-
-
This is Part 6 of our complete Silent Hill Homecoming game guide, featuring Silent Hill Homecoming Walkthrough Prison.
-
Chapter Ten - Prison
- Below are objectives and a step-by-step walkthrough for Chapter Ten.
1F
- YouTube: Silent Hill: Homecoming Prison (1/4) (Time: 9:30)
- When you first enter, you'll be in Visitor Security - hook a left and use the Save Point to save your game. Walk forward to receive a transmission from Wheeler telling you that he's in Cellblock B, so head around the barred reception room and through the door. Head into the Lower Guard Room to your right and pull the lever to unlock the gate.
- Hack through the barricade into the Visitors Booths, and grab the First Aid Kit. At the end of this hall is another gate like the first one, but the switches are broken. Break the glass to your left and hop over into the other side of the Visitors Booths. When you exit, you'll be in a large room with a staircase - the Overlook Penitentiary Map is on the West wall.
- Head into the little supply closet to the South and grab the Health Drink, then go up the staircase.
2F
- Work around and jump across the gap to get into the upper-left building. Pull the lever in here to unlock the entrance to the upper wing of Cellblock B. You'll encounter two Order members - walk slowly enough and they won't notice you, giving you time to kill the first one with the Mk 23 Handgun, and the other one with a quick melee weapon (two shots to the head will kill them). In cell B5 you'll find a newspaper clipping about the degradation of Shepherd's Glen, but nothing of worth is found in B8 - B6. Pull the lever on the wall to open the door to the stairwell.
- YouTube: Silent Hill: Homecoming Prison (2/4) (Time: 7:18)
1F
- You'll be in the lower wing of Cellblock B, head into the room that connects to the Shower Area to find a box of Rifle Ammunition. Head West into the area with cells B9 - B14 to fight two more Order members - they fall easily enough to combos from the Ceremonial Dagger. Wheeler is in a cell here - pull the switch on the wall to release him.
- Wheeler will inform you that they took Elle to Solitary. Suddenly, a Siam appears - pull out the Pulaski Axe and beat it down. It destroys the way that you came from, so Wheeler will go unlock another gate for you. Head through the only available path to 2nd floor.
2F
- When you get up there, stop in the busted open Upper Guard room to retrieve a Child's Drawing. Follow Wheeler, jump across the gap, and duck through the gap to find another switch. Pull it to open the locked gate to let you back into the upper wing of Cellblock B where you started. Head back to the room you first entered up here so Wheeler can find the control panel for the prison's gate system - it magically works for him. He'll tell you to head around to the door leading to the upper wing of Cellblock A - do so now.
- After Wheeler unlocks the door for you, head North through the double doors and continue North - Wheeler will try to open the gate, but it'll be damaged. Head back inside and he'll unlock the stairwell leading down to the 1st floor.
1F
- YouTube: Silent Hill: Homecoming Prison (3/4) (Time: 7:38)
- You'll be in the lower wing of Cellblock A. Transmission interference will cause Wheeler to shout for you, and a Needler will appear - take him down. Wheeler will open the gate to the Shower Room, so head that way. Two Needlers will attack, so defeat them (combos from the Ceremonial Dagger work well). The only shower stall with a light has a breachable passage - whip out the Pulaski Axe to break your way into the Boiler Room.
- Head North out of the Boiler Room, and up the stairs.
2F
- There's a Save Point here, so save your game. Go north, following the path, and you'll find a jammed set of double doors. Alex will call Wheeler, who tells him to head back - get moving. Head back to the Save Room, and down the stairs.
1F
- There's a metal gate that'll slide open here, so head through it. Follow the available path and you'll wind up in the lower wing of Cellblock A (A9 - A14). Head up the stairs and grab the Health Drink from the shelf, then jump across the gap and enter cell A20 to find a Radio Wire. Head back downstairs, duck into the gap of cell A11, squeeze through into cell A10, and grab the Loose Wire from the headlight. Head back upstairs and use the Radio Wire in the Junction Box in the Upper Guard Room. Head out of the 2nd floor exit, and enter the door on your right to find a Scrap of Wire. You'll have to head out of the bottom floor exit to find the keypad before you can put the Loose Wire in the Junction Box, so go ahead and do that to find the Penitentiary Wire Puzzle.
- Overlook Penitentiary Wire Puzzle
- Just like the one at the Grand Hotel, you've got five wires in this order at the top - white, green, yellow, blue, red. The proper order to wire the bottom is (from left to right) - red, white, green, blue, yellow. This restores power to three switches - one in the room with the junction box, and two downstairs. It also restores power to the keypad. Pull the switch in the room with you and jump across to the cell that opens to obtain a Serum. Head back downstairs and use the other two switches to gain some clues - prisoner 110391 can help you, so input 1110391 in the keypad to unlock the door to solitary confinement.
- CUTSCENE: Alex finds his mother on a cross - and has a decision to make.
- You'll need to decide whether or not to kill Alex's mom - this affects which ending you get. As soon as you pick one or the other, the game will transition to Hellstate.
- YouTube: Silent Hill: Homecoming Prison (4/4) (Time: 6:31)
]
