Raving Rabbids: Travel in Time Walkthrough

Raving Rabbids: Travel in Time is a party-style video game where players work together to go back in time (using a contraption that looks very similar to a washing machine) to change the history of the world as we know it. The players control the crazed white-furred vermin known as “Rabbids” and guide them throughout a museum. Inside the museum, they can observe paintings that depict various moments in history, and teleport to those moments using the time machine.

The players can visit seminal moments in human history such as the construction of the Statue of Liberty, the Space Race of the Cold War, the Gold Rush of the American Frontier, and more. The players can also visit monumental eras in Earth history such as the prehistoric era and witness evolution and dinosaurs. When the players travel back in time, they will play in a mini-game based on the historical era they are traveling to, such as helping found the Pony Express or disrupting the discovery of America by Christopher Columbus. Mini-game gameplay is varied and can range from 2D platforming sections to 3D run-and-jump gameplay, shooting games, flying mechanics, and more. If all the players in the game possess the Wii MotionPlus accessory, they may access three unique fishing-type games that utilize the accessory.

There are also secret small mini-games hidden throughout the museum, as well as other activities such as dancing with the Wiimote, quizzes, a Guitar Hero-like mini-game with singing Rabbids, and more. In all there are over 37 mini-games and activities to play in. The game received moderate reviews from several critics, with a total of 61 points on Metacritic. Some critics complained of awkward Wiimote controls and a hub world that is too expansive, taking too long to find the mini-games themselves.

Story

The Rabbids bound around time in the time-traveling washing machine, disrupting Beethoven's 9th Symphony composition, a punk rock concert, a young King Arthur courting a maiden, and more hysterics. The Rabbids end up in a museum in the year 2012 where they must repair the washing machine one last time by warping into past eras and changing the past. With the washing machine eventually repaired, the Rabbids travel into the future to meet a familiar face and a new plot for world domination.

Gameplay

Players can explore the museum as a hub world. There are five main areas: the Bouncearium, the Runarium, the Flyarium, the Shootarium, and the Hookarium. In the Bouncearium, the player can enjoy 2D platforming mini-games, some featuring simple item collection and others featuring a scramble during deadly auto-scrolling sections. The Runarium contains some 3D run-and-jump segments, where the player is often tethered to a teammate, and must both work together to outwit the other team. The Shootarium contains shooting gallery-type games as well as allow you to pick up and throw items (and Rabbids) with the Wiimote. The Hookarium games can only be played by players that have the Wii MotionPlus accessory; these games are fishing-type games where your Rabbid itself is the lure.

Series

This is the latest Rabbids videogame as of 2010, their fourth party game, and their first party game since their last release. an adventure game called Rabbids Go Home. This game is the first of the party games to use the Wii MotionPlus accessory. The character Rayman, of whose series the Rabbids debuted in, does not make an appearance in this game.

Goal: Collect more balloons than your rivals using the flying controls before time runs out. Balloons are normally seen orbiting the flying cows and generally scattered around the area. The balloons each player collects will form a trail of balloons behind him; players can steal each other's balloons by flying into each other's balloon trail.

Tips:

  1. Best strategy is to always seek out the rivals with the biggest balloon trail and raid him/her for it. You can easily jump from 4th to 1st if you dive into a couple of rivals fight over balloons and swipe all their goods.
  2. Once you yourself have a large balloon trail going, you may want to fly erratically as possible; this will make it harder for rivals to swipe balloons from your balloon trail. Flying easy and steady will make it easy for someone to raid your balloons.
  3. Keep an eye on the balloon trail HUD. If someone is stealing balloons from you, you will see balloons on the HUD turning colors, then disappearing, letting you know that someone is raiding your balloon trail.
  4. There's power-ups you can collect inside the floating gift boxes, listed below (press Z on the Nunchuk to use them). Some are firing weapons that require that you lock onto a target first; to lock onto a target, fly close enough to it and keep the target on the center of your screen as possible. If you do this correctly, a targeting reticule should appear and allow you to use the weapon.
  5. Rocket: fires a single rocket at a locked-on target. Rivals struck with a rocket will drop balloons.
  6. Toilet scrubbers: similar to the rocket save that you can shoot these multiple times.
  7. Fan: gives you a temporary speed boost.
  8. Shield: makes you temporarily invulnerable; good for deflecting rockets and toilet scrubbers fired your way.

