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This is Part 4 of our complete Silent Hill Homecoming game guide, featuring Chapter Four - Sheriff's Station, Chapter Five - Sewers, and Chapter Six - Hell Descent.
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Chapter Four - Sheriff's Station
- Below are Chapter Four Objectives and a step-by-step walkthrough for Chapter Four.
S.G.P.D.
- YouTube: Silent Hill: Homecoming Police Station (1/2) (Time: 9:35)
- You start with no weapons, no items, and your radio and flashlight are missing. Walk around, check the cell doors, and a cutscene will play.
- CUTSCENE: A light comes on, and Deputy Wheeler, who demands answers, holds Alex at gunpoint.
- Another Dialog Scenario occurs - tell the truth by selecting the A answers to get out of the cell and earn Wheeler's trust. He'll release you from the cell, so follow him. Eventually, he'll lead you into a room with a Save Point, and tell you that you need to find Doctor Fitch. Save your game, and follow Wheeler down the hallway.
- CUTSCENE: A new kind of enemy appears, and Wheeler holds them at bay to give Alex a chance to find and equip his gear.
- Run back down the hallway, and when an enemy breaks down the door on your right, dodge past it into the room to find a photo of Wheeler and Adam. Then, head further down the hall, and take the door on the left. Walk forward and enter the first door on the left to reclaim your gear.
- CUTSCENE: Elle calls Alex as he grabs his stuff, and tells him that she's being chased and is on her way to the Police Station. Alex tells her to head to the parking lot behind the building, and Wheeler gives him a shotgun.
- You'll obtain the 12 Gauge Shotgun. Equip it, and take the Station Map. When you exit, a cutscene will play with another enemy destroying the ceiling and blocking your path back to the hallway you came from. Use your Fire Axe to hack down the barricade, and you'll face more enemies like the one Wheeler was shooting at - Schisms. There are four just here, so use your Shotgun to take down the first two, and the Mk 23 Handgun to take out the last two. Check the bathrooms, and then hop over the ledge into the room South of the Lobby to find a Health Drink.
- Head east, and duck under into the Briefing Room - you'll encounter two more Schisms here. There's some Shotgun Ammunition in the Southwest corner of the room. Use the Fire Axe to hack through the barricade leading East, and South into the Garage. Kill the Schism here, and enter the room with the TV - flip the switch on the back wall to cause the garage door to lift up enough to duck under.
- Once you get outside, a cutscene of Elle getting into a squad car to avoid a Siam will play. When it finishes, you'll find yourself face-to-face with it. It's not that difficult to beat - dodge it's attacks, and slice it with the Fire Axe. It'll attempt to counter-attack from time to time, so stay ready to dodge at any moment. When it's defeated, a cutscene will play, and you'll obtain the Shades of James Achievement.
- CUTSCENE: Elle crawls out of the cruiser and escapes with Alex to the sewers, avoiding a swarm of Schisms just in time. With a few moments to rest, Alex learns that Elle's sister, Nora, disappeared at the beginning of everything. He promises to find Nora for her, and they continue.
- YouTube: Silent Hill: Homecoming Police Station (2/2) (Time: 7:08)
Chapter Five - Sewers
- Below are objectives and a step-by-step walkthrough for Chapter Five.
Sewers
- YouTube: Silent Hill: Homecoming Sewers (1/3) (Time: 6:21)
- Head forward, and you'll find a grate with a valve by it. Rotate it by pressing A repeatedly, and Elle will slip through and hold the gate open for you. Head forward and left, and climb up onto the ledge. Follow the path around. Step down into the water, and watch out for the Lurkers. Follow the path to the next place to climb up, and grab two boxes of Pistol Ammunition off the top of the propane tank at the end of the area.
- Step down into the next path, and equip the Steel Pipe. Climb up on the left ledge and use the pipe to pry open the fence gate, and rotate the handle - you'll see water being drained from somewhere. Head further down the tunnel to find another ledge - climb up it, and walk forward to use the Save Point. The room behind it contains the Sewer Map, and a box of Shotgun Ammunition.
- Take a look at your map to familiarize yourself with where you've been - you started at the far left Gate, and entered through Gate 13 into Gate 4. You went left from Gate 4, and used the Bilge Control Valve to drain water out of the Bilge Tank. Gate 12 is the bricked up gate you saw at the last ledge.
- Head to the Bilge Tank area, climb down, cross it, and climb back up. Head down to Gate 8, taking the East tunnel dead end to collect a Health Drink. Open Gate 8, and then head back to Gate 4, avoiding or defeating the enemies along the way. Elle will open Gate 4, so duck under and start towards Sluice Drain. Stop in at the offshoot to the right to grab some Shotgun Ammunition. Defeat the two Needlers you encounter, and climb up the ledge and down the ladder to the Sluice Drain. Head across the bridge to the Spillway.
- There's a Lurker in the water, so defeat it so Elle can cross the Spillway. When you climb up on the far side, climb up the ladder. Pull the lever, kill the Needler, and head to the far West end to collect a box of Pistol Ammunition and Shotgun Ammunition. Head out of the East door, and North to drop down. There's a Save Point in the room to the East, so save your game, then head towards the Main Drain Chamber.
- When you arrive at the Main Drain Chamber, head to Gate 15, and open it using the valve. Elle tells you there's no way to open it from her side, and you'll have to face off against three Needlers - use the Combat Knife to slice them until they go on the defensive and back away from you, then shoot them in the head with the Mk 23 Handgun. Alternatively, you can finish them off with the Mk 23 Handgun. When they're defeated, you have to face off against a Siam - use the same tactics as the first one you defeated.
