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This is Part 3 of our The Elder Scrolls IV: Oblivion walkthrough. It begins with the Anvil quests, continues through the remainder of the city-based quests and ends with a section on the unmarked quests.
Table of Contents - Part 3
- Anvil Quests
- Newheim's Flagon
- The Ghost Ship of Anvil
- The Siren's Deception
- When the Vow Breaks
- [[The Elder Scrolls IV Oblivion Walkthrough Part 3#Where Spirits Have Lease (Buying a House in Anvil)|Buying a House in Anvil]]
- Bravil Quests
- Bruma Quests
- Cheydinhal Quests
- Chorrol Quests
- Imperial City Quests
- Kvatch Quest
- Leyawiin Quests
- Skingrad Quests
- Daedric Quests
- Ayleid Ruin Quests
- Miscellaneous Quests
- Unmarked Quests/Special Things
- XBox 360 Achievements
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Newheim's Flagon
- You'll receive this as part of the Fighters Guild Mission "Den of Thieves."
- He'll mention that they have his family heirloom. It's also his favorite tankard.
- They're holed up in Hrota Cave.
- When you clean out the cave for the thieves guild you'll find the tankard sitting by a table in the back chamber.
- It's the biggest room in the cave.
- If you forgot it the first time just make it your active quest.
- The tankard will be marked with a compass arrow.
- Once you grab it you can deliver the tankard to Newheim and receive three bottles of "Newheim's Special Brew."
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The Ghost Ship of Anvil
- You will get the quest from an elf called Varulae.
- Find her on or near the ship by the Anvil docks.
- It's called "The Serpent's Wake."
- She was expecting a delivery on the ship.
- The crew had retrieved a special crystal ball for her.
- Unfortunately they had the misfortune of angering a certain insane elf living in the lighthouse (you'll find out about it in the Dark Brotherhood Quests).
- He decided to stab them in the back.
- You need to get her crystal ball back from the cargo hold of the ship.
- The crew didn't take their untimely deaths well though. They've turned into horrible ghosts that will be around the level you've been facing so far.
- Tip: You'll be facing nothing but ghosts. Bring the appropriate weapon.
- She'll give you the key to the front door.
- Use the front door and enter the ship.
- There'll be a spirit at the front waiting to meet you. Kill it and search the dead body nearby for two more keys.
- Tip The key will also open the chest by the body. Feel free to loot.
- Head to the mid section area and look for the trap door to mid deck.
- There will be another two spirits waiting for you here.
- Kill them and look for the other trap door to the cargo hold.
- Head down and look for a chest by the ladder.
- Search the chest for Varulae's crystal ball.
- There are a few more spirits down here. Go ahead and kill them if you want.
- Go up the ladders to leave the ship and find Varulae waiting for you.
- Talk to her to finish the quest.
- You'll receive the captain's nice enchanted cutlass "Redwave" for your trouble.
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The Siren's Deception
- YouTube: Oblivion Walkthrough - Anvil: The Siren's Deception Quest (Time: 6:05)
- You'll get his one by asking around town for a little bit.
- You should hear someone tell you the rumor about a gang of women robbing the town's men.
- It's a pretty blatant con game. They get the men to go out to their cabin and then tell them to take off their "armor" and then the three women rob them at sword point.
- If you ask for more information about the gang they'll tell you to go to Gogan and Maelona.
- Their house is in the east part of town by the door to the docks.
- Look at the map to make sure.
- Walk there during the day and enter the hopefully unlocked door.
- You can talk to Maelona and find out the gist of what happened. It turns out that Gogan is the latest victim.
- She wants you to retrieve her family ring from the gang.
- If you talk to Gogan he'll begrudgingly admit that they picked up up while he was at "The Flowing Bowl" down by the docks.
- Walk down there and enter the the bar.
- If you talk to the innkeeper he'll confirm that they operate in his bar.
- Just wait for an hour and Signy and Faustian should arrive at the bar.
- If they don't talk to you then just talk to them.
- If you are a man they'll ask you to come to their farmhouse at about eleven for a bit of fun.
- If you are a woman they'll ask you to join their gang by coming out to the farmhouse at eleven.
- So...Head out to the farmhouse marked on your map and wait until it's eleven at night.
- Head inside the unlocked door and one of them will talk to you.
- You'll reveal the truth and they won't take it too well.
- They really shouldn't be that hard though. Just keep slashing. If you're having trouble back yourself into the corner so that only two can attack at a time.
- Once they're dead you'll see Gogan and Maelona head into the farmhouse in their guard uniforms.
- It turns out you just helped the undercover guard network.
- Loot the key off of the leader's body. It will unlock the basement door.
- Make sure that you also grab the "Witsplinter" sword off of her.
- Head into the basement to get all the other loot from their robberies.
- Laugh at all the big adventurer's whose pants are lying in the basement.
- Talk to Maelona again to get some gold.
When the Vow Breaks
- I think that this qualifies for Anvil.
- You'll get this quest from Maeva at Whitmond settlement.
- She'll say that her husband stole their family heirloom and joined a new band of marauders.
- The heirloom is an enchanted mace called Rockshatter.
- Find Bjalfi the Contemptible at Fort Strand.
- it's to the east of Anvil.
- Enter the fort and fight the leveled marauders patrolling the halls.
- Keep an eye out for traps along the route as well.
- You're trying to make it to the second area called "Fort Strand Dome."
- Bjalfi, some marauders, and their leader are all here.
- This won't be an easy fight.
- Kill Bjalfi quickly since Rockshatter's enchantment will do a lot of damage.
- Then just work through the marauders one at a time.
- Once they're dead loot the bodies and make sure you pick up Rockshatter.
- Take it back to Maeva to complete the quest and get some gold.
- You can always kill her and keep it for yourself, but it isn't that unique of a weapon.
Where Spirits Have Lease (Buying a House in Anvil)
- YouTube: Oblivion Walkthrough - Anvil: Where Spirits Have Lease (Complete) (Time: 4:15)
- This quest will take the form of buying a nice house in Anvil.
- If you ask the people in the town square for rumors someone should mention hearing strange noises from Velwyn Benirus' house. They'll usually state that "he'll never sell that house."
- Ask about Velwyn and track him down at The Count's Arms. It's an inn by the house on the right side of the Anvil.
- He'll offer to sell the huge mansion to you for 5000 gold.
- That's a good deal. It's a little too good to be true.
- Head inside and you'll see that the house is a little ominous.
- It certainly is a fixer upper.
- Tip: Make sure you have ghost fighting gear on you.
- Go upstairs and sleep.
- You'll receive a rude awakening from a nasty leveled ghost.
- Fight your way through all the ghosts in the house until you make it to the front door.
- There's a glowing green jar laying on the ground.
- Pick it up to have a new hand in a jar. Neat!
- Find a journal page that tells about a secret passage that can ultimately life the curse. Make sure to take it with you.
- You'll need a true Benirus family member to unlock it though.
- Velwyn isn't anywhere to be found though.
- Go to The Count's Arms and talk to Wilbur.
- It seems that Velwyn has retired to Imperial City.
- Travel to the Imperial City's Elven Garden District.
- Ask around and you'll find that Velwyn is in the King and Queen Tavern.
- Ask about Lorgren Benirus. It seems that the house was once owned by a necromancer.
- Ask about lifting the curse and he'll agree to go with you.
- He'll travel to The Count's Arms and wait for you.
- Find him and ask for him to follow.
- Travel down into the basement.
- Protect Velwyn from the ghosts in the basement.
- You don't have to kill them all though.
- Just clear a path so he can activate the passage.
- Once he does, all the ghosts will die.
- Walk through into the creepy new room.
- You'll see Lorgren's skeleton lying on the table.
- When you're ready just activate the altar to talk to him.
- Lorgren will ask that you replace his hand so that he may finally be at peace.
- Surprisingly, the necromancer was lying.
- Replacing his hand will make him rise up again.
- It seems that he was merely a paralyzed lich.
- You will now have to fight a lich.
- If you haven't fought one before, it isn't easy. He can summon undead and use some nasty spells.
- A magic user will need some good resistance spells and a fighter might need a good healing potion or two if they plan to duke it out with him. His magic is just as deadly at close range.
- Once he's dead you're free to go.
- Loot the room and grab the Tomb of Unlife if you want a really unique book to add to your collection. This house actually has a lot of nice bookshelves to store some of your collection if you want.
- Head back to The Count's Arms to tell Velwyn that the curse is lift and Lorgren is truly dead.
- Your house will be fully repaired as a thank you for completing the quest.
- You just got a fully equipped manor for 5000 gold. Pretty nice since the Waterfront house actually costs more fully furnished.
Caught in the Hunt
- While walking through Bravil you will probably hear about Ursanne Loche's missing husband Aleron.
- You will have to talk to Ursanne to advance the quest.
- She's usually in the chapel praying, but she will move around town.
- You may want to just select the quest in your journal and follow the arrow.
- Talking to her will get you a name. It seems that Aleron owed Kurdan gro-Dragol a whole lot of money.
- You can find him drinking at "The Lonely Suitor Lodge."
- You may have to use some persuasion tactics to get him to talk to you.
- He'll eventually reveal that he knows where Aleron is, but he wants a favor first.
- He wants you to get the Axe of Dragol from Fort Grief Island.
- Another heirloom fetch quest.
- Not really though. Stock up on battle gear and talk to Kurdan again to have his boat unlocked.
- Follow the arrow to the boat at the Bravil docks and activate it to travel out to Fort Grief.
- Walk up to the main gate and pull the lever to open it.
- You'll find Aleron waiting for you.
- It seems that Kurdan spent a little too much time reading "The Most Dangerous Game."
- The Axe was all made up. You were sent to the island to get killed in the "Hunter's Run."
- You're trapped inside until you kill the hunters and retrieve the key to unlock the gate.
- When you're ready, open the wooden door to enter the Hunter's Run.
- There isn't much to be said for this area.
- Use the map and the compass markers to find each of the hunters.
- Just work through the halls and keep an eye out for traps.
- None of them should be that bad except for the dart traps along the walls.
- Once each of the hunters is dead and searched you should head through to the next part.
- Find the last straggler waiting for you there.
- Get the last key.
- It seems like they were all fakes.
- Head back out the front door to regroup with Aleron.
- It seems that Kurdan got a little worried.
- You'll be frozen in place to watch Kurdan cut Aleron down in the courtyard.
- Attack Kurdan.
- Note: He's an orc with a battleaxe so don't take him lightly.
- Tip: Use blocking and magic to turn the tide in your favor.
- Once Kurdan is dead you can get the real key off of his body.
- Walk back into the hunter's run and use Kurdan's key to unlock the door to the left.
- Pull a lever and reopen the gate out.
- Walk away and take the boat back to Bravil.
- Talk to Ursanne to give her the grim news.
- She'll thank you for your efforts and give you the book "The Biography of the Wolf Queen."
- Tip: Make sure you open your inventory and read it to advance your speechcraft skill.
The Forlorn Watchman
- You can start this quest by asking a few townspeople in Bravil about rumors.
- One should probably tell you about the strange ghost called The Forlorn Watchman.
- Ask them about it and they'll all tell you to see Gilgondorin.
- He's almost always at "Silverhome on the Water."
- Head inside and talk to him to learn about the history of the Forlorn Watchman.
- You'll have his spawn location marked on your map.
- It's called Bawnwatch Camp and it's located a little bit away from Bravil.
- Follow the marker and travel there.
- Once you're at the camp just wait until 8 PM.
- You'll see the ghost spawn and start walking along the shore.
- Follow him for a bit until he turns around and talks to you.
- He'll tell you his real name and ask you to free him from the "Mouth of the Panther."
- Head back to Gilgondorin to find out that the Mouth of the Panther refers to a spot on the river.
- Head out to the marked location and you'll find the Emma May beached on the rocks.
- Get ready for some ghost fighting.
- Walk to the other side of the ship to find a hole in the hall.
- You'll enter and find a few wraiths waiting for you.
- Once they're dead (well more dead) you should look for a wooden door that opens up a little cabin.
- The ship's log is on the table by the bed and explains the untimely demise of the crew.
- It seems that the Watchman was the only man who defended the captain in a mutiny. His body is locked up in the bottom deck and trapped now that the ship wrecked on the rocks.
- Note: There is a door to the captain's room but there isn't anything important above you.
- Look for the trapdoor on the floor to take you down a deck.
- Kill all the wraiths and then go down to the lower deck.
- You'll meet a few wraiths along with the "boss" Gable the Traitor.
- He is a bit tough and has a unique Burden spell that can mess up your fighting if you don't have much extra weight capacity. Be ready to drop something if you suddenly become encumbered.
- Get a small key off of Gable's body.
- Walk past him and release the shackled skeleton behind him.
- The Forlorn Watchman should spawn and immediately thank you for releasing his body.
- He can now find peace.
- As a reward he drops a treasure map that leads to his secret chest.
- Follow the arrow and swim down to find a chest buried inbetween some rocks.
- You'll find some gold, jewels, and weaponry as your reward.
Through a Nightmare, Darkly
- You will get this quest from Kud-Ei in the Mages Guild.
- She will probably ask for your help after you get her recommendation.
- It seems that her friend Henatier has disappeared, in a sense.
- If you agree to help you can follow her into Henatier's house and find him passed out in his bed.
- He's locked in his own dream until a stranger can come and break him out of it.
- When you're ready just tell Kud-Ei so and put on the Dreamworld Amulet that she gives you.
- Once its on you just lay down and sleep in the available bed.
- You'll enter a twisted Dreamworld that Henatier created.
- The short story is that he's literally lost his mind.
- It broke into four pieces and you have to retrieve them to wake him up.
- Note: You also don't have any of your equipment or spells.
- You can retrieve them in whichever order you wish. Go through the four doors in the house to access each test.
- Tip: If you are ever hurt you can just wait for an hour to heal.
- Once you grab all four elements you can talk to Henatier to leave.
- He'll reward you with some scrolls.
Test of Patience
- This should be the door right by Henatier.
- Head through it enter the next world.
- This will really test your puzzle solving more than anything.
- Open the study box next to the entrance.
- You will receive a Mysterious Scroll.
- This scroll will tell you how to cross the three pressure tile puzzles.
- They're really pretty simple.
- Look at each section until you see a repeating symbol forming a path.
- This is the set of tiles you can use to cross without setting off the traps.
- Note: If you have a good bit of health you can probably just jump across each section and absorb the damage.
- Once you're across just wait for an hour to heal.
- Rinse and repeat for the other two.
- If you can't figure it out, here's a step-by-step guide.
- Trap one is just a four-by-four square.
- Start with the one furthest to the right.
- Walk forward three steps.
- Take one sidestep to the right.
- Walk forward once and step off.
- Trap Two is a six-by-six square.
- Step onto the tile that's one from the left. It should be the one available.
- Go forward one.
- Take two to the right.
- Go forward one again.
- Go right one again.
- Take two steps forward.
- Take two steps to the left.
- Take one forward and then step off.
- Trap Three is an eight-by-eight square with a pillar in the center.
- Step onto the one spot that's open.
- It should be the furthest on the right
- Take two steps forward.
- Then take four steps to the left. You'll be right against the pillar.
- Take one step back and then walk to the edge on the left side.
- Take two steps forward.
- Take one step to the right.
- Take another two steps forward.
- Take four steps to the right. You'll be walking against the other side of the pillar.
- Take two steps forward.
- Grab the glowing "Element of Patience" to fade out of the world.
- Test of Perception
- This will test your sight and attention.
- You'll have to dodge a bunch of traps on a narrow road in the dark. Just great.
- Grab the torch out of the cask by the start.
- Equip it.
- You will need it.
- Avoid the first pressure plate. It will set off a rock slide that can knock you off the path.
- Keep pushing forward while watching for pressure plates on the floor.
- You'll have to work through a swinging blade path, but that shouldn't be too hard. Just watch the timing and dodge.
- There's some poison gas traps up ahead.
- Try to stay away from the vent or at least move quickly.
- There is a pressure plate just past them linked to another rock slide.
- You'll have to move past another avenue of chopping blades.
- Try to dodge them and move through.
- You will then have to move through a hill.
- It is littered with a few pressure plates that activate the magic towers to the sides.
- Try to dodge the plates and move up the ramp.
- Grab the "Element of Perception" to get out.
Test of Courage
- Note: This is really easy for someone with high athletics.
- Head in and grab the weak potion of the sea out of the cask.
- Jump into the water and start swimming down.
- Wait until you are just about out of breath and drink the potion.
- Your breath will restore itself during the 30 second repose.
- Just keep moving down the tunnel.
- It's a straight path.
