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- Contains mixture of puzzle, acrobatic and combat elements
- Level Boss: Warrior
- Possible achievements and trophies: City of Light Runner, Death of a Warrior King, Warrior SpecialIGN: Prince of Persia Guide: City of Light
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The City of Light is one of the four main regions in Prince of Persia, the video game developed by Ubisoft for the Xbox 360, PS3 and PC. The game was released on December 2, 2008.
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Level Strategies
- The Prince cannot deal damage to the Warrior with his sword alone, so he must take advantage of the environment to defeat him.
- Be sure to pay attention to the tutorials about advanced climbing.
- Pay attention to the environment and be sure to avoid items like retracting spikes, lamp posts and wall hangings.IGN: Prince of Persia Guide: City of Light
Linear Story in a Non-Linear Game
Prince of Persia has an open-world environment, which allows players to traverse along a number of different paths in any order they choose. However, there is a single linear story that ties the entire experience together. The developers of the game said this was one of the major challenges they faced during development. To solve the problem, they implemented features, such as on-demand dialogue, where a player can choose to speak to Elika at any time. During these conversations, they can get more of the backstory of the game or information relevant to the area they are currently in, but it's arranged to make sense no matter what order it's delivered in. This enables the player to be fully engaged in the story, while enjoying the freedom of choosing which environments in the world they would like to go to first.GameTrailers: Prince of Persia Developer Diary: Open World and Story-
City Gate
- We'll start from the teleport point at The Cavern section of The Royal Palace. Turn right and go to the column. Climb up, and over the ringed wall in front of you.
- Follow the path through the narrow corridor ahead until you reach the end, then take the path to the left. Continue on this path of slides until you reach the arched passageway leading into the city.
- You'll have a brief dialog with Elika. Follow the slides on your left, and when you reach the upper platform, turn right and move down the slide to the fertile ground.
- A stalactite will drop in front of you as you slide. Be prepared to jump to the platform on your right as you divert paths.
- There's a set of weeds to climb on the wall in front of you. Head up and over the ledge.
- The area around you will start to crumble. Move along the wall on your right, then jump on the columns to reach the Fertile Ground and The Warrior.
- This boss can't be damaged with swords or magic, but you can still use these attacks to push him off the ledge. If he turns blue, change him back to normal with X.
- The Hunter likes to knock Prince down with powerful attacks, then finishing him off with a stomp. Be ready to respond to a button prompt when this happens.
- Achievement: This first encounter is a good place to earn "Warrior Special." You'll have to dodge his attacks 20 times in one battle. To do this, wait until he winds up for an attack, then press down on the left thumbstick and A at the same time to roll out of the way.
- Knock The Hunter to the edge, and you'll have to tap X rapidly to send him over. Try putting your controller on a flat surface, then using two alternating fingers to hit the button.
- Once he's defeated, go to the Fertile Ground and tap Y to restore it.
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City Gate: Light Seeds
- LIGHT SEEDS: 45
- Don't take the path in front of you just yet. First grab the seed on the large door to your right, then turn around to the lone seed by the edge of the platform.
- Grab this seed and then hang over the ledge. There are two more seeds to get from climbing along here. Now, you can follow the path of Light Seeds that leads off this platform.
- Slide down the path, then up the vines on the wall, grabbing seeds as you go. When you reach the next column, don't miss the two seeds against the wall to your right. You can jump to the wall, then back, to get them.
- Roof-run to the next platform, then get on the wooden board that leads to a path to your left.
- Jump from this board onto a large grassy platform, and grab the surrounding Light Seeds. There's one high up on the wall that's tricky to reach. To get it, stand at the lip of the platform that looks over a series of slides, then magic jump to the wall.
- Look around to the slide that leads toward a blue Power Plate on the wall, and ride it down.
- There are a couple things to do from this area. First, climb up the vines on the wall, then run along the wall to your right. The series of platforms and columns ahead leads to one Power Seed, then back to the Fertile Ground.
- Head all the way back to where you were and use the blue Power Plate. You can reach it by climbing up the vines on the wall next to it, then running to the right to grab it.
- This leads up to a high platform. Grip-fall down the wall that has a few more seeds on it.
