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- One of four regions in the world
- Gateway: The Cauldron
- Boss: The Alchemist
- Contains: Construction Yard, Machinery Ground, Reservoir, Heaven's Stair
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The Vale is one of the four main regions of the game world in Prince of Persia, an action-adventure game developed by Ubisoft Montreal for the Xbox 360, PS3 and PC.
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Achievements/Trophies
- Vale Runner - Run between Heaven's Stair and Construction Yard fertile ground in six minutes
- Alchemist Special - Defeat the Alchemist without using acrobatic attacks
- Traitor's End - Kill the AlchemistPS3Trophies.org: Trophies: Prince of Persia
The Vale
The Vale was once the site of the Ahuras' scientific investigation. The Alchemist was a leading scientist whose craving for knowledge led to his corruption. He became one of Ahriman's servants, which paved the way for the fall of the Vale and its observatory.Yahoo! Games: Prince of Persia: Who's Who (November 26, 2008)The Cauldron is the gateway to The Vale and its fertile grounds can be reached without having unlocked any power plates. There are four main areas in the Vale—Construction Yard, Heaven's Stair, Machinery Ground and Reservoir—as well as the Observatory, which houses the Alchemist.Gamer Encounter: Prince of Persia Walkthrough The Vale Guide
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The Cauldron
- YouTube: Prince of Persia Walkthrough - The Vale: The Cauldron (Time: 6:48)
- At the start of this area, you'll see a vine wall. Climb up and over to safely reach the next platform, then wallrun and use the fissures and vines to move ahead.
- Eventually, you'll reach some vines that will take you higher in altitude.. Climb them and wallrun to the next platform. When you reach a fork in the path, go left to enter the Vale.
- Follow Elika's instructions and climb the vines on the left. The Alchemist will flood the area, adding a sense of urgency to your mission.
- Keep moving forward. You'll slide down some paths, climb more vines and vault some wooden beams, but nothing complicated.
- When you reach the spiked columns, it's time to roofrun. Press A to walk on the ceiling between them. Roofrun again to the ring on the ceiling and press B to swing yourself up to the next platform.
- The ground rises. Keep jumping across the platforms When you reach the wall again, climb up it to the wooden beam, then get on top and jump to next piece of solid ground. Hop onto the slide, then to the wall to reach your introduction to the Alchemist.
- This guy uses a pretty straightforward set of combo attacks. Block them, then lead with either magic or gauntlet. You can bet more mileage out of your combos by pressing A to follow with an acrobatic move, then pressing X or Y to move in with your sword or Elika's magic. Keep doing this until you fend off this boss.
Prince of Persia The Vale Questions
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why not release the game prince of perisa 4 in ps2 1 AnswerThe PS2's hardware wouldn't be capable of running the game, neither would the Wii's. It's slick visuals require a lot of rendering and my pc doesn't even look l... read more -
Prince of Persia 4 Theory: The Prince is an incarnation of Ormazd? 1 AnswerNo one knows. I honestly don't think he is Ormahzd. I think we will have to wait and see what happens in the next game. read more -
What unlockables are available in Prince of Persia? 1 AnswerIn addition to all the artwork, you can unlock six different "skins" for your characters: three for the Prince, and three for Elika.Start by hitting "Y" on... read more -
Where is Elika (Prince of Persia) from? 2 AnswersShe is a new character to the franchise. Within the game it isn't expressly said what country she is from. Given the designs, she is from a fictional area base... read more
The Cauldron: Light Seeds
- LIGHT SEEDS: 45
- You can now start collecting Light Seeds in this area. Grab the first four on your current platform, then jump to the weeds and climb down. Keep descending and collecting seeds along the way.
- When you reach the bottom, grab all the seeds in the circular area of platforms and walls. Don't forget to jump up and get the one above the vines along the far wall.
- Head off to the tunnel that has what looks like a giant broken fan inside. When you reach the second red fissure, magic jump and you'll reach an alcove with two more Light Seeds.
- Jump back across to the fissure and keep moving through the tunnel and along the wall on the right, collecting two more seeds as you go. When you get to the vines, climb up the ledge and fight the enemy that's waiting. The combination of B, X and Y works well.
- Follow the cliff edge to another wall. Run along it to the next Light Seed, and then continue to the next fissure. Drop down, and move to the right to go back the way you came.
