck. Use Bart, kick down the bounce pad so Homer can jump up.
- There is an anti-aircraft gun. Have Homer place a charge and let it blow.
- You will see a Japanese aircraft fighter crashed near another deck. Climb the plane to the next deck.
- Plant a charge on another anti-aircraft gun. Use Bart to ride the uprising flume of smoke up to the next deck.
- Walk along the deck and kick down a crate for Homer to climb.
- Have Homer put a charge on the door. Once through the door, go to the left onto another pipe. Use Bart to ride up to some cargo netting. Jump off, and kick the bounce pad down to Homer.
- Jump up to the next platform and put a charge on the anti-aircraft gun. Have Bart ride the flume of smoke to the next deck to kick a bounce pad down.
- Follow the platform and drop down. Have Homer place another charge down. Once the door blows, go through it.
- Take out the next anti-aircraft gun.
- Using the helium tank, have homer fill up and then keep pressing the jump button. This will take him to Burns' location on a platform.
- One punch is all you need to defeat Burns, and the level will end.
- You are awarded the "Victory at Sea!" Achievement for 25 Gamer Points.
- You then return to the lobby to take on another game.
Big Super Happy Fun Fun Game
- YouTube: The Simpsons Game Stage 13 "Big Super Happy Fun Fun" PT. 1 (Time 9:19) | PT. 2
- Go to the "Big Super Happy Fun Game" with Lisa or Homer, and press the activate button to start the level.
- The level is a mock up of games from Japan with distinct colors and items (Sushi, rainbows and Mr. Sparkle). You must pass through three sections in this world.
- In order to do that, Mr. Sparkle needs to be activated. He is on an island on top of a toilet bowl.
- Have Homer cross the river using the three poles, jumping from one to the other.
- When you get across, switch to Lisa and find the first shrine. In order for the gates to open to the different areas, Mr. Sparkle needs to be activated.
- At the first shrine, have Lisa levitate the lantern on the ground and place it on top of the stand in front of the Mr. Sparkle statue.
- During this section you will have to fend off Sumo Comic Book Shop Guys.
- Tip: They can be flicked away using the Hand of Buddha.
- Go to the next shrine. The lantern is hidden under the houses and you need to levitate them to find it. Once the lantern is found, place it on the pedestal. Do this for the other side as well.
- Once the three lanterns are activated the first gate will open.
- Enter the "Well of Fire" to start the new level.
Well of Fire
- Jump across the lava pool using the stump, then jump on the mushroom that acts as a bounce pad to the get to the top ledge. Both characters must do this together.
- Go to the shrine and use the Hand of Buddha to lift the logs out of the lava pit and place them along the stumps to form a bridge.
- Cross the bridge with both Lisa and Homer separately. Be careful, as the separate bridges are not stable. If you stand on one end the other will rise, and vice versa. You might die a few times with Homer while trying to accomplish this.
- The next part has you jumping on moving stumps until you come to a dead end with gray pillars blocking your path. Have Homer turn into a ball and do a Ball Burst through the first one, and the second one after. He will die, but he does return.
- In the next area have Homer turn into a ball and do a ball burst into the cracked tree across the lava river. This will create a bridge.
- Have Lisa go to the shrine. Using the Hand of Buddha, turn the sumo wrestlers into ice cubes. Pick them up and place them in the open slots in the lava leading to the well of fire.
- Once all three are in place, cross the pit by jumping on the ice blocks and follow Jimbo into the well of fire. This will trigger a Pokemon sequence. If you have played Pokemon then this will look really familiar.
- You will be put up in a match against Jimbo's "Sparklemon". The attacks you want to use are the burping command for Homer and Freeze for Lisa. Repeat this and you will beat the "Sparklemon".
- After this, the gates to the "Well of Ice" will open.
Well of Ice
- When you enter the "Well of Ice" level there are three pillars of solid ice jutting from the ground. This is a fairly simple level compared to the "Well of Fire" level.
- Sumos will attack from all over the place, so use Homer for the following steps.
- Switch to Homer and go to the right part of the stage near a snowy slope. Turn into a ball and head to the foot of the slope and do a Ball Burst, then push forward on the controls to land on the ledge.
- Walk to the helium tank and fill Homer up. Do a few jumps in Helium mode, and then a burst to the ice pillar.
- After you land on the pillar, turn Homer into a ball again. Then do a Ball Strike on the top of the ice pillar. This will take the ice coating off of the pillar.
- Jump off the pillar and head to the snowy slope to the left and repeat the process to get to the top. Head to the right and fill up on helium. Head to the next pillar and do another Ball Strike to take off the ice coating.
- The third tank is easy to get to. Head back to the tank area, walk near the right and you will see that there is an upward slope near the edge. Turn Homer into a ball, do a Ball Burst and you will land on the next ledge by the last helium tank.
- Like the first and last tanks, repeat the process to the next pillar and do another "Ball Strike" on top to take off the ice.
- Switch to Lisa and have her go to the shrine and use the "Hand of Buddha" to lift the pillars that Homer was working with.
- Place each pillar in the holes in front of the entrance to the "Well of Ice". Each pillar is a different height. The pillars will ascend upwards. After you get them in the right place you will not be able to lift them again.
- After you place the pillars do double jumps to get onto each of them then jump into the "Well of Ice".
- Another "Sparklemon" stage will start with Ralph's "Sparklemon".
- Use Homer's gummy attack and Lisa's lightning attack. Do this twice and this part of the main level is done.
- This will open the "Airship Level".
The Airship
- As you enter an airship rises out of the clouds with Homer and Lisa board. Sumo wrestlers (played by the "Comic Book Guy) will attack you on the ship. They are there to take out all five engines of the ship.
- While there are no steps to beat this level there is a strategy.
- Use Homer in ball form. The ship will start rising and can be monitored in the upper right hand corner of the screen. The goal is to get all the way to the top without getting both Homer and Lisa killed or having all five engines to the ship taken out. Simply roll him from each part of the ship. The sumos will move around him and go to each part that is deactivated and re-activate it like you would with any switch.
- This takes about five minutes or so to get to the top, all depending on how many engines are active.
- There are no railings on the side, so be cautious when going down the ramp on the side of the ship to reach the switches. The best way to reach each end is do a ball burst. This will stop you in front of the switches.
- As long as you have at least one engine running when you get to the top cloud you will reach the final "well".
- When you reach the top, a cloud will be there to jump on. "Sherry" and "Terry" will engage you in the final Pokemon battle.
- This battle is easily beat by using the Burp with Homer and the Freeze actions in the "Sparklemon" battle.
- This ends the level and you are given a key card.
- A new costume is unlocked and you are awarded the "Sparkling Defeat" Achievement for 25 Gamer Points.
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