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This page is a full text walkthrough for The Last Guy, the top-down rescue game for the PlayStation Network. This guide contains tips, hints, and secrets for each map. Below the text of the walkthrough are links to other strategy guides, faqs, informational sites, and videos. Please use the table of contents below to take you directly to specific sections of the walkthrough.
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General Tips
- Zombies only react to the Last Guy, not the people in your line. They will never charge at you because they see your line, but they still might bump into it if you don't move quickly enough.
- Collect large groups of people at once by circling around them with your line after you get it large enough to do so. This speeds things up very well.
- The people you rescue don't die when a zombie hits them. They simply scatter into the surrounding building areas. If they go into a small building, you may be able to quickly loop around it to get them all back.
- Keep moving to keep your line as compact as possible. When you are collecting people from a building where you might usually stand still and wait, move around in small circles to coil your line around you and stay safe.
- The x-ray view (activated by pressing and holding the X button) shows you pathways and where people are hiding, both of which may not be apparent in your regular view. However, most zombies are totally invisible in the x-ray view, meaning that you can't stay on it for too long and stay safe.
- When you are attempting Super and Hyper Clears on levels, the star rating is based on reaching certain scores. Your score is calculated as follows: Number of people rescued + Number of people in your largest line + VIPs rescued: 1 VIP is worth 10, 2 are worth 100 points, 3 are worth 300 points, and 4 are worth a whopping 1000 points
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Stage 1-1: Fisherman's Wharf, San Francisco: U.S.A.
- GameTrailers.com: The Last Guy San Francisco Gameplay (Time: 2:10)
- This is a tutorial level, so the game displays several hints as you go along. You must collect 1000 survivors within four minutes.
- Immediately get used to flipping between your normal view and the x-ray view. Refer to the general tips to understand the difference between your two views.
- Get used to the rest of the controls: Triangle to sprint, R1 and R2 to zoom in and out, Circle to gather your line in
- Move up and start collecting people from their hiding places inside buildings, boats, and small forest areas. Just search around and get as many to follow you as you can. Zombies aren't patrolling on the left side of this level, so you can feel safe.
- At the top of the level on the left or halfway across the level going right, you'll reach some barriers. These barriers will tell you that you need a line with a certain number of people to destroy them. Therefore, do not dump off your line of people back at the escape zone until you feel like you are finished, and you have collected enough people. This is not true of all levels, but here you want a long line to break those barriers.
- Barriers are blocking your way hallway across the map to the right. If you have 300 people in your line, go ahead and break all of them. If you don't, you can still get through using a diagonal path between two buildings near the bottom of the stage.
- Past those barriers you'll finally meet Normal Zombies. These purple guys walk along a defined path back and forth over and over, but they'll leave that path to attack if they spot The Last Guy (you). The people in your line won't provoke them, but if they see you, then they'll charge right at where they found you, likely scattering your people into the surrounding buildings.
- Watch where the zombies go, and be sure that you aren't in an area in the 180 degrees in front of them unless a building is blocking their line of sight. Sneak behind them, and make sure that they don't bump into your line accidentally and scatter your people anyway.
- To get 1000 people, simply clear out the safe left area, then sneak around one zombie to clear out the boardwalk on the right side. You'll have nearly enough, and there are plenty more people in every building you find.
- Super/Hyper Clear: You'll have to sneak around the crowd of zombies on the far right end of the map to get a few more people. VIPs are behind both 1000-person sets of barriers (one is at the top-left and the other is at the end of the top boardwalk), in the bottom-right corner of the parking lot in a car, and in a building at the end of the lower boardwalk)
Stage 1-2: Santa Fe Plaza, Santa Fe: U.S.A.
- GameTrailers.com: The Last Guy Santa Fe Gameplay (Time: 2:01)
- This level introduces the Giant Bug Zombie. Giant Bug Zombies go on a defined path, and they will never react to the Last Guy in any way. They spawn in groups of threes in this level, and they run around the perimeter road at the extreme edges of the map. Try to avoid them, or at least zoom out and be sure you time your runs correctly.
- Attack this level going either clockwise or counterclockwise. Just jut out in one direction then start collecting people as you go all the way 360 degrees around the map. If you start to run out of time, just head back for the center escape zone, and you'll hopefully have enough people.