- Now, head in the other direction. Grab the three seeds along the wall, but also jump above the vines to get one more seed on the platform above.
- Continue to the next platform. Around the corner to your right, climb the vine wall. Keep following this path. When you get to a vine wall with a seed in front of it, first grab the seed that's along a path to the right, then return to climb the wall.
- Keep moving along this path. When you get to the two spiked columns, jump to the first, then rotate so your back is facing away from the wall. Do a magic jump to reach another column, then a small alcove for two seeds.
- Go back to the first set of spiked columns, then return from the way you came.
- When you return to the area near the tall weeded wall, enter the room on the right, with the two branching paths.
- Start by going to the left. There's a fairly straightforward pathway with some seeds here. Use the rings to get the seeds on one side, and a wallrun followed by a magic jump to get one on the other side.
- Hop down the small platform, then along the walls for three more seeds.
- Go back the way you came, and take the other fork in the path. You can grab the first seed that's high along the left wall by getting on the railing and jumping to the wall, then jumping off the wall back on the platform.
- This part is also straightforward. Follow the path back the King's Gate area of the Citadel, collecting seeds along the way.
- There is one hidden seed to watch for on this path. When you reach a large, circular platform, dangle yourself along the edge and shimmy until you see the seed on the other side. Stand above it and gripfall down to the fissure below, then jump back up to the platform.
- Be sure to continue in this direction until you hit the weeds that take you around a cylindrical wall and down to the King's Gate area. The last seed to get is up on these weeds.
- If in this area you've attained at least 60 seeds total, return to The Temple to unlock a new power. Hint: you can skip there automatically by pressing Back for the map, moving the cursor to the temple and pressing Y to teleport.
- Return here for the last bunch of Light Seeds when you've acquired Breath of Ormazd. Climb down the vines from the Fertile Ground and take the path that curves around to the right.
- Before you get to the next room, climb up the wooden wall to your right. Cross the beam to the next platform and look over the edge on the left side. You'll see a plank below that you can reach by Gripfalling.
- Once you're on the plank, jump to the green Power Plate that's inside a depression in the wall. When you hit the second plate, be ready to dodge to the left right away, then veer back to the middle.
- You'll reach an elevated platform with five Light Seeds. Grab them and slide down the wall on your left. This takes care of all 45 seeds for this area.
Machinery Ground
- YouTube: Prince of Persia Walkthrough - The Vale: Machinery Ground (Time: 9:57)
- If you're following along with us, you'll be approaching this area via the Martyr's Tower section of the Ruined Citadel. After you defeat the enemy on the platform, magic jump to the pole ahead. Time your jump from the pole just after the corruption in the distance slides out of the way, so you'll miss it as you grab the ring on the wall.
- When you reach the next pole, time your jump again to avoid the corruption. Keep heading straight, up a wall and across a set of poles that are a magic jump apart.
- Continue to follow the path set by Elika. It's fairly straightforward from here to the Machinery Ground except for one tricky spot in the middle, where there are three corrupted to dodge while wallrunning. Time your run to avoid the first two, then jump to the other wall. Do a magic jump just before you hit the last corrupted and you'll safely reach the platform ahead.
- After one long magic jump, you'll reach the Machinery Ground. After a brief cutscene, use the red Power Plate right in front of you. Grab the ring, then blast from two more plates to reach another encounter with The Alchemist.
- Achievement: There are several pillars in this arena. If you can line up one of your combos to send The Alchemist through one, you'll get "The Improviser."
- Achievement: You can also get "Alchemist Special" by refraining from acrobatic attacks (or, the A button) during this battle.
- The Alchemist will start changing forms for this battle. Deflect his attacks by pressing RT as he lunges, then follow with a sword strike to change him back to his normal red hue. An effective combo here is the simple X, Y, X, Y juggle.
- Like The Hunter, you'll want to be ready to mash the X button when The Alchemist grabs on to you. He's even tougher than The Hunter in this regard, so you may want to place the controller on a flat surface when this happens and use your index finger for quick tapping.
- After a few effective combos, The Alchemist will retreat, but not before infecting you with a bit of corruption. It looks bad, but you still have all your abilities.