- When you reach the bottom, turn right and go down the path of slides on the left. Before turning around and taking the other set of slides back, move into the next room and run along the wall on your left. Take the fissures up to a high platform, and keep moving forward.
- As you slide down the set of wooden boards, hold yourself to the right. There's one Light Seed to grab on the final board.
- Turn around when you reach the bottom and head back towards the City of Light. After the first slide, don't miss the seed along the wall to your right. You'll have to magic jump there and back to get it.
- When you come through the gateway into the City of Light, jump on the slides on the left side, grabbing the Light Seed along the way.
- Continue on this path of slides that leads to the left. Then, follow the wall on your right. Don't miss the two seeds that are above the second patch of weeds you encounter.
- To get the last two seeds in this area, you'll actually have to cross into corrupted land. Climb along the wall on your right, then slide to the platform where an enemy is waiting. Defeat it with Y, B, Y, X, Y, X. Now turn back towards the city gate, and you'll be able to see the two seeds along the walls.
- Take the path leading back to the City Gate to get these two seeds, then go back to the enemy platform. Continue further into the corrupted land towards the Tower of Ahriman.
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Tower of Ahriman
- Go down the slide from this platform, then use the walls and slides ahead to reach the next piece of steady ground. You'll have to avoid some corruption along the way.
- Cross through the gateway and into the middle platform and you'll see a brief cut scene
- Climb up the center column, with your back facing the blue Power Plate on the tower above. When you reach the top, roof-run to the ring on the corner. Press B to swing up to the wall, then jump to the plate and activate it with Y.
- This takes you to a set of fissures. Climb up them to the bridge above, then walk to the other side of the room.
- Turn left and you'll see a gap in the railing along the bridge. The wall beyond here has some fissures you can climb up. Jump to the platform behind you once you get high enough, then go outside.
- There's a fissure on the inner wall to your right once you get outside. Jump on, then climb up to the fissure on the metal plate. Wall-run to the right from here and you'll reach a fissure leading to another platform.
- Once on the platform, grab the sliding ring on the wall. Now, you can run up the fissure next to you to the metal wall. Wall-run to the left from here until you reach another platform.
- Turn the crank here to rotate the circular plate to your left. Once it's positioned vertically, you can wallrun to it and climb up. Follow the fissures to the next platform.
- Activate the sliding ring here. This moves two metal plates into position above, so you can climb the fissure next to you and cross to the platform on your left.
- Grab hold of the crank at the next platform. Rotate it clockwise once.
- You can actually wallrun and jump to the next platform without using the circular plate in the middle. Once across, grab the crank here and turn it in either direction twice. Then, pull the sliding ring on the wall.
- Run back again to the first platform. Climb onto the now-lowered metal plate and take the path of fissures you just created.
- When you reach the last fissure, wallrun and jump to the opposite platform, then activate the blue Power Plate. Climb up the next column to the Fertile Ground.
- The Warrior is back. You'll have to use the same strategy of knocking him over the edge instead of depleting his energy.
- Don't even try a combo that involves B -- he's too heavy to pick up. Instead, start with X and follow with Y, X, Y.
- If he turns black, you'll have to lead with Y for a magic attack. If he turns blue, lead with your sword, as you normally would.
- HINT: The Warrior is a slow opponent. Use this to your advantage by circling around him to a position where he's near the edge. Then, deflect his attacks and follow with a combo.
- Once you get him close, tap X repeatedly to send him over. Then, approach the Fertile Ground and tap Y to restore it.
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Ahriman's Tower: Light Seeds
- LIGHT SEEDS: 45
- Start with the four seeds around the Fertile Ground. Then, go to the new wall that swung open after you defeated The Warrior. Jump to this wall from the opposite platform and Gripfall down, then jump across to the next platform.
- Follow these slides down to the bottom of the tower. Be sure to grab all the Light Seeds on the way. At the bottom, jump to the fissure on the wall, then slide down to the ground.
- Before you go inside, circle around the tower's outer walkway for two more seeds.
- Once inside, use the fissures that you took up the tower before. When you reach the top, first jump to the red Power Plate on the wall, and blast between the series of four inside this room for more seeds.
