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This is Part 2 of our complete Silent Hill Homecoming game guide, featuring Chapter 2 - Missing Persons.
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Guide written by [http://greenhouse.mahalo.com/Special:Mahaloprofile?uid=5790 Kyle Hardeman]
Silent Hill: Homecoming from Games Press -
Chapter Two - Missing Persons
- Below are objectives and a step-by-step walkthrough for Chapter Two.
- YouTube: Silent Hill: Homecoming -5- Wake up (Time: 6:24)
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Chapter Two Objectives
- I need to go home.
- Look for a way to fill the gas can.
- Drain the water in the basement.
- Joshua isn't at home. Search the rest of the town.
- Search the graveyard and nearby sections of the town for information on Joshua's disappearance.
- Find someone who knows something about fixing guns.
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Shepherd's Glen
- CUTSCENE: The trucker drops him off, and Alex makes his way towards his house.
- YouTube: Silent Hill: Homecoming -6- Town (Time: 5:02)
- You'll find it difficult to head back toward the West side of town - it's not possible. Head toward Craven Ave., and don't bother trying the side streets or doors yet - they're blocked and locked. You'll trigger a cutscene where you met Judge Holloway, who talks to you for a bit and suggests you go to visit your mother.
- Head on into the Town Hall building and go to the center room to find a photo of Judge Holloway and Alex's mom talking. Head to the far right of the building and examine the case on the table to collect Serum and obtain Kaufmann's Handiwork Achievement. Head towards the back of Town Hall to find Judge Holloway, and start a conversation with her. Ask her about the town, and Elle, and explore the room a bit. Head to the room adjacent to Judge Holloway's to find a Health Drink and a Save Point. Save your game, then head back out to Craven Ave. - take the right-hand path when leaving and take note of the boarded door; with a different weapon, you can hack those boards up and enter that room.
- Go South on Craven Ave. to find a huge fissure blocking the path. Go north, and head to Alex's house. Head left towards the garage and duck under the wall, head down the path, and duck under the next wall to find yourself in the Park - there's a Child's Drawing to collect, as well as a photo of a spider and some army toys. Head back to the house and go in through the front door.
- YouTube: Silent Hill: Homecoming -7- Town roam to the house (Time: 7:46)
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Alex's House, 2F
- YouTube: Silent Hill: Homecoming -8- The House (Time: 7:37)
- Head upstairs and take the first left to enter Alex and Josh's room - there's a Flashlight on the bottom bunk. The bookshelf in the back has a secret - move all the books left to reveal a switch, which opens into a secret room containing a map of Alex's house drawn by Josh. Head back towards the stairs and through the double doors, to find Alex's parent's bedroom; head through the door to find a Cassette Tape with no label in the bathroom. There's a letter to Alex's dad from Alex's mom sitting on the dresser by the door.
- Head back downstairs to trigger a cutscene.
- CUTSCENE: Alex sees his mom, who's in a near-catatonic state. He asks about Josh, and she tells him that everybody is gone. He notices that she has a gun in her lap, and he asks what happened, but she only tells him that she misses Josh. Alex sneaks the gun off her lap, and tells her he'll find Josh. A cry emanates from the basement, and Alex goes to investigate.
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Alex's House, Basement
- YouTube: Silent Hill: Homecoming -9- Basement (Time: 8:23)
- Follow the water trail to the door leading to the basement, and head downstairs. A cutscene will play that introduces you to Lurkers - defeat it to earn the Lurk no More Achievement. Check the pump by the stairs to get the Garage Remote and read the note to find that you'll need gas from the garage to operate the pump.
- Head to the area marked "SECRET" on the map and cut through the camouflage curtain to find a door - examine it to watch a disturbing scene. It's locked, so go back upstairs.
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Shepherd's Glen
- Go outside to the garage, open your Inventory, and use the Garage Remote to open the door, which releases a Lurker. Defeat it, and enter the garage. You'll find a Steel Pipe to the left; equip it, then use it to pry open the cabinet at the back to obtain the Empty Gas Can. Read the pamphlet to the right to find another Combat Training Manual.
- Head back outside and through the small holes by the barn to get into the Park again, and head to the gate at the South side. Pry this gate with your new Steel Pipe, and look for the semi truck on your left as you progress. Kill the Lurker that's here, and examine the semi - you can fill up the Empty Gas Can. Go into your inventory to use it, and you'll get the Full Gas Can. Go back to the basement.
- Use the Full Gas Can on the pump and examine the door to the backyard to unlock it. Head through the door into the backyard - collect the Child's Drawing by the tree house, and examine the backpack on the back fence gate to find a photo of Alex's dad's hunting room (the locked room in the "SECRET" portion of your map). Head up the back porch and enter the house.
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Alex's House, 1F
- YouTube: Silent Hill: Homecoming -10- Cassette (Time: 7:37)
- Look in the fridge to get a Health Drink, and use the Cassette Tape on the answering machine to listen to an interrupted radio show Alex and Josh made a while back. Head through the East door, and read the note by the phone - Alex's dad's name is Adam, and he's supposed to ask a man named Curtis about an engine. Head back to the backyard and go through the back fence gate.