- About halfway through there will be another cask with another weak potion of the sea in it.
- Grab it and use it later if you need it.
- Keep swimming down the tunnel until you reach the end and break the surface.
- Grab the Element of Courage to end the test.
Test of Resolve
- You'll have to fight two minotaurs in this one.
- Grab some equipment from the chest.
- They have equipment for light and heavy users.
- It's your choice.
- Make sure that you grab the Staff of Lighting.
- Wield the staff first and enter the arena.
- Use the staff until its out of charges.
- This might be enough to kill the two minotaurs.
- If not it should at least kill one.
- Change to your sword and kill the other.
- Tip: If you haven't fought a minotaur before, you'll want to use hit and run tactics to wear them down. They use a powerful fire spell at close range.
- Once they're both dead, some stairs will rise up and let you grab the "Element of Resolve"
A Brotherhood Betrayed
- You'll get this quest through the town's rumor mill.
- You should probably hear someone talking about a man named Raynil Dralas.
- He was a vampire hunter who recently passed through town.
- Asking about him will reveal that he killed Bradon Lirrian.
- This should make his house a marker on your map.
- Note: If no one talks about it you can just walk into Lirrian's house to start the quest. It's located behind the chapel.
- Walk in and see a few city guard investigating the scene.
- Tip: You can be arrested for disturbing the crime scene in their presence. Leave everything alone.
- Talk to the guards to learn about what happened and that they didn't seem to suspect Brandon.
- Also talk to his wife Erline. She'll state he's innocent and ask for your help.
- You'll have to try and track Raynil down yourself.
- Head to Olav's Tap and Tavern.
- Talk to Olav and use your standard persuasion methods to get his disposition past 70.
- He'll tell you where Raynil slept and even give you the key to the room.
- Head up the stairs and open the door.
- Look behind the dresser by the door to find a book that's fallen behind it.
- Read the book and take it with you.
- You now have proof that Raynil was lying. He was just using the vampire bit to justify killing the rest of the brotherhood (hence A Brotherhood Betrayed).
- You can talk to Olav and Erline for more information if you want.
- The important thing is to find Carius Runellius of the city guard.
- Talk to him and show him the journal.
- He'll be shocked and start a search for Raynil.
- He'll ask for you to meet him at the tavern in one hour.
- Wait at Olav's for an hour or two until he walks in and mentions that he ran for Boreal Stone Cave to the west of Bruma.
- It's your job to track him down.
- Follow the marker to the cave and walk inside.
- He'll approach you and ultimately attack.
- Kill him. He shouldn't be too hard. He uses a weak weapon and no real armor.
- Search the chest behind him for a Mundane Amulet.
- Head back to Bruma to report your success to Erline.
- She'll explain the Amulet's secret and use their password to unlock it's true power.
- She'll give you the unlocked amulet, "Phylactery of Litheness," as a reward.
Two Sides of the Coin
- When walking in Bruma you should hear someone talking about poor Arnora Auria and her jailed husband.
- Follow the marker to her house behind the chapel.
- She'll explain the situation and the hidden loot from her life of crime.
- It seems her husband Jorundr moved the hiding spot before he was arrested for killing a guard.
- You need to talk to him to find out where.
- You can go ahead and walk to the dungeon. It's located through the barracks at the castle.
- Just ask the jailor to let you visit a prisoner.
- He'll unlock the door.
- Jorundr won't talk to anyone on the outside though. He will only talk to a fellow prisoner.
- Tip: Just skip this part and go to jail the old fashioned way.
- You actually need to be arrested for once in the game.
- Steal something from a shop while the owner is looking or just punch a guard.
- Just get any bounty under 100 gold and choose the go to jail option.
- Once you're in the cell Jorundr will talk to you.
- He'll give you his side of the story and ask that you kill Arnora for framing him.
- You now have a choice.
Kill Arnora
- You can follow his orders and kill her.
- If you tell her the options and say you're doing it "Jorundr's Way" she will attack you and it will count as self defense.
- Kill her and realize that the amulet she's wearing is fake.
- Steal the key from her body and loot the chest by her bed.
- This holds the true amulet that Jorundr wants.
- You don't have to get arrested to report to Jorundr.
- Just tell the jailor you want to visit a prisoner and he'll let you see Jorundr.
- Jorundr will be thrilled and tell you the location.
- You'll find the disappointing stash north of the north gate.
Don't Kill Arnora
- Arnora has a simple plan.
- She'll just lend you her amulet and you can trick Jorundr.
- You can just split the treasure then.
- Take the key she gives you and get the real amulet from the chest by her bed.
- Visit Jorundr in prison to get the stash's location.
- Find it to the north of the north gate.
- Tyrellius Logellus is waiting for you.
- He's a corrupt guard who wanted the treasure for himself.
- He's already killed Arnora and he'll try to kill you.
- Finish him off and loot the chest.
- You'll need to visit Arnora's house and see her body if you want the quest to officially end.
Lifting the Vale
- This is a long quest with a lot of fighting.
- Be very ready.
- Wait until your fame is about 10.
- It's pretty easy to get your fame up with a few of the quest lines.
- Just walk around Bruma for a bit or wait for a few hours.
- Tolgan from the Castle will walk down and ask for you to take up a quest for the Countess.
- Walk up to the Countess during the day.
- She'll give you a page from a messenger's journal and instructions on how to retrieve a special amulet from the ruins.
- You will need to use a series of landmarks to get to the cave.
- Before you leave you need to prepare though.
- Tip: You'll need some ghost fighting equipment for the later part and a good weapon to fight ogres. This also means that you'll need repair hammers to keep your damaged weapons in good shape.
- When you are ready start walking on the road north of Bruma.
- They've marked Dragonclaw Rock on your map.
- Follow the arrow and you'll see a little trail leading to the rock.
- Take a look at the map.
- Head directly west from the Dragonclaw Rock.
- It won't be long before you find a big statue.
- This is The Sentinel.
- It is facing north and the map reads north, so go north.
- You'll find the entrance to the cave up ahead.
- Go through the door to get to The Serpent's Trail.
- There will be a variety of monsters in here.
- You will probably just run into some rats and low level animals for the first part.
- Ogres won't be around until the second part.
- You'll come to a big split in the path but just keep moving forward.
- Follow the one path as it curves through the tunnel.
- You should see a skeleton on the ground as you move.
- Loot the body to receive the Akaviri Orders.
- This will make things easier later on.
- Patrolling ogres will be up ahead.
- There will be four in total covering the path, but they're pretty spread out.
- Fight them as you come to them.
- Keep moving forward as the tunnel curves.
- Your first path out will be blocked by a landslide.
- Just keep on moving and take the alternative past it.
- Go out the stone door to leave the cave.
- You're now in a big open area.
- I can't say to much about this.
- Just follow the trail to the next cave.
- There will be a lot of ogres wandering through this area.
- Move slowly and keep fighting them one at a time.
- You should have a good technique in mind by now. Use spells and hit-and-run tactics to take care of them.
- The Mouth of the Serpent is at the end of the path.
- Get ready for a change of pace as you fight undead Akaviri in a very long cave.
- The best path to take for this first area is to just head forward and kill the Akaviri as you come to them.
- When you come to the split in the path, go to the left.
- Take this path to avoid some unnecessary fighting.
- Make a few short jumps and you'll enter the Eyes of the Serpent.
- There will be a door to the top and a door near the back of the room.
- Going through the top is a better idea.
- You'll be able to make it to your goal faster and there isn't much loot through the other path.
- Just kill the skeletons in the room.
- The door to the Fangs of the Serpent is right through the room.
- The Fangs of the Serpent is primarily just one big trap.
- Carefully move through the columns.
- You will need to look at the pillars to see whether they are trapped with little dart shooters.
- Walk through the room and you'll come to a bridge.
- It's currently raised so pull a nearby level to drop it.
- This will mean that a bunch of undead Akaviri will attack though.
- Fight through them and enter the Venom of the Serpent.
- This can be very easy.
- You can find Mishaxi here.
- The ghost of the commander is here.
- If you tell him you want the Madstone you'll have to fight some tough ghosts.
- If you're smart and hand him the orders he'll disappear in peace.
- Walk forward and grab the Madstone from its display.
- You can also grab a whole bunch of loot from the chest.
- When you're ready just follow the arrow out.
- You can head through the last level in the Scales of the Serpent.
- The undead Akaviri should have died when Mishaxi left, but be ready if they didn't.
- Loot the area and follow the quest arrow to find the door out.
- Travel back to Castle Bruma and hand the stone over.
- She'll give you the Ring of the Vipereye as your reward.
- Tip: If you want you can just steal the Madstone back when she goes to sleep.You can grab it and the messenger's journal from the display cases.
- Note: You will probably want to undertake the quest "Keys and Barrels" after this, while the area is still ogre free.
Keys and Barrels
- This is a secret and unmarked quest.
- The best time to do it is during or shortly after the "Lifting the Vale" when the area should have mostly dead ogres.
- You will want to start at the spot where you originally exit the Serpent ruins.
- Head past the ruins and find the frozen lake.
- Walk across and look for a frozen barrel.
- Look inside the barrel to find a note and a rusty key.
- Read the note and learn about your next location.
- Head to the western side of the ruins and find the ruins of an old watchtower.
- There are two in the level, but you want the one to the left of the ruins.
- Head into the center and look for a chest on the ground.
- It will only open if you have the rusty key from the last checkpoint.
- Inside is The Old Key.
- Start walking on the path back to The Serpent's Trail cave.
- You'll come across two statues and a bunch of ruins. Walk along the ruins to the left and find the big rock.
- Walk to the other side and find a chest firmly planted inbetween the two smaller rocks.
- You should now have The Forgotten Key.
- Walk back to the cave door.
- Start walking to the western side of the rocks.
- You will find it between the first few trees you see.
- It will be buried in the ground behind a rock.
- Open it to find the Circlet of Omnipotence.
- It will give you a bonus of 3 points to Speed, Endurance, Strength, Willpower, and Agility.
A Brush with Death
- YouTube: Oblivion Walkthrough - Cheydinhal: A Brush with Death (Time: 6:16)
- You should hear about Tivela Lythandas looking for her husband from the rumor mill.
- Seeking more information from them will have her house marked on your map along with a mention of her husband being a famous painter.
- Follow the quest arrow to her house in Cheydinhal.
- She'll explain that he was in his locked studio and then he merely disappeared.
- If you agree to help her she'll give you the key to open the studio door downstairs.
- It is a small room and there's only one thing to do.
- Save first since the next area is a prison of sorts and you can only leave by winning the quest.
- Activate the painting to travel into a new world.
- You should spawn in the "Painted World" next to an elf called Rythe.
- This is the man you're looking for.
- Talk to him and learn about the special brush and the thief.
- Someone stole his paintbrush and ran into the painting.
- He also painted some nice trolls to act as guards. Great!
- Make sure you talk to Rythe about the painted trolls to get six bottles of turpentine.
- There are usually six trolls in the level.
- One bottle of turpentine will cause enough leveled damage to take away about 3/4 of their health.
- You need to go through the painting and find the thief to get the brush back.
- That's the only way Rythe will be able to paint an exit.
- There is one simple way to finish this.
- Climb over the hill behind your spawn point and you'll usually end up by the dead thief.
- You will just have to fight the odd troll or two by his body, but you can use all your turpentine against them.
- If you want to do it the traditional way you just have to follow the path and fight through six trolls.
- Tip: They're painted trolls but they still have the weaknesses of trolls. They're really vulnerable to fire.
- Tip: The trolls heal quickly. You need to use the turpentine and quickly finish them off.
- Once they're dead, just loot the thief's body and grab the brush.
- Take it back to Rythe and he'll paint an exit for you to leave through.
- He'll leave the painting and meet his wife.
- Talk to them both to complete the quest.
- You'll receive his Apron of Adroitness as a reward. It's a decent piece of light armor that increases agility and intelligence. If nothing else it's valuable and easy to sell.
Corruption and Conscience
- YouTube: Oblivion Walkthrough - Cheydinhal: Corruption and Conscience Quest Money Glitch (Time: 1:09)
- You can get this one through the usual rumor mill.
- Note: You may want to save this until after you complete the "Allies for Bruma" quest. Completing this will take a strong fighter out of the mix.
- Talk to anyone about the fines that the new guard captain, Ulrich Leland, is issuing.
- They'll all tell you to talk to Llevana Nedaren.
- She is one of the leading people against Ulrich and his corrupt laws.
- Track her down using the quest arrow.
- She will either be in her house by the chapel or in the graveyard area.
- Talking to her will reveal that Ulrich unfairly fined a close friend to the point that his house was seized.
- Her only hope is that the second-in-command will do something.
- This man is called Garrus Darellium and he spends most of his days in the main hall of the castle.
- He's probably standing near the count if you catch him during the day.
- If he's on patrol then you can just follow the arrow.
- Persuade him until his disposition is above 60.
- He'll then be willing to confirm that he suspects that Ulrich is corrupt as well.
- He needs a good witness before he approaches the Count though.
- You need to track down Llevana's friend Aldos and ask him to testify.
- He'll be in a drunken state by the chapel area of town.
- Follow the arrow and talk to him.
- If you mention Ulrich he'll fly into a rage and walk away.
- There's nothing you can do to stop him.
- He'll walk up to his old house and challenge the guard on duty.
- The argument ends when Aldos draws his blade and the guard kills him for it.
- It's a justified kill and there's nothing you can do to save him.
- Report the grim news back to Llevana and she'll demand blood.
- She asks that you convince Ulrich to come to her house.
- She'll take care of it from there.
- This is a little criminal though.
- Talk to Garrus and he'll state that he is willing to do anything to stop Ulrich, but he will not allow someone to commit murder outside of the law.
- He explains that he'll have no choice but to arrest Llevana for killing him.
- There is another option.
- The quest splits here.
- Tip: The better option reward wise is to stay somewhat legal and listen to Garrus. It's a happier ending anyway.
Llevana's Plan
- Talk to Ulrich and raise disposition until he is willing to listen to your invitation for tea at Llevana's house.
- He'll walk to her house.
- Follow him and watch their argument.
- It ends with Llevana hitting him with a paralysis spell so that her pet rats can kill him.
- She'll be arrested and you'll receive a small sum of gold from her.
Garrus' Plan
- The better option is to listen to Garrus.
- Ulrich is too corrupt to not have some evidence in his quarters.
- Follow the arrow to the guard barracks and head inside.
- Walk up to the door by the entry point.
- This will open up onto Ulrich's quarters.
- While he's on patrol wait until no is looking.
- You can hide in the shadows by the door to make sure that the guards don't see you pick the lock.
- Head inside and look on top of his dresser.
- There will be a letter on top of book.
- He admits to skimming money off of the fines in the letter to his relatives.
- Take the letter to Garrus and he'll file his report with the Count.
- He'll ask that you wait about two hours for the decision to be made.
- Head to the Cheydinhal Bridge Inn and wait for two hours.
- Garrus will walk through the door and tell you that Ulrich has been jailed for years due to the severity of his crime.
- You will receive a nice reward in leveled gold for your actions.
- The quest is over, but you can talk to Llevana to give her the good news if you want.
The Wayward Knight
- You can get this in a number of ways.
- Talking to the guard outside the Oblivion gate by Cheydinhal is one way to get it.
- You can also talk to the Count to learn about his problems.
- Note: Performing this quest will count towards the "Allies for Bruma" quest.
- You need to rescue Farwil and any surviving "knights" that accompanied him.
- Enter the Oblivion gate when you're ready.
- Quickly see that the Knights of the White Stallion didn't do too well.
- Follow the trail of dead knights down the hills.
- It's one long zig-zag course.
- If you have good acrobatics it is possible to just use a series of jumps to reach the bottom quickly.
- Otherwise you'll have to just slowly climb down.
- When you reach the bridge at the bottom Farwil and Bremman will run up to you.
- Farwil insists on staying with you and continuing the fight.
- Bremman can give you the real story if you're interested.
- If you have a spell to heal allies then set a hotkey.
- Otherwise just clean out an area and use the wait option to heal the two men.
- Note: If you keep Farwil alive then you will receive a nice sword or staff from the Count. If he dies you'll have to grab his signet ring as proof that you saw him. Bremman doesn't have to live but I felt bad for him. He's usually able to survive anyway.
- It's actually pretty standard from here.
- Save often in case the AI glitches.
- The two men love to run into the lava after enemies which breaks this quest so be ready for a reload.
- Run across the bridge and fight the few Dremora guarding it.
- Enter the tower once you make it across.
- It's just a standard Sigil Tower now.
- Help the two knights clear out the beginning area of the couple Daedra and Dremora.
