Skate 2 Walkthrough

This is a walkthrough of the major missions, achievements, spots and more in the 2009 sports game Skate 2. This page also includes links to additional walkthrough and FAQ information. Just about anything you'd need to know while playing Skate 2 can be found here.

About the Game

Skate 2 was released on the Xbox 360 and PS3 on January 21, 2009. The game is the second installment in the skateboarding series of games from Electronic Arts. The game features a number of real-life professional skateboarders including Colin McKay, Pat Duffy, Jason Dill and Jerry Hsu.

The game is set in the fictional city of San Vanelona, where skateboarding is looked down upon. It's up to the player to convince the city to build a special park where skating can be practiced without interference from law enforcement.

The game features a number of enhancements over the original game, including a free-play "Off-Board" mode, a much more in-depth character creator and an online custom graphics creator.Official Site: Skate 2

Introduction

This is a full text walkthrough for all the major missions, spots, and other achievements possible in the 2009 sports game, Skate 2. After a certain point, the game becomes largely freeform, and most challenges can be completed with a wide variety of tricks or methods. This walkthrough was completed using the Playstation 3 version of the game.

General Tips

  1. Try to flip in and out of every grind you do, preferable while doing a 180 or more spin. The more tricks you have in a sequence like this, the better your score will be.
  2. If you can't pump successfully using the left analog stick as the game tells you to, just use a trigger button and release it as you go up a quarterpipe. You get the same effect, with a little more control over when it happens.
  3. To get more spin, push the right analog stick in the same direction as the left analog stick. In the original Skate, this was something of an exploit, but the game will tell you to do it this time.
  4. You get a board sponsor after doing several pro missions and getting good enough coverage in Skateboard Mag and Thrasher. You'll be allowed to "Pick a pro" and call them for the chance to skate in a demo for the sponsor.
  5. After getting a board sponsor, make sure your deck is one of theirs'. This will more than double the amount of money you receive for completing challenges.
  6. Looking to raise some money fast? First, get a board sponsor through the pro challenges, then start burning through the deathraces at the maximum bet. Don't worry if you fail, just retry instead of quitting, and you won't have to repay the entrance fee, guaranteeing a safe bet.

Tutorial Missions

Though the majority of the game is in an open world, you must complete the Slappy's Skatepark and School missions first before you really have a choice of missions.

Trip to Slappy's

  1. This initial trip and the missions following are mostly for getting comfortable with the controls.

  2. Simply push forward with either of your feet.

  3. Keep moving forward as Reda (your cameraman) introduces you to the controls.

  4. Press one or both of the triggers to crouch under the bars.

  5. Get off your board and walk up the stairs once you reach a building.

  6. At the top of the stairs, get back on your board, wait through the short cutscene, then ollie the gap in front of you. You'll need to time your pushes so that you're not pushing as you reach the gap.

  7. There is a dumpster blocking the entrance to Slappy's Skatepark. Get off your board, and follow the on-screen directions to grab it and pull it to the side.

  8. Move into the skatepark for a quick cutscene.

  9. Place a session marker as instructed, then move down to where Slappy it, with a huge floating icon above his head.

  10. Slappy will want you to do a trick from the on-ramp you came in on. Go back to your session marker.

  11. Roll down the ramp, jump up off of the ramp directly in front of it, and do any grab trick. You should come down on the opposite side of the ramp you jumped from.

  12. You are now free to skate around and accept tutorial missions.

Slappy's Skatepark

Flipping Wood 101

  1. On flat ground, moving or not, do the tricks in sequence as shown on the screen: ollie, kickflip, pop shuv-it, 360 shuv-it, nollie.
  2. Rewards: unlocks Reda (skater)

No Mugshots Please

  1. This is your first Skateboard Mag mission. You must grind the rail or ledge next to it that the photographer is standing next to, completing the move.

  2. Your session marker gives you a good run up, just time and place your jump correctly to get on the rail, and make sure you land it on the other side.

  3. Rewards: 50 dollars

Two on the Floor

  1. On flat ground, do a manual and hold it for two seconds. Then do a nose manual and hold it for two seconds, then flip out of that nose manual by quickly flicking the stick as you would for a fliptrick.

The Art of Pumping

  1. You must get 9 ft of air four times. There is no time limit.

  2. This is accomplished by pumping, basically crouching as you go up the first section of a quarterpipe. Do this either by pushing up with the left analog stick or releasing a trigger button in the golden highlighted area.

Just Get Up There

  1. Another Skateboard Mag mission. There is a tall funbox in the area here that you can't get up to without a ramp.

  2. Take the ramp just next to the funbox and move it in front to give you a much easier jump. You can also complete the mission without moving the ramp, if you get a good angle jump off of it.

  3. Rewards: 50 dollars

Follow Slappy

  1. Now it's time to leave Slappy's Skatepark for the school area, and Slappy shows you the way.
  2. You must stay within 150 feet of him and make sure you get into the correct area before the time limit runs out.
  3. Slappy has a large glowing trail behind him to help you know where he is. Just stay behind him, and powerslide or jump off your board if you start getting too fast. It's better to be far behind than far ahead unless you really know where he's going.

School

Reda now wants to start your sponsor-me tape with several video sessions at the school.

School's Out

  1. Kickflip the 1st stairset; Nollie the 2nd stairset.

  2. The rails here are skate-blocked so you can't grind them. Just jump all the way over all the stairs with the tricks mentioned. You don't have to specifically do a nollie, you can make it a nollie fliptrick if you want.

School of Hard Knocks

  1. Air over both dumpsters.

  2. There are a few things you have to move around here: There is a ramp off to the left you can drag in front of the dumpsters, first.

  3. You can now just barely make the jump, but you may as well make it easier. Move down to the dumpsters and move them so that you are jumping over their width, not their length, by rotating them ninety degrees and crunching them together.

Skipping School

  1. Do 4 grabs off the banks.
  2. The game uses this as a quick tutorial for tweaking grabs by moving the right analog stick as you do one, but it isn't actually necessary here.
  3. You just have to jump off of four banks and get in grabs, without bailing. It's much easier if you don't do any fliptricks, but just ollies.

Playing Hooky

  1. Manual down the ledge.
  2. Jump onto the yellow ledge or simply roll up to it in a manual. Hold the manual and stay straight as you go down the ledge, and land it at the bottom.

School's In

  1. Your friend Mikey has now unlocked the rails you had to jump over before. Grind both of them in sequence. If you haven't grinded rails like this before, you'll realize that it requires that you sort of come at it from the side, not straight on.
  2. Rewards: Rob Dyrdek mission and Throwdown mission
  3. You are now more or less free to roam the world, with missions all over the place.

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