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This is Part 7 of our complete Silent Hill Homecoming game guide, featuring Hellstate (continued from Chapter 10), Chapter Eleven - Church and Chapter Twelve - Underground.
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Hellstate
- Exit the Solitary Confinement area, and you'll find a Save Point - save your game. Head back into what was Cellblock A to find a horrific puzzle - a mound of flesh is blocking your path. There are three dials - from the entrance, set the left dial to the Knight (horse), the back dial to the Coffin, and the right dial to the blank space. Investigate the hole to unlock the puzzle, and the flesh is pulled up and out of your way.
- Drop down the hole to meet up with Wheeler. There's a Save Point down here, so save your game. Squeeze through the hole to the West and head up the northern stairs; follow the path until you trigger a cutscene with two Needlers. Having Wheeler around will make the fight a snap, so just finish them off and head down the path until you find a room to the left - there's a Save Point and First Aid Kit there, as well as a Health Drink.
- There's another industrial door like the one you encountered when you found Dr. Fitch just outside - open it.
- CUTSCENE: Alex finds Judge Holloway, and drops Elle's locket freeing her. She asks where Elle is, and Wheeler is grabbed by an enormous, malformed monstrosity. Judge Holloway escapes, and Alex faces off against Asphyxia.
BOSS: Asphyxia
- YouTube: Silent Hill: Homecoming Prison Boss (Time: 8:29)
- Asphyxia has four attacks - it spits gas at you that can knock you down, and spins around to hit you with it's tail. If it knocks you down, it'll attempt to body slam you, or grab you and crush you to death. When it grabs you, tap whatever button appears rapidly to escape, or you'll be instantly killed - all other attacks can be dodged the usual way.
- When you avoid Asphyxia's body slam, hit its tail to cause it to drop down. Immediately use a charged Heavy Attack to inflict some massive damage. The third time you do this, you'll see the X context button appear - tap it to defeat Asphyxia, and earn the Catch Your Breath Achievement.
- CUTSCENE: Alex sees Josh through the glass window Asphyxia destroyed when it died.
Chapter Eleven - Church
- Below are objectives and a step-by-step walkthrough for Chapter Eleven.
Chapter Eleven Objectives
- Search the church for anything helpful.
- Find the pieces missing from the five prongs.
- Follow Josh by hopping over the ledge and going through the doors. Run up to him (he'll run away again), and follow him. Defeat the Smog, and use the valve to open the gate - as soon as you pass through the gate, look to your right for a Health Drink. Move forward and up the stairs to the entrance of what looks like a Hellstate church.
Church of the Holy Way
- YouTube: Silent Hill: Homecoming Church (1/2) (Time: 10:00)
- Use the Ceremonial Dagger on the organ at the front of the building to unlock some gates, and pick up the Shotgun Ammunition. From the front entrance, head left and duck under the beams to find a baptismal font. Use the valve at the back to open it, and defeat the Swarms that appear. Examine the now-open font to obtain the Chalice Plate. Check the bowl on the dresser to collect a photo of Josh, and head up the stairs - there's a confessional booth and a Save Point.
- Use the confessional booth to start a Dialog Scenario - which options you pick determine the ending of the game. Remember, Y options are polite, nice options, with X options being the blunt or mean options. When the conversation is over, collect the Kneeling Man Plate from the booth the confessor was in. Save your game, and grab the Unlit Candle from the shelf in the back room, as well as the Health Drink near the pit.
- From the entrance to the Church, head to the right and duck under the beams to find an offering plate - place the Unlit Candle there to obtain the Candle Plate. Head upstairs to receive a broken transmission, and grab the Health Drink. Examine the paintings, and cut the painting of the man to find the Tree Plate. There's a box of Shotgun Ammunition in the corner of the pews, a box of Rifle Ammunition in the back room, and a First Aid Kit further down the back room hallway. Examine the window of the Knight being stabbed to find the Sword Plate. This will cause a Siam to burst out of the window, throwing you back to the 1st floor, where another Siam awaits. Defeat both Siams, then place the plates in the organ.
- Organ Puzzle
- There are five prongs to place the plates, and each has a word on it. They are (in no particular order) - Sorrow, Desire, Vengeance, Penitence, Sacrifice. Place the plates as follows - Sorrow - Candle, Desire - Tree, Vengeance - Sword, Penitence - Kneeling Man, Sacrifice - Chalice. The organ will open to reveal Alex's father, Adam.