- Wait for an hour to heal up before you enter the Rending Halls through the door in back.
- Tip: This is a good spot to save.
- Head up the ramp.
- Fight a couple of Daedra and walk out the door to the citadel hall again.
- Move up the ramp. A few Dremora will probably attack, so try and protect Farwil.
- Once they're dead go through to the Corridors of Dark Salvation.
- The next ramp is blocked by a closed citadel door.
- It's really close to the door you just came through.
- Open it and move up the ramp again.
- If you were leading than you should have drawn most of the damage.
- If they both survived save again and wait for an hour.
- Walk back out to the main hall.
- Just one more ramp up.
- Kill the few Dremora.
- Rest again.
- Once you're all healed it's time to go through the door to the Sigillum Sanguis.
- This layout is the same from the last gate you closed (and every gate in the game).
- Enter the brawl and try to keep Farwil from being overrun.
- Once the fight is under control run up the bone stairs and then the flesh stairs.
- Grab the stone to end the quest.
- Once you step out you can talk to Farwil and Bremman. #Farwil will make you an Honorary Knight of the Thorn.
- He'll also give you a Knights of the Thorn Medallion. All it does is raise Speechcraft though.
- Talk to the Count to officially finish the quest.
- If you couldn't keep Farwil alive then he'll give you some gold for the signet ring.
- If you save him, he'll reward you with a family heirloom.
- You can choose Thornblade or the Staff of Indarys.
- Thornblade is alright for a mid-level character, but your Daedric weapons will outmatch it quickly.
- The Staff of Indarys isn't good.
- It will just damage your enemy's strength.
Buying a House in Cheydinhal
- You will need to talk to the Count if you want to buy a house.
- His disposition will need to be above 60 for him to offer it to you.
- When he does you will need 15,000 gold to buy it.
- Once you buy it you can get all the furniture upgrades for it from Borba gra-Uzgash at Borba's Goods and Stores.
The Shadow Over Hackdirt
- YouTube: Oblivion Walkthrough - Chorrol: A Shadow over Hackdirt (Time: 2:30)
- Note: This story is a giant reference/homage to "The Shadow over Innsmouth." It is a short story written by H.P. Lovecraft that follow many of these themes. If you are interested in good psychological stories then you should look him up. Library of American made a 900 page collection of short stories that only cost about $20 on Amazon. Enough shameless promotion of my favorite author though.
- If you were in Chorrol at any point you may have met a young Argonian woman who was advertising her mother's shop. She is Dar-Ma.
- After a little bit you'll start hearing rumors that she's disappeared.
- Head to her mother's shop, Northern Goods and Trade.
- You will find Seed-Neeus upstairs.
- Ask her about Dar-Ma and agree to help.
- She was abducted on a trading run to a little village called Hackdirt.
- It is in the middle of the wilderness to the south of Chorrol.
- Just start traveling until you reach the town.
- It seems that the people don't like you much though.
- If you want to feel smart you can do a little investigation before assuming the worst.
- You can head upstairs at Moslin's Inn and break into the guest room area.
- You'll see a ransacked room and find Dar-Ma's diary in the dresser.
- You can also look around town and find Blossom semi-hidden in a destroyed house.
- Look for a man called Jiv Hiriel. He wanders around town during the day.
- If you ask him about Dar-Ma he'll ask that you meet him after 7 PM in his house.
- You can wait and then find his house.
- It's located to the left of the Chapel.
- Note: If you are collecting books for your library you should run into the chapel and steal their "bible" for a really cool book. You can find it on the reverend's stand.
- Walk into his house and talk to him.
- He'll explain the dark history of the town and the unfortunate fact that Dar-Ma is about to be sacrificed.
- You'll need to follow his instructions and wait until midnight.
- Everyone in town will head into the chapel for the service.
- Use the opportunity.
- Use the trap door in Moslin's Inn. It is behind the counter area. Just follow the quest arrow.
- You will end up in the caverns right by Dar-Ma's cage.
- If you don't want to fight you can just unlock her cage door and lead her up the same ladder.
- If you do want to fight you can explore the caverns and kill The Brethren. They are big-eyed men who wield clubs. They also wear nice rings so it's worth your effort.
- Follow her for a minute while she finds Blossom and then walk out of town with her.
- Once she's far enough away you will receive a quest completed note.
- She'll find her own way home.
- Head back into Chorrol and talk to Seed-Neeus in her shop. She will give you a free point in Mercantile for your troubles.
- Note: I don't think it matters if they see you stealing Dar-Ma. The whole congregation walked out while she was looking for Blossom and no one attacked.
- Note: They will care afterwards. If you ever come back to Hackdirt expect a "warm" welcome.
Canvas the Castle
- YouTube: Oblivion Walkthrough - Chorrol: Canvas the Castle Quest (Time: 00:50)
- This is a bit of an intellectual quest you can get from the Countess.
- If her disposition is above 60 then she'll offer you this quest.
- A painting of her husband was stolen and she wants you to figure out who did it.
- You'll need to speak to all of the staff.
- Tip: You'll receive a key to all of the castle as well. If you are a thief you may wish to take advantage of your extended privileges.
- They are each marked with an arrow.
- Just track all five of them down and ask.
- Laythe Wavrick should be in the main room.
- Talk to him and find out that Orgnolf needed money for drinking debts.
- Orok gro-Ghoth will probably be in the private quarters wandering around.
- Raise his disposition above 60 to learn that he stayed inside all night on account of the rain. He'll mention that Orgnolf drinks in the West Tower.
- Bittneld will probably be out patrolling the town.
- He'll just tell you that he was on patrol. He'll also mention that Chanel likes to spend time in the West Tower for some reason.
- Orgnolf Hairy-Legs is probably somewhere in the castle wandering around.
- He'll say that he was in an argument with a delivery boy. He spilled a whole shippment of wine because his horse slipped in the rain. He read the rest of the night.
- Chanel is usually in her quarters in the private hall.
- If her disposition is above 60 she'll tell you that she spent the night reading the stars and then she drank some wine.
- The only suspects left after the questioning are Chanel and Orgnolf.
- Notice that everyone mentioned it raining the night the painting was stolen, yet Chanel says she was in the courtyard studying the stars for her magic.
- You'll need more evidence though.
- Walk out to the West Tower and head down the trap door. It's hidden behind some crates
- You should see a painting and some paint supplies.
- You'll make a note of it.
- Head back to Chanel's quarters.
- Break into her lectern to find some painting supplies.
- You won't find anything in the other peoples' rooms.
- Head into the castle dining room where Chanel claims to have spent the rest of the night drinking. Notice the paint stains on the rug by the table.
- This gives you enough evidence to confront her.
- If you get her disposition above 70 she'll admit it and tell you her reason.
- It seems she admired the Count and loved the painting she made of him. She couldn't stand that the Countess held unto it without respecting it.
- You now have a choice.
Tell the Countess the truth and you'll receive a leveled reward in gold and gems. Chanel will be gone for the rest of the game.
- Lie and tell the Countess that Orgnolf did it and receive a low reward and little else.
- You can also tell her that neither of them did it. You'll receive a little gold for your efforts. If you talk to Chanel she'll start making a new painting for you. Come back in three weeks and it will be ready. You can put it up in your house later on.
The Killing Field
- YouTube: Oblivion Walkthrough - Chorrol: The Killing Field Quest (Time: 8:43)
- You can start this quest by finding Valus Odiil.
- He is usually at The Grey Mare.
- He'll tell you about his sons' plan for a last stand against the goblins at their farm.
- They're waiting for him to join them at Weynon Priory but he feels too old to fight.
- He asks that you go in his place to protect his sons.
- Travel to Weynon Priory and meet Rallus and Antus Odiil by the crossroads.
- Rallus will accept your help and ask you to follow them.
- Walk alongside the brothers down the road until you reach their farm.
- Save your game. The reward for both of them surviving is worth a few retries.
- They'll take up position.
- You will want to position yourself a bit ahead of them with the farm to your back.
- The goblins will come from the hole in the fence to the front and the hole by the big rock to the left.
- The goblins will usually target both brothers and not you.
- Do your best to draw their attention away.
- In general Antus will be a little reckless and die if he gets too far away from you.
- Rallus can usually handle himself.
- Suffer through a few waves of weak goblins until you get the message that you won.
- Head back to Chorrol and report the victory to Valus.
- If they both survived you'll receive his enchanted blade Chillrend.
- If one or both died you'll receive a small gold reward minus burial expenses.
Separated at Birth
- YouTube: Oblivion Walkthrough - Chorrol: Separated at Birth Quest (Time: 5:44)
- You will get this quest through the usual rumor mill.
- Someone should mention that they saw Reynald Jemane in Cheydinhal but that he ignored them.
- Track down Reynald using the quest arrow. He usually drinks at The Grey Mare.
- He will demand that you find the impostor for him.
- Travel to Cheydinhal and ask someone about Reynald Jemane.
- They should tell you that they don't know him, but that they do know Guilbert Jemane.
- Follow the arrow and find him.
- He'll wander town for a bit but you can usually find him at the Newlands Lodge.
- Tell him about Reynald and he'll explain their sad past.
- He didn't think his brother survived the ogre attack on their farm.
- He'll travel to Chorrol and find Reynald.
- Travel to Chorrol and wait for a few hours for the two brothers to meet.
- Talk to Guilbert to receive your reward and probably your new quest.
Legacy Lost
- You will need to have completed the "Separated at Birth" quest to have this one become available.
- Talk to Guilbert and you'll discover that he wants to reclaim their lost legacy.
- Weatherleah was claimed by the ogres and he wants it back.
- He doesn't know where it is though.
- All he knows is that it was south of Chorrol but north of Fort Carmala.
- Talk to a few townspeople and they should tell you that Sabine Laul will know.
- She is a member of the Fighters Guild and is usually located inside the main hall.
- Follow the arrow and talk to her.
- She'll mark the location on your map.
- Head down to the farm and you'll see that the ogres are still hanging around.
- You'll need to kill about 3 or 4 of them to officially clear the estate.
- You'll receive a message when you're done.
- They usually don't go inside but you should clear it just to be sure.
- Once they're dead head back and tell Guilbert that the farm is clear.
- He'll thank you and ask that you escort him there.
- Fast travel back and accept his gold as your reward.
Sins of the Father
- This is the third and final quest in the Jemane line.
- You need to have completed Legacy Lost for this to be available.
- About two days will need to pass before you can take it.
- At that point a dark elf named Fathis Ules comes to town to look for the boys.
- You can usually find him at the Oak and Crosier Inn.
- He'll explain that the boys' father was a great thief.
- He stole something really valuable for Fathis but decided to keep it for himself at their secret estate.
- He's sure that the ogres stole it in the raid.
- He wants you to get it back for him.
- He'll mark the Redguard Valley Cave on your map.
- Note:These ogres aren't actually that tough and I thought they were a little weaker than the normal ogres.
- Tip: There are a lot of ogres though. You will need to bring plenty of repair hammers and healing supplies. They'll do a number on your health and your armor if they gang up on you.
- The cave is a straight shot path.
- Just keep following it and you'll come to the ogre the marker pointed to.
- He'll be in a little shelter in the big area at the end of the cave.
- This is the chieftain and he's a lot tougher.
- Watch yourself and make sure that you aren't too hurt when you face him.
- Once he's dead you can loot his body for the Honorblade of Chorrol.
- The quest branches here though.
- You can take it to Fathis or return it to the castle.
- Tip: The reward is much better if you return it.
Take it to Fathis
- You can just take it to Fathis for a big reward.
- He'll be happy but that's about it.
- You will need to inform the Jemane brothers about this to complete the quest.
- Travel to Weatherleah and speak to Guilbert.
- The Jemane brothers will be deeply insulted that you disgraced their father's honor by working for Fathis.
Take it to the Castle
- Your character will note that it looks quite regal.
- You can take it to the quest marker at the castle to find Laythe Wavrick.
- Tell him about the stolen item and he'll recognize the stolen blade.
- He'll happily take it and reward you with the Escutcheon of Chorrol.
- Note: This shield is amazing. It almost matches an ebony shield and it forties your endurance and even reflects damage back onto your enemy.
- Travel to Weatherleah and talk to Guilbert.
- He'll be thankful that you restored his father's honor and will give you 4 grand soul gems as a reward.
- Note: Fathis will be furious and refuse to talk to you. He is the highest level fence for the Thieves Guild. He usually should still fence items for you though, unless a bug occurs.
Unfriendly Competition
- You can pick up the trail for this quest by asking some of the merchant's in Imperial City for rumors.
- They should tell you about Thoronir.
- Any merchant will just point you towards Jensine though, so you might as well start with her.
- She runs Jensine's "Good as New" Merchandise.
- If you talk to her she should mention her problem with the rival shopkeeper.
- He has refused to join the unfair monopoly...I mean Society of Merchants and his prices are illogically low.
- She wants you to check it out for her.
- This quest follows a standard investigative logic.
- Walk into the Copious Coinpurse and just ask Thoronir where he gets his inventory. That surprisingly bears little fruit.
- You now have to do a little spying.
- Wait until 9 PM and follow Thoronir.
- You're in the middle of the city so you don't have to be a master spy to pull off this mission.
- Just stay behind and follow him until he meets up with Agarmir.
- You won't get much evidence but you will get the name of a supplier.
- You now need to follow Agarmir and track him back to his house.
- Mark the house and pay it a second visit later.
- Wait until the next day.
- Agarmir should leave at about 5 PM.
- Sneak and pick the lock when a guard isn't looking.
- Walk through the main room and break into the basement.
- You'll find a few innocuous items like a pair of muddy boots and some clothes.
- You should also notice the piles of bones and bonemeal and the manifest of things he looted from bodies in the graveyard.
- Pick up the "Macabre Manifest" as evidence.
- Walk to the Copious Coinpurse and inform Thoronir about his special inventory.
- He'll be shocked and you'll be able to bring this quest to a close.
- Head out to the Palace District and follow the area to the Trentius Family Mausoleum. The tombs run along the edge.
- The door is open. Head inside.
- Agarmir and his accomplice are waiting in ambush.
- Kill both of them. They shouldn't be tougher than any bandit and they usually attack you one at a time.
- Pick up the shovel as evidence and prepare to leave.
- There is a unique mace behind one of the coffin's at the north end.
- Pick it up before you leave if you want more loot.
- When you get the chance talk to Thoronir to tell him that it's over. He'll thank you with the Weatherward Circlet. It's a ring that grants leveled protection against fire and frost.
- Talk to Jensine at her store with the shovel and manifest in hand in order to receive some leveled gold.
Imperial Corruption
- You should eventually find out about a corrupt Imperial Watch member through the rumor mill in the city.
- If you don't want to wait you can just track down Ruslan or Luronk gro-Gluzrog in the Temple District. Look around to see one of them wandering or head to one of their houses.
- Either way you'll have to find and talk to one of them to advance the quest.
- If their disposition is high enough they should tell you that the corrupt fine happened in Jensine's shop.
- Travel to Jensine's "Good As New" Merchandise in the Market District.
- Get her disposition above 70 to learn all about Audens Avidius and all his corrupt shakedowns.
- Report it a loyal watchman.
- They will in turn direct you to their watch captain. It will be Hieronymus Lex or Servatius Quintilius depending on whether the former was removed as part of the Thieves Guild quest.
- Neither will care.
- They'll pawn you off on Itius Hayn.
- Follow the arrow. He may be on patrol but he is usually in a guard tower in the Talos Plaza District.
- Get his disposition above 70 and he'll agree to look into it if you can find witnesses.
- Chase down Ruslan or Luronk gro-Gluzrog to persuade them to testify.
- They'll walk to Hayn on their own.
- That's it for the first part of the quest. Wait until the next day for a message citing the arrest.
- Note: You don't receive anything for this quest so you should at least enjoy the ending. You can follow the two and watch them talk to Hayn. He'll then arrest Avidius and you can walk with him up until the prison and see him turn in his armor.
- It's not completely over though.
- He swears vengeance upon you.
- If you are above level 5 he escapes from prison after 10 days have passed.
- If you aren't level 5 he won't escape at the 10 day mark.
- He'll wait until you are level five and then break out.
- He will then chase you down in just his prison issue pants.
- He will eventually find you even if you are in the middle of an oblivion gate.
- It's actually more of a joke though. He just has a dagger and he'll die very easily.
- This officially closes the quest.
An Unexpected Voyage
- YouTube: Oblivion Walkthrough - Imperial City: An Unexpected Voyage Quest (Time: 9:03)
- This one is started by spending a night at The Bloated Float Inn.
- This is the ship docked in the Waterfront district.