Goal: Despite the underwater setting, the flight controls are still the same. You want to collect the barrel full of ink and hold onto it as long as you can. You gain points as you hang onto the barrel; the player with the most points when time expires wins. Players can steal the barrel from each other, and the barrel is automatically dropped and respawned to a random location if the barrel ever runs out of the ink it leaks as it's carried around.

Tips:

  1. If you are carrying the barrel and it's about to run out of ink, let someone steal it and get ready to snag it when it respawns again.
  2. Whenever someone grabs the barrel, it lets out a cloud of ink that will blind any nearby players and prevent them from stealing the barrel temporarily.
  3. The usual power-ups can be found; the shield is among the most helpful as not only it protects the player from weapons, but it can prevent rivals from stealing the barrel.
  4. There's also a new power-up, a grappling hook, that can be used to snatch the barrel from a rival from long distance.
  5. If you are playing against bots, note that the easiest way to avoid them while carrying the barrel is to just make curves and turns on the ocean floor; they have a hard time handling this apparently.

Goal: Simply win this three-lap flying race. You can fly through the green rings for a speed boost. There's also loads of gift boxes along the course that will provide shields and weapons for you to use.

Tips:

  1. The green rings will turn red for some time after someone uses them. Do NOT fly through red rings, they will have the opposite effect and give you a speed loss.
  2. You can speed boost into other flyers, stunning them. Conversely, be careful when flying neck-and-neck towards a green ring with another flyer.
  3. The toilet brush weapons are great for cementing a first-place lead; simply shoot anyone trying to pass you. If someone is trying to shoot you instead, keep flying erratically to make yourself a hard target.
  4. The rocket does massive stun damage if you hit someone with it. A stunned flyer will also KO himself temporarily if he flies into a wall while stunned. Make sure to use it during the straightaways.
  5. Shields still work the same, as do the speed boosting fans and chili peppers. Make sure to use them in areas with long straightaways. Chili peppers seem to be granted only to players that are way behind.
  6. Black hole power-ups can be collected and dropped anywhere on the course. They operate basically as flying land mines and never disappear over time. Try setting them around corners or in front of speed boosts.
  7. Watch out for the fountains and sprinklers in the garden area, they can stun your flyer.
  8. There's a grate you can shoot in the courtyard right after the gardens. Shooting it will let you use a valuable shortcut that gives you loads of speed boosts.

Goal: You are on a team and are flying over a bay-area course. You must fly into the crates and carry them back to your base. Each crate is worth a set amount of points; the team with the most points when time expires will win.

Tips:

  1. You do NOT need to land at your "base" to drop a crate off; just fly into the column of light to drop off a crate.
  2. The obvious strategy is to go after the crates worth a lot of points first. This includes the 15-point crate on top of the lighthouse, the 10-point crates on the bay cliffs past the lighthouse, and more high-point crates near the boathouses.
  3. Crates do respawn after a long time, so make sure to keep an eye on where the high-point crates spawn at all times, snagging them as soon as they come back.
  4. Gift boxes with weapons, shields, and speed boosts can be found around the area. Collect them to help your chances. The weapons can knock crates out of the enemy's hands and the speed boosts are extremely useful for ferrying crates back quickly, before someone attacks you.
  5. The grappling hook power-up retturns here and is used to snatch crates out of a rival's hands.

Goal: Another race. The course is a lot simpler than Mona Leadsa Way and there's no green rings to gain speed boosts from, making it a lot harder to catch up to skilled flyers without good use of the power-ups. Otherwise it plays mostly the same.

