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Chapter 2-1 Bogging to Merlee's
- Head right and take out 3 Koopas. Use one of their shells to take out the Spike Goomba.
- Jump up and get the ? Block. Fall down and flip. To the right you'll see some extra coinage. Grab the coins and flip back to 2-D.
- Jump on the grassy platform and switch to Peach. Use her umbrella to reach the other side.
- Get the ? Block and change back to Mario. Flip and take out a Squiglet.
- Get the blocks. Cross the islands, taking out the fish along the way.
- YouTube: World 2-1 (Time: 9:09)
- Stomp the Squig. Flip and hit the Arrow Blocks. Now jump to the top of the grassy platform.
- Switch to Peach and use her umbrella to float across the platforms to a warp pipe, taking out any Paratroopas on the way.
- Once down the warp pipe, stomp the 2 Squiglets and the Squig. Get the chest that appears and exit.
- Before going through the locked door with your new key, go back and take out any enemies you can for extra experience.
- Go through the locked door.
- Grab the ? Block. Head right and stomp out two Paragoombas.
- Going through the red door in the middle is unnecessary, so forget about it.
- Head all the way to the right, using your mini-Marios to take out any opposition.
- Jump on the warp pipe to get to the transporter and use it.
- Switch to Peach and float left until you get to the warp pipe on the far left side. Go down it.
- Run to the right for a little while and hit the blue ! Button that you find. Go all the way back to the far right side and into the red door.
- Switch to Mario and use the blocks to reach the ? Block above you. Get the star to turn into mega-Mario. Storm through the stage as far as possible.
- When you make it to the far right side, use the Save Block. Go through the red door.
- Get the ? Block. While slow motion is in effect, go across the top of the level and take out as many enemies as possible when you fall.
- Go down the warp pipe.
- Head left, jump, and you'll hit a hidden ! Button. Go down the warp pipe that appears.
- To take out the Growmebas in this room, you have to destroy the original. You'll be able to tell the difference in the original and its clones visually.
- Once you take out the Growmebas, open the chest.
- Note: Boomer is a useful Pixl in that he can blow up blocks that block paths. If you're ever in a situation where some blocks are in the way and you can't get around them, Boomer is likely the Pixl to use.
- Use Boomer on the crack to the right of the chest. Flip to enter the secret area. Grab the card. Head back to higher ground.
- Stomp the 2 Squigs to the right, then flip to get behind the Jawbus and take him out too by stepping on his ball. Go to the end in 3-D to take out a Squiglet.
- Back in 2-D, use Boomer to blow up the blocks that are in your way.
- Go inside the first door and take out 2 Spike Goombas, one in 2-D and one in 3-D. Exit the room.
- Go into the second door. To take out the Shlurp, just feed it a bomb. Exit the room.
- Enter door #3. Feed the Shlurp a bomb. Now flip to 3-D and place Boomer onto the blocks on the floor. Fall through the gap and get all of the coins in 3-D. Now fall down the other gap and exit the room.
- Check out door #4. Give the 2 Spike Goombas (1 in 2-D, 1 in 3-D). Drop Boomer onto the blocks on the floor. Go through the gap and hit the blue ! Button. Now exit the room by falling through the gap and going in the door.
- Door #5 is now here, so step inside and see if you're a lucky winner. Step on the Cherbil until he goes down, then head right.
- Take out another Cherbil, but before beating the level, flip to 3-D and fall down a secret hole.
- Take out the two bats, get the chest goodies, then exit the hole and get the star to beat the level.
Chapter 2-2 Tricks, Treats, Traps
- Flip and go left into a secret area to get some extra coinage, then leave the secret area and go left.
- Enter the mansion.
- Watch out for the Gnips. If you run into them you'll be kicked out of the mansion. Just flip and jump away from them to avoid them and head right.
- When you get to the curtain on the far right, flip to go through the door and into the next room.
- There is a Save Block to the left, feel free to hit it. Go right and speak to the maid. She directs you to the furthest room up the stairs.
- YouTube: Chapter 2-2 (Time: 4:28)
- Once inside, head way right and hit the green button. Great, now there are spikes coming down from the ceiling. Instead of leaving the room, wait until the spikes get close to the ground, then flip and jump onto the top of them.
- Wait until the spikes begin to escalate, then get the ? Block to the right. Now exit this room and go back to speak with the maid.
- This time you have to head to the closest room on the second floor.
- Go right and attempt to grab the mushroom. Once you get it, you'll fall through the ground.
- Go right and feed the Shlurp a bomb, then the warp pipe will become accessible, so go through it.
- Now head left, exit the room, and speak with the maid again.
- Here we go again, but use the middle room this time.
- Sweet, some coins. Follow the line until you fall through the ground again.
- Stomp out the Swoopers. Place a bomb by the red ? Block to exit. Go right and next to the warp pipe, and when the bomb explodes, head into the pipe.
- Head left and exit the room. Speak to the maid one more time.
- After you talk to the maid, step inside the closest room on the first floor. Chase the mushroom until you fall through the floor again. Stomp the Boos by turning away from them, then jumping when they get close to you. Now use the bomb trick on the red button to access the warp pipe. Exit the room.
- Head left and exit the room to have another chat with the maid.
- Now let's head back to the farthest room on the second floor. Go to the red button again, and then when the spikes come down, climb on them by flipping as we did before.
- This part is a bit tricky. Once the spikes bring you back up, flip and use the block against the wall to get to the next area.
- First, you should grab the chest found at the top, then head to your left. At the brown block-wall, flip to follow a secret path. Use Boomer to clear any blocks in the way. Now, you must fall to get to the exit door.
