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Open Seas
- Sailing around is fun; however, the way forward is blocked.
- If Link tries to sail north, a great whirlwind sends him south. A string of large rocks bars the path to the west. What's a little boy in green to do?
- There's still one more island in this area to check out. So, set a course to Cannon Island.
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Cannon Island
- Dock the ship and check out the island, or what's available to check out.
- There's a door to the west, but it's locked.
- Go east up the steps. Talk to the Postman, who's chilling on the mailbox. Get friendly with him because he delivers all the mail.
- NOTE: Whenever there is a mailbox swaying side to side, there is mail for Link. Make sure to keep an eye out for the mail because Link will get many good things attached to letters from various characters he meets on his journey.
- Once the Postman leaves, go into Eddo's Garage.
- Talk to Fuzo. He informs Link that Eddo is working on a cannon. Unfortunately, to get inside Link has to go around the island to the back door.
- Follow Fuzo to the locked gate. He opens it for Link.
- The path is pretty straightforward for a bit. Follow it and have fun defeating the chu jellys.
- There are beehives along the way. Link can hit them with the boomerang or the sword. Once the beehives fall, all the bees come out and attack. Perform a spin attack to take them all out in one swing.
- Along the way is a treasure chest that has a Treasure Chart inside.
- NOTE: Link needs the Salvage Arm to make use of the Treasure Charts, so ignore this for now. See the subsection Salvage Arm and Treasure Charts in the Mini-Games and Sidequests section.
- Eventually, Link comes to a cave on the south end of the island. Enter the cave.
- Inside, pick up the bomb plant Throw the bomb at the stone wall to destroy it.
- Pick up another bomb plant. Run to the southeastern most part of the cave. There is a crack in the wall here. Throw the bomb to destroy the wall.
- Open the treasure chest to get a Power Gem.
- Now, go get another bomb plant. Throw it at the stone blocking the moveable block.
- Once the stone is gone, move the block to get around the fence.
- Go north, and move the block out of the way.
- Then, go get another bomb plant. Destroy the next stone in the way. Exit the cave.
- Have fun destroying the stones with bomb plants.
- Open the treasure chest to the south.
- Walk down the steps on the other side.
- Follow the path north and east. Clearing the rocks and defeat the enemies along the way.
- Soon, Link comes to a sign for Eddo's Garage. However, a bunch of stones block the way.
- To clear the stones, Link has to go all the way back to the bomb plants. Go there, and pick up a bomb plant. Jump down and throw it over the fence toward the stones.
- Once the stones are cleared, go east along the path. Enter Eddo's back door.
- Talk to Eddo. Purchase the Cannon. You need 50 rupees.
- Go back to the ship and set sail.
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Open Seas
- Now, Linebeck's ship has the cannon. To use it, simply tap the stylus on the surroundings. The cannon's aim is rather accurate. Have fun hitting seafaring enemies (and seagulls) with the cannon. The sea trap enemies can be destroyed, too. Defeat enemies to replenish the ship's stamina and earn rupees.
- Time to blow up some rocks! Sail westward to the string of rocks that block the way. There are several rocks that are a shade different; they are almost directly west from Mercay Island. Sail around them and use the cannon to destroy them.
- Enter the western area to find the Ghost Ship directly in Link's path. Aarrr! Chase after the ship to the north. A serious mist envelops the Ghost Ship, and Link's ship, too. The Ghost Ship disappears. So close, yet so far.
- Link's ship is taken back to the southwest area. Since Link can't go north, might as well tool around here for a bit and check things out.
- There are three places to go in this area. Check out the Traveler's Ship for a good time fighting enemies. Go to the Traveler's Ships subsection in the Mini-Games and Sidequests section for more information.
- There is also Spirit Island. For now it's uncharted, but it's to the south. Here you can redeem those Spirit Gems Link has been collecting to enhance his abilities. For more information go to the Spirit Gems subsection in the Mini-Games and Sidequests section.
- Ultimately, Link ends up going to the tropical Molido Island.
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Molido Island
- Explore the Island and talk to the natives.
- In the second house along the way, there is a treasure chest with a collectible inside.
- Talk to enough people and Link will hear about some dude named Romanos on the east of the Island.
- Go to his house. His mom is gardening outside.
