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This is part 2 of our complete Phantom Hourglass game guide, featuring Sailing to the Isle of Ember.
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Open Seas
- Now, Link can sail around the seas. Get used to the ship's controls by playing around. Use the JUMP button to jump over sea traps and other enemies. Watch where the ship is sailing. Hold the stylus down on the surroundings to change the angle of the camera.
- NOTE: Watch out for enemies and steering into rocks. The ship can be damaged, too. When all the hearts are gone the game will end.
- NOTE: Look at the map. Notice there are icons for almost everything Link comes across on the seas. Also, each Island has a small anchor icon. This means that the ship can dock there if a route is drawn to it.
- NOTE: The ship sailing around that is represented by a face icon is Beedle's Shop Ship. Go there to buy items and collectibles. He should have a Wisdom Gem in stock for 500 rupees. See the Beedle's Shop Ship subsection and the Spirit Gem subsection under the Mini-Games and Sidequests section for more information.
- NOTE: Notice the jumping golden frog. Not much can be done with the frogs as of yet. For more information go to the Golden Frogs subsection of the Mini-Games and Sidequests section.
- Sail south to the Isle of Ember and dock there.
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Isle of Ember
- The first objective is to find Astrid.
- Notice on the map that there are three residences in the immediate area. Two are on the first ring of the island. The third is on the second ring of the island. This is Astrid's house.
- Go up the steps to get to her house and enter.
- No one seems to be home. Go down the stairs in the back.
- Downstairs, Link is ambushed by enemies. Defeat them and go to the right wall in the back.
- Ciela tells Link that someone is there. To get their attention, speak or snap into the DS microphone.
- The person locked behind the door is Astrid. She asks Link for help. In order to free her Link must mark where the three torches are upon the map hanging to the right.
- Leave Astrid's house and explore the island.
- The first torch is in one of the other two houses. Specifically, in Kayo's house. Mark this on the map.
- The second torch is on the eastern most part of the island. There is a corpse lying there and Kayo's ghost floats above it. Talk to Kayo's Ghost and he asks you to help Astrid. Just past Kayo is the torch. Mark this on the map.
- The third torch is on the northern most part of the island. Mark this on the map.
- Return to Astrid's basement. Tap on the hanging map. Mark the places where Link found the three torches to open the door.
- Talk to Astrid. Agree to get Link's fortune read. Link will automatically be taken upstairs, where Linebeck is waiting.
- Astrid reads Link's fortune and then tells him to go to the Temple of Fire. She releases the seal blocking the way up the mountain.
- Leave her house. Go to the sealed door. Open it and follow the path up to the summit.
- Watch out for the Tektite (spider) enemies and the falling rocks.
- TIP: Avoid the falling rocks by watching for their shadows.
- The temple door is locked, so continue past it.
- Go up the steps and head east. Open the treasure chest there.
- Now go west along the path. Hit the stone statue. It tells Link to blow out the flames on either side of the temple door.
- Go back to the temple door. Standing in front of each torch, blow into the microphone to put out the flames. Do this to open the door. Enter the temple.
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1F
- Go north through the hall, carefully avoiding the lines of fire. Up north, Link comes to a room with a large line of fire that rotates clockwise. Follow the flames until he comes to the hallway on the eastside.
- Proceed further, jumping between the platforms.
- When Link comes to the map hanging on the wall touch it to read. Copy the directions on the map (it's for the room just north of here).
- Go to the southern room. When Link enters prepare to fight. The door closes and Link is ambushed by enemies. Defeat the enemies to open the door and put out the flames.
- Just past the flames is a treasure chest. Open it to get a small key.
- Go back to the door in the last room and open it.
- In the next room, follow the directions written on the map.
- Link comes to an area with four orb switches. Position him in the center of them. Perform a spin attack to hit them all. This opens the sealed door.
- Return to the door. Be careful to avoid the spinning fire. Go up the stairs.
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2F
- In the next room, there are barriers blocking the path so go around them.
- When Link comes to a red colored orb switch, hit it with the sword. Notice that the red barriers descend while the blue barriers ascend.
- Continue along, following the path where there are no barriers.
- Go south to the next room. Link is ambushed, again.
- Defeat the enemies to cause a treasure chest to appear. Open it to acquire the Boomerang!
- Practice using the boomerang by hitting the blue pot and the orb switch on the other side of the room. The switch opens the path on the left.
- Go through the hall. In the next room, use the boomerang to hit the two orb switches in one throw.
- TIP: Be quick because the torches standing there throw fireballs at Link.
- Hitting the switches opens a path. Go down the stairs.