- Find the lower platform, and go down to the wall with rings on it. Climb up to the wooden plank, jump to the next wall of rings, then move to the weeds. Wall run to the next platform.
- A rotating object looks intimidating ahead, but it's also got a surprise. Once it stops moving, you need to jump through the opening, otherwise the corruption below will suck you in.
- Continue along the wall. After you run past the second ring, jump to the pole. Keep moving along this path.
- Don't be scared by the rotating wheel ahead. It will stop once you reach the sliding ring in front of it. Just hold left on the thumbstick to keep moving.
- Climb up the vines and the rings. Dodge the corruption as you run along the wall, and this time hold right as you extend your run past the spinning wheel.
- Jump to the plank, then the column. Roofrun through this area, taking you up to some vines. Make sure you're lined up with the next ring before wallrunning again.
- Run and jump to the next column, then roofrun again between the rings. When you run out of rings, simply let Prince land to the pole below. Magic jump to the wall, then grab the ring to swing to the column. From here, you can jump safely to a piece of ground.
- Wallrun along the two rings ahead, then around the corner to reach the fissure. Slide down and drop on the wooden plank (remember, press RT to drop) and continue to the next platform. Take the ring around the corner to a set of vines.
- Follow this up and to the right. Line up with the ring on the corner and run around to another ring. You'll run through another giant grinder, reaching a pole.
- Continue along the planks, magic jumping to the wall ahead. You'll need to Gripfall down here and press B to grab the ring as you get to the bottom. Extend your roofrun with B along the underbelly of this platform, so you swing back up the other side.
- Climb up to the top of the platform and run to the Fertile Ground. Press Y' repeatedly to transform the land. Fortunately, this has cleaned Prince of corruption.
Machinery Ground: Light Seeds
- LIGHT SEEDS: 45
- Achievement: First things first, run to the wooden plank that extends from this platform to get "Titanic View".
- There are four seeds on this platform. Don't launch from the red Power Plate after getting them. Instead go to the side of the platform that you came from, and look down over the side. You'll see a seed hanging above one of the planks along the wall. Gripfall down, then continue on to the wall.
- As you slide down the wall, you'll see another seed directly below. You'll actually have to drop off the wall and let Elika save you to get this one. Back at the platform, climb down the wall again and roofrun around the underside of the platform for one more Light Seed.
- Return to the Power Plate and blast until you reach a faraway platform. Start with the path that runs to the right when facing the wall.
- Follow this easy climb and collect light seeds as you go. Don't forget to jump up from the vines to reach one resting higher up.
- Turn left at the next platform and magic jump to the far wall. Keep following this path. You can get the two light seeds that rest along one of the rock walls by magic jumping there, then running up and magic jumping to get back to the platform.
- Collect any more seeds in your general area, then turn back. Take the path back until you see a red Power Plate along the wall to your left. Ride this to the large square platform.
- First, go to the corner of the platform that faces a sole wooden panel with an inactive blue Power Plate on it. By your feet, there's a bit of red paint, signaling that you can drop down the wall here for something good. Be prepared to press B as you reach the bottom of the wall to swing around.
- You'll land on a wooden plank and a Light Seed. Move forward to grab the other seed up ahead, then use the red Power Plate to return to where you landed after launching from the Fertile Ground. Take this path back to the large square platform.
- Along the nearest wall, there's a Light Seed on top of a beam. Jump on here and continue climbing the wall on the right. You are now on the path back to the Fertile Ground. Follow this and collect Light Seeds along the way.
- Of note along this path are two red beams in a row. Along the wall next to one of them are two rings, which you can climb up and magic jump from to reach a platform that seems to be hanging in the sky. Get the seed on this platform, and the other one near it, before returning to the path.
- Take this path all the way back to the Fertile Ground and use the Power Plates to get back to the platform that splits off in three directions. This time, take the middle path that extends opposite the wall.
- Get the seed below the first wooden plank. Follow the path, and take the slides on the left side first.
- Defeat the enemy on the platform ahead. The usual B, Y, X, Y, X combo works well.
- Take the other set of slides to exit this area. When you reach the set of vines on the wall, drop down. There's a lower set of vines that you can climb around to the left to get a few more light seeds.
- Go back to the Power Plate landing point and turn left. Follow this path for more light seeds. Don't forget to climb the rings on the wall to your right early on for the seed above.