Tips:

  1. The usual power-ups are here and they still have the same roles as before.
  2. If you have the rocket/toilet brushes, use them during the section where you fly through the small holes. You can really screw over a rival by blasting him while he approaches a hole, making him fly off-course into a wall.
  3. Watch out for oxygen blasts emitting from the walls; note that the shields will let you fly through these without getting stunned.
  4. Look out for the floating cow at the start of the race. He is a big fat obstacle that you will need to fly around. The bots almost always get stuck against the cow at the start of the race due to a game glitch; use this to your advantage.

Goal: Yet another race. The green rings from Mona Leadsa Way return, this time harder to get (for example, stuffed underneath fallen trees). The course has a lot of dodging and tight flying as well, such as forests of trees and crowded caverns.

Tips:

  1. Power-ups are the same as in other races; keep an eye out for toilet brushes and be constantly juking to avoid getting hit.
  2. The gree rings do not seem to turn red on this course, so use them as often as possible to speed through areas.

Goal: Outscore the other player by shooting the rocks falling from the sky. You get bonus points if you shoot multiple rocks in a row, without them touching the ground or the other player shooting them first.

Tips:

  1. Boxes of TNT will fall from the sky as well as the rocks. Shoot these to send them into the other player; if he's struck with one, the rival player will lose 500 points. You can often combo multiple TNT boxes into your rival if you are good enough.
  2. Be careful, the rival player can also shoot TNT boxes back at you as well, so make sure to deflect any coming your way by shooting them.
  3. The TNT boxes have a white panel on them; if you shoot it, it will send the TNT box flying very far and fast.
  4. There are also duck-styled inner tubes you can shoot into the other player; they function like the TNT boxes but cost the victim a whopping 1000 points if they are hit with it. They are harder to hit though, so keep a steady aim.

Goal: You must deplete the other rival team's health meter by flinging astronaut rabbids at their space pod. Astronaut rabbids will appear by teleporting onto a colored dot that speckles the asteroid; you can then pick up the rabbid and throw him at the rival team's space pod. If you can't see the colored dot on a particular asteroid, that means the dot is on the other side; you'll want to shoot the asteroid so that it turns towards you, revealing the dot.

Tips:

  1. You want to keep the dots on the asteroid facing you at all times; this keeps the astronaut rabbids from teleporting on the rival team's side of the play field. Be aware that the rival team will in turn shoot asteroids to keep the dots facing towards them and not you.
  2. Asteroids can deflect a thrown rabbid; if a rabbid gets deflected, make sure to grab it and throw it back.

Goal: You have a set of scaffolding that resembles a pyramid. Rabbid slaves at the bottom of the screen are carrying colored blocks; you want to grab blocks of your team's color using your Wiimote and fling them into the open "slots" on your pyramid scaffolding. You must complete your pyramid before the other team does to win.

Tips:

  1. Sometimes you will spot warrior rabbids running below amongst the slaves. Snag them with the Wiimote and fling them towards the blocks set on your rival team's pyramid; they will knock out a block on their pyramid, slowing them down.
  2. If you complete a full row on your pyramid, the blocks will lock into place, and your rival will not be able to break those locked-in blocks using warrior rabbids. Completing pyramid rows should always be your highest priority when setting in the blocks.
  3. A boat will at times sail into view, obstructing your view of the action. You cannot fire blocks through it either, so aim carefully around it.

Goal: You have three different viewpoints you can switch between by shooting the arrows on the side of the screen. The viewpoint you are currently facing is noted by the dial at the bottom of the screen. Enemy rabbids will charge at you from doors from each viewpoint; you must shoot them before any of them reach you. Each wave of enemies gets faster and heavier, and come from multiple viewpoints at once. The game ends when one of the rabbids finally catch you.

Tips:

  1. There's a flying hen that gives you 100 points when shot and will flee to a different viewpoint every time you shoot her. In between waves, you can search for her and shoot her up for extra points.
  2. Keep an eye on the viewpoint HUD; when one section of it is turning red, that's your cue to switch to that viewpoint and shoot the enemies before they reach you.
  3. Later on the gladiator rabbids are joined by faster underwear rabbids and hopping rabbids. Target the underwear and hopping rabbids asap as they are very fast, then switch viewpoints if you have to to catch incoming rabbids, then polish off the gladiator rabbids.