- Out of the two ships there, it is the one that doesn't have murderous pirates guarding it.
- Head inside and rent a room from Ormil.
- Walk downstairs and sleep for a little bit.
- You'll wake up and note that the ship is not anchored anymore.
- Open the door and you'll encounter a bandit named Lynch.
- He'll attack you despite any attempts at peaceful statements.
- Loot his body for the key to the storeroom.
- Unlock the door and free the bouncer. This doesn't do you much good though since he isn't much of a fighter.
- Walk upstairs into the dining hall.
- Meet the second gang member Minx.
- She'll also attack despite anything you say. Kill her easily.
- Loot her body for the key to the Top Deck.
- Go up to the top deck and Wraith should meet you at the door.
- He'll also attack at the end of the conversation.
- Kill him and loot his body for the key to Ormil's cabin.
- When you walk back down to the dining hall the Bouncer should be waiting for you.
- Tell him that the top deck is now free from any baddies.
- He'll walk up and start steering you back to Imperial City.
- Head into Ormil's cabin.
- You actually have an option with this one.
- You can choose to avoid a fight by convincing Selene to surrender.
- Just tell her that you're there to join them.
- Mention three months ago.
- Mention the Golden Galleon.
- Mention Bravil.
- Then tell her that the others are dead.
- She'll surrender and you'll escort her down to the storeroom for detainment.
- If you don't follow that conversation she'll attack you.
- It's a one-on-one fight in a confined space so any melee player should find it easy.
- There isn't a difference in rewards as far as I know.
- Talk to Ormil to wrap it up.
- Sleep in your bed again and the Inn will be back in its old spot.
Order of the Virtuous Blood
- It's time for some vampire hunting.
- You won't be able to get this one at first.
- You will need a fame rating above 5 before they'll approach you for help.
- You can check this in your statistics page.
- Note: Your fame goes up when you do "good" things. The Fighters and Mages Guilds are both good for this.
- Once you're ready just wait in the Temple District for a few hours and Ralsa Norvalo should interrupt your wait.
- She'll ask that you help out her husband by visiting Seridur's house.
- His house should just on the outside circle of the Temple District.
- Follow the arrow and you'll find it.
- Walk inside and you'll be directed to the basement.
- There you'll learn of the Order of the Virtuous Blood.
- It seems that there is a vampire loose in Imperial City.
- Walk out to Roland's house. It is just a few houses over.
- Break into it when no one is looking.
- There isn't much worth stealing here.
- Just grab the love letter that's sitting on top of the book on the dinner table.
- You'll learn about his cabin in the woods. Seems like a good hideout.
- Note: If you want to feel smart you can walk back to the Order and tell them about the cabin. The other members should note that it's a weird place for a vampire.
- Walk out to the cabin. It's about halfway between Cheydinhal and Imperial City.
- Enter the cabin and talk to Roland.
- Tell him that you don't want to kill him and ask what his suspicions are.
- Note: It is possible for you to kill him and just collect the gold from Seridur. That's the dumbest way to do it though.
- Roland will tell you to learn more about Seridur's activities.
- Note: Seridur does express a lot of vampiric behavior that Roland doesn't. He doesn't wake up until 5 PM and usually walks around town at night "looking for vampires."
- You will be pointed towards the First Edition in Imperial City.
- Head into the bookstore and talk to Phintias.
- If you get his disposition above 60, then he'll explain the Seridur is interested in Memorial Cave and that he travels there regularly.
- This is enough information for now.
- The cave is to the east of Imperial City. You can swim there or fast travel to Roland's Cabin and head south.
- Walk into the cave and it becomes pretty apparent that you've stumbled into a vampire den.
- Tip: If this is your first vampire killing then don't be too afraid. They're very weak to fire and aren't much tougher than a leveled marauder. Just block and counter. They'll die quickly.
- Just keep moving through the cave and kill the 5 or 6 vampires blocking your path.
- It's a fairly linear cave.
- Just head down the main branch and you'll come to a big room with Seridur.
- He'll threaten you and explain it was all a clever trap...right.
- Kill him.
- Make sure you collect all of the vampire dust from the dead vampires. This will come in handy in a minute.
- You will probably have Porphyric Hemophilia after all of those vampire attacks.
- This will make you a vampire if you sleep after about 3 days.
- Heal yourself by praying at a chapel or using a Cure Disease potion or spell.
- Once you're done talk to Roland at Seridur's house.
- It seems that the Order still lives and they need your help.
- You will be made a member of the Order of the Virtuous blood and you'll receive The Ring of Sunfire as your reward for the quest.
- You will now receive 250 gold for any vampire dust you bring Roland.
- Note: It seems that your character won't lie about killing vampires. If the vampire dust is stolen or looted off another body you won't receive any money for it.
- Turn in the dust you collected at the cave for a nice reward.
- The quest is officially over.
Buying a House in Imperial City
- This is the cheapest house in the game.
- Head into the Office of Imperial Commerce in the Imperial Market District.
- Talk to Vinicia Melissacia and she'll offer a house in the Waterfront district for 2000 gold.
- Once you buy it you can get upgrades from Sergius Versus at Three Brothers Trade Goods in the Market District.
The Battle for Castle Kvatch
- This is the one and only quest for Kvatch.
- It really falls more into the main quest but it's technically optional.
- This will be a long and tough battle against a lot of Daedra. Be ready for it.
- Talk to Savlian Matius in the Chapel and tell him that you're ready for the next stage.
- Savlian and any of the guards who survived the earlier charge head out into the new plaza.
- This will be a big skirmish between the guards and some leveled daedra monsters.
- The guards have enough in numbers to last a bit but they'll take a lot of damage from not having heavy armor.
- Just help where you can.
- There are also some Dremora archers on the walls at higher levels. Keep an eye out for them.
- Salvian will approach you once the battle makes it to the bridge.
- It seems that they're sealed out by the Daedra.
- Head back to the chapel and talk to Berich.
- He has the key to the alternative path to the Gatehouse.
- You will also meet up with 3 legion soldiers who'll agree to follow your lead.
- Take your new army out and fight through the path to the destroyed guard tower.
- You'll have to fight through the undercroft first. It's a tight space so try and avoid friendly fire.
- You can use the wait command to heal your team.
- Move up to the next path.
- This path will take you down a long barricaded path.
- If Berich dies at any point you'll need to grab the key off of his body.'
- Berich will lead the way as long as he's alive.
- When your group makes it to the burned out tower, head down the trap door to the tunnel system.
- Walk down the system and try to avoid the fires.
- Head up the ladder at the other end.
- Head down the hall and turn the wheel to open the door.
- Tip: If one of the soldiers die you shouldn't hesitate to gain a set of legion armor, especially if you are at any early level.
- After the Gatehouse is clear you'll make a charge to the castle with the rest of the survivors.
- There will be another big fight in the main hall and you'll lose a few men since they love to spread out and get cornered here.
- The fights almost over though.
- Once the throne room is clear Salvian will ask that you search for the Count.
- He will stay behind with about half of the surviving guard.
- The Legion soldiers will all follow though.
- Take your reduced force up the stairs and out into the great hall.
- Save your game. Things can get hairy here.
- Fight your way through the daedra hiding behind the obstacles.
- Watch out for magic users lying in ambush.
- The side routes don't offer anything except more battles.
- Just walk to the end of the hall.
- You should open the door to the Count's room.
- There will be one "boss" daedra who is a bit tougher than the others.
- If you've been facing scamps it will probably be a flame atronarch.
- Kill it and any of the other daedra.
- Search the Count's body and take his signet ring as proof.
- Walk back to Captain Matius to report the sad news.
- He'll hand you his enchanted cuirass. It's alright for light armor but it isn't that great.
- This will eventually make things easier in the main quest though.
- The battle for Kvatch is now over.
Mazoga the Orc
- YouTube: Oblivion Walkthrough - Leyawiin: Mozaga the Orc (Time: 9:36)
- This starts by spotting the conspicuous looking orc walking around in the castle hall.
- She wants an audience with the Count but she can't get it.
- Talk to the Count and he'll mention this problem.
- He wants you to talk to Mazoga and find out why she's staying in Leyawiin.
- Talk to Mazoga and inform her that you speak for the Count.
- She'll demand that you track down Weebam-Na.
- Follow the arrow to find his house.
- Get his disposition above 50 to get him to go to the castle.
- Follow him there and you'll see him refuse Mazoga's offer.
- Talk to him and he should explain his reasons and mark Fisherman's Rock on your map.
- Tell Mazoga that you can take her to Fisherman's Rock.
- Follow the marker to the camp to the north of Leyawiin.
- Tip: Save just in case she doesn't make it. There is another quest after this.
- Watch Mazoga challenge the leader to a fight and then get into the brawl.
- Note: Mazoga can usually take care of herself. She's strong enough to handle a few of the bandits by herself.
- Fight a few of the bandits to draw them off Mazoga and finish off any of the stragglers.
- There shouldn't be more than 4.
- Once they're dead Mazoga will thank you and head back to the castle.
- Go back to the castle and talk to the Count to give him the update.
- You will receive some gold and a new quest.
Knights of the White Stallion
- This continues the Mazoga the Orc quest series.
- He'll ask you to kill Black Brugo and the black bow bandits.
- Ask Mazoga and she should mark their hideout on the map.
- It will be an old ayleid ruin to the west of Leyawiin called Telepe.
- Note: It's your choice whether you actually take Mazoga with you. You can play it safe and go it by yourself if you can.
- The easy way is to travel to Telepe when Brugo isn't there.
- Travel there between 7 AM and 11 PM and clear out the few bandits holding down the fort.
- There will be one archer on the top of the ruins. Melee characters will have to run around back and jump up.
- Once the few bandits inside are dead, just wait until midnight.
- Brugo will come in with a few bodyguards and interrupt.
- Just kill him and the guards.
- The guards aren't tough.
- Brugo is a bit tougher but just use your standard block skill to survive.
- Once they're dead loot them and make sure you pick up their black bows.
- These will be worth 100 gold a piece from now on if you turn them into the Count of Leyawiin.
- Head back to the Count and tell him the good news.
- You are now a Knight-Errant for the Order of the White Stallion.
- You will also receive a shield that offers no protection but looks cool.
- Go ahead and tell Mazoga about your new title to have a friend with you in the Lodge of the White Stallion.
- Read the "Unmarked Quest" section to hear about all of Mazoga's adventures and raids.
- She will continue to raid black bandit lairs three times a week until the end of the game.
Raid on Greyland
- YouTube: Oblivion Walkthrough - Leyawiin: Raid on Greyland Quest (Time: 2:19)
- This is a quick quest you can get outside of Leyawiin's northwestern gate.
- Talk to Lerexus Callidus. He's the man waiting in road.
- He'll mention some skooma dealers he's having trouble with.
- He can't get close enough with them running so he wants you to do it.
- Just walk up to the door and go in.
- There will be two of them.
- Tip: Be careful because one uses a claymore that can "disintegrate" your weapon. It is likely that you will have to change weapons in the fight until you can repair the broken weapon.
- Once they're dead loot the bodies and take Kylius' ring as proof of the kill.
- Note: The ironwood nuts on the table are a rare alchemy ingredient so take those. There are also three bottles of expensive skooma in the chest.
- Once you're done walk back to Lerexus for your reward.
Whom Gods Annoy
- YouTube: Oblivion Walkthrough - Leyawiin: Whom Gods Annoy Quest (Time: 2:07)
- This is another one you'll pick up through rumors.
- Just about everyone will tell you about Rosentia Gallenus and the strange things going on in her house.
- Follow the arrow and find her house in the middle of town.
- See that she has picked up 4 everscamps.
- These scamps will just be reborn if they die.
- Tip: If you really need training then you will be able to kill the scamps and then the new weak ones that take their place.
- Talk to her to find out about the Daedric staff that she picked up and its nasty side effects.
- She'll ask you to go to the Mages Guild and talk to Alves Uvenim.
- She mostly stays on the first floor of the Guild building.
- Track her down and talk to her.
- She'll explain the delicacies of the situation.
- It's an old Daedric practical joke.
- Sheogorath seemed to think that making this staff was just hilarious.
- It seems that the cursed staff can only be accepted by someone who willingly wants it.
- Your only hope to help her is to accept the staff and take it to Darkfathom Cave.
- There is a shrine to Sheogorath in the heart of the cave and logic says that you can leave the staff there.
- Head back to Rosentia and ask for the staff.
- You will now have 4 everscamps as very weak traveling companions. Try to ignore the hissing noises.
- Walk to Darkfathom Cave.
- You'll find cave northeast of Leyawiin.
- The cave is very simple. There is one dead end and one path to the right.
- There are a lot of leveled Daedra throughout the cave.
- Fight through them until you reach the big shrine marked by the green arrow.
- It's impossible to miss.
- You'll receive a message that you no longer feel compelled to hold the staff.
- This means you can drop it.
- Just go to the inventory screen and drop it.
- There's no fancy ceremony.
- The everscamps will happily stay at the shrine.
- Go back to Rosentia and tell her the good news.
- She will give you an amazing ring called Ring of Eidolon's Edge.
- This ring will increase both your Block and Blade skills.
Tears of the Savior
- YouTube: Oblivion Walkthrough - Leyawiin: Tears of the Savior Quest (Time: 3:32)
- You get this by talking to S'drassa in the Leyawiin Mages Guild.
- He wants some very special crystals to add to his collection.
- He doesn't have all the information though.
- Talk to Julienne Fanis at the Arcane University.
- She will probably be in the lobby during the day. If not you can follow the quest arrow to find her in one of the houses in back.
- Ask her about Garridan's Tears to hear a good bit of the legend.
- Talking to Julienne will net you the title of a good book.
- Head to First Edition in the Market District.
- Just buy the book from Phintias. It's in his store inventory. It won't cost more than about 80 gold.
- Read the book in order to get the backstory and the location.
- You'll also learn that you need some special Refined Frost Salts if you want to get in.
- Go back to the University to talk to Julienne and ask her about the refined salts.
- She just happens to have some she's willing to sell.
- Buy all 5 for about 300 gold.
- If you want you can head back and talk to S'drassa.
- He'll warn about the extreme cold in the environment and give you some potions to protect you.
- Either way you'll need to travel to Frostfire Cave. It's just a bit to the north of Imperial City.
- Walk into the cave and kill the leveled animals inside. There shouldn't be anything you can't handle.
- The cave is short and the door is really obvious.
- Once you walk up to it you'll receive a little note telling you it's time to use the door.
- Activate it with the Refined Frost Salts in your inventory.
- The door will open and you will now be in Frostfire Glade.
- There should be a Frost Atronach waiting the middle of a frosty mist.
- Hit him with a spell to draw him out of the rock formation.
- If you kill him or fight in the misty circle of rocks, you will have a good chance of knocking the tears away or covering them up with a dead Atronach.
- Once the Frost Atronach is dead you just have to find the five tears in peace.
- I can't really describe their locations by anything more than general hints. It is possible for you to accidentally kick one in your search, so look at the ground.
- The best strategy is to drink one of the potions S'drassa gave you. This will protect you from constant frost damage.
- Tip: If you run out of potions and your health is low, you should be able to just wait an hour to restore your health.
- Start your search by jumping on a rock on the outside circle. This gives you a good perspective to look at the ground.
- All five are located in the white circle of rocks.
- The tears are gray colored against the white snow. They're just a bit bigger than a gem.
- There will always be one by the frozen Garridan. The rest are in a circle around the big frozen boulder.
- They are usually spaced out with one to the north, one to the south, one to the east, and one to the west.
- Once you have all five in your inventory you can head out the exit and walk back to S'drassa.
- He'll give you a leveled gold reward that can be as high as 2,500 gold.
Paranoia
- You will get this quest if you wait around Skingrad for awhile.
- You should be approached by Glarthir and asked to meet him behind the chapel at midnight.
- Go there and wait.
- This quest branches into a million parts after this.
- There isn't a perfect one. Choose the one you like.
- Make sure you rob his house despite your choice.
- There are some funny notes on the desk in the basement.
- There is also about 800 in gold by a basket near the bookshelf in the main room.
Honesty
- Agree to help him spy on the people.
- The three people he'll ask you to spy on have no interest in Glarthir.
- They just randomly meet him once a day and say hi.
- You don't have to actually follow him.
- Just wait behind the chapel and talk to him the next night.
- Tell him they aren't against him.
- Collect the bit of gold for your time in each case.
- After the third time he'll become enraged.
- He'll think you're in on the conspiracy.
- He'll try to attack you but he won't have his axe.
- He'll die easily.
- Take the key off his body and loot his home.