- Stop short of reaching the enemy on the next platform. By now you should have 39 Light Seeds, and more than enough for a new power. Return to The Temple, where we'll unlock Wings of Ormazd.
- Come back here once you have Hand of Ormazd. Use the red Power Plate near the teleport point, then turn around and follow the pathway down to another red plate. Blast on these until you reach a large square platform.
- A blue plate can be seen on the nearest wall. Jump to the nearby platform, then wallrun to reach it. Press Y to activate the plate, causing you to swing to another plate. Activate this one as well, and you'll land back on the square platform with the last four Light Seeds in this area.
Reservoir
- YouTube: Prince of Persia Walkthrough - The Vale: Reservoir (Time: 10:41)
- From The Cauldron, head down the column of weeds in front of you. Follow Elika's guide to the tunnel, along the path until you reach a platform where an enemy is spawning. Do away with it quickly by slashing quickly with X.
- Jump between the two walls on the back side of this platform. Keep an eye out for a fissure on the left side that extends further off to the left. Take this path to bring you further into The Vale.
- After a series of jumps along fissures, you'll reach a clearing. Take the path on the right. Jump along the polls, and do a magic jump to reach the wall, then leap to the next pole and onto the platform that follows.
- There's more corruption to avoid up ahead. You'll need to time your wallrun to avoid two separate pieces. Make the jump when the closer piece is just crossing your path and the further piece is just about to cross.
- Two more bits of corruption are guarding a ringed wall. Use the same strategy for timing this jump.
- An enemy is waiting on the next platform, but it's nothing you haven't handled before. Deflect, then use the sword if the monster changes states. Follow with a combo of acrobatics or gauntlet, followed by alternating magic and sword.
- Continue along the walls, moving left. Hang on the weeds while timing your wallruns to avoid corruption. The first ones are easy. The second is a little difficult to judge from your angle -- just wait until it moves below your trajectory. Once you get through, grab the ring on the corner to swing around, then jump to the next platform.
- Move along the wall. At the platform with a sailor's wheel imprinted on the it, take the path that branches to the left. Run along the wall and activate the red Power Plate.
- This section requires some quick thinking as you activate a series of red plates on your way to the Fertile Ground. Mostly, you'll need to press Y as you hit each plate, but there are a few slides, wallruns and magic jumps to complete as well. You'll get a decent amount of time to react, just be mindful of the two slides towards the end, which require a magic jump between each.
- The Alchemist awaits at the end of your trip. Like The Hunter, he'll try to perform quick draw attacks to knock you off your feet, then you'll have one last chance to save your life by hitting the right button when prompted. Keep your cool and be ready for these situations by refraining from button mashing.
- He'll also periodically change states, making him stronger and blocking most of your moves. When he turns black, press RT during his attacks, then bring him back to normal with a magic (Y) attack. If he turns blue, deflect and counter with your sword.
- His black form can be an opportunity, as magic is the start of a very effective combo for The Alchemist. Lead with Y, then follow with X, then Y again. Continue the combo by pressing B' to juggle your foe into the air, then strike again with Y, X, Y and, if you can, another B
- Warning: want to shorten these combos if you're nearing the outside of the arena, as The Alchemist can quickly turn the tables on you and sink you into the corruption.
- Another Warning: Don't use magic against The Alchemist when he is glowing blue. He'll knock Elika down, and you won't be able to use her unless you stand near her and press Y or wait until she revives on her own.
- Once The Alchemist is defeated, stand on the Fertile Ground and tap Y to restore it.
Reservoir: Light Seeds
- LIGHT SEEDS: 45
- Exit this area by activating four consecutive red Power Plates along the walls. You'll collect a seed at each one.
- Once outside, use the nearby plate to start back toward the reservoir. At the first platform, use the yellow Power Plate on the right.
- As you fly, you'll need to shift left, right, down-and-left to snag the three seeds in the air. Later in the flight, shift down, then up to grab two more seeds. You'll land right back at the launching point at the end, so it's easy to try again if you miss any.
- Now, take the red plate on the left. Save the yellow one for later. Right after launching from here, hold left on your thumbstick. You'll need to be on the left side of the next slide to get the seed. Then, veer back to the right so you can wallrun and reach the next plate.