- There are only a few issues with enemies on the map. As mentioned above, the perimeter road is constantly patrolled by Giant Bug Zombies, so pan your camera backwards to watch out for them before you sprint and get back off of it, if you actually have to use that road.
- The left half of the map has only two normal zombies to watch out for. There is one on the diagonal road in the upper left corner and one in the horizontal road two down from it. They are fairly simple to get around if you are patient, and if your line isn't too long.
- The right half of the map has a more serious zombie problem. There are four zombies with more irregular paths that move all throughout the main roads. As long as you are cautious and mindful of your line length, they are still not a huge problem to deal with.
- The area with the most people is the arena (New Mexico State Congressional Center) in the bottom left corner. Keep circling around it to collect all the people as they come out all four exits. If your line is long enough at that point, your circle may ensnare all of them in one go. Make sure you get to this area. The perimeter road buildings also tend to be packed, but beware of the Giant Bugs.
- Super/Hyper Clear: Hyper clear is especially hard to reach on this map, you basically have to clean out the entire place with one line. The VIPs for this map are in: the park in the bottom right corner (gazebo), just northeast of the escape zone over the crossroads, where you see lines of cars or something packed together, in a white car just on the other side of the building west of the escape zone, and packed into a building in the upper left, where you must evade the Giant Bug Zombie while you zip in on the perimeter road. You must collect all the people in his building before he shows up.
Stage 1-3: National Mall, Washington D.C.: U.S.A.
- GameTrailers.com: The Last Guy Washington DC Gameplay (Time: 2:04)
- You now face the Regular Bug Zombie. These Bug Zombies stay still and only see in front of themselves. If they see the Last Guy, then they'll charge straight forward (and potentially just a bit to the side if you're close enough). A path of survivors along the bottom of this level shows how they work.
- You must rescue 1000 people in six minutes. Move down below the reflecting pool and move right, following the path of survivors. If you follow them exactly, then you'll only disturb a few Bug Zombies. Watch out for Normal Zombies patrolling the paths around you, however.
- Hopefully, you'll have enough people (200) in your line to break through to the Stop/Invisibility power up when you get to it at the end of the line of Bug Zombies. If you get the power up, you can just speed through and collect the small lines of people in between the remaining Bug Zombies to the right. If not, you must carefully approach them and make each one move far enough down that you can get by it before you go.
- On the right end, near the WWII Memorial, simply collect all the people in the memorial and the surrounding trees.
- Now you can return along the path above the reflecting pool, though the way is a bit more nuanced than the way you just came by. Several Normal Zombies constantly patrol, and they're difficult to totally evade. Get ready to just sprint left if one catches you. They may be very difficult to see through the foliage, so use your Rumble if you have a Dualshock 3 to tell if a zombie is near.
- Scramble back left to where you started, but don't empty your line out into the escape zone yet. Collect the people around the Lincoln Memorial where you began, then cross SW of that location (watch for the Giant Bugs), hopefully reaching 1000 survivors in your line. If you have 1000, you can bust through the barriers in the far West side of the map for many more survivors and a VIP. Cross back over the road with good timing and reach the escape zone to clear the level.
- Super/Hyper Clear: Surprisingly difficult to get three stars on. Keep your line as long as you can, but the Normal and Giant Bug Zombies make that difficult to maintain. VIPs are behind the 1000-person barrier in the far west, in some trees above the Stop/Invisibility power up at the bottom of the map, in some trees north of the WWII memorial in the east, and in one of the many groups of people in trees north of the reflecting pool, somewhat left-of-middle.
Stage 1-4: Potsdamer Platz, Berlin: Germany
- This level introduces the Big Zombie, which is actually unique to this level. It simply screams every now and then to scatter your line of people to nearby buildings. There isn't a whole lot you can do to counteract this. You must simply turn in small lines of people, keep your people near small buildings you can loop around, or keep your people near buildings which zip people out of them quickly, like the building complexes in the south and the large buildings to the west.
- Rescue 1200 survivors in eight minutes. The Big Zombie is irritating, but otherwise this level isn't actually very difficult. Just move around in any direction and collect survivors. There is a Return power up in the upper right corner of the map that you may find useful. There isn't much more to this map, it's very freeform. Use the above suggestions and keep moving around to new areas for more people while you keep coming back to the middle to empty them into the escape zone.