Play Along - Justice
- Tell him that one or all three are spying on him.
- He'll ask that you help him bring them to justice.
- He'll hand you a note saying that killing the targets will result in 1000 gold for you.
- You wouldn't want to do this because you're good.
- Go to a guard and you should be pointed towards Dion.
- If you were asking about Glarthir around town he'll approach you.
- Show him the note and he'll confront and eventually kill Glarthir.
- You can also show the note to David Surilie and he'll have his family take care of Glarthir.
- Loot the key from his body and loot his home.
Seeking Your Roots
- YouTube: Oblivion Walkthrough - Skingrad: Seeking Your Roots Quest (Time: 3:49)
- This is the most annoying quest in the entire game.
- Don't go out of your way to finish it.
- You'll receive it when you pick your first Nirnroot.
- If you show it to any alchemist they will tell you to see Sinderion at the West Weald Inn in Skingrad.
- Head to the Inn and go into the cellar.
- Show Sinderion the sample and he'll instruct you to bring him 10 samples.
- He'll be able to make an adventurers potion.
- Note: The potion really isn't that good and definitely isn't worth the trouble.
- Find 10 Nirnroot plants and bring them to him to get a Weak Elixer of Exploration.
- You'll need to bring 20 Nirnroot plants to get the next level.
- Then you'll need to bring 30 for the next.
- Then you'll need to bring 40 for the final Grand level.
- There are over 300 Nirnroot found in Oblivion.
- I will not list them all.
- That would take more time than writing this entire guide.
- They can be found as potted plants in households.
- They are mainly found by water.
- They look like a unique, green, leafy plant.
- There will be a "shimmering sound" if you are near them.
- Check this [Map][1] for a location guide if you absolutely need to find them.
- After the first 100 he'll give you some gold for each batch of ten you find for him.
Buying a House in Skingrad
- Tip: This quest will open up a few secret ones.
- Since the Count of Skingrad doesn't take visitors, you will have to find Shum Gro-Yarug.
- He walks around the castle and around the town during the day.
- He stops at the West Weald Inn at 10 AM and Colovian Traders at 12 PM.
- Raise his disposition above 70 to get him to offer the quest.
- Your fame will need to be 15 points higher than your infamy.
- Unless you just did the Thieves Guild and Dark Brotherhood quests, you should be fine.
- If you need more fame just do some more city quests the "good" way or keep following the main quest.
- You'll need 25,000 gold to buy the house.
- You can get your upgrades from Gunder at Colovian Traders.
Helping Hands
- You will need some help to take care of that big mansion.
- Once you have the Servant's Quarter upgrade you can hire a maid.
- Talk to Eyja.
- She walks around Colovian Traders during the day.
- She'll offer to become your maid for a one time payment of 150 gold.
- She can make food for your if you stop by your house.
The Rosethorn Cache
- YouTube: Oblivion Walkthrough - Skingrad: The Rosethorn Cache Quest (Time: 1:43)
- This is a hidden quest for the house in Skingrad.
- You can get it by going up to top level bedroom.
- Jump onto the top of the little box encasing the stairs.
- I use the table by the window as my starting point.
- Look at the Long Forgotten Note to get a little riddle.
- It mentions an object with two divided that runs quicker when it stands still.
- If you can't figure it out...it's an hourglass.
- Head down into the basement and look for the pillar with an arch that has 4 strands of garlic hanging down.
- Jump up and activate the hourglass.
- You will find some gems and a special Ring of Gray inside the hourglass.
- The Ring will upgrade your Sneak, Security, Acrobatics, and Marksman while giving you Detect Life and Resist Poison.
- This completes the quest.
Daedric Quests
- These quests will generally raise your infamy while giving you some cool items.
- These quests have level requirements.
- They are listed in order of the level you have to be to start one.
- Finishing all the quests will open up a special one at the end.
- You will need to do at least one for the main quest.
Azura
- You will need to be level 2 to start this quest.
- You can find the shrine in the mountains above Cheydinhal.
- It is located right above the "n" in "County" of "County Cheydinhal."
- You will have it marked on your map as part of the main quest, by talking to various NPCs, or by reading a book called "Modern Heretics."
- Take the long trip to the shrine.
- Once there you can talk to Mels Maryon.
- If you get his disposition past 60 he'll tell you that you have to place glow dust on the shrine at dusk or dawn.
- You can try and fight a will-o-the-wisp to get some, or you can take the easy route and buy some at The Main Ingredient in Imperial City.
- Buy some and place it on the shrine between 5 and 7 AM or PM.
- You'll learn that she wants you to help her 5 followers.
- They bravely fought vampires in the Gutted Mine but became infected themselves.
- She had no choice but to imprison them for years.
- She'll unseal the mine and ask you to kill them and set them free.
- There isn't a lot to say about this.
- There are three vampires spread through the first area of the mine.
- Bring some potions to heal yourself. They are very strong and use very powerful weapons.
- Once the first three are dead you can heal yourself.
- Then you have to pull a lever to open the rock wall to enter the final area with the last two.
- Once all five are dead you can head back to Azura to report your success.
- You'll also want to cure your Porphyric Hemophilia that you probably contracted.
- You will receive the Azura Star for your efforts.
- This is a great item. It is a re-loadable grand soul gem.
- If you can summon a creature and cast soul trap, you now have a free enchantment kit.
- Just summon a scamp, cast soul trap, kill it, and then use the Azura Star to reload a weapon. Rinse and repeat for free enchantments.
Sheogorath
- YouTube: Oblivion Walkthrough - Daedric Quests: Sheogorath (Time: 8:02)
- This is a fun little quest that involves no combat.
- You will have to be level 2 to start it.
- You can find his shrine located at the halfway point between Bravil and Leyawiin.
- Just follow the road until the icon for the shrine shows up.
- Talk to the followers and try to short through the insanity.
- You should then talk to Ferul Ravel.
- You will need lettuce, a lesser soul gem, and yarn as your sacrifice.
- Travel to the market district for these if you haven't stumbled across them already.
- You can get a lesser soul gem from The Mystic Emporium in the Imperial Market District.
- You can buy a head of lettuce at The Feed Bag in the Imperial Market District.
- You can find yarn by looting the barrels and crates lying around the Imperial Market District. This isn't considered stealing.
- Leave these items as a sacrifice at the shrine.
- Sheogorath will talk to you and give you your mission.
- He wants to freak out a little border town.
- It's even called Border Watch and it's not far south of the the shrine.
- Your mission is to convince them that the world is coming to an end by fulfilling three prophesies.
- You actually just have to take care of the first two.
- Sheogorath has your back for the third.
- You don't know the prophesy yet though.
- Talk to the shaman Ri'Bassa.
- You'll need to get his disposition above 60 for him to explain the K'Sharra and the Three Signs.
- Tell him you're a scholar since you don't need more conflict.
- He'll only tell you the first two of the three signs.
- The first is a lot of rats coming to town.
- The second is a bunch of their sheep dying.
- So let's start with the rats.
- Ri'Bassa will tell you about the strong smell of the campfire and about the wide selection of cheese in the Border Watch Inn. Hmm...
- Go into the Inn.
- Talk to S'thasa and you'll find out that the Olroy cheese in particular would attract rats.
- Hide in the corner and pick the very hard lock on the case.
- If you can't break into it you can pickpocket the key off of S'thasa.
- Steal the special cheese and put it into the campfire.
- Wait for a bit and a whole bunch of rats will come into the camp.
- Ri'Bassa tries to deal with it by using rat poison. Hmm...
- Pick up some rat poison and head into the gated area with their sheep.
- Put the rat poison into the feeding bin.
- Wait for a bit and Sheogorath will confirm your success.
- You should now get a good spot in the center of town and watch the finale.
- It's pretty epic.
- Head back to Sheogorath and report your success.
- He'll give you the Wabbajack staff.
- It's pretty pointless.
- Casting the spell on an animal or Daedra will turn it into another animal.
- It could turn a Minotaur into a rat or turn a wolf into a Minotaur.
- It's a decent thing to give up for the main quest.
Vaermina
- You'll need to be level 5 to start this one.
- You can find Vaermina's shrine by Lake Poppad to the southwest of Cheydinhal.
- You can talk to Aymar Douar and learn that you must offer a black soul gem to Vaermina.
- The easiest way to get one is to just progress through the Mages Guild until you learn about Dark Fissure cave.
- If you're lucky you can just loot one off of a necromancer in a quest.
- Otherwise you'll have a little legwork to do.
- You will need to buy an empty grand soul gem at the Mystic Emporium in the Imperial City.
- Then you'll need to make sure you have a soul trap spell.
- It can be purchased from just about any of the spell sellers in the Mages Guild.
- Travel to Dark Fissure and wait until midnight.
- Once a weak a light will shine down on the altar outside the cave.
- You may not be able to see it if you don't look up into the sky.
- Just keep waiting 24 hours until the light shines down.
- When it does you need to put your grand soul gem into the altar via the inventory screen.
- Then just save and cast soul trap on the altar.
- This should create a black soul gem in the altar.
- Take the black soul gem and offer it to Vaermina.
- She will ask that you retrieve the Orb of Vaermina from a wizard named Arkved.
- She'll mark his tower on your map. It's just south of the shrine.
- You'll be facing leveled Daedra the whole time so be ready.
- Enter the tower and walk through the normal dining room.
- Then walk through the room with the dining table on the ceiling.
- Follow the arrow to enter Arkved's Void.
- Travel along the series of bridges.
- Just go straight and you'll reach the entrance to the Lost Halls.
- Go straight through and then enter the Hall of Changes.
- There will be a lot of Daedra on these paths. Heal often and be careful.
- You will probably want to use hit-and-run tactics to be safe.
- Move through the Hall of Changes.
- You can use a hatch to reach a "special" retreat, but it's pretty pointless.
- Just follow the quest arrow and keep moving straight ahead until you can reach the Rending halls.
- It's still linear so keep moving forward until you reach the door to Arkved's Death Quarters.
- You'll just find Arkved not dead but eternally dreaming in a bed.
- He will never wake up.
- Tip: He is unconscious but the game doesn't recognize it as any different than sleeping. If you want to level up in sneak you can just start sneaking and either activate auto-move or use a rubber band on the controller.
- Grab the Orb of Vaermina off of the table and read the book and the note if you want.
- You can kill Arkved or leave him alone.
- If you leave him alone than Vaermina will promise to turn his dreams into eternal nightmares, so you can torture him more by leaving him alive.
- Go out the one way exit in the corner when you're ready.
- Walk back to the shrine to give the orb to Vaermina.
- Your reward is the Skull of Corruption.
- It is a pretty pointless item.
- It will create a clone of its target and they'll usually be loyal. The target views it as hostility though. It is fun to make someone fight themselves though.
Namira
- YouTube: Oblivion Walkthrough - Daedric Quests: Namira (Time: 5:23)
- You will need to be level 5 for this one.
- It is to the southeast of Bruma. Just keep moving until you find the Plundered Mine.
- You should be able to find the shrine from there.
- If you speak to Hjolfrodi you will learn that you aren't wretched enough to talk to Namira.
- You have to get your personality below 20.
- This should be that hard for most characters.
- Just get 4 bottles of cheap wine and drink them.
- You can find cheap wine in just about any wine cellar. You can also buy it from any Inn in the game. Since you're by Bruma the easiest way would be to buy it from Olav's Tap and Tavern or steal it from Baelin's basement toward the east of the city.
- Once you've done this just talk to the shrine.
- It seems that some followers like to live in the darkness of a nearby Ayleid ruin.
- The Forgotten have happily lived in Anga for years but some priest are trying to "save" them.
- Your job is to give them a lesson on religious freedom.
- She'll give you a spell called Namira's Shroud.
- Travel south of the shrine to find Anga.
- You cannot use a torch down here. It will hurt the Forgotten and risk your reward.
- After you enter it is pretty simple.
- Just walk in and look for the priests.
- They are easy to hear too.
- Each of the priests are marked too.
- When you spot them just cast the spell on them.
- This will put their torch out and the forgotten will beat them to death.
- Note: Do not actually kill them yourself. You will probably hurt one of The Forgotten and it risks your reward. Just put out their torches and move on.
- Once you get all of the priests you can leave.
- Head back to Namira to receive the Ring of Namira.
- It has a nice reflect spell and reflect damage enchantment.
- It's one of the better rings in the game and should be pretty good for your low level warrior.
Sanguine
- YouTube: Oblivion Walkthrough - Daedric Quests: Sanguine (Time: 6:49)
- You will need to be level 8 to start this quest.
- You can find the shrine to the southwest of Weatherleah (if you've done "Lost Legacy."
- You can also find it by going to the area below the ve in the text that reads Imperial Reserve on the map.
- Find the shrine and talk to Engorm.
- You will learn that Sanguine demands an offering of cyrodiilic brandy.
- You can buy this from "The Main Ingredient" in the Imperial City if you don't want to search wealthy houses and castles for it.
- Offer the brandy to him and you'll be given the mission.
- You will have to spoil the party for Countess Alessia at Castle Leyawiin.
- He'll give you a special spell called Stark Reality.
- Note: It is possible that Alessia won't be at her party. She takes trips in the middle of the month. If she's not there just wait a few days for her to come back.
- There will be a guard at the door.
- He should let you through if you are wearing "nice clothes." It appears that the game just checks the value of your clothes. If you have really nice armor on then you should be able to get in.
- If this doesn't work just get the guard's disposition above 70. He'll let you into the party in the dining room.
- Save in case this doesn't work right.
- When they are sitting down just start sneaking and get into a corner.
- Cast Stark Reality on the Countess to take away all their clothes and leave them in their underwear.
- If it doesn't work just reload and try again.
- The area effect will hit you too. You will lose all your items and gold temporarily.
- Unfortunately this means you can't pay your fine.
- There is one way to avoid detection.
- Sneak or use Chameleon to hide from the group.
- Cast the spell.
- Before the spell hits, drink a potion of invisiblity.
- They shouldn't see you.
- If you don't avoid detection, it isn't a big deal.
- You can run or spend two days in jail if you are caught.
- If you make it out of the city, you can travel to Sanguine's shrine and reclaim your items in a nearby chest.
- You will then have the gold to pay the fine.
- This feels excessive though, since the penalty for a stay in jail isn't much.
- Sanguine will reward you with a staff called Sanguine's Rose.
- If you use it on a target, it will summon up a random Daedra.
- The Daedra will only ally with you half of the time though (part of Sanguine's sense of humor).
- Not that useful except for playing around.
Malacath
- YouTube: Oblivion Walkthrough - Daedric Quests: Malacath (Time: 5:24)
- You need to be level 10 to start this quest.
- You will find his shrine past Fort Sutch and by Lord Drad's Estate.
- Just go straight up from Anvil to find it.
- Talk to Shobob and get his disposition past 50. If you're an Orc he is probably already there.
- You'll learn that you need to offer troll fat to Malacath.
- Go kill a troll or buy some from The Main Ingredient. I'm sure you should have some lying around from your adventures though.
- Offer the troll fat to him and he'll give you the quest.
- Lord Drad is imprisoning a lot of ogres in the Bleak Mine.
- You need to free them.
- Go to the estate and talk to Lord Drad to find out that the ogres are in Bleak Mine. He'll mark it on your map.
- Don't bother telling him to release them, I think it just makes the guards hostile.
- Save now.
- It gets really spotty from here on out.
- There are five guards in the mine.
- They will usually be friendly if you didn't anger Drad, but you can't count on it.
- In this case you can pickpocket the keys off of them and open both sets of cages.
- The ogres will then kill the five guards.
- This isn't always reliable though.
- Some people have had issues with the mission if an ogre dies.
- I think that you will only lose the reward if *you* kill or hurt the ogres. I've seen the guards kill one and I still received my reward.
- It is also possible that the guards will be hostile when you enter.
- In this case you will need to face three well armed guards in the front and two in the back.
- This is a tough fight and only true warriors will be able to get by without some luck and sneaking.
- You'll just have to roll with the punches.
- As long as most of the ogres make it out alive you should be fine.
- Tip: Make a few trips and loot the guards well. They should all have very expensive armor on them.
- You can swing by Lord Drad's Estate to see that the ogres have had a little uprising and that Drad and his wife are now the slaves. Poetic justice.
- Walk back to Malacath's shrine and report the success.
- You will receive Volendrung.
- It is a huge warhammer that paralyzes a target for three seconds and drains their health.
- It isn't that great of a weapon though, and you'll get much better ones in other quests.
Meridia
- YouTube: Oblivion Walkthrough - Daedric Quests: Meridia (Time: 6:43)
- You will need to be level 10 to start this quest.