- There are two more places to veer right when launching on the next series of power plates. The first is during the double slides, after you magic jump from the first to the second. The other is in the final tunnel as you approach the Fertile Ground. You should have 17 seeds by now if you did this correctly.
- Exit the Fertile Ground once again. When you land, turn and face the direction opposite the power plate. Follow this narrow passageway, which leads to the Royal Palace. For now, we're just here to grab some Light Seeds.
- Magic jump along the upper cylindrical platforms, grabbing seeds as you go. Stop before you reach the area that starts to look gray and corrupted. From here, hang from one of the platform ledges. There's another platform below; Gripfall down to reach it.
- Get the Light Seed on this platform and start heading back. You'll make a long jump down to a lower platform. To your right, there are two seeds next to each other. Line yourself up so you're in between them, then jump to the wall and Gripfall down. Once you collect them, magic jump back to the platform.
- When you get back to the area with the red Power Plate, turn right and head down the slides, shifting yourself right and left to grab seeds as you go. Hint: If you miss one, just fall down and let Elika save you. You'll be back on solid ground with another chance at the remaining seeds.
- Keep moving along the wall, then to the column that leads to a platform in the distance. Defeat the enemy here with a basic combo such as B, Y, X, Y, X.
- There are two planks leading off this platform. The first is the one you came from. The other leads into Heaven's Stair. Jump from the latter plank onto the first column, then slide down and face the platform you came from. There are two seeds down here, which you can reach by jumping across, then leaping back to the column. Climb back up and go back the way you came.
- Get on the slide to continue back. When you reach the vines on the wall, jump up to the fissure above, then move left for two more seeds along the wall. Go back to the right and continue along the fissures. Get to the next slide and grab the seed along the way, then climb up the wall in front of you, to that area with the red Power Plate again.
- Move straight ahead to the last unexplored pathway. Grab the seed above the first fissure you encounter.
- As you travel a left corner up ahead, look for a fissure below a set of vines. Drop down, then move to the right for one more seed.
- Go back up and continue around the wall. When you reach the passageway with upper and lower sets of weeds, get on the top set, and jump up to get a seed above. Then, move across, grabbing the Light Seeds along the way. There's yet another seed resting above the weeds on the other side.
- Use the bottom weeds to trace back and get the last seeds along the walls. This takes care of all 45 seeds in the Reservoir, and you should also have enough by now for a new power. Return to The Temple to claim it.
Construction Yard
- YouTube: Prince of Persia Walkthrough - The Vale: Constuction Yard (Time: 7:34)
- From the teleport point at The Cauldron, climb down the vines on the middle structure, then turn around and head through the tunnel to your left.
- Climb up the platform at the end of this passage way and jump up the narrow vertical corridor at the back. Stop at the second set of fissures and follow the one on the left.
- Go through the circular passageway and wallrun along the left side to reach the Construction Yard.
- Take the middle path at the clearing, jumping over the small stream of corruption that runs next to you.
- You'll put green Power Plates to good use here. Run to the first one and press Y to activate it. Strafe to the right to reach the next plate, then left to hit the third plate. This will take you to another platform, from which you can see the Fertile Ground.
- Turn left and climb the rings on the wall. Then magic jump from the plank to your right to reach a puzzle.
- There are gears to twist on each of the four nearby platforms. The platforms have various lengths and configurations of wooden beams that allow you to jump between them. You need to rotate the gears to get across to the Fertile Ground.
- At the first platform, which is at the bottom left position, turn the gear counterclockwise once.
- Jump to the top left platform and turn the gear counterclockwise three times.
- Jump to the top right platform and turn the gear counterclockwise once. This will cause all of the platforms to rotate, putting you in the top left position now.
- Go to the new bottom left platform and turn the gear clockwise once.
- Jump to the top right platform and turn the gear clockwise twice. You can now magic jump to the fertile ground.
- Without any corruption in the battle arena, this encounter with The Alchemist isn't as tough as the last one. Lead your combos with magic, then follow with X, Y, B, X, Y and X.
- Use magic attacks if The Alchemist changes states and turns black. Use your sword if he turns blue.
- STRATEGY: If you can perform a long combo that takes the Alchemist to the edge of the platform, fast pressing of the X button will send him over, ending your battle immediately. We recommend setting the controller on a flat surface and using two fingers to tap the button alternately.