- When Siam is beaten, Gate 15 opens. Walk down the tunnel, climbing up the left-hand ledge to grab a photo of Nora Holloway. You'll spot Elle's radio, sitting in a pile of blood - follow the trail to the ladder and climb up.
- CUTSCENE: Alex climbs up out of the manhole right in front of his house.
- YouTube: Silent Hill: Homecoming Sewers (2/3) (Time: 6:35)
Shepherd's Glen
- There's barbed wire covering your door, so don't bother trying to go back home. Instead, follow Wheeler's advice from the Police Station and try to get to Dr. Fitch's - it's off Main St. Walk towards Main St. to get a radio call from Wheeler, who's on his way to Fitch's office. Alex agrees to meet him there, and marks the location on his map - guess where you need to go?
- When you get on Main St., a cutscene plays of Alex finding Dr. Fitch leaving bloody footprints and carrying a well-used scalpel around. He flees from you back into his office, so follow him on in.
- YouTube: Silent Hill: Homecoming Sewers (3/3) (Time: 10:16)
Dr. Fitch's Office
- Look in the reception area to find a Health Drink, then walk down the hallway to the last door on the right - you'll find a photo of Scarlet Fitch, and a locked case on a dresser. When you leave the room, Nurses appear - use the Combat Knife to combo them to death, and you'll notice the door that's now open. Enter the room.
- Inside the room you'll find a Serum, a Small Key, and a document to Dr. Fitch from the Psychiatric Department of Alchemilla Hospital. Use the Small Key on the case on the little girl's dresser to trigger a cutscene.
Chapter Six - Hell Descent
- Below are objectives and a step-by-step walkthrough for Chapter Six.
Chapter Six Objectives
- Investigate the area.
- Find Joshua.
- YouTube: Silent Hill: Homecoming Hell Descent (1/3) (Time: 9:23)
- CUTSCENE: Alex finds a creepy doll, that ages and decays in seconds - he then faints, and reawakens in a Hellstate.
- You'll obtain Scarlet's Doll. Head down the narrow path to your left and climb down to find Josh. He'll run to your right, but you won't catch him - besides, it dead-ends. Head left instead, down the stairs, and take the first right path and jump across. Tap A repeatedly to remedy the failed leap across, and head left.
- Jump across into the hole, then across the broken fan. There's a doll to your right that instigates a fight with a Smog - leave it alone and drop down into the hole. You'll fight Swarms, and find a box of Pistol Ammunition. Drop down the next area, and continue forward - you'll see a sign that says "Staff only beyond this point". You'll come to a wide gap to jump across, so do so and climb the stairs beyond.
- When you reach the top of the stairs, keep an eye out left for an area to drop down. Head up the stairs to find a Health Drink, then head back down them. As you descend the stairs, you'll see Josh run by - go to where he started to find a Child's Drawing. There's a Smog down here, as well, so defeat or avoid it and continue towards where Josh ran off to. Jump across to the path, then head left and drop down.
- Head down the narrow path and climb down the ladder. Head left and drop down, and jump across the lava gap. You'll see a cage, and a place to step down on your right - do so, and climb down the ladder. You'll find some pipes you can squeeze through, and a fan to duck under. Behind the fan is the Crowbar(which replaces the Steel Pipe), so grab it and head back to where you first dropped down. There's another place to jump across - do so now.
- Step down, then climb down the ladder - you'll see a spinning fan to your left. Pull the lever on the wall to stop the fan, then duck under it to continue forward. Drop down at the end of the stairs, and turn around to find a fan you can duck under - and catch a glimpse of Josh, running away from you, again. As soon as you duck under the fan, there's a Child's Drawing for you to collect.
- Head to your right, then left, and you'll run up to three fans - two spinning, one broken. Duck under the broken one to find two doors, one of which is locked. The other must be cut open with your Combat Knife. Squeeze through to find a lever that'll stop the spinning fan to your left. Pull it, and duck under the fan, then drop down the hole made by the other stopped fan.
- Follow the path around to find the Fan Puzzle.
- YouTube: Silent Hill: Homecoming Hell Descent (2/3) (Time: 6:31)
- Fan Puzzle
- There are six fans, labeled 1 through 6. The lever for fan 1 is broken, and no fan that is already on can be turned on. You switch power from one fan to another, so go ahead and duck under fan 3 and 2 and grab the Serum before you start. Head to the right side and switch power from fan 5 to fan 4, then switch power from 4 to 3, then from 3 to 2. Then, switch power from fan 6 to fan 5, then from 5 to 4, then from 4 to 3. This clears a line of fans to duck under to get to the area behind the broken Exit door.
- Climb down the ladder and use the Save Point to save your game. Climb down the next ladder, and you'll see Josh run away from you - follow him. A path will materialize in the wall that looks like a hallway, and the lights will cut off - head down the hallway. At the end of it, you'll see an industrial door that you must open. Dr. Fitch awaits just inside - talk to him with the Dialog Scenario, and give him the doll when the option appears - he'll begin bleeding profusely, and a giant monster will appear from his blood, holding him. Fitch asks it to forgive him, and it bites his head off - so is the boss Scarlet introduced.
BOSS: Scarlet
- YouTube: Silent Hill: Homecoming Hell Descent Boss (3/3) (Time: 8:42)
- Whack the monster's legs until they crack and break - it'll fall, giving you a chance to smash its arms. When all of its limbs are maimed, you'll see the X context clue appear - tap it, then press A repeatedly to mangle the monster. It'll reform as a spider.
- Stay back from it when it becomes a spider, and it'll crawl up the walls to the roof. A scream notifies you that it's ready to pounce - tap B when it appears to dodge it. It'll fall to the ground - run up and stab it with X. Three times will destroy it, and give you the Blood Donor Achievement.
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-Gamer Girl Onyx-