- You can find her shrine by traveling straight west from the Skingrad stables.
- Once you're there you can talk to Basil Ernarde to learn that Meridia demands an offering of undead material.
- You will need to give up some mort flesh, bonemeal, or ectoplasm.
- If you haven't been fighting any undead, then you are very lucky.
- Just do a mission and keep some material from one of the undead.
- Offer it up to Meridia to start this quest.
- It seems that there is a group of necromancers working from a nearby cave.
- Meridia despises necromancers and wants you to kill all of them.
- This is pretty straightforward from here on out.
- Head to Howling Cave.
- It is located a bit southeast of Skingrad.
- Head into the cave and kill the weak enemies up front.
- You need to find the rope and pull it to open a rock wall.
- It should be a marked spot at the back of the cave.
- You then need to save and enter the Lower Galleries.
- At this point you'll be facing a bunch of necromancers and undead.
- They aren't really that strong, you just need to work slowly and heal after each fight so that tehy don't overwhelm you.
- Tip: Make sure you loot all the bodies. They carry tons of healing potions.
- Each of the necromancers is marked with a green arrow.
- Just methodically hunt them down and kill them.
- Once they're dead you can backtrack out of the cave.
- Head back to the shrine and report your success to Meridia.
- You will receive the Ring of Khajiiti.
- It will boost your speed and give a good bonus to your chameleon.
- It's pretty handy for sneaking around.
Nocturnal
- YouTube: Oblivion Walkthrough - Daedric Quests: Nocturnal (Time: 9:50)
- You need to be level 10 to do this quest.
- You can find the shrine a bit up the road to the northeast of Leyawiin.
- The shrine is just off the road. You can't miss it.
- You don't even need an offering. Just talk to the shrine.
- Nocturnal's Eye was stolen by a few Argonians in Leyawiin.
- You need to find it again.
- Head back to Leyawiin and talk to a guard.
- You may have to bribe him to get an answer.
- Ask about Leyawiin and he should mention Weebam-Na talking about a big score.
- Follow the arrow to his house in town.
- You can talk to him or his girlfriend Bejeen but they won't talk about.
- Walk back to the door and start sneaking.
- They should start talking about the Eye.
- If not just leave and reenter while sneaking.
- Listen for a moment and you'll learn that they hid it in Tidewater Cave.
- Find it just a bit south of Leyawiin along the coastline.
- Enter the cave.
- There will just be a few wild animals in here.
- Tip: If you kill a mountain lion make sure you hang unto its pelt for a later quest.
- Just follow the arrow.
- You will want to take the first tunnel to the left and swim underwater.
- Take another left in the water to go down a tunnel.
- Follow it to the end and you should see Nocturnal's eye shining out from under the water.
- Pick it up.
- Loot the rest of the cave if you want, otherwise just leave.
- Talk to Nocturnal and return the Eye.
- She'll thank you and reward you with the Skeleton Key.
- This is possibly one of the best items in the game.
- It is an unbreakable lockpick that boosts your Security by 40 (not that Security skill even matters if you can't break a lockpick).
Peryite
- YouTube: Oblivion Walkthrough - Daedric Quests: Peryite (Time: 9:52)
- You will need to be level 10 to start this quest.
- You can find his shrine northeast of Leyawiin.
- Its right inbetween the words "Silverfish" and "River" on the map.
- When you get there all of Peryite's followers will be unconscious.
- Walk up to the shrine and talk to Peryite.
- It seems that his followers accidentally got sucked into Oblivion after they tried to communicate with Peryite.
- Your mission is to go rescue their souls.
- Talk to Peryite again when you're ready to go into Oblivion.
- There are five of them in total.
- They are pretty spread out, but they are all marked with green arrows.
- They are also all outside. You don't have to go inside anything if you want. The loot isn't too good anyway.
- It is going to be very hard to give directions since they're all spread out and Oblivion isn't known for its landmarks.
- The best clue is that they all are near big fires. You can spot the smoke from far away.
- You will find Ilvel Romayn wandering around by a tower that's far south of your starting point. Follow the arrow and look for the smoke.
- Er-Teeus is on the other side of a Grotto. You can just jump over the hillside and walk on top of the grotto to cross it without fighting. He's a bit north of Ilvel's position. You'll probably find them on the same path.
- Kewan is also on this path by the cave. He's near Er-Teeus off of a little branch.
- If you follow this path you shouldn't be too far away from the starting point.
- Mirie is across a bridge by the starting point.
- You'll now it's the right one because a bunch of burning zombies are hanging from it.
- Maren the Seal is on an island in the lava. It is near the bridge to Mirie.
- You can go there by a special Grotto near Kewan, but you really don't have to. You should be able to jump along the rock path and get to him.
- Once you have all five souls you can head back to the starting point to find a portal back to the shrine.
- Just activate it to head back.
- Peryite will thank you and give you Spell Breaker as a reward. It is a heavy shield that reflects 30% of a spell's damage.
- It is a decent piece of equipment, but you will probably find better.
Mephala
- YouTube: Oblivion Walkthrough - Daedric Quests: Mephala (Time: 7:58)
- You will need to be level 15 to start this quest.
- You can find Mephala's shrine below the first "a" in the text "The Heartlands" on the map. It is to the northeast of Imperial City.
- Travel there and talk to Dredena Hlavel.
- You'll learn that you have to offer Nightshade to Mephala.
- You can buy a sample of Nightshade from "The Main Ingredient" in Imperial City or "All Things Alchemical" in Skingrad.
- There is also some Nightshade in the Mystic Archives at the Arcane University.
- Head back to the shrine and offer the Nightshade to Mephala.
- Your mission will be to travel to Bleaker's Way and start a war.
- There are two feuding families and they just need a little push in the right direction.
- Travel there and get the lay of the land.
- The settlement is just a little bit west of the shrine.
- Wait until it is night.
- Both of the family leaders live near each other by the inn.
- Go into Hrol Ulfgar's home.
- He should be asleep in his bedroom on the top floor.
- While your going up look for a table beside the staircase.
- The Ulfgar Family Ring is on the table.
- Pick it up.
- Sneak into the bedroom and get a sneak attack in. You may want to use poison to make it a one-hit kill.
- If you don't kill him in one hit just keep swinging. He won't scream loud enough for anyone to hear.
- Walk back outside with the family ring and enter Nivan Dalivu's house.
- Grab the Dalivu Ceremonial Dagger off of his table.
- Approach Nivan and sneak attack him. His bed is just in a recessed spot on the one floor home.
- Hit him until he's dead.
- Search his body and switch the inventory screen to putting items in a container.
- Plant the Ulfgar Family Ring on his body.
- Walk back to Hrol Ulfgar's body.
- Put the Dalivu Ceremonial Dagger on his body.
- Wait until morning.
- Talk to one of the people in town and report the murder.
- Then just jump onto a rooftop and watch the mayhem.
- Report back to Mephala when the fight is over.
- You will receive the Ebony Blade. It is a good sword that both Silences and Absorbs Health.
Hircine
- You will need to be level 17 to start this one.
- You can find the shrine below the "ni" in the text on the map "The Nibenay Valley." It is located between the Imperial City and Bravil.
- When you're there talk to Vajhira and tell her that you're a hunter.
- She'll ask for a bear pelt or a wolf pelt as an offering to Hircine.
- You can probably buy these from one of the general merchants in town.
- At this level you'll probably find a wolf or a bear in any of the wilderness areas though.
- If you're desperate just go through a few caves and look for wild animals.
- Once you have a pelt offer it to Hircine.
- Your mission is to go kill a unicorn.
- There is just one in the game and it's in a nearby valley.
- Note: It is locked at level 20. Some people stumbled across it early on and used it as a horse. The peaceful beast will attack anyone with a draw weapon. This meant that it would wipe out entire groups of city watchmen at low levels. Interesting but not relevant at this point.
- Follow the quest arrow to the valley.
- There will be three tough minotaurs guarding it.
- They aren't too tough for a warrior at this level.
- Just try to finish off one at a time.
- Tip: If you haven't fought minotaurs before, you need to attack and back away. They use a hammer and a fire attack at close range. Blocking won't help.
- Once the minotaurs are dead just heal and walk up to the unicorn.
- It really isn't that tough.
- Attack it until it's dead.
- Then just loot the horn off of its body.
- Take it back to Hircine to receive your reward.
- You will receive the Savior's Hide.
- It is a light cuirass that resists magic. It is pretty much worthless.
Molag Bal
- YouTube: Oblivion Walkthrough - Daedric Quests: Molag Bal (Time: 00:39)
- You will need to be level 17 to start this quest.
- You can find the shrine to the southeast of Chorrol.
- It is located above the first "t" in text on the map reading "The Great Forest."
- Amir will tell you that you need a lion pelt.
- You hopefully still have one from the Nocturnal quest.
- If you don't have one you can just explore the western wilderness or go back to Tidewater Cave.
- You will need to corrupt a good man called Melus Petilius.
- He lives in Brindle Home.
- The location is marked on your map. You can find it just a little bit away.
- It isn't too hard to find his cabin. It's a bit away from the town.
- Just get a settler's disposition above 60 and ask about Melus to get his cabin marked on your map.
- Save now. This quest is bugged.
- You now need to get him to kill you with the cursed mace.
- If you attack him now he will refuse to fight back.
- You fail if he dies.
- You need to wait until 10 AM. The settlers should have mentioned that he visits his wife's grave at that time.
- Follow him out of the cabin and wait until he starts to mourn at the grave.
- Drop the cursed mace in front of him.
- Take off any equipment you have that reflects damage. It will probably kill him.
- Remove your weapon and punch him in the face.
- He should pick up the mace and start attack.
- If you are experienced in Block your blocking will hurt him.
- Just wait and let him hit you.
- Once you die you'll be transported back to Molag Bal.
- Note: The big bug is that you aren't supposed to really die. You are teleported out when your health is below 20. Some people turned up the difficulty to make it go faster, but this meant that one hit might actually kill you. In this case your stats are reset since the game didn't expect you to die. In other words, leave the difficulty alone and keep a good save.
- Molag Bal will reward your service with the Mace of Molag Bal.
- It isn't a very good weapon. It can only Absorb Magicka and Absorb Strength. You will probably have a better one already.
Boethia
- YouTube: Oblivion Walkthrough - Daedric Quests: Boethia (Time: 7:13)
- You need to be level 20 to start this quest.
- The shrine is really far to the east in the Valus Mountains.
- You can find it by the letters "Mo" in the text that says "The Valus Mountains.
- It is also directly east of the Arcane University.
- The best way is to either go as the crow flies and make your way up the mountain where you can, or you can take an easier approach from the south by moving up from the Silverfish River.
- Once you make it to the shrine you can talk to Haekwon to learn that you need to sacrifice a Daedra heart.
- If you are in the main quest line you should already have some lying around.
- If you aren't then you can start the main quest line to get some.
- If you finished the main quest line then you can buy one from The Main Ingredient in the Imperial City or take the one from a display case in the Anvil Fighters Guild.
- You can also raid Arkved's Tower or the Bravil Wizard's Grotto again.
- Once you have your heart offer it to Boethia.
- He'll ask you to win the Tournament of Ten Bloods.
- You'll be facing a long tournament where you fight one representative of each of the other nine races.
- The biggest problem is the damage.
- Bring plenty of health potions, soul gems, and repair hammers to last through all the fights.
- When you are ready activate the big blue portal.
- Open your cage and walk towards the gate on your right.
- The order will depend on what race you are so I can't help much.
- He'll warn you as the gate opens.
- Generally the Khajit, the Redguard, the Orc, the Nord, and the Imperial all use weapons.
- The Breton, the Dark Elf, and the High Elf use magic.
- The Wood Elf and the Argonian use arrows.
- Tip: This is a perfect chance to play around with your useless Daedra staffs. The Skull of Corruption works well here since you'll be involved in one-on-one combat with a tough opponent. I also used the Staff of Worms from the Mages Guild quests to reanimate a miniature army to support me.
- The fights are just one at a time.
- If you are really hurt you can just use the wait command for an hour to rest and fully recover.
- Repair your equipment each time and make sure you loot their bodies.
- They have really nice equipment.
- Tip: Watch out for the archers in particular. They have some really damaging enchanted arrows that take away a lot of your health.
- After that I really can't help much.
- If you are level 20 you should know how to handle your opponents in your own styles.
- Warriors should use blocking and berserking to their advantage.
- Archers should use the environment for support.
- Mages should just blast everything.
- Once you've cleared a path around the circle you will be right back where you started.
- Activate the portal to leave.
- Talk to Boethia to receive your reward.
- It is the enchanted sword Goldbrand.
- I think it is the best sword in the game.
- Umbra does a bit more damage but this has an offensive enchantment.
- It will serve you well for the rest of the game.
Clavicus Vile
- You need to be level 20 to start this quest.
- His shrine is really easy to find.
- Just travel a short distance from the Imperial City. It is southwest of the city and right along the spot where the Red Ring Road meets the Gold Road.
- Note: If you are playing on the XBox 360. Do not start the quest here. Just read ahead and get the sword first. You can then talk to Vile and end the quest as soon as it starts. There is a nasty bug that crashes the game if you follow the quest normally. It was patched, but you probably don't want to risk ruining the Daedric Quests now.
- Ma'Raska will ask for a donation of 500 gold as your offering.
- I would imagine that a level 20 should be able to scrap 500 gold together. You could get it just by selling a single bandit's armor.
- Vile will explain that he wants a nice sword back.
- He'll send you to Pell's Gate for more information.
- You will also pick up a Hound in your pack. He'll give you information during the quest.
- Get one of the people to really like you.
- They'll tell you that Umbra is hiding out with the sword in a nearby Ayleid ruin called Vindasel.
- She's really the only thing of interest in the ruin.
- Just go in and head forward until you run into her.
- She'll be tough at this level. Be careful.
- Use your best tactics and wear her down.
- Once she's dead loot her body for some nice armor and the sword called Umbra.
- You'll receive a message from the Hound that reminds you of a choice you'll have to make.
- Head back to Vile and you'll have to decide whether you turn in the sword or keep it.
- Umbra has the highest attack value in the game, but it is already enchanted with a Soul Trap spell. That is effectively worthless. Even a basic warrior can cast soul trap.
- Turning it in only results in you getting the Mask of Clavicus Vile.
- It will fortify your personality by 20. It's equally worthless unless you practice the related magicka fields.
- It's your choice.
- They both count for completion.
Hermaeus Mora
- YouTube: Oblivion Walkthrough - Daedric Quests: Hermaeus Mora (Time: 9:29)
- This is the big one.
- You will need to be level 21 for this to start.
- You need to have completed all of the other Daedric Quests.
- You will need to have finished the Blood of the Daedra part of the main quest line.
- Once all this is done a messenger from Mora will ask you to come see him.
- The shrine is located to the northwest of Cloud Ruler Temple.
- You should be able to follow a trail west from the Temple to reach it.
- Talk to the shrine to start the quest.
- He'll want you to collect the souls of ten different people. One from each race.
- You will get a special soul trap spell from Mora and a special gem.
- Note: When casting the spell only use it on one person. There have been bugs when it was cast on more than one at a time.
- After that it's simple. Go kill someone from each race and make sure you use Mora's Soul Trap before they die.
- You can go dungeon crawling and kill bandits, marauders, and necromancers until you get enough.
- That's boring though.
- Just go back and kill the worshipers at the other Daedra shrines.
- Avoid Molag Bal's shrine though. One of the worshippers is the master Conjuration trainer.
- Other than that, they're all fair game.
- They will not report you to the law and they will not generally help each other.
- They are also pretty weak.
- If you get a bounty then an Imperial Forestor probably saw you do it.
- Just pay off your bounty.
- You should have enough money now anyways.
- You can start with the Wood Elf, the Khajiit, and the Imperial at Mora's shrine.
- You can then collect a High Elf, a Nord, and an Argonian at Sheogorath's shrine.
- You can hit Clavicus Vile's and Merida's shrines for the rest.
- Once you're done report back to Mora.
- He'll give you the Oghma Infinium.
- If you read it you can choose the Path of Steel, the Path of Spirit, or the Path of Shadow.
- Steel raises Speed, Strength, Blade, Blunt, and Heavy Armor by ten points.
- Spirit raises Intelligence, Alteration, Destruction, Conjuration, and Restoration by ten points.
- Note: Spirit is supposed to raise Willpower as well, but it doesn't. Some patches fixed that issue.
- Shadow raises Speed, Acrobatics, Sneak, Security, and Light Armor by ten points.
- Tip: You may wish to use this to raise an off-hand talent. It is rare that a warrior can quickly raise his stealth or magicka that quickly. You may have maxed your skill set anyway.