- Speaking with the maid is useless, so sneak past the Gnaw and use the key you just attained to free him. Now enter the door the Gnaw once blocked.
- Head right and get the star to beat the level.
Chapter 2-3 Breaking the Bank
- Head right and hit the ? Block. Uh oh...now you're in a bit of trouble...
- I'm going to make this level very easy by giving you all of the codes, so if you wish to do everything yourself to better your conscience, just skip this section and try doing this level by your lonesome.
- You should jump on the block to get to the elevated area. Before heading up further, flip and use Boomer to break through the block wall. Snag the chest goodies, then exit the secret area and change to Peach.
- Use Peach's umbrella to get to the left side of the screen. When you are there, change to Mario and flip. Get the secret chest that contains Slim.
- Head up to the second floor and all the way to the left. Flip again and head into another secret, off-screen area. Hit the block to activate the ladder. Flip back to 2-D to climb it.
- YouTube: Breaking the Bank (Time: 10:53)
- Use flips to get through the lasers. Just stand still when they pass by and they'll go right through you.
- Now you'll arrive at a safe, the code is: 41262816. Open the safe to get...wow exactly 1,000,000 rubees!
- Continue to the first floor and enter the door on the right. Talk to the lady at the counter and pay off your rubee debt.
- To get to the star, simply flip and use Slip to slip through the crack. Get the star to beat the level.
Chapter 2-4 The Basement Face-off
- Head down the stairs, then flip to 2-D and go behind the stairs to get a mushroom out of a secret ? Block.
- Hit the save block at the end of the room. Enter the door on the right.
- Get the first ? Block, but beware, as the ? Block on the right contains a Poison Mushroom.
- Go through the top door next.
- Get the ? Block, then flip and run around the Mister I several times until he explodes. Once he's destroyed, you need to head through the door found in the top right corner. #Head to the far left, then use flipping to turn all of the Arrow Blocks to 2-D mode. Now climb up the blocks and you'll find "Merlee". When she asks you to sign, just refuse over and over and then the real Mimi will appear.
- YouTube: Chapter 2-4 Pt 1 (Time: 7:30)
- Mimi can't be hurt just yet, so make a run for it into the door on the right.
- Once in here, don't waste time; Mimi will pop in if you tarry. Use Slim to fall through the crack in the floor. Go through the door.
- Head right and flip to use the ? Blocks to get to the door in the upper right corner. Go inside the door.
- Go to the middle of the room (take out the Ice Cherbil if you would like) and use Boomer to blow through the crack in the wall. Grab the Shroom Shake inside, then, when you get back to the main room, head into the door in the upper left corner.
- Go to the upper right corner and use Boomer to blow a hole in the wall. Head inside and enter the door.
- YouTube: Chapter 2-4 Part 2 (Time: 8:00)
- Head left and flip to hit some Arrow Blocks, knocking them back to 2-D. Now, you need to head up to the door in the top left corner.
- An Atomic Boo is in the way, so lay Boomer, turn around, and then blow Boomer up to hurt the enormous apparition. Use Tippi to access the hidden staircase, then head up it and enter the door.
- Get the Super Shroom out of the ? Block, then save if you'd like. Now, it's time to head into the ladies' room.
- Open the fourth stall on the right to find the real Merlee.
- Now do a little game show and then you can fight...
Boss: Mimi
- When the fight begins, whip out Thoreau. When Mimi throws rubees onto the ground, pick them up and throw them back at her.
- They won't hurt at first, but later Merlee will come and make Mimi vulnerable.
- Once vulnerable, you can either jump on Mimi or just continue throwing rubees at her.
- Tip: Watch out for her rubee wave attack! To avoid it, simply jump and move away from the rubees.
- After a few stomps and/or rubees to the head, Mimi will be defeated.
- After you talk a little, you will receive another Pure Heart.
- YouTube: Super Paper Mario Mimi Bossfight (Time: 1:31)
Chapters 2 and 3 Transition
- Now you're Luigi, so head right with your new "friends" and go through the door.
- Head left and down some stairs, then through another door.
- Go left and into another door.
- Go left for what seems like an eternity, until some talking occurs.
- Once in control of Mario, go left and down the elevator.
- Flip and go through the gate in the middle, then go down the secret path to the right like we did last time.
- Go right and down the warp pipe.
- Head all the way left, taking out two Squigs on the way. Use Boomer on the blocks that prevent you from entering the warp pipe. Now go down the warp pipe.
- Head right, taking out two of those Springy dudes on the way. When you hit the wall, use Slim to go through the crack while in 3-D.
- Now place the Pure Heart in the pillar.
- On the way back, go down the warp pipe you passed before.
- Go left and take out 2 Squiglets and a Squig, then jump up to the second block. Use Tippi to reveal a hidden block to the right of the one you're on, then jump over to said block. Keep finding more hidden block with Tippi until you reach the other side.
- Flip and head into the secret chamber with Mario.
- Hit the blue button to the right and fall to the area below.
- You will find that to your right is the Pit of 100 Trials and to your left is a Save Block and an elevator.
- Don't go to the Pit yet. For now, just use the elevator to exit this area.
- You can now head all the way right and down the water to another area where there is a secret seller, or you could head into the shop where you can flip and go to a neat little arcade. Go through the elevator to the right of the shop to continue.
- Head right until you reach the fountain. Use Boomer to blow through the crack in the wall nest to the fountain. All that you can access here now is the card shop, so feel free to do so.
- When you're ready, use the return pipe to get back to the tower, then head through the door to begin Chapter 3.