- Inside, talk to Romanos and try to explain what it is to 'go your own way'. Romanos doesn't get it at first, but he eventually decides to help Link out. He tells about a cave behind his house.
- Exit Romanos' house and enter the cave.
- Head west through the cave. Go up the steps.
- Use the boomerang to take out the keese (bats). Then, jump across the platforms.
- Go north into the larger area. Prepare to fight a Zola Warrior. They look like Krakens. This guy can be tough. Play with him a bit, waiting until he charges forward. When he does, dodge and attack his blind spot. Watch out for the fireballs he shoots.
- Defeat the enemy to open the north passage. Go through the hall, and then south into the next room.
- Throw a bomb plant at the cracked wall to open a secret room.
- Inside, there are some books to read with good information. Take notes.
- Open the treasure chest to get the Shovel!
- Dig the off-colored spot in the room to get a big rupee.
- Go back into the previous room. Throw a bomb plant at the stones blocking the way south.
- Jump across the platforms, again, to where Link fought the Zola Warrior. Dig the off-colored spot there for another big rupee. Link is rich.
- Follow the path through the cave, again. Then, exit up the stairs.
- Now, Link is outside, again. Go west from here. Open the treasure chest for a collectible.
- Read the tablet. Make a spot where it is on Link's map.
- Go east, and then south, back to the village area. Mark the spot of the tablet there on Link's map.
- Jump down. Find the other two tablets on the Island. Mark their spots on Link's map.
- After Link finds all four, draw a line on the map. Draw from the north tablet to the south tablet. Then, from the east tablet to the west tablet. This should make a large X on the map, and mark the spot of Romanos' Father's hideaway. It should be right below a palm tree. Dig there and jump into the hole.
- Read the book on the table. Open the treasure chest to get a Treasure Chart.
- Read the map on the wall. Copy the directions onto the Northwest Sea Chart. These directions are a path through the mists that the Ghost Ship led Link into.
- Get out of there. Along the way, notice the large door with the symbol of a sun on it. Mark this on Link's map.
- When Link comes back to the village, go to Romanos' house. Chat him up and inspire him. There's nothing worse than youth without motivation.
- As you leave, dig underneath the palm tree outside Romanos' house to get a big rupee.
- There isn't much else here for the time being. Set sail with misty ambitions.
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Open Seas
- Make way to the northwest seas. Follow the directions drawn on Link's map to get through the mists. Along the way, be ever watchful of enemies and exploding barrels.
- As the ship comes out of the mists, the Northwest Sea Chart opens up to clear skies.
- In this area, there should be Beedle's Ship Shop to buy items, some Pirates to play cannon with, and another Traveler's Ship.
- NOTE: For more info on the Traveler's Ship go to the Traveler's Ships subsection of the Mini-Games and Sidequests section.
- For now, ignore the Islands to the north. Head to the large island in the middle, the Isle of Gust.
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Isle of Gust
- Make way along the island.
- There are two main hazards at this point. First, are the Imp enemies that have pitchforks; they're everywhere. Second, are the harsh winds. Be very careful to stay away from cliff edges, because the wind will knock Link off. Run against the wind to keep ground.
- As Link comes to gaps between platforms, jump across when the wind isn't blowing.
- After Link traverses the southern edge of the island and begins to head west, go down the steps there. Once the enemies are defeated, throw a bomb plant at the cracked wall. Enter the cave.
- Read the book. Apparently, there are other islands around and a mermaid somewhere. Read the map. Copy the markings on the Northwest Sea Chart. Hit up the treasure chest to get a Courage Gem. Go back outside.
- Backtrack a bit up the steps. When the wind blows, run and jump into it. Ride the wind across the large gaps in the land.
- Continue west. In the next area, there are three spots where Link can dig for rupees. They look like little swirls. After having fun with the shovel, go into the cave.
- Prepare to fight. Jump to the lower level. Defeat the Imps and get both treasures (a Wisdom Gem and a Treasure Chart). Leave through the exit.
- Follow the path. Use the jets of vertical air to propel Link up the steps. Once up top, jump into the wind to get across the way.
- Go down the steps. Head north to the next area.
- Read the stone and the map. Mark the X on Link's map.