- The Daedric Quest Line is now complete.
The Collector
- This us started when you find an Ayleid Statue in an Ayleid Ruin.
- I'll list the ten relevant Ayleid Ruins below.
- Once you have a statue you have two options.
- If you sell one in Imperial City than a man named Jollring will ask you to come to Umbacano Manor.
- You'll learn that his master, Umbacano, bought the statue and wants you to find the rest.
- You can also just head straight to Umbacano Manor.
- If you had asked for rumors you'll know that Umbacano loves Ayleid artifacts.
- Head into the Talos Plaza District and find Umbancano Manor in the center area.
- You'll probably have to follow Jollring up the stairs and into Umbacano's study.
- Speak to him to learn that there are many of these statues available.
- He believes that there are ten in total.
- He'll already have the first, whether you sell it to him now, or if you sold it to a store.
- He'll pay 500 gold for any more statues that you turn in, and you'll receive a 5,000 gold bonus if you turn in the full set.
- Note: Without spoiling to much, you will need to complete the collector before you complete this line. After you start "Secrets of the Ayleid" you won't be able to finish this one. The best option is to finish this before you finish "Nothing You Can Possess."
- Tip: If you don't need the money, don't bother with finishing this. You just need 3 to get to the next part of the quest.
- Note: I'm going to list the ruins by order of ease, in case you want to just grab 3 to continue the quest line.
- Note: I'll apologize now for any issues. There are usually several paths to the statue so mine will just be one option. Feel free to explore and loot the ruins to your heart's content.
Culotte
- This is probably the easiest in the bunch.
- You'll find it to the southeast of the Imperial City, right by the words "The Yellow Road" on the map.
- Enter the ruins and start moving forward.
- You won't be doing any fighting for a good bit.
- You'll need to step on a pressure plate to open up the sealed door.
- Go down the new path and walk across the bridge.
- It will start to break as you walk across it.
- It really shouldn't matter much.
- If you make it across just keep following the path.
- If you fall just move forward as well through the lower path.
- There's a statue sitting on a little pedestal at the end.
- When you pick it up the doors at the side will open and you'll have about 4 leveled undead to face.
- Tip: Be extra careful at higher levels. You may be facing 4 undead and their summoned bodies.
- Kill the enemies or just run away.
- Backtrack to the start to exit.
Ninendava
- You'll find it just a bit to the northwest of Chorrol just past The Orange Road.
- This can be pretty easy.
- If you can pick locks well just go up the stairs at the start.
- You can then pick a lock and start moving along this short path to grab the statue.
- If you can't you'll need to head down the stairs, kill some zombies, kill some vampires, and grab a key off a table.
- Head down this tunnel and make it to the big gate.
- Either use the key or pick the lock to get to the nice statue behind it.
Fanacas
- You'll find this one by Lake Arrius, just a bit east from Cheydinhal.
- Vampires are the guards here, so bring a fire-enchanted weapon.
- Go in and start walking through big room and kill the first part of the vampire guard.
- Swim through the flooded room and emerge on the path with the pressure plate.
- Stepping on the plate opens an iron gate in front of you.
- Keep moving forward to step on more pressure plates and open more iron gates until you finally reach the end of the line.
- Jump into the water and swim through the tunnel to the east.
- Jump up and grab the statue.
- You can take a shortcut out by swimming through the tunnel to the south.
- The pressure plate in this room opens an iron gate that kicks you out at the front room.
- Another vampire may have spawned here, so be on alert.
- After that's taken care of, you can leave.
Welke
- You'll find this one to the east of Bravil by the Panther River.
- I suggest you save yourself some trouble and just pick the lock on the door to the right.
- If you can't do this, you'll have to take a trip to the west and step unto a pressure plate that will open another access point.
- Picking the locks means that you'll be able to just walk down the steps and kill some undead.
- Follow the long path until you go up some steps and eventually enter a stone door.
- Follow the path to the southwest until you join with the secret pass.
- You'll want to turn and jump into the water.
- Swim forward into the big room.
- Kill a tough undead creature and grab the statue.
- You can take a shortcut out by swimming to the southeast and entering a tunnel.
- Follow the path up and step on a pressure plate to walk out.
Mackamantain
- You can find this to the east of Imperial City by the words "The Nibenay Basin."
- Once you're in you'll just have to go down some steps and activate a pressure plate to open the gate.
- Be ready for zombies and undead.
- There should be some Varla Stones here.
- Press the two blocks on the wall to lift the cages and grab the 4 stones.
- Move forward again to see a big room with a crusher trap in the center.
- Jump around it to avoid some unnecessary damage.
- Go through the door ahead and enter the Tombs of the Undead.
- From here you should see some stairs ahead.
- They'll take you up to a walkway.
- Use the walkway to the left and step on a pressure plate that will raise up a new set of stairs.
- Use this new set to go through a gate that will take you to the Necromancer's Asylum.
- You'll face more undead and obviously a few necromancers.
- There's another trap up ahead.
- Move past it and find the statue in the next room.
- The short cut out is to the northeast.
- Use the stairs to lead to a block that opens up a secret passage out.
Moranda
- It is to the northwest of the Imperial City in The Great Forest.
- Enter and walk forward in the tunnel.
- You'll mainly be facing leveled animals and monsters.
- Go down the stairs and stop at the intersection.
- There is another shortcut to the statue here.
- The stairs to the southeast will let you pick a lock and then head down a hallway that takes you right to the statue.
- If you can't do this you'll have to go right through the intersection.
- The path will take you through a few stone doors until you will ultimately end up on the other side.
- Move down the stairs and head through the big area.
- You'll need to use a pressure plate to open a new gate to another hall.
- Head through and keep moving into the next big room.
- There will be a set of stairs to take you further below into the Moranda Abaspania.
- This room is just chock-full of poison gas.
- Move quickly through it to reduce the amount of damage you'll take.
- Run to the northeast side of the room and duck into the little path that holds the statue.
- Grab it.
- There should also be a key here that will unlock the door up another set of stairs in the southeast.
- Use this route as a quick shortcut out.
Wendir
- This is just a bit southwest of Chorrol.
- Enter Wendir and be ready to fight some undead and some ghosts.
- You'll just need to follow this one long, winding path.
- The only difficulty is that you'll need to pick a lock on one iron gate.
- Other than that you'll just need to keep following the path until you enter the Wendir Nagasel.
- The first room here will be trapped.
- Avoid the crusher panel in the center and move to the other side of the room.
- Take the path forward until you come to a locked gate.
- Just push the little block on the wall to open it.
- There should also be a pressure plate around this point.
- Tip: If you step on it, it will open up a secret room with a few enemies and some loot.
- Move through the opened gate and you'll be in a room with a defense spire.
- Dodge its spells and move to the west to grab the statue off of a pedestal.
- Just backtrack from here to avoid more fighting.
Wenyandawik
- You can find this one to the south of Imperial city.
- It will be right by the words "The Green Road."
- Enter the ruins.
- Move forward and go down the steps.
- You'll just want to keep advancing until there is one big room with three doors.
- They all head to Wenyandawik Edesel.
- You will want to go through the door that's on the left wall.
- You will be effectively trapped at this point.
- Your best course is to move straight forward down the linear path until you make it to the iron gate.
- It won't open until you throw a switch.
- Take the door out to Wenyandawik's main area again.
- Just move through this little area until you get to the door back to the Edesel area.
- Move through this hallway and use push blocks to open the series of iron gates.
- At the end of this is an area with a whole bunch of swinging traps.
- You will have to use basic timing to get past the long hall.
- You're almost done at this point.
- Turn to the left and go up to the stairs.
- This leads to the room with the statue.
- It's a big room so search along the right side to find the statue.
- Just backtrack out from here.
Wendelbek
- This one is to the east of Bravil by the words "Panther River."
- This one is fairly linear at the start.
- Just follow the path and pick the locked gate.
- You will not want to fall off of the walkway.
- The room below is heavily trapped and it will probably kill you.
- If you stay on the linear path you'll just have to fight some undead until you make it to another door that will take you to Wendelbek Aldmerisel.
- You will then need to move forward through this big room.
- There is a path to the right that will take you right to the Wendelbek Mathmedli.
- There is a hard to describe path here.
- There are ruined stones lying around that you'll have to avoid.
- Move down the walkway and keep an eye out for the statue on the left side.
- Make the jump and grab the statue.
- Just backtrack your way out.
Vilverin
- This is a unique ruin in that it is primarily guarded by bandits.
- It is just to the northeast of the exit you made from the Imperial Prison Sewers.
- Swim out to the island and read a journal outside about the vampire fearing bandits.
- Move in and start walking down the steps.
- You'll have to kill the bandits camped out in the first large room.
- There will be a few tripwire traps around here too, so keep an eye out for them.
- After you clear out the area head further northwest to take the stairs down.
- From here it is just a short trip east to enter Vilverin Canosel.
- Kill a bandit or two and then step onto the pressure plate.
- Move into the next area and find a new passage.
- Follow the blood trail into a room with a bandit sacrificed on the tablet.
- You will now switch to undead enemies.
- You can pick a lock on the north gate or you can step on a pressure plate that opens a secret passage.
- Either way you'll move into a big room with a pool in the center.
- Kill the undead monsters around it.
- You can take the door to the west or swim through the pool to get further into Vilverin.
- You'll end up locked in a big room either way.
- Inside there will be six buttons spread across two pillars.
- It is possible to pick the door and head in further, but you don't have to waste a lockpick.
- Just press the top button on the right pillar.
- It will open a chamber with an Ayleid cask that holds the door key.
- Note: Pressing the other buttons unleash enemies.
- Move up to the upper route and you'll see a caged Varla Stone and a press block above it on the stairs.
- Pressing the block frees the Varla Stone so grab it if you want.
- Head through the door past it and go to Vilverin Sel Sancremathi.
- Move along the path to get to the central room where your well-earned statue is on display.
- Grab it and leave.
- If you want there is a shortcut to the left.
- You can move through a few large rooms and pick a few locks to get to a spot above the entrance.
- If you don't mind more fighting, it will be a lot faster.
Nothing You Can Possess
- This will be offered when you bring Umbacano the third statue.
- He has another lead for you to work on.
- There is a ruin called The High Fane which has a carved panel that he needs.
- If you have already read the book called "The Cleansing of the Fane," then you will know what you're getting into and that it is now known as Malada.
- If you haven't read it then don't worry, Clade Maric will come and ask for you to have drinks with him at the Tiber Septim Hotel.
- Follow him and talk to him.
- It turns out that he also wants the panel.
- He'll suggest that you buy a copy of "The Cleansing of the Fane."
- Malada is very far to the east of Bravil.
- It will be a long journey, but you'll have a good quest arrow to follow.
- Once you make it Malada you'll see a suspicious looking camp setup.
- It seems that Maric has a surprise for you.
- These people will attack you when you leave Malada with the panel.
- Note: Maric isn't actually that bad. He's just a mercenary. He'll be an ally in a later mission so you'll want to keep him alive.
- The best option is to talk to S'razirr.
- Get his disposition past 65.
- He'll then admit that it is in fact an ambush for you.
- He doesn't like the plan though and will switch sides for half your reward.
- Raise his disposition a bit more and he'll switch for 25%.
- When you leave the ruins he'll fight against the other two.
- Maric will just run away and be available later.
- You can also just kill all three of them now, or you can wait until they go to sleep.
- Maric will be scared off by your cruelty.
- There are a bunch of other equality effective means to avoid or win the battle, but they aren't as good since Maric will die.
- Head into Malada.
- The simplest way to put this is that you need to head west.
- Just keep moving along the linear path and fight the animals in your path.
- Once you can't go west any more you'll be able to go just a bit south to see a door that your carved stone can open.
- Put it in and head straight forward to grab the carved panel from the wall.
- Note: You do not have to go into the Aldmerisel. Just avoid it. The only notable thing is a Varla Stone and those aren't that rare at this point.
- Backtrack out and see through to the ending at the camp.
- If S'razirr dies it is no big deal.
- If he lived, he'll wait for you at the Tiber Septim Hotel.
- Take the panel back to Umbacano for a leveled gold reward.
- If you feel moral go and give S'razirr his share.
- You can also just leave him there forever or refuse to give him his share. He'll then follow you out and attack you.
Secrets of the Ayleids
- This is the final quest for this line.
- Note: Advancing past the first stage will make it impossible for you to finish "The Collector."
- Note: Make sure you agree to start the quest when he offers it. It usually isn't offered twice.
- Your mission is to get a crown from Herminia Cinna.
- He'll give you 1,000 gold to buy it, but she will refuse to sell it.
- If you want, you can steal it from her home and just give it to him now.
- It's just in an Ayleid Cask in her Quarters.
- You can also listen to her advice and steal a similar crown from the Lindai ruins.
- These are to the east of Chorrol.
- Note: There are a lot of things to consider for this. Umbacano's plan is to use the crown to become the Ayleid King. If you give him the real one he'll become a powerful Lich. If you give him the one from Lindai he'll be roasted when he sits on the throne. If you can handle fighting a Lich along with 4 other leveled undead, you may want to just give him the real one. The reason is that you will then be able to loot both crowns for the enchantments, whereas the Lindai crown is destroyed in the roasting.
- Follow the arrow and enter the ruins.
- Lindai is very straightforward. Just keep moving forward through the ruins while watching out for traps.
- You should know Ayleid design like the back of your hand by now.
- You need to find the door to the Inner Tombs.
- Once inside just look for a stone door that will open with Herminia's key.
- You'll find the crown in the center.
- Either way you'll need to give the crown to Umbacano.
- He'll then ask you to meet him at Nenalata in 3 days.
- It is a marked ruin by Bravil.
- Wait for 3 days and travel there.
- Save.
- Umbacano can die so you will want to tell him to wait at the beginning.
- If Maric survived he'll be an ally accompanying Umbacano.
- Don't worry about his survival. He is there for distraction only.
- Various ghosts and undead will be guarding the ruins, so be ready.
- Do the leapfrog method by clearing out part of the opening and retrieving Umbacano.
- Then ask him to wait and keep moving forward.
- You'll reach the door to Wendesel ahead.
- Have him wait.
- Go in and clear the entrance out.
- Fetch Umbacano.
- Clear the way through the second room.
- You'll find the door to Sel Aran Arpena.
- There aren't many undead here so just let Umbacano head inside with you.
- He'll use the carved panel to open up the passage to the throne.
- Just watch the little event.
- If you gave him the fake crown he'll die.
- If you gave him the real crown he'll turn into an Ayleid King and attack you.
- 4 leveled undead will come from the opened walls and the stairs will fold up.
- Tip: As always, you will need to consider the conjuring potential of these undead. You can be outnumbered quickly if you don't kill the summoner quickly.
- There isn't much left.
- You should loot Umbacano's corpse either way.
- Tip: If you want you can use his keys to loot his now semi-abandoned manor. You can bribe the night guard to leave so you can slip past and steal all the statues for your own home.
- The stairs behind you raised up so you'll need to run out the back door of the throne room for this one.
- Leave the ruins and you're done with this quest line.
A Venerable Vintage
- This is a simple little quest.
- You will get it from Nerussa at the Wawnet Inn.
- This is in the settlement of Weye.
- Reach it by crossing the big bridge out of the Imperial City.
- Talk to her and she'll ask for you to get 6 bottles of Shadowbanish wine.
- The only clue is that the Legion used to hand it out to fort guards.
- There are several fortresses that have it.
- The easiest three are Fort Grief, Fort Irony, and Fort Vlastarus.
- You'll go to Fort Grief in the "Caught in the Hunt" quest.
- Just jump to the top level outside and open the chest for two bottles.
- Fort Irony is another option since it should only have goblins. Head inside and walk through the halls for a bit.
- Start searching when you find the entrance to the underground section.
- Look on the left side of the fort for a goblin cooking a rat.
- The wine is in the chest by the fire.
- Finally I personally suggest Fort Vlastarus since there aren't any easy forts left.
- It is below the "The" in "The Gold Road" listed to the east of Skingrad.
- It's hard to give directions.
- You'll find it in a chest behind one of the pillars.
- Take the six bottles back to Nerussa and receive a 1,000 gold reward for your efforts.
- Note: You can also receive 100 gold for each additional bottle you find. This is definitely not worth the trouble. Just keep it in mind when raiding future dungeons.
Bear Season
- You will get this quest from Thorley Aethelred at Shadrock.
- It is a farm to the northeast of Kvatch.
- You should see it if you're close to the Cursed Mine or Meridia's shrine.
- There isn't much to say for this one.
- He wants proof that you killed six special West Weald Bears.