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1F
- Notice the barriers in this room. Standing just before the lowered red barrier, throw the boomerang along a path that will hit the orb switch. This opens the way south.
- In the next room, use the boomerang to hit the orb switch to put out the flames that lead to the temple entrance.
- Go south and Link is ambushed, yet again.
- TIP: Use the boomerang to put out the flames on the flying skeleton skulls. Then go in for a sword attack.
- Defeat the enemies to open up the way forward. Go up the stairs.
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2F
- Use the boomerang to defeat the flying enemies. Then carefully avoid the spinning fires. Go south.
- On the right is a lever. Pull it.
- Go back up. Jump across the gap as the spinning flames make their way around. Follow the flames and then jump across to the east.
- Defeat the last enemy to cause a treasure chest to appear. Open it to get some rupees.
- Go south. Pull the lever on that side of the room. This opens a door in the beginning of this floor. Go back but don't enter.
- Use the boomerang to defeat the rat that runs between the two rat holes. Claim the small key the rat drops.
- Go back across the room. Continue to the next room on the east side.
- Use the boomerang to hit the orb switch to the southeast.
- Go past the lowered red barrier.
- From here, use the boomerang to hit the orb switch, again.
- Open the door and go up the stairs.
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3F
- Explore the room. Go south just by the staircase.
- Be careful of the flames in this area. When Link comes to the map, touch it. Write the order of the switches onto Link's map (this is for the northeast room).
- Go to that room. Blow the candles out to open the way.
- Use the boomerang to hit the orb switches in the correct order. Get the small key.
- Go south and then west to the door in the previous room. Open it with the key.
- Go along the hall (past the boss door) and into the next room.
- Link is ambushed by owls, yellow chu jellys and spitting flames. The yellow chu jellys have electric powers, so wait to attack them when they aren't buzzing.
- Defeat the enemies to open the northern passage.
- In the next room, defeat the flying skulls to open the multiple paths.
- Go to the north room. Step on the panel to ignite one of the torches.
- Use the boomerang to bring the fire from the lit torch to the unlit torches. This opens the door in the next room.
- Go south and then east, stopping just before the pit.
- Use the boomerang to hit the orb switch just beyond.
- Carefully avoiding the flames, cross the bridge that appears. Go north.
- Open the treasure chest to get the Boss Key.
- Carry the key back to the boss door in the previous hall and use it. Go up the stairs.
- NOTE: In temples, there are certain items that must be carried. When carrying an item, such as a boss key, there are limitations imposed upon Link. He cannot run or use his equippable items.
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Blaaz, Master of Fire
- YouTube: Special Episode: Boss: Blaaz, Master of Fire (Time: 5:26)
- When Blaaz splits into three, use the boomerang to hit all three in one throw. This will make him whole and able to be attacked.
- He teleports around the stage and causes rocks to fall. Watch for the shadows to avoid them.
- Catch up to him and hit him enough times until he splits apart, again.
- TIP: Watch the map to see where he'll be.
- Continue to use the boomerang to hit the multiple Blaaz's. Be careful to avoid their fireballs.
- Eventually, Blaaz will become whole, again.
- Hit him enough times to defeat him.
- Defeating him causes Leaf, the Spirit of Power, to appear and join Link on his adventure.
- Also, a treasure chest appears. Open this to get another Heart Container.
- Walk into the blue light that appears to exit the temple.
Isle of Ember
- Go to Astrid's house.
- Talk to her to gain some information about the Power, Wisdom and Courage Spirits. She tells Link to go back to Mercay Island and to the Temple of the Ocean King. She also tells Link about Spirit Gems and gives him a Power Gem.
- Leave her house. Go talk to Kayo's Ghost. In thanks, he tells Link where to dig up some treasure on this island. Unfortunately, Link doesn't have the shovel yet, so come back later. But, be sure to mark that area on the map.
- Leave the Isle of Ember. Sail to Mercay Island.
Mercay Island
- First go to the shipyard by the dock. Talk to the Owner to learn that Link can customize the ship with various parts. There is a treasure chest right there with a ship part inside. Try customizing your ship. For more information see the Ship Parts subsection in the Mini-Games and Sidequests section.
- Go to the Temple of the Ocean King.
F1
- When Link enters the temple, Linebeck and Oshus are waiting for him. Do as Oshus says and go up to the altar. Take the Phantom Hourglass. The phantom hourglass allows Link to traverse the temple without losing life, but only in the limited amount of time that the hourglass provides. When the phantom hourglass runs out of time, Link's life will be consumed, again.