- Now, go outside. Climb up the tower just as you did to reach the Fertile Ground, grabbing more seeds along the way. When you reach the top, come back down the slides and go inside.
- First, get the seed in the middle of the room. To get down from this area safely, find the wall with the blue Power Seed, but instead of jumping there, simply hang over the ledge that faces it and slide down. Press B when you reach the ring to swing underneath the platform, then roofrun until you can take the last column to the ground.
- After getting the four seeds on this platform, you'll see there are three doors you can take. We'll start with the one that heads back to the City Gate.
- Take the slide on the left, then follow the path to the platform where you once faced an enemy. There are two sets of slides to take from here. The right path leads back to the Tower of Ahriman, and the left path goes back to the City Gate. Take the left path.
- When you reach the next platform, turn left and go back along the wall to your right, leading in the general area of the platform you came from. On the way, you'll see there's one more seed to get along the wall.
- When you get back to the square platform, take the other path of slides, directly in front of you. Grab the seeds on the way back to the Tower of Ahriman.
- Once you get back inside the tower, turn left. Before you jump across the gap to the door, hang over the ledge and slide down. Press B to grab a ring underneath the platform, and you can roofrun across to the other side, grabbing a seed on the way. Press B at the end of the platform to hoist yourself back up.
- Now, head on the path leading to Tower of Ormazd. Travel along the slides and columns to get the seeds. When you get to the column that's on the border of corrupted land, be sure to climb all the way up, then jump against the wall for two more seeds.
- Go back to the Tower of Ahriman, then head along the path towards Queen's Tower. Once outside, magic jump to the fissure in the next structure, then wallrun to the slide on your right. Grab the seeds along the way.
- You'll reach a platform with an enemy. This one's easy. Just use X, Y, X, B, Y, X, Y, B.
- Now, look for the narrow wall that has a fissure on it, to the right if you're facing the way you came from. Jump up here and climb around.
- Wait until the piece of corruption moves all the way to the right, then wallrun and jump to the slide. Follow this back to the Tower of Ahriman. Along the way, you'll collect the last two of the 45 Light Seeds in this area.
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Queen's Tower
- From here, we'll continue back the way we just came to the Queen's Tower. Follow the slides to the platform where you just faced an enemy, then turn right and climb up the fissures.
- Jump to another set of slides. Continue down, avoiding the corruption on the intermittent walls. When you reach the next platform, head inside Queen's Tower.
- Look left and leap to the green Power Plate. At the next platform, magic jump across the stream of corruption and hit the next plate.
- This section, where you use Breath of Ormazd, is quite tricky. Even worse, it's long, so if you make a mistake you'll retread lots of old ground. Here's a guide for getting through.
- Be ready to dodge a lamppost after the first plate. The second plate is a free ride.
- There are two consecutive lamp posts to dodge after the third plate. The fourth plate has no obstacles.
- The path from the fifth plate has one plank to dodge.
- The path from the sixth plate is a smooth ride until the end, when you'll suddenly have to dodge a plank.
- The path from the seventh plate has one plank to dodge in the middle.
- The path from the eighth plate has one plank to dodge before you reach the next plate.
- At the ninth and last plate, immediately dodge slightly to the right, then turn hard back to the left, then right slightly to reach the platform.
- Once outside, turn right and run on the wall. Grab the ring at the corner to reach a green Power Plate. Activate this and the next plate along the way to reach The Warrior.
- This looks tricky, as the entire room is walled off. After a moment, though, one of the gates will open, providing a small window of opportunity.
- The best way to defeat The Warrior carries some risk, but can make this battle quick and easy. Back up to the opened gate so that you're in danger of falling off. Let the Warrior come near and knock you to the edge.
- You'll now have to tap X to save yourself. As with other situations like this, we recommend putting the controller down and tapping steadily with two fingers. If you're successful the Prince will turn the tables, leaving The Warrior with his back to the ledge.
- With any luck, The Warrior will change forms at this point. Quickly press the appropriate button when this happens (X if he turns blue and Y if he turns black) and follow with a short combo of sword and magic attacks to knock him to the edge.
- Otherwise, just deflect his attack with RT before using a combo.