- Once The Alchemist is defeated, approach the Fertile Ground and tap Y to restore it.
#Construction Yard: Light Seeds
- Light Seeds: 45
- Start by activating the yellow Power Plate. This is a simple flight that takes you around the yard and back. There are five Light Seeds along the way. You can use the plate as many times as you need to get them all.
- Go back to the underside of the four rotating platforms. Grab the seeds along the way, then use the ringed wall to get back up to the bottom left platform.
- Grab the seed on this platform, then jump to the top left platform. Rotate the gear clockwise once to rotate all of the platforms, and grab the seed thats now right next to you.
- Return to the top left platform and rotate the gear counterclockwise once. Go to the bottom left platform and rotate the gear counterclockwise once.
- Jump to the bottom right platform and grab the seed there. Rotate the gear clockwise twice, and you'll be able to reach another platform to the right of the rotating platform grid. Jump here and get the two seeds.
- Return to the plank that leads you to these platforms. You'll have to rotate your current platform two times in either direction to secure passage. When you get to this plank, drop down to the right for one more seed on the opposite side of the ringed wall if you haven't done so already.
- Jump down from the wall, then up the other nearby ringed wall to a raised platform. Get the seed here and hope across the gap on the pole for one more. Drop down the other side, then turn and use the green Power Plate on the wall that you first took to reach the Fertile Ground.
- There's just one seed here, and you can grab it after you activate the second plate. Go back over the raised platform and drop down again.
- Start with the path to your right. Run on the walls until you reach some vines on a floating platform. Descend to get the seed below, then press B at the ring to climb back up. Hop up and over the railing of the platform, then turn left. A slightly lower platform holds two more seeds.
- From here you can slide down the wall to your left and continue along the path. Drop from the first pole and turn around. Jump to the wall, grabbing the seed, and climb back up to the platform. Now, you can jump along the top poles.
- Continue along this path until you reach the extending platform with a seed slightly below it. Hang down to get it, then turn back. Go all the way to the Construction Yard entrance and start heading back to The Cauldron.
- There are several seeds here, and most of them are pretty simple to get. Just follow the path as you normally would. The only thing to watch for are two seeds that hang below the far platform. Gripfall down to get them, then shimmy to the left and follow the fissure back up. Be sure to get the last seed on that far platform before returning to the yard.
- Now, follow the path on the right. Jump from the poles to the wooden plank, and climb up the wooden column next to it to get another seed. Magic jump to the running wall and keep moving forward.
- When you reach the vines on the wall to your right, look up. You can jump to a ring and climb up it for two more seeds.
- From the upper vines, wall jump to the opposite wooden board for another seed, then back to the vines on the other side. Drop down, then to back to the right using the ringed wall. Along the way, you'll collect the 45th seed in this area.
Heaven's Stair
- You might as well keep heading away from The Cauldron, traveling to Heaven's Stair via the Reservoir. Keep moving, with the wall on your right.
- This is familiar ground. Continue along with the wall to your right. You'll reach a column that allows you to roofrun onto a platform with a waiting enemy. Take care of it, then find the other roofrun area that leads into corrupted ground.
- The path ahead is simple enough -- just a couple of vines with corruption to dodge in between each. Jump to the columns, then to the wall, where there's a fissure in the middle. One last run and jump to a column, and you'll be at a platform with a green Power Plate.
- Activate the plate, then another one to turn the corner. You'll have to dodge gears and other obstacles as you run along this wall. Be ready to hit Y at the next plate.
- An enemy is waiting ahead. The combo of Y, X, Y, B, Y, X, Y, A, X will take care of it. STRATEGY: Sure, that combo looks daunting, but think of it as two sets of Y, X, Y attacks, chained together with a throw and extended with acrobatics at the end.
- Continue out the other side of the room to the green Power Plate. You'll have to stay on the broken wooden path as you progress, and be ready to hit Y again at the next plate.
- This next room has four green plates, each leading up to a platform. Climb up using the far left plate, jump to the column near the wall. Leap to the next column to your left and roofrun to the next platform.
- Corrupted air will start filling the room. Move so the wall is on your left, then wallrun to the sliding ring. When you reach the fissure in the wall, slide down to the floor and go back up using the green Power Plate to your left.