- YouTube: Silent Hill: Homecoming -11- Dogs (Time: 3:51)
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Rose Heights Cemetery
- YouTube: Silent Hill: Homecoming -12- Cemetary (Time: 8:40)
- Walk South and you'll come across a municipal access gate - follow the path into the Rose Heights Cemetery. You'll find the Rose Heights Cemetery map in the first room you come across, the Old Crypts room. From here, go to the East Garden room. You'll trigger a short cutscene of a man digging a grave. Head left from where he is and jump down to trigger a cutscene.
- CUTSCENE: Alex is attacked by a Feral - a hideous, skinless dog.
- Defeat the Feral to obtain the Eddie's Legacy Achievement. Take the Odd Stone Plate from the busted fountain, and climb up out of the pit (it's underneath the word "East" on the Cemetery map).
- There's a Health Drink in the small gazebo by the gate with vines - grab it, and rattle the gate to the Bartlett Family Mausoleum to learn that it's locked.
- Go down the path for Family Crypts North, to the third box on the bottom (from the map view), and squeeze through the hole to find yourself in Family Crypts Mid. Head East one room and check the North crypt for a Health Drink. Head due South from there into another crypt and duck under the hole by the displaced grave due East to get through, and squeeze through the hole in the Southern crypt to exit Family Crypts Mid and arrive in Founders Row.
- Go through the southern-most gate and hop down to the lower level, then duck under and climb up to be just outside of the Founders Garden. There's nothing here, so just head on through and go up the stairs to the West Garden.
- Here you'll find two plaques that talk about reuniting two things to make something whole and reveal the way - there's also a Strange Stone Plate to grab. Head up the middle path to the gate and place the Odd Stone Plate and the Strange Stone Plate to open it and head to the Front Entrance - follow this around and you'll find yourself on the other side of the impassable section of road where the trucker first dropped you off in Shepherd's Glen.
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Shepherd's Glen
- Head down Main Street past the S.G.P.D. to trigger a cutscene.
- CUTSCENE: Alex meets up with Elle, and they talk. Alex asks Elle if she's seen Josh, and she tells him about the people who keep disappearing in Shepherd's Glen. She gives Alex a Walkie Talkie.
- You receive the Walkie Talkie from Elle - it'll give you a heads up when enemies are nearby. Head South on River View and take the bridge West. Read the sign over the door for a chuckle, and open the door to enter the junkyard.
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Junkyard
- Dunk under the gap in the fence and head up and around the building. Stay on the outskirts of the path and wind your way around the building to an entrance with a hole you can squeeze through. You'll come out on the other side of the junk from the entrance. Head into the building. It starts a Dialog Scenario. Talk to him to find out that Mayor Bartlett is the guy digging up graves in the Cemetery. He'll give you the MK 23 Handgun. There's some Pistol Ammunition behind the counter, and a Combat Training Manual on basic ranged combat on the toolbox. Head into the back room to find the Junkyard Map, a Health Drink in the broken fridge, and more Pistol Ammunition in the standup toolbox in the corner. There's also a Save Point, so save your game, then head out the door next to it.
- Exit the Junkyard, and be wary of the Feral that appears once you duck under the gap in the fence.
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Shepherd's Glen
- Head back across the bridge to trigger a cutscene.
- CUTSCENE: Alex gets a radio transmission that's garbled, and begins to cough on noxious fumes as a Smog attacks.
- Defeat the smog using well-timed combos, avoiding the fumes by using B. If you do get surrounded with fumes, tap B repeatedly. Once you defeat the Smog you'll obtain the Clean the Air Achievement.
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Rose Heights Cemetery
- YouTube: Silent Hill: Homecoming -13- Puzzle (Time: 3:34)
- Head back to the Cemetery, defeating the Ferals you encounter along the way. A Smog will be waiting in the Founders Garden - you can avoid fighting it if you'd like.
- Go back to the entrance of the Bartlett Family Mausoleum - it's open now. Head into the crypt. You'll encounter a puzzle holding a child's coffin closed.
- Child's Coffin Puzzle
- To unlock the coffin, the top piece must be pulled free - clear out the pieces from below it so that it can come all the way down. There are six pieces - two squares, two horizontal rectangles, and two vertical rectangles. Place both of the horizontal pieces in the top right, the two square pieces in the bottom left (forming another vertical rectangle), and a vertical piece on either side of the path the top piece must follow to unlock the coffin. Pull it all the way down to trigger a cutscene.
- CUTSCENE: The coffin slides open, revealing a watch. Alex takes it, reading the inscription on the back. He holds it up to his ear to see if it still runs, but falls unconscious, and awakens in Silent Hill. Josh runs across his field of vision when he awakens, and takes refuges in a hotel - the entrance to which is blocked by boards Alex can't get through.
- YouTube: Silent Hill: Homecoming -14- GLITCH (Time: 9:27)
- YouTube: Silent Hill: Homecoming -15- Finally unglitched (Time: 8:29)