- Super/Hyper Clear: VIPs are in a triangular building on a road pointing toward the escape zone from the SW at the escape zone end of the road, in a middle building in a larger complex of buildings to the right of the Big Zombie's eyes, on the NE side of the Northeast-most building on the map, and all the way in one corner to the west in a line of cars. Thankfully, you don't really need to get the VIPs to Hyper Clear this level, because it is very difficult to actually get them back to the escape zone. It is completely possible to get three stars without any VIPs, so just collect as many people as you can and don't worry about the VIPs as much.
Stage 2-1: Chinatown, Yokohama: Japan
- The Stalker Zombie is the new enemy for this level. If he sees you, then he'll start following you for a long time. Just try not to go in front of them, and make sure you don't run into one by mistake (they are slightly hard to see as they are just black circles on the regular view) Don't worry too much, though, because they are rather slow.
- Rescue 800 people in six minutes. This isn't a particularly difficult challenge, just walk through the streets and don't run into the Stalker Zombies or the Giant Bugs. There are people in basically every building, and there is a Return item in the NE corner. Work your way through the streets and collect and make your way to the Return item for an easy clear. Again, the greatest danger on this level is the Stalker Zombies, and that's just because they are hard to see.
- Super/Hyper Clear: VIPs are in the absolute NW corner building, in some trees in the SW corner next to the baseball stadium, in a building with a tower on top of it NE of the park area in nearly the center of the map, and inside a building's courtyard at the top corner of the packed in area with lots of close together buildings. All of the VIPs can be retrieved easily, which should give you a hyper clear along with a reasonable number of people rescued. 2761 points qualified for a hyper clear.
Stage 2-2: The Opera House, Sydney: Australia
- The Female Buffalo Zombie is technically introduced here, though you won't necessarily even see one if you go the right way.
- Rescue 1000 people within three minutes. This is obviously a lot quicker than most levels. Unsurprisingly, the opera house on the east end of the level has the largest concentration of people, so you'll want to go there at some point in the short time limit you're given. There are Return items in the extreme NW corner and in the southern park. Unfortunately, the southern park is where all of the Buffalo Zombies are, so you'll likely want to avoid that area anyway, as there aren't many people there.
- There is a very specific route that will give you a clear as long as you avoid the one Normal Zombie that gets in your way and you consistently use stamina to hurry.
- Run up towards the NW corner as fast as you can, and take a little bit of time to collect people from the buildings, so you end up with around 400 survivors in your line.
- Run onto the Return item, taking you back to the escape zone, but don't enter the escape zone yet. You should have more than 1:30 remaining at this point, or you may have to try again.
- Follow the highway above you east until it takes you to the Opera House.
- Once you reach the Opera House, loop your line around each individual building to immediately get around 200 survivors each, which should put you over 1000 in your line.
- Run back along the highway then back down to your escape zone, and you won't have even had to face the Buffalo Zombies at all.
- Super/Hyper Clear: VIPs are in a building immediately west of the escape zone, in a small house north of the Buffalo Zombies' park, in a building shaped like a curvy H in the SE corner of the city area, and in a building east of a round-ish roofed building in the NW corner of the map. It is fairly difficult to retrieve all of these VIPs and still complete the mission, given the short time limit.
- If you reach no obstacles along your way, you can go straight for the VIP in the NW, onto the H-shaped building one, to the opera house, then get the other two on your way back to the escape zone in time. Unfortunately, the level has a fairly high point threshold for Hyper Clear, so this one is difficult.
Stage 2-3: Asakusa, Tokyo: Japan
- Here you meet Gatekeeper Zombies. In general, they just hang out wherever you need to be, forcing you to lure them away then move in behind them. The Gatekeeper Zombies are fairly slow, but they become dangerous when combined with the menagerie of other Zombies on this map you might run into.
- Rescue 1000 people within seven minutes. This is a huge map with lots of people in high concentrations everywhere. As long as you don't specifically die, you should have plenty of time to collect 1000 survivors.
- There are two escape zones, one on both sides of the river bisecting the map. There is only one path across, at the bottom, and a Gatekeeper Zombie is sitting on the west end of the path. Either use the powerup on that path to circumvent his ability to follow you, or just distract him and lead him anywhere so you can get by.
- The escape zone on the west end has only one entrance on its south end, which is guarded by another Gatekeeper Zombie. Distract him and move far enough away to be sure your entire line will reach the escape zone before he gets back.