- Now, it's time to explore the temple for more clues to the other Spirits.
- Enter further into the temple. This is the area where Linebeck got trapped.
- Leaf, the Power Spirit, tells Link to go to the door to the north that has the symbol of power on it.
- TIP: Don't go through the middle of the room or else Link will get trapped.
- As Link comes to the door, tap on it with the stylus to make it open. Go downstairs.
B1
- In the B1 floor there are Phantom enemies. Instead of attacking them, Link has to sneak by them. On the map is a beacon of light that shows their point of view. If Link is spotted, run to a safe area because they can't harm him there. If they catch up and hit Link, about thirty seconds will be taken from the phantom hourglass and Link will be sent to the beginning of the floor.
- Avoiding the Phantoms, run east through the hall. Run north up the next hall.
- Hit the orb switch at the end of the hall. This ignites a torch on the south part of the floor.
- Quickly, run south to the torch. Use the boomerang to bring the fire to the other torch standing there. There is a time limit on this, so be fast. This will put out the flames to the west corridor.
- Follow the Phantom up the hall. When he reaches the end, hide in the small alcove against the far wall. He should pass by you without notice.
- Go to the right and step on the panel. This opens the door, revealing the small key.
- Get the key. Return to the door where the orb switch is. Open it and go downstairs.
B2
- To the west is a Phantom standing guard. Watch his pattern. When he isn't looking go south.
- Turn the corner, and hit the orb switch. This alerts the Phantom.
- Run around the other way and pull the lever, which the Phantom was guarding. This puts out the flames further ahead.
- Now, run west of there. Hit the other orb switch by the skeleton. This should all be done very quickly because there is a time limit. Do this correctly to cause the small key to drop down.
- TIP: If this is too hard, concentrate on hitting the orb switches and pulling the lever separately. They aren't related, but it seemed convenient to get it all done in one go.
- Go past where the flames were. Head west. Break the red pot to create a safe area.
- TIP: Red pots are very useful in this temple. They create a safe area wherever they are broken. Stand in them to be safe from enemies and to turn invisible. If and when Link is carrying items, the items become invisible when he stands in these safe sreas. Use them wisely. There are times when it's best for Link to carry a red pot to a strategic point for a safe area.
- Standing in the safe area, use the boomerang to hit the orb switch just beyond the flames there. They go out, allowing Link to pass.
- As the Phantom in this corridor walks away, run in his direction. Continue along, past the lowered red barrier.
- Hit the orb switch to change the barriers. Run back to the safe area made by the red pot.
- Wait here until the Phantom goes the other way. Then, run back to the orb switch, and hit it.
- Run down and east. Then go north to the safe area and take a small break.
- Judge the time wisely. If the Phantom is on his way back, wait it out. Step on the panel to lower the spikes. Use the boomerang to get the key.
- Wind back around the floor and use the key in the door. Go down the stairs.
B3
- Avoiding the Phantom, go west and then south.
- Pull the lever to put out the flames.
- Avoiding the other Phantom, go past where the flames were. Go up the steps.
- Use the red pot on this raised area to create a safe area.
- Step on the two panels there to see the floor drop out in a specific part on the floor below.
- Wait until the Phantom is on either trap and step on the respective panel. The Phantom falls through the floor, leaving a small key behind.
- Run around and down. Get the key.
- Head west to the locked door and use the key. Open the treasure chest there to get a Force Gem.
- TIP: Much like the Boss Key, the Force Gem is an item that must be carried. Be very careful of the Phantoms because Link is much slower when carrying an item like this.
- Take the force gem to the large safe area (it's clearly visible on the map). Drop it into one of the indentations.
- Now, head east down the narrow corridor, and turn the corner. Don't drop down to the lower floor yet. Use the boomerang to hit the orb switch to the east. This stops the spikes.
- Jump down and head south. In the southeast most corner there is another treasure chest. Open it to get another force gem.
- Take the force gem back to the large safe area. Drop that into one of the other indentations.
- Take the west corridor, and break the Yellow Pot to get more time.
- TIP: Yellow pots are priceless. They contain specific amounts of time that increase the time in the phantom hourglass. Understand that the total time in the hourglass isn't increased. The yellow pots replenish time like hearts replenish life.
- Keep going west. Open the treasure chest there to get the last force gem.
- Return it to the safe area. Drop it into the last indentation.
- The door in front of Link opens up. Go inside.
- This next room isn't cursed, so don't worry about losing time. Go down the hall and open the treasure chest to get the Northwestern Sea Chart!
- Walk into the blue light to exit the temple.