Goal: You must be the first to bring either the sword or toilet brush across the finish line. You collect either one at the halfway point through the course, then step on the button by the throne to open the way to the rest of the course. You are also tethered to an ally the whole time and both must make sure not to pull against each other or let each other get hurt.

Tips:

  1. Try following the river currents upstream; they will give you a big speed boost and there's usually never any hazards in the rivers.
  2. Smash any crystals directly blocking your path with smash attacks. If you can run around them, though, do so as this is generally quicker.
  3. Watch out for bear traps; if one partner is caught by one, the other will be stopped as well until the trapped partner is freed.
  4. Avoid muddy areas as they will slow you down.
  5. At the rotating drawbridge, carefully ride it across the moat. At the drawbridge gate, use repeated smash attacks to destroy it and open the way forward.
  6. After one team crosses the bridge outside the crystal cave, it will collapse. The other team will need to jump into the water below and follow the current in order to catch up to the leading team.
  7. Keep an eye out for gift boxes as they have items you can use on the enemy. They include bear traps, wind storms, lightning, manacles, and a curse that will reverse the controls of the characters (signified by a purple cloud).
  8. There's also power-ups you can use on yourself, including shields and speed boosts. The speed boosts are incredibly effective when running along river currents, and the shields not only protect you from attacks but can cancel some out, such as the purple curse.

Goal: You and your tethered teammate must collect the crates lying around the area and carry them back to the stock ticker desk. Each crate is worth a set amount of points; the team with the highest score by when time expires wins.

Tips:

  1. Learn the layout of the area. It's essentially a three-tiered area with only a single staircase connecting the tiers. You can also run along the sides as well.
  2. Remember that both teammates can carry a crate; carry as many crates back as you can when you go crate-searching.
  3. You do not need to touch the stock ticker desk for the crates to count; you can simply throw them into the desk (if you have a bot teammate, he will be smart enough to do this). Be careful not to accidentally throw the crate into your partner.
  4. You can smash your rivals to get them to drop crates. If your rival team are bots, note that they will always make the crate the lead bot drops a priority; you can otherwise easily steal from the following bot, or make the bot team waste time trying to recover a crate dropped by the lead bot.
  5. You will find hens carrying some of the crates. Just touch them to steal their crates. For the flying ones, you will need to use teamwork to hoist a teammate up to grab it.
  6. Go for the 15-point crates first. They are mostly located at the bottom areas, held by hens.

Goal: Another foot race; this one is a three-lap race that features a lot of shortcuts you can take, many that will require teamwork to use. The shortcuts are integral to winning this one.

Tips:

  1. Avoid going off road into the dark brown dirt as this will slow you to a crawl.
  2. Don't forget to smash your rival team's lead runner if they start encroaching, to slow them down.
  3. Definitely go for the shortcuts, especially yhe teamwork-required ones. You can spot them easily as light brown trails you can throw your partner over.
  4. The teamwork-required shortcuts will let you skip the worst of the falling boulder sections. You can also throw yourselves off the left-hand side of the bridge into the river for a huge shortcut.
  5. If you are playing with a bot, stand by the shortcut and press A to have him pick you up; he will toss you over.
  6. At the final turn with the boost strips, ignore them and follow the tiny trails that lead off-road and shortcut around the final turn.
  7. The usual power-ups are here; you can play dirty by setting bear traps on your rival team's favorite shortcuts. Note that the shields will NOT protect you from the falling boulders.

Goal: You do not have a teammate for this one; it's every rabbid for him/herself. You must collect the paint buckets that randomly spawn in various locations and throw them into the rabbid symbols on the walls to change them to your color and score points. The rabbid with the most points by the time the game ends wins.