- Otherwise, just collect people from anywhere. There are high concentrations of survivors on the SW end of the east half of the map, and in the large dojo-looking building in the middle of the west half of the map.
- Super/Hyper Clear: VIPs are in a building on the NE side of the park where your first escape zone is, in the alley beside the Sumida Ward Office just SW of the first escape zone, in a building just right of the extreme NW corner of the map, and in a roller coaster with a return item, guarded by another Gatekeeper Zombie. Getting all four without ever losing your line is a bit hard, but this level is relatively forgiving compared to some others.
Stage 2-4: Trafalgar Square, London: U.K.
- Like the other fourth stages in each world, this level's new enemy is a boss, in this case the Spore Cluster Zombie. They may very well make this the hardest level for some players. The Spore Cluster Zombie makes your entire screen fill up with green gas everywhere but where you and your line have been. Until the gas eventually disappears, you have almost no way of knowing where other zombies are, so you are at a high risk of running into one and dying, or losing your line. Either be cautious, memorize some of the zombies' paths, or try to use the rumble on a Dualshock to know when you are near a zombie.
- Rescue 1500 people within 8 minutes. No return items here, unfortunately. There are lots of Giant Bugs that go by the major roads, and lots of every other kind of zombie to worry about everywhere else. The Spore Cluster Zombies obscure your vision every now and then, which seriously hinders your progress.
- The largest concentration of people is in Piccadilly Circus in the NW corner. As there are no return items, the best route is north to Piccadilly Circus, collecting as many as you can without dying, then returning them to the escape zone.
- After that, go out east and sweep north from there for however many more people you need. Make sure you collect the 150 or so from the building north of Trafalgar Square itself in the center.
- You would have plenty of time to collect the required number of survivors here if it weren't for the extremely pervasive zombies on the map. Even without your vision obscured, it's very easy to lose your line over and over here. Pick up the pieces and try again, but this level requires a hard sludge and zombie avoidal skills more than a grand strategy.
- Super/Hyper Clear: VIPs are in a long building on the north side of the large garden area in the SW corner, in a large building against the East boundary above the SE corner area, in a building in basically the center of the north boundary, with trees lining the west end of its lot (the VIP is on the east end of the lot), and in the NW corner, in a somewhat long building with no buildings to the west of it. Keeping a long line is key here, but you should have enough time to reach all of the VIPs if you don't die.
Stage 3-1: Ostermalm, Stockholm: Sweden
- Mold Zombies make their entrance in this level. They consist of snaky trails of circles that appear and disappear as they move, making it slightly difficult to tell exactly where they are and which way they are moving. They do not react to seeing the Last Guy, however, so they're fairly easy to get around, just watch out that you don't accidentally bump into them as a part is appearing or disappearing.
- Rescue 1500 people within eight minutes. There is one clear path to beating this level. Move down to the SE corner immediately, without even trying to collect any survivors. Try to move down there from the west side, so as to avoid most of the Normal Zombies patrolling the middle path below the big road.
- In the SE corner is a large complex of a building with huge numbers of people inside. Wait for the zombie inside to be moving left so you can enter the complex from the south. Look at your radar view to see the huge lights where there are 500+ people.
- In this bottom block of the complex, the SE corner has a 500+ area in it and the NE corner has a 500+ survivor area in it. Wait for the zombie to be moving left again so you can sneak behind him through the hidden pathway (use your radar to see it) to get to that NE block of 500 people. Now reverse the process to get back out of the complex behind the zombies and start moving back north.
- Get back to the large road the bisects the map, and time your crossing for just after a Giant Bug Zombie has passed so you don't lose too many of your survivors you've amassed.
- Now either go towards the Return item in the building courtyard towards the center just above the road or simply keep walking north.
- Now your line is long enough that you can collect the survivors inside the courtyards of the buildings that kept them previously inaccessible by looping the buildings with your line. Find the smaller buildings and make smart use of your stamina boost to loop the first few, then it will get easier as your line size increases.
- Keep looping around these buildings until you reach a line of 1500, then dump it off in the escape zone.
- Super/Hyper Clear: The VIPs are in the courtyard with the Return item in the center of the map, on the east side of a building on the east side of the map below the big road, inside the second complex from the NE-most one (you have to loop it), and in the SW corner of the large park where you start, the only building in the park that has any people in it.