- Go back into the previous area. Use the air jet to go up. Head north, once again.
- Go around, and into the next area. Here, Link can shovel where the spots are. Ciela points them out. When cleared, jets of air streams out. Dig them up and use the western most jet to get a treasure (Power Gem).
- Then, use the northern most one to get to the next area.
- In this next area, traverse using the shovel to dig out or fill holes to progress. When Link comes across a swirl, dig it out to get a big rupee. Look for it after he descends some steps a little ways to the north.
- When Link comes to a bunch of jets and some stones, use the first jet to go up. Read the tablet, and check the map. Mark where the windmills are onto Link's map.
- Go east. In the sandy area, walk as slowly as possible so Link doesn't make a sound. If Link is noisy, a Sandworm comes and grabs hold of him. Rub the screen with the stylus if this should happen. A good way to defeat them is by throwing bomb plants.
- Go across the land, stopping at high points for a breather or some life.
- Head toward the eastern windmill marked on the map. Blow into the microphone to get it turning.
- Just south is a treasure chest with a Treasure Chart inside.
- Go westward, and blow the next windmill into motion.
- Continue southward and get the last windmill turning.
- Two doors open up. They both take Link back to the entrance of the Temple of Wind. Go there and enter.
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1F
- Make way along the path. Be careful to avoid the winds.
- When Link comes to a bomb plant, toss it onto the marking to hit the orb switches. A bridge appears.
- Go across. When Link comes to the block, push it to cover the hole and stop the wind.
- Hit the orb switch, and continue onward.
- Follow the path across another bridge.
- At the couple of doors, tap on the southern door to open it.
- Step on the panel to open the door back to the entrance. But, head up the steps on the opposite side.
- Careful about the wind and the enemies. Go east.
- Cross the floor. Go up into the north area. The door there closes behind Link. Defeat the snakes to open the way forward.
- Follow along the path. Notice the boss door along the way. Head west.
- In this area, Link has to push and pull the windmaker across the floor. When in position, use it to leap across the gap.
- Step on the panel to open the door there. But, go down the stairs.
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B1
- The door closes behind Link. Throw bomb plants at the rock enemies to expose the chu jelly beneath them. Defeat them and the way forward (and back) opens up.
- Link comes to a large area with Imps. Fight them off. Then, step on the panel near the center of the room. A door descends, allowing Link to go up some steps.
- Descend the steps across the way, and then head east. Open the treasure chest there for a collectible. Then, go back up the steps.
- Jump north into the jets of air. Let them take Link across. Open the treasure chest here to get a Courage Gem.
- Go back to where Link just was. Instead of jumping into the air, jump down onto the floor. Push the block so it covers the third jet. Then, walk into the second jet. Let it bring Link onto the block. Walk eastward, and onto the path. Go down the steps.
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B2
- Use a bomb plant to blow up the cracked wall.
- In this area are more Sandworms, so be careful.
- Go to the center part. Read the map. Mark the places where Link needs to shovel, and do so.
- Don't forget to get the treasure chest on the westside (it contains a Power Gem).
- After digging in all the spots indicated, two doors open up.
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F1
- Look for the patterned floor on the opposite side of the north wall.
- Place a bomb adjacently to blow up the wall there.
- Come to an area where Link has to place two bombs next each other to set off orb switches. Drop one and then the other. Don't worry about time as long as Link gets them both down. When one goes off, the other will, too.
- Go southward. Open the treasure chest to get the Boss Key.
- Go west, throwing the key down and then jumping after.
- Toss a bomb in the jets of air to destroy the blocks.
- Use the air to go up. Then, use the Boss Key.
- Go north through the winds, and then up the steps.
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Cyclok, Stirrer of Winds
- YouTube: Special Episode: Boss:Sky Octorock (Time: 4:11)
- On the ground, there are three holes where whirlpools form. Throw bombs into the whirlpools to send them up into the air.
- When Cyclok is hit, he falls to the ground. Attack him with the sword!
- Watch out for the cyclones he throws at Link. There are other times when he dips down and attacks.
- Hit him enough times to defeat him.
- For this victory Link receives Sands of Time for the Phantom Hourglass; Neri, the Spirit of Wisdom; and a Heart Container.
- Step into the blue light to leave the temple.