- You'll have to tap X quickly to knock The Warrior off. Once you've done this, approach the Fertile Ground and press Y to restore it.
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Queen's Tower: Light Seeds
- LIGHT SEEDS: 45
- Start with the three seeds on this platform. Go out the gate where you defeated The Warrior and slide down the wall to your right, grabbing the seed at the bottom.
- Jump across to the other wall and slide down. Grab the ring at the bottom and roofrun to the next wall. Jump across to the opposite wall and slide down again. Repeat this process when you get to the next fissure.
- Continue to work your way down these walls. At the bottom, before you go inside the tower, turn around to face away from the tower -- there are two Light Seeds on a distant wall. Climb up on the rail, then magic jump to the wall and back to reach them.
- Now, jump into the building. Grab the four light seeds inside this room, then hit the green Power Plate on the wall.
- Be on the lookout for seeds as you take this path back up the tower. You'll have the same pattern of obstacles to dodge as you did before.
- When you reach the top, grab the seed in the doorway by jumping between the two walls on either side of it. Then, go outside and turn right, wallrunning to the ring on the corner.
- Use the green Power Plates ahead to reach the roof, then go back down the same way you did before.
- At the bottom, jump over the gap to get inside the tower. Turn left and walk to the big closed door, then turn left again and hop on the railing that extends from the wall. Look over the edge, and you can see a ring extending from the wall below you. Gripfall down and press B to grab the ring. Use the rings underneath here to run across and swing yourself back up the other side.
- Face the doorway that leads outside and jump to the ledge below. Slide down here and activate the blue Power Plate when you get to the lower level, grabbing a bunch of seeds on the way.
- Jump into the center platform on this level for several more seeds, then head out the doorway that leads to toward the Tower of Ahriman.
- Magic jump to the fissure ahead, then jump to the one above it. Take the slides ahead, getting more seeds as you go, to a square platform.
- Turn left here and you'll see two Light Seeds across the way, slightly below you. Reaching them is sort of tricky. Jump to the fissure on the wall to the left of them, then press RT to drop down to a fissure slightly below it. Move right along this until you're inside the enclosure that holds the seeds. Wallrun to the right, jumping along each corner of the wall. At the last corner, magic jump and you'll reach a fissure under the platform where you started. Climb back up to safety.
- Go back to the fissure on the wall and move to the left, jump up to another fissure above, and keep moving left until you can wallrun and jump to the wooden slide next to you.
- Grab the seeds on your slide back. When you get back to Queen's Tower, go through the opposite doorway on this floor, which leads to the City of Light area.
- Leap to the column, then run along the wall. Follow this path until you reach a platform with an enemy on it. Defeat it with Y, X, Y, B, Y, X, Y.
- Run to the right along the wall attached to this platform for another seed. Jump from the column to the slide, to the next column. Before continuing to the next slide, make sure to grab the two seeds along the walls to your right -- the last two of the 45 in this area.
- Now, take the slide that leads back to Queen's Tower. When you reach the next platform, turn around again, making the City of Light your next objective.
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City of Light
- Follow the path to the platform where you just encountered an enemy. Magic jump to the column leading into corrupted land ahead.
- As you move along the columns, the flying bit of corruption that bothered you in the Royal Palace is back. Just ignore it and keep jumping between the slides and columns.
- You'll reach a set of poles and planks. Jump to the next platform, then wallrun to the blue Power Plate.
- When you land, The Warrior will send out a new kind of enemy. The tentacles of these corruption protrude from the walls at timed intervals. Just wait until they recede before moving along the wall.
- Jump to the fissure around the corner, then wait until the corruption below disappears to drop down. Use the same strategy to wallrun to the blue Power Plate.
- The next segment is all about speed. There's a fair number of tentacles along the walls as you make your way down a slide and around a couple corners. Don't let up. Just keep running and you'll be fine.
- You'll eventually reach a fissure after which the strategy is the same. Start running just after the corruption recedes, then keep going until you reach a blue Power Plate, which will launch you into an arena with The Warrior.
- You'll have to trap The Warrior in the narrow red space, along the wall in front of you. You can do this easily with a similar strategy as before.