Stage 3-2: Park La Brea, Los Angeles: U.S.A.
- This level features Chameleon Zombies, who are the opposite of all the other zombies in that they can only be seen on the radar view unless they are specifically chasing you. This requires lots of flipping between regular and radar view to avoid the mixture of Normal and Chameleon Zombies this map has.
- Rescue 1500 people within seven minutes. There are people in every complex in the crazy star patterns through this area of L.A. This level is all about avoiding zombies more than strategy. As mentioned above, you have to switch between radar and normal view to stay up on where enemies are, which can get hectic. Your route, however, is unimportant, just move through enough buildings to get to 1500, and maybe use the return item in the NW corner if you want to.
- Super/Hyper Clear: All four VIPs are actually grouped in the two SW-most complexes. Search through them to find all four. If you can bring back all four VIPs and a sizeable line to the escape zone, you should get a two or three star clear, especially if you use your remaining time to collect a much higher number of survivors.
Stage 3-3: St. James' Park, Newcastle: U.K.
- This level introduces the Male Buffalo Zombie, a larger and slightly more threatening version of the earlier Female Buffalo Zombie. Just don't let them see you and you won't ever have a problem, they're easy to notice. They basically function like Normal Zombies that can't squeeze into as many places and are a bit more frightening.
- Rescue 1500 people within ten minutes. Lots of people with lots of time. There are multiple escape zones on this rather large map, and all the enemies are either Male Buffalo Zombies or Normal Zombies. There are tons of survivors all over the map here, so this really shouldn't take any nuance to clear, especially given that there are so many escape zones.
- Buffalo Zombies patrol the road you must cross to get to St. James' Park in the E/NE, so you may have to find a safe crossing point where you can wait until you know your entire line can sprint and gather in safely.
- Super/Hyper Clear: The VIPs are in the NW corner of the map, halfway down the long row of houses all the way to the west, in the small house below the large manor next to the SW escape zone, inside the soccer stadium St. James' Park in the NE, and in a building near a building with a crane on top of it just SE of St. James' Park. You have plenty of time to get all four, and collect lots of survivors, so keeping a long line is the only real challenge for points here.
Stage 3-4: Dupont Circle, Washington D.C.: U. S. A.
- The boss monster here is, well, the Big Monster Bug. It keeps a nest of impenetrable boundaries around basically everywhere people are, forcing you to find a strategy to bust through. The answer to passing the impassable boundaries is to wait on the edge of one and catch the Big Monster Bug's attention. It will appear angry then charge forward through the barriers, breaking them. You must use this several times throughout this level. The Bug appears to have heads on both ends of its body, but only the front one will notice you.
- Rescue 1500 people within eight minutes. There's basically nobody on the right side of the map, because the real challenge here is to break through the boundaries around the Big Monster Bug without getting killed by its charge. Attract its attention then make sure you get out of the way before it actually hits you or your line.
- The middle circle has plenty of survivors, but not enough to clear the level. There is a Return item in the middle of the circle you may want to use to dump off your line in the escape zone so you can more easily slip through on your second run.
- You then have to get the Big Monster Bug to break the boundaries on the west side of the circle so you can get into the west side of the city where your radar shows lots of people.
- Unfortunately, you'll find more nest boundaries over on the west side, with smaller versions of the Big Monster Bug ready to charge you and give you a pass through.
- There are also very small worm creatures that move slowly and don't appear threatening. Watch out though, as they still might break up very long lines if you moved too close to them before, and you can run into them on accident and die easier than you may think.
- Once you have broken into the more populous west side of the map, it's fairly easy to collect enough people, so long as you avoid the worms and smaller Big Monster Bugs. Keep quick and you should be able to get back to the escape zone, especially if you didn't use the return item in the middle before.
- Super/Hyper Clear: The VIPs are in a triangle building at the end of the road heading NE from Dupont Circle, in a building one block west from the SE corner, in the NW corner building, and in the SW corner building. Keeping a long line is especially difficult in this map with the charging Big Monster Bugs. Due to complications with breaking through the barriers, there isn't as much time as you'd like to have, either. All four VIPs will be almost necessary for a Hyper Clear here.
Stage 4-1: Minato Mirai 21, Yokohama: Japan
- This level introduces the Normal Zombie cluster, which is a huge crowd of Normal Zombies that aren't actually all that threatening. They get in your way and clog streets, but they don't charge after you or anything, so they aren't more than a minor annoyance.