- Jump to the fissure in the wall. Keep moving right along the fissures, then climb up to the next platform. Move to the left and wallrun to the sliding ring.
- Drop down again, then go to the green Power plate to the right of the one you just used. Jump to the column, then to the fissure. Climb up the wall to the next platform. From here, run right and wallrun to the sliding ring.
- One more to go. Drop down and use the plate on the left. Once on the platform, jump to the column near the wall and turn left. Leap to the next column, then to the platform to your right. Climb up and onto the next platform. The final ring is along the wall to your left.
- When you get back down, turn right. A platform in this room is revealed. Get on and turn the gear counterclockwise to move upward.
- Jump on the column ahead and go outside. Use the green Power Plate on the wall in front of you.
- Running here is harder than previous challenges, but there's little we can do to help you. Move left and right to avoid obstacles, and always place yourself towards the center of each narrow piece of wood. That way, you won't get caught on a broken piece. Use the Power Plate at the end of the trail to reach The Alchemist.
- HINT: The ledge here provides an opportunity to end the fight quickly. First, get the Alchemist backed up to the ledge. An easy way to do this is to actually back up to the ledge yourself, then block his attacks until he tries to force you off. Press the right button when prompted and you'll turn the tables.
- Start hitting him with a combo. Elika's magic provides the ideal opening. If you're still attacking when The Alchemist is near the ledge, you'll lock swords. Tap X quickly -- again, we recommend putting the controller on the ground or in your lap, then double tapping with alternating fingers -- and you'll send him right over.
- If you can't do it this way, resort to combos that start with magic. Follow with X, Y, B, Y, X, Y, X.
- After the fight, go to the Fertile Ground and tap Y to restore it.
Heaven's Stair: Light Seeds
- Light Seeds: 45
- Grab the four seeds on this platform first. Then, find the ring on the wall, next to a large gated passageway, and pull it. Jump through to the seed on the far wall and start sliding down.
- You'll need to avoid the wooden boards as you go, and you also have to start moving to the right to grab another seed on the way down. Make sure to stay on the part that extends furthest down, otherwise you'll fall and have to start over.
- At the bottom, turn so the way you came from is on your right. Jump to the column at the end of this path and slide down. There's one seed here, and two more on another column across from you. Grab them and head back up.
- Follow the wooden platforms again and turn right at the pathway that leads to Machinery Ground. Leap to the columns and grab the Light Seeds along the way. Then, ride the slides to the next platform, collecting more seeds as you go.
- On the right side of the platform, you can drop down to some vines. Do this, and move right to get two more seeds. Take the slides on the right side back to where you came from, grabbing any other seeds you see.
- After you cross back through the hanging columns, turn right. Go past the wall with the green power plate, and look for two light seeds behind an indent in the wall. Continue along the path to the right. Follow this path and collect the seeds along the way.
- HINT:If you missed any seeds on your descent from Heaven's Stair, now is a good time to teleport back to the Fertile Ground. Just select the area on your map and press Y. Otherwise, run back to the area where you passed the green Power Plate.
- Get on the plate and start running. There are two seeds collect as you move along, but they are both located on the middle of the path, and fairly easy to collect.
- When you get to the next platform, run through the room and onto the green Power Plate that follows. Again, there are two more seeds along the way here.
- You're now in the room that was once filled with corrupted air. There are two seeds on the walls you slide down after activating the sliding rings. There are also two underneath the stairs at the bottom of the room.
- Take the elevator up. You can't get the seeds on the walls until you obtain Hand of Ormazd, so continue forward, grabbing the seed on the wall just beyond the column. Go outside to the green Power Plate (a seed is along the way), and get two more seeds as you traverse the wall.
- By now you should have 40 seeds, and you should be back at the entrance to The Observatory. Go forth to meet the Alchemist for one last time.
- Come back when you have the Hand of Ormazd. Make your way from the teleport point back to the room where you escaped the corrupted air. Take the elevator up.
- After you jump across the column and go outside, turn right and then right again to go back inside through a different entrance. You can reach the blue Power Plate ahead by running on the wall to your left. Follow the series of plates, grabbing more seeds, until you reach a small room.
- The last seeds in this area are here. Pull on the ring on the wall to exit the room.