- Start by letting him knock you down. When he moves in for the kill, press the correct button when prompted and you'll end up on the opposite side of him.
- Now, back yourself into the trap where you're trying to lure The Hunter. Block his attacks and you'll have to tap X quickly to save yourself. Do this, and you'll be on The Hunter's opposite side once again.
- Deflect one of his attacks with RT, then follow with X, Y, X, Y, X. Or, be ready to lead with magic if he turns black. You may have to repeat this once or twice to fully back him into the wall.
- Once you've pushed him far enough, tap X quickly to stun him. Prince will quickly lower the gate, trapping The Hunter inside. You can now heal the Fertile Ground by tapping Y. The Hunter will disappear when you do this.
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City of Light: Light Seeds
- LIGHT SEEDS: 45
- The first four are on your current platform. Wallrun from here to the blue Power Plate, and climb up the next fissure to another platform.
- Turn right. You can magic jump across the way to the seed on the far wall.
- When you return, look right to the set of poles and a plank protruding from the wall. Get the Light Seed along the plank, then continue to the next platform.
- Run along the wall here to the blue Power Plate. Don't miss the seed between the gaps as you move along the surface ahead.
- Get the seeds along the fissures, then move to the next blue Power Plate. Be sure to jump up from the next fissure for another Light Seed, then go to the next plate.
- The pathways ahead lead back to the Fertile Ground. They're tricky but the seeds themselves are easy to spot.
- Eventually, you'll reach a solid platform where you'll have to jump and run between two walls, then jump around three corners to reach a fissure. Jump up from the end of this fissure for another seed, then wallrun to another set of walls just like the last one, and you'll soon be back at the Fertile Ground.
- Take the blue Power Plate out of here again. At the next platform, follow the same set of poles, but instead of using the blue Power Plate when you get to solid ground again, jump up and gather the Light Seeds in this area, which leads to Warrior's Fortress.
- Run past the entrance to a plank on the other side. Jump and run along the walls to the next plank. Use the crossbeams here to walljump. On top of one of the walls is a platform with one more seed.
- Go back down and take the slide from here to another platform. Go down the next slide and magic jump to the column.
- Roofrun from here to get one Light Seed, but instead of extending your run at the ring, let Prince fall onto the slide, collecting another seed at the edge.
- Turn around when you get to the next platform. Jump to the column and roofrun for two more seeds.
- Continue along this pathway. A slide leads to a pole, and a plank where you can use a yellow Power Plate.
- When flying, you'll have to dodge some obstacles and collect seeds. There are five in all. You'll return at the end to a platform near where you started, so you can always make another run.
- Follow this path back to the gate leading to Warrior's Fortress. Go to the other side of this platform and take the path on the right. When you reach the plank here, face one of the walls, and wall jump up to a hidden platform to your left. Grab the seeds here, Gripfall back down and continue towards the platform ahead.
- Your next destination, the Tower of Ormazd, lays straight ahead. Continue to the platform where an enemy is waiting, grabbing more seeds along the way. Then, loop back for more seeds. Be sure to drop below on the first plank for two more -- the last in this area.
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Tower of Ormazd
- Have Elika set a path for you. Follow it past the platform where you just encountered an enemy. Time your jumps on the next two walls to jump past the tentacled corruption, then slide down two platforms to the tower entrance.
- Use the ring on the wall ahead to reach the green Power Plate.
- Blast off from here and immediately veer right to avoid corruption. Keep going right so you turn the corner of the wall, allowing you to reach the next level of the tower.
- The Warrior appears on this floor. To defeat him, you need to push him the pillars in three corners of the room.
- Your strategy from the last two battles works well in this situation as well. Back yourself into a pillar, then submit to The Warrior's attacks. Fending him off will allow you to flip around to his opposite side and push him into the pillars.
- If he knocks you down, press the correct button when prompted to get around to the other side of him. If you get knocked into the pillar yourself, press X rapidly to recover and switch sides.
- When you get his back to the pillars, hit him with a combo, such as X, Y, X, X.
- If he changes forms, use this opportunity for a quick strike. Lead with Y if he turns black or X if he turns blue.
- Once you've got him on a pillar, tap X repeatedly to knock him forward. Repeat this three times to defeat him.