Tips:

  1. Naturally you'll want to smash rival rabbids to make them drop their paint buckets and steal them.
  2. You can throw paint buckets into rabbid symbols you've already painted to your color and still get points. However, you'll only get half the points you normally would if you painted over the standard white or a rival's color.
  3. There are three arenas this game takes place in. The first requires that you smash any crystals in your way as you collect the paint buckets.
  4. The second arena has you grabbing the paint buckets from the nearby merry-go-round and ferrying them up the ramps to the rabbid symbols.
  5. The last arena has a complicated mini-maze. You can either run through the trenches of the maze or risk running along top the walls as a means to shortcut through it.

Goal: Issac Newton will wander around the area; you and your tethered partner must collect crates of apples and bring them to Newton, either by touching Newton while holding the crates or throwing the crates directly at him. The crates are worth various points when given to Newton; the team with the best score by time's end wins.

Tips:

  1. You will need to toss your teammate onto stacks of hay bales and other objects to get to out-of-reach crates, which tend to be the crates of higher value.
  2. If you are playing with a bot as a teammate, press A to have him pick you up. He will guide you to the nearest out-of-reach crate and throw you over to it. Use him to get to out-of-reach crates.
  3. BOTH teammates can pick up crates at once; this is especially vital to know if you are playing with a bot (simply guide him into a crate to get him to pick it up).
  4. The crates respawn, as they do in similar mini-games, so keep an eye out on the top spawning points to see if a high-value crate has respawned.
  5. Newton will periodically wander into the upper docks section of the area. To reach Newton while he's there, you must either use the ramps to climb up or throw a partner up onto the docks. Note that if you are below the docks and have crates, you can save time by simply hurling the crates onto the docks and into Newton.
  6. You can smash the rival team to get them to drop their crates. The bots are especially gullible in that they will chase after you to steal back the crates rather than go find another one.

Goal: You are in a 2D platform setting that will auto-scroll in one of four directions. As the screen auto-scrolls, a firewall will appear and burn any rabbid that does not keep up with the scrolling. Burned rabbids will lose one life, and when a rabbid runs out of lives, he/she is removed from the game. The last rabbid standing is the winner.

Tips:

  1. You can change the direction of the scrolling by smashing the arrow symbols, turning them green. After the auto-scroll stops, it will choose which direction to scroll in based on which arrow symbol is green. Note that your rivals can also smash the arrow symbols to decide which direction the auto-scroll will go in next.
  2. If you are really good at platforming, make the auto-scroll go up or down. Only good platforming players will survive during vertical scrolls, especially if the auto-scroll is going upward. Bots especially have a hard time against vertical scrolling.
  3. Keep an eye out for extra lives (a grey rabbid symbol). Collect them to stay ahead of the carnage.
  4. You can smash and crush your rivals here; do so to set them up for a burning.
  5. The area you play in has various hazards and quirks, such as slick ice floors, jelly platforms, hot blocks that repel your rabbid, and dirt blocks that you must smash/crush to get past.

Goal: You must be the rabbid that ends the match with the most points. You gain points by crushing colored bricks as the level auto-scrolls downward; the point value of the brick is listed on its side. Your rivals will also be present, attempting to break bricks themselves.

Tips:

  1. The chief strategy is to be breaking bricks before any of your rivals can. You can smash or crush them out of your way if you like, but concentrate on giving them few brick-smashing options.
  2. You will transition between water areas, some with currents. The molten core of the earth also counts as a "water area".
  3. Later in the match, you will start seeing bricks worth negative points; obviously you'll want to avoid these. They are sometimes buried under normal bricks, so be careful not to get too smash-happy.
  4. Watch out for green jelly platforms; the rabbids can as always get stuck in these if they attempt to crush it.

Goal: Collect 100 beans before the other player in a 2D platform setting. One can of beans is worth 5 beans.

Tips:

  1. Crush/smash the other player whenever you see him to make him drop some beans.
  2. Avoid taking damage from spikes, steam, and enemies as that will make you drop beans.
  3. Use a crush attack on the pink jelly platforms to make your character bounce upwards to beans floating above you.
  4. Remember that the only platforms you can climb onto from underneath are the yellow jelly ones. The rest you cannot do so.
  5. If you see a rival running along a green jelly platform, crush him to squish him into the jelly.