- CUTSCENE: Adam tells Alex that it's okay that he hates him - and wonders why he still wears his old dog tags. When Alex tells him they're his, that he's a soldier, Adam tells him he's been in a mental hospital since the day he gave Josh the family ring. Alex refuses to accept it, but Pyramid Head appears, and cuts Adam in half.
- You'll obtain the Shepherd Family Ring. Walk forward past the pieces of Alex's dad to find a Health Drink and a stairwell. Head down the stairwell, and at the bottom, head left to find a mining suit to protect you. Head back through all the gas jets, and push the button by the door.
- CUTSCENE: Curtis, from the junkyard, greets Alex in the elevator. He tells him he now has clarity, and knocks Alex out with a hammer. He then drags him to a cell with Judge Holloway, who tells Alex about the sacrifices necessary to protect Shepherd's Glen.
- YouTube: Silent Hill: Homecoming Church (2/2) (Time: 8:57)
Chapter Twelve - Underground
- Below are objectives and a step-by-step walkthrough for Chapter Twelve.
Chapter Twelve Objectives
- Find Elle.
- Find Joshua.
- TIP: Be ready to tap buttons rapidly - you're about to find yourself in the middle of the most intriguing Context Scenario yet.
- When the Judge takes the drill to your leg, wait until the context button appears, then tap it like crazy - you'll break free of the restraints, and Judge Holloway will attempt to drill a hole in your face. When the context button appears, tap it rapidly and you'll kill the Judge, shoving the drill into her bottom jaw up into her brain. Take a look around the room to find the Lair Map, a Health Drink, the Ceremonial Dagger, and a First Aid Kit.
Sector 2
- There's a Save Point in the room with you, so use it to save your game. Head to Sector 2, and enter room 212 - defeat the Order member and obtain the Steel Pipe from the cop's corpse. Break the glass into room 211 and defeat another Order member.
- There's a box of Shotgun Ammunition, an Mk 23 Handgun, and the Sector 3 Key. Head back out of room 212 to the Sector 2 hallway, and head towards Sector 3, defeating Order members along the way. Use the Sector 3 Key on the door to gain access.
Sector 3
- Pry open the second door on the right, and head down the hall. Defeat the two Order members, duck under the gate, and watch the cutscene with Curtis and Elle. You'll need to hurry here - climb up the wall on the left of the door, push the fridge out of the way, and pry open the door with the Steel Pipe. Curtis will spot you and begin his attack - avoid his thrusts and pop him with the Steel Pipe to take him down without taking any damage. Finish him with a Heavy Attack when you stun him, and begin your escape with Elle.
- With Elle in your party, head back to the first Sector 3 area, defeat the two Order members (one carries a shotgun, so be careful), and go to Sector 2, heading North to the hall where room 114 is. With Elle in your party, you can open the gate to Sector 1.
Sector 1
- Enter room 113, and break the glass to find Wheeler - you'll have two options, which will affect the end of the game. Head through the door to room 111, which will cause a short cutscene to play, and exit into the hall.
- At the end of the hall is a Save Point in the room below room 108, so save your game. Head into the large circular room to find the Lair Puzzle.
- Lair Puzzle
- Use the Ceremonial Dagger to unlock the pillars - this will tell you which family belongs to what two symbols. The symbol at the top of the window and the symbol above the pillar lock go to one family a piece - rotate the rings until the symbol for "Man"(between the bug and wind) is in the place where Doc Fitch left his pad, and rotate the outer ring until the symbol for "Eye"(between the triangle and the scales) is behind it. It'll unlock the door's lock, letting you mess with it.
- Rotate the symbols until the two symbols for the Shepherd family (water and a trident) are lined up on the door to unlock it.
- Find the Shepherd family altar and examine it to discover that Alex was to be sacrificed.
- CUTSCENE: Alex will have a flashback of him and Joshua on a boat - and discovers he's the reason for everything that's happened.
BOSS: Amnion
- YouTube: Silent Hill Homecoming Final Boss and Good Ending (Time: 7:24)
- Amnion is a bit more difficult than your other bosses - it has several metal legs holding up it's soft, vulnerable body. Stay near the center, where the grating is, and dodge it's attacks until you get an opening to whack the soft bits. Keep doing this until it flips over during a cinematic.
- In it's second stage, it's a little faster, but not by much. Again, stay in the center, avoid it's attacks, and it'll get it's legs stuck in the grating during it's smash attack. Whack the soft bits until you finally see X pop up as a context clue, tap it and defeat Amnion to obtain the Head Above Water Achievement.
- Congratulations! You've completed Silent Hill: Homecoming!
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