- You've still got to exit this area to reach the Fertile Ground. Find the corner of the room that didn't have a pillar and climb up the rings on the wall, then jump to the opposite platform to reach the balcony outside.
- Turn right and wallrun along the side of the building, avoiding the corruption as you go. Turn the corner at the ring by pressing B.
- Climb up the vines to the next level. The stairs inside will collapse, so you'll need to run along the left wall to keep going. Climb up the next wall using the ring and go outside to the next balcony.
- Turn left and run along the wall using the rings. Climb up the two sets of vines around the corner, then wallrun to the right to reach another balcony.
- Wait for the corruption to the right to recede, then keep running around the building.
- Climb up the vines, then wallrun to the right. Grab the ring and jump to the wall to your right just before you reach the pile of corruption. Keep jumping along the walls until you reach another set of vines.
- Wallrun to the right and turn the corner once more. From the vines, run right to the green Power Plate, which takes you to the Fertile Ground.
- Unfortunately, The Warrior is back. He smashes the building's foundation, knocking the Fertile Ground down.
- The broken floors make nice slides back down the tower. Ride these down, making use of walls and rings along the way.
- The slide takes you outside. Use the ring on the corner of the building to reach a fissure. Follow this to where it drops down slightly, then Gripfall to reach bottom of the tower. Be careful to avoid the top of the doorway, as it will slip you up.
- The Fertile Ground is intact inside this floor, and The Hunter is nowhere to be seen. Approach the ground and tap Y repeatedly to restore it.
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Tower of Ormazd: Light Seeds
- LIGHT SEEDS: 45
- Start with the two seeds in the corner of this room, then go outside and circle the perimeter of the tower. There is a seed on each side, just over the railing. You can collect them just by standing on the railing near them.
- Go back inside and activate the yellow Power Plate. This long ride has five Light Seeds along the way.
- Now, climb up the rings along the wall, which you previously used to reach the top of the tower. Grab the light seed on your way up to the next floor, and don't miss the one that's on the opposite wall when you get there.
- Head outside to the balcony and turn right. Climb along the outside of the building, collecting seeds as you go.
- You'll eventually turn a corner without anywhere to go, and Prince will slide back down to the lower level. Go back up to the balcony again, and turn left this time. Go along the wall from this side for one more Light Seed.
- When you drop to the lower level again, go inside and slide down through the hole in the floor to your right, grabbing the seed along the way. You'll have to slide to the wall on your left to make it down safely.
- Get the five seeds on this floor, then head out the doorway that leads to the Royal Palace.
- Follow the platforms along this path. A few seeds will be out of reach along the way. The trick is to keep moving ahead until you reach the point where you need to walljump to get up to higher ground. Then, turn around and go back along the more elevated platforms.
- There should be four seeds to collect on the way back. The two that are stacked vertically against the wall on your right are particularly difficult to get. You need to magic jump from the wall that faces them while lining yourself up perfectly and jumping from as far from the edge as possible. When you reach the wall, climb up a step, then jump off.
- When you return to the Tower of Ormazd, turn left towards the path to the City of Light. Get the first seed outside, then jump to the plank and climb up the wall to the left for another seed. Continue to the wooden platform and slide down.
- Swing along the poles to get another seed, then climb up to the platform ahead. Turn back and run along the wall to your left to another set of poles.
- At the second pole, drop down to the wooden plank, then hang off the plank to get the two light seeds below. Use the wall to climb back up to the pole, then swing back to the Tower of Ormazd.
- Inside, turn left toward the path to the Tower of Ahriman. Get the seed outside, then jump across to the platform ahead.
- Drop down from this platform to a small tunnel with a seed inside. Getting out of here is tricky. Turn back towards the tower, then run as far to the edge as you can and magic jump to the wall. When you reach it and climb up a step, magic jump back to reach the platform.
- From here, leap to the columns on the right side. Jump to the platform for another seed, then slide down to another platform below.
- Turn around to face where you came from, and climb up the column on the right side. Take the slides back down towards the column for the final two seeds in this area.
- If you're following with us, you should teleport now to the City of Light and set your destination for Warrior's Fortress.