- Rescue 2000 people within eight minutes. There are lots of people everywhere, and not too many enemies. Still, 2000 is a lot of survivors to collect, so you have to be fairly quick.
- A few Buffalo Zombies patrol around, and the Normal Zombie clusters clog up some the bridges every now and then. There's not much you can do about the clusters except wait until there's a free path.
- Super/Hyper Clear: The VIPs are in a parking lot next to a building with a helipad on it across the river south from your starting location, in the cluster of cars at one end of the large parking lot on the NW corner of the south section of the map, in the huge building with a helipad next to the boat in the SW corner, and in a building near a parking lot in the SW corner of the area you start off in. This level is fairly forgiving on all three criteria necessary for points, so a good run shouldn't be difficult if you can avoid the Buffalo Zombies.
Stage 4-2: The City, London: U.K.
- This level has Scorpion Zombies, which are a challenge. They don't move so much as wait then zip to their next spot in a predetermined path. You can watch them long enough to know where they're going before trying to get by them. The problem is, if they see you you're basically dead. They move very fast, so you need to try and be sure they don't ever catch you.
- Rescue 1000 people within seven minutes. There aren't especially a ton of people around, but some areas have a much higher concentration where the Scorpion Zombies are. Watch out for them, definitely, because they can ruin your level attempt in an instant if they spot you.
- There's a lot of thinking on the fly to this level, as you find Scorpion Zombies ahead of you are often going to make you flee backwards and find another route through, or at least wait a while for them to pass. In the rare occasions that you find a Normal Zombie in this map, it can be quite jarring because they're so different. Try to adjust quickly.
- The initial map radar screen before you start the level shows you where the people are. There are lots of empty areas here, so you have to focus on getting to where the survivors are, clearly. Move through enough of the right neighborhoods, particularly around the railroad station in the middle, and you can get to a thousand eventually.
- It is also worth noting that the escape zone is London Tower in the south, not where you started the level as it normally is.
- Super/Hyper Clear: The VIPs are in a railroad station across the street north from the London Tower escape zone, in the triangular building surrounded by Zombies above the escape zone, two blocks south from the large open area in the center, east of a covered walkway below a crossroads, and right next to the SW-most power up. The Scorpion Zombies mean that it will take a lot of patience to collect all four, though two of them are nearby one another. Dump your line off before trying to get the VIP in the triangular building, because Scorpion and Normal Zombies patrol it constantly.
Stage 4-3: Nagoya Castle, Nagoya: Japan
- The boss for the final level is the Mountain Zombie, which also happens to be the escape zone. Your collected survivors can overpower the Mountain Zombie (basically a purple volcano) once there are 3000 of them. The Mountain Zombie won't hurt you directly, but it spews lava flows all over the map that act as your main enemies at least on the east half. It also generates Normal Zombie clusters, which function the same as the lava flows.
- Rescue 3000 people within ten minutes. First of all, you can get out of the Nagoya Castle area where you start on its SE corner, which is a bit hard to realize at first. There are barriers near the entrance/exit that don't actually block it, which can be confusing.
- The east half of the map has consistently high numbers of people in each of its buildings, but lava criss-crosses every street to prevent you from crossing. You just have to save up stamina and sprint and gather to get across.
- The west half of the map has a mixture of Normal Zombie clusters and lava flows throughout its packed in suburbs. Also, there is a park in the NW area that has two specific buildings with large numbers of people in them.
- The Castle where the Mountain Zombie is has boundaries all around it that require 1000 people to break. You should probably have 1000 in your line anyway by the time you return to the escape zone, but keep this in mind.
- 3000 is obviously a lot of people. You have to work on both the east and west halves on the map, likely in different chunks as it's very hard to keep a 1000 plus line intact throughout the west half. You are given enough time and the enemies at least don't charge you, so efficient line management in the face of the lava can get you through to the game's end.
- Super/Hyper Clear: The VIPs are in a Japanese-style building halfway down the east side with a large courtyard, in the SW corner of the Nagoya Castle area, in a building far north in the Nagoya Castle area, and in an even smaller building W of the northernmost part of the castle moat. You automatically get tons of points if you beat this level, given how long your lines must be, and the VIPs are closer together than most are, which can make a two or three star clear on this map a breeze, assuming you clear it.