Goal: This is essentially Tetris: jelly blocks will fall from the top and land based on where your rabbid is standing. You want three or more matching color blocks to touch each other; if they do, they will disappear, granting you points and making other blocks above them tumble downward. The blocks fall faster and faster as you play on; the game ends when the block stacks inevitably reach the top of the screen.

Tips:

  1. The jelly blocks still retain their usual properties, so avoid crushing the green ones as this gets you stuck, and use the pink ones to bounce upward and over tall block stacks.
  2. As the game progresses, it will introduce dirt blocks into the mix. These can be destroyed by crushing them, otherwise, they are the same as any other block and can be removed by matches.
  3. If you survive long enough, the game will add TNT blocks to the mix. You can crush these to make them detonate and clear out a swath of blocks around them.

Goal: This is exactly similar to Quest for Fire, save that it is in an underwater setting (meaning that you'll be swimming rather than running and jumping). Otherwise, the rules are the same: the screen will auto-scroll in one of four directions, and any rabbid that does not keep up with the scrolling will lose one life. The last rabbid standing is the winner.

Tips:

  1. You can change the direction of the scrolling by smashing the arrow symbols, just like in Quest for Fire.
  2. As with Quest for Fire, keep an eye out for extra lives (a grey rabbid symbol) and collect them whenever possible.
  3. You can smash and crush your rivals here although it will be difficult to do so underwater.
  4. The area you play in has loads more hazards than Quest for Fire. Watch out for a t-rex head that will bite you in one area (stay away from the top of the screen). Another area has electric eels that will make swimming in the center of the area difficult.

Goal: Use the controls to cast your "rabbid lure" into the water towards the fishes. You want to snag a fish with your lure and then reel it in. If two players snag a fish at the same time, they will have to tug on their lines to break the other's hold on the fish. Fish are worth points when they are snagged and when they are reeled in; the rabbid with the most points when time expires wins.

Tips:

  1. Landing the lure close to a fish gets you big points, with huge bonuses if you land the lure dead center on a fish.
  2. Keep an eye out for big gold and red fish; snag them asap for big points.

Goal: You are on a team for this one. You and your partner must cast your rabbid lures up the side of the Statue of Liberty's construction framework. You want the lure to land on a wood panel; if you do, the lure will latch on and you will travel upwards. If you miss, you'll need to try again. First team to make it to the top wins.

Tips:

  1. Some of the panels will retract periodically into the walls, making you miss if you cast towards them while they are retracted. They will not retract if you lure manages to attach to them.
  2. Some panels move back and forth up and down the framework; they make for very handy shortcuts if you can get the lure to land on them.
  3. Watch for long panels with chains on them; these will need to be pulled aside with your lure (if you reach them first) so you can grab the panels underneath.
  4. There are gift boxes with power-ups along the framework; they drop various abilities that will either push you further upward or slow down the rival team. However, it's usually better to just concentrate on heading upwards unless you are a good shot with your lure.

Goal: You are riding in the back of a moving truck and must cast your rabbid lure onto the road, dragging him into the snails. You must then reel in the rabbid once he's grabbed at least one snail. Your rabbid lure can carry a maximum amount of five snails while being dragged along the road; the more snails you are holding when you reel in the lure, the more points you get. The player with the most points when time expires wins.

Tips:

  1. Obviously you want to snag five snails before reeling in your lure. The trick is to avoid the hazards on the road; if the rabbid is dragged into one, he will drop a snail.
  2. Once trick to dodging the lava rocks on the road is to look for scorch trails near where they land; this is your cue to yank the rabbid out of the way.
  3. Watch out for the t-rex; he will show up periodically and chase after the rabbids. If he eats one, the rabbid will be spat out and lose all the snails he was carrying. If you see an exclamation point above the t-rex's head, that means he's dangerously close to his current target; if that target is you, make sure to get out of his way and stay away from him.

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