- There are about 11 in the area around his farm.
- Just do some combat patrols and kill them.
- Note: These will be more vicious than their normal counterparts.
- Just work through six and take their fangs.
- Return to Thorley and give him the fangs.
- You'll be rewarded with a skill book that's basically decided by random choice.
Goblin Trouble
- You can get this quest by talking to Barthel at Crestbridge Camp.
- This is located by the letter "d" in "The Yellow Road" printed to the southeast of Imperial City.
- He wants to build a place called Cropsford.
- Unfortunately his dream settlement is smack dab right in the middle of a goblin war.
- If you talk to Mirisa you'll learn about the fighting between the goblin tribes.
- It seems that the Bloody Hands Tribe has had their prized totem stolen and this started a war.
- Note: I'm guessing this was supposed to be an introduction to the concept of Goblin Wars in the game, but that concept wasn't implemented well.
- You can either kill the goblin's shaman at Cracked Wood Cave or you can retrieve their totem from Timberscar Hollow Cave.
- The easiest way is to take the totem.
- Just raid Timberscar Cave.
- Note: If you wait until night, the Bloody Hand Tribe will raid it. You can let them soften up the goblins and move in a few hours later.
- Go through and follow the quest arrow to the totem by their war chief.
- Grab the totem and leave.
- Head back to Cracked Wood Cave and drop the totem inside.
- If you want to kill the shaman than just wait until midnight when they launch the raid. This will greatly lesson the guard.
- Go through and punch straight through the cave to kill the shaman at the end.
- Go back and report your success to Mirisa and Barthel.
- Many people don't realize the reward at the end of this quest.
- The hero's welcome Barthel mentions is a special chest in the second floor of their main building.
- In a few months Cropsford will be built and you'll be able to claim some gold that they set aside for you.
- If you want to start more Goblin Wars there is a section to it in the Unmarked Quests section.
Go Fish
- YouTube: Oblivion Walkthroug - Miscellaneous Quests: Go Fish (Time: 3:29)
- You will get this quest from Aelwin Merowald in Weye.
- This is the little settlement across the big bridge out of Imperial City.
- Aelwin will tell you that he can't fulfill a contract for 12 Rumare Slaughterfish scales because one wounded him badly.
- He can retire on the money earned from the deal, so he asks for your help.
- Rumare Slaughterfish are only slightly tougher than normal ones.
- This may be tough for mages and archers though, since all fights will be underwater.
- They will not be all swimming in the lake at once though.
- One spawns when you kill its predecessor.
- Just go to the green arrow in the lake and kill the slaughterfish.
- Grab its scales and move on to the next arrow.
- Rinse and repeat until you have 12 scales.
- Note: Waiting for an hour usually fixes any minor bugs in the spawning.
- Hand the scales over to Aelwin and he'll give you the Jewel of the Rumare.
- This ring gives you the ability to breathe underwater as well as a boost to your athletics.
- Note: If you feel evil, you can charm him and learn where he hides the money. You can then pickpocket his keys and break into his house. His special chest holds about 100 gold and a few gems.
No Stone Unturned
- You may have already stumbled across this one if you do a lot of dungeon diving.
- If you find a man's notes they'll inform you of his location so you can start the quest half-finished.
- If not you can start it by talking to Lithnilian at the Imperial Bridge Inn.
- You can find the Inn on the top side of the Silverfish River.
- He lost his notes in the cave and he wants you to get them.
- Find Bramblepoint Cave by moving west of the inn.
- It is a standard cave without any real surprises.
- Kill off some leveled monsters and go into the cave.
- Move to the northwest corner of the cave and go down the trapdoor.
- Move down this path and fight your way into a pit full of monsters.
- Go down another level.
- Walk forward and follow the arrow until you find his bedroll.
- The notes are in a big chest by his bed.
- Take the notes back to Lithnilian and receive some potions as a reward.
Revenge Served Cold
- This is a simple goblin killing quest.
- Travel to Harm's Folly.
- It is north of Imperial City by the text that says "The Heartlands."
- Talk to Corrick Northwode and he'll ask that you kill all the goblin in the Exhausted Mine.
- They attacked his home and killed his wife while he was away.
- Note: You don't actually have to kill them all. You just have to reclaim his wife's amulet as proof.
- There isn't much in the way of directions or guidance.
- There are a lot of goblin berserkers and mages.
- Head through the cave and follow the arrow. For the most part you can just keep moving forward through the main tunnel.
- You'll pass through the entrance and make it to the Spent Works section which leads to the appropriately named Bottom Section.
- You'll find the Goblin Netherboss here.
- This is basically just one tough goblin.
- Heal up and use your favorite goblin tactics to kill the boss.
- Reclaim the necklace from the body and give it back to Corrick.
- Your reward will be some flawless diamonds to sell in the city.
The Gravefinder's Repose
- You'll have to talk to Malene at the Roxey Inn to get this one.
- If you haven't found it already, you can get their by heading to the northeast of Lake Rumare along the Red Ring Road.
- She should just ask you to take care of Raelynn when you introduce yourself.
- Moss Rock Cavern is Raelynn's home and it's just to the north of the inn.
- Walk into it.
- This cave is really straight forward.
- You will just need to head to the north of the cave and fight the occasional necromancer in the main area.
- Follow the arrow down the tunnels and you'll come to a locked door that leads to Raelynn's room.
- Pick the lock and go in.
- Kill Raelynn. She'll be tougher than the other necromancers, but you shouldn't have any trouble.
- Ignore her summons and slash her too death.
- Once Raelynn is dead just walk back to Malene and tell her the good news.
- Malene will pay you some gold as a reward.
The Potato Snatcher
- This is a quick one.
- Travel to the Faregyl Inn.
- You can find it be heading down the roads south of the Imperial City.
- It will be by the text saying "The Green Road."
- Head inside and talk to the innkeeper, S'jirra.
- She'll mention that someone stole her famous potatoes and took them into the woods to the west of the inn.
- The arrow will point right to this person.
- Just follow it west and realize that it is an ogre.
- It won't really be special in any way.
- Just use blocking or hit-and-run tactics to kill the ogre.
- Search his body for the potatoes.
- Take them back to S'jirra and she'll reward you with some of her famous potato bread.
- The only cool thing about it is that the bread will have Detect Life alchemy attached to it.
- That's about it.
The Sunken One
- Time for another quest with Lovecraftian undertones.
- You can start it by heading to Shetcombe Farm.
- It is too the northeast of Kvatch, right by the letter "h" on the map.
- It will be one big farm with a farmhouse.
- Head into the house.
- It is completely abandoned.
- Pick up the note on the plate.
- You'll learn that the owner, Slythe Seringi, went out to leave an offering for The Sunken One.
- Head out of the house.
- Go to the northwest and follow the arrow to Sandstone Cavern. It isn't far.
- Go inside.
- There will be leveled animals through.
- You could see anything from wolves to bears. Be ready and alert so that they don't get the drop on you.
- You need to just keep moving straight ahead until you get to the door to Sandstone's Big Rooms.
- Right next to this door their will be a chest marked with the quest arrow.
- The second note from Slythe is here.
- Read it and go through the door.
- Move straight through this area.
- If you get lost just watch for the quest arrow.
- It will lead you straight ot Slythe's body.
- Loot the body for a bunch of gems and the last note.
- After you search his body, The Sunken One will spawn.
- It is really just a Storm Atronach that's a bit tougher than normal.
- Kill it and walk out.
- The only reward is the gems that Slythe had.
Zero Visibility
- YouTube: Oblivion Walkthrough - Miscellaneous Quests: Zero Visibility (Time: 2:09)
- You may get this quest from the rumor mill.
- I know that a few people told me about Aleswell being a ghost town.
- If no one mentions it then you'll just have to go there yourself.
- It is a little settlement to the northwest of the Imperial City right along the Red Ring Road.
- Just walk around town for a bit or enter the Inn.
- At some point Diram Serethi will talk to you.
- You should realize that Diram and everyone else is invisible.
- They suspect that the local wizard is responsible for it all.
- Diram should tell you that he lives in Fort Caractacus. It is just a little bit away from the town.
- There should be a clear path from Aleswell to it.
- Head down towards the fort.
- You shouldn't meet anything worse than invisible rats.
- Just slash the area you're being attacked from and they'll die.
- Head inside the walls of the fort.
- Ancotar, the wizard, will yell at you.
- He is invisible, but you should be able to find him by one of the alchemy tables on the second floor.
- He should just start a conversation if you hang around long enough.
- He'll reveal that his invisibility spell must have gone too far.
- Get his disposition past 70 and he'll give you a scroll to reverse his spell.
- Ask him about the scroll again though.
- He'll mention that he's afraid of a kickback from it.
- He will then give you his special ring of protection.
- Head back to the center of Aleswell and put on the ring.
- Then use the scroll to reverse their invisibility.
- Note: It isn't a big deal if you don't wear the ring. It will just cause your Luck to be severely drained until you get blessed at a chapel.
- Diram will talk to you and offer free lodging for your help.
- Not a great reward, but you didn't have to do much either.
Fort Coldcorn
- This is basically just a little easter egg.
- Fort Coldcorn is just a normal fort that you can find to the east of Chorrol.
- If you go there you can jump up to the top level.
- There will be a spot with some loot and a key.
- There will also be a sword on the ground that points to the nearby hill.
- If you read the note you'll know to follow its direction until you find a chest hidden behind a rock.
- Use the key to open it.
- You'll get a normal dagger and a note telling you that curiosity is its own reward.
Lost Boy Cavern
- This is an interesting cave, but you shouldn't try to do it until you're past level 23.
- The ending is anti-climatic otherwise.
- Travel a good ways to the east and find Lake Canulus.
- The left side of the lake has a cave called the Lost Boy Cavern.
- I don't want to go through all the aspects because it will ruin some of the story.
- Just explore the rooms throughout the cave and read the letters lying around.
- You'll learn about the enemy that lies ahead.
- If you are above level 23 you will be able to fight said enemy at the end.
Lousy Pirates
- This is just a funny mission.
- You can get it by going onboard the Sea Tub Clarabella.
- The captain will attack you as soon as he sees you.
- You can read his little note about their contraband.
- Head below deck and kill a few weak pirates.
- You'll realize by reading their notes that the contraband was dastardly indeed.
- Once you're done laughing you can loot the two decks and the captain's room.
- Just leave after that.
M'aiq the Liar
- YouTube: Oblivion Walkthrough - Unmarked Quests: M'aiq the Liar (Time: 00:31)
- M'aiq is just a funny leftover character from Morrowind.
- He has a bunch of funny comments from the developers.
- You can usually catch him on his routes.
- The best time is when he's running between Anvil and Leyawiin looking for calipers.
- If you want to talk to him just grab a caliper from the barrels in the Imperial Market and leave one on the road between the cities.
- He should come running.
- He is very fast and just about impossible to catch.
Mazoga's Travels
- This is a little bonus to being a Knight of the White Stallion.
- Mazoga adheres to her oath and continues to raid black bandit hideouts.
- She goes out and hunts black bow bandits three times a week.
- You can accompany her if you want and pick up a few black bows for the Count's bounty.
- She sets out at about 2 PM each time.
- On Morndas she'll raid Telepe. This is the place where you originally killed Brugo.
- On Middas she'll raid Rockmilk Cave.
- On Turdas she'll raid Undertow Cavern. There's some really good loot here.
Suicidal Troll
- Just good for a funny note.
- Go north along the river by Bravil.
- The easiest way is to start at The Mouth of the Panther.
- You'll be there already if you're doing "The Forlorn Watchman."
- You'll find a dead troll under a bridge upstream.
- If you search his body you'll find some wine and a poorly written suicide note detailing his failure as a bridge troll.
The Attack on Fort Sutch
- This is just a cool addition to the war against Dagon.
- You will have to do this while "Allies for Bruma" is active but before you finish the main quest line.
- You can travel to Fort Sutch by going north of Anvil and passing Crowhaven.
- This is the same fort you'll sneak into as part of the Dark Brotherhood quest.
- When you get there you'll find a legion of the Imperial Guard attacking a gate.
- You can help them in the attack.
- Nothing really happens besides this.
- It is just a cool way to take out an Oblivion gate.
The Horror of Dive Rock
- YouTube: Oblivion Walkthrough - Unmarked Quests: The Horror of Dive Rock (Time: 2:35)
- You can find this monster by going to the Northeast of Cyrodiil up in the mountains past Bruma.
- You'll want to find Aerin's Camp.
- It's just a bit past that.
- Your destination is a rock shaped like a diving board.
- If you climb it you should be able to see most of Cyrodiil.
- You should be able to spot Agnar's camp near here.
- Inside it you'll find his journal.
- You'll need to find and kill the Matron for this.
- It is a troll with decent Chameleon, so be alert.
- Note: This functions as a nod to "Beowulf" for the most part.
- You can usually find it in the woods around the camp.
- It should be near Agnar's body.
- Once you kill the troll you can loot the body for the Frostwyrm Bow.
- This is a really nice bow with an enchantment that does 15 points of frost damage.
The Giant Mud Crab
- YouTube: Oblivion Walkthrough - Unmarked Quests: Giant Mud Crab (Time: 0:35)
- You'll find this monster by finding Greenmead Cave.
- It is on The Gold Road by Skingrad.
- You can find it right by the word "Gold" on the map.
- Head inside and start working your way through the cave.
- Take the door to the southeast and enter the Soggy Hollows.
- Move through these tunnels to reach the Inky Grotto.
- Swim through the flooded areas and turn right.
- Two openings over you'll find a giant mud crab around a bunch of chests with good loot.
- Kill the mud crab.
- This mud crab is huge, but that's it.
- It has the same abilities and health as a regular mud crab.
- Loot the chests when you're done.
- The giant mud crab respawns with the rest of the cave in a few days.
The Giant Nirnroots
- YouTube: Oblivion Walkthrough - Unmarked Quests: Giant Nirnoot Location (Time: 00:35)
- There are several giant nirnroots in the game.
- There is one by the letter "k" in Skingrad.
- Another is by a pond to the east of Shetcombe Farm.
- There are two close together in a pond to the west of Meridia's shrine.
The Giant Slaughterfish
- YouTube: Oblivion Walkthrough - Unmarked Quests: The Giant Slaughterfish (Time: 3:44)
- You may have found this monster during the "Arrow of Extrication" quest.
- It is in the Bravil Wizard's Grotto.
- When you enter the grotto you'll reach the pool of water that you must swim through to get past a locked door.
- Instead of turning to the left, just swim to the bottom and through a little hole to another area.
- You will be attacked by the Giant Slaughterfish.
- It's just a bit tougher than a regular slaughterfish.
- Kill it and get some decent loot from its body.
- It looks like it had a good appetite for other adventurers.
The Goblin Wars
- There isn't a whole lot to this.
- You're introduced to the system if you play the "Goblin Trouble" quest.
- There are several named goblin tribes.
- If you steal their totem they will try and get it back no matter where you put it.
- This means you can cause huge Goblin raids on cities without much effort.
- You can also switch the totems around to start massive goblin wars.
- There isn't much else to the system though.
- The Rock Biter tribe is part of the "Goblin Trouble quest."
- The Bloody Hand tribe is part of the "Goblin Trouble quest."
- The Dust Eater tribe is in the Barren Mine east of Bravil by the Mouth of the Panther.
- The Sharp Tooth tribe is in the Derelict Mine by Skingrad.
- You can get their location by talking to Ah-Malz in the Fighters Guild in Skingrad.
- Note: The Sharp Tooth already have the totem from the White Skin tribe.
- The White Skin tribe is in Goblin Jim's Cave.
- Fadus Calidius at the Skingrad Fighters Guild will be able to mark their location on your map.
- Note: Like I said, their totem is in the Sharp Tooth's cave.
- The Three Feather tribe is in the Plundered Mine. You can find it to the east of Bruma.
- The Skull Breaker tribe is in Wenderbek Cave. It is by the letters "Nib" on the easter part of the map which reads "The Nibenay Basin."
XBox 360 Achievements
- I'm going to make this short.
- There are 1,000 points for about 50 achievements.
- I'm not going to list them because it seems idiotic.
- Simply put, play the quest lines.
- You will receive achievements for the various ranks you attain when playing the lines.
- You don't have to do anything special except play the quests and finish them.
- You will receive 360 points for the main quest line.
- You will receive 110 points for the Dark Brotherhood line.
- You will receive 120 points for the Thieves Guild line.
- You will receive 140 points for the Mages Guild line.
- You will receive 140 points for the Fighters Guild line.
- You will receive 130 points for becoming Grand Champion of the Arena.
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