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This is Part 7 of our complete Ninja Blade walkthrough, featuring Mission 007.
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Mission.007
- We upgraded the Oni-Slayer Blade at the start of this level.
- This level starts on a mounted turret. Use the machine gun to blast several waves of flying creatures.
- Eventually, you'll fight a couple of flying creatures that shield themselves when hit with bullets. Switch to missiles to defeat them, then switch back to your machine gun.
- Kill the next couple waves of enemies, then keep an eye out for more armored flying creatures.
- You'll turn around to face a Blast Mite. Switch to missiles and hit this enemy until it falls back.
- Turn around and shoot the surrounding flying creatures with your machine gun, then turn back and hit the Blast Mite again with missiles.
- Keep hitting the Blast Mite this way until more flying enemies appear. Shoot them with the machine gun again, then attack the Blast Mite again. Do this until you see a cutscene.
- You're now off the tank, and your Ninjutsu is gone. You'll need follow each of the three paths from this main room to get the powers back.
- Start with the front room on the left side. Go through the caves and use your twin blades to kill the bats.
- Wait until the enemies across the way fire their bullets. Grapple just as they are getting close, so you'll swing underneath them. Use the blade to take these enemies down.
- Grapple to the next platform and kill the enemies with your blade.
- Use the Stonerender to get through the wall at the end.
- In the next area, use the Stonerender on the armored enemies. Dash out of the way if you see a rocket coming at you.
- Once these enemies are defeated, look for a long column to wallrun up on your right. Head up to the rocket launching enemies on the far bridge and take them down with the blade.
- Before jumping down to the next level, reflect the projectiles from the enemies on the next bridge.
- Drop down and use the Stonerender to kill the three enemies below. Then, go to the end of this area and wallrun up the column on the right side.
- CHI PIECE: At the top, use Ninja Vision to locate a running wall just ahead. Break the crates to reach it, then run up and open the crates at the top for the Chi Piece.
- EMBLEM: Before dropping down to the next area, run across the bridge. Turn right around the corner and crack open the barrels and crates for the "Raven" Emblem.
- Now, jump down to face the enemies with rocket launchers. The easiest strategy is to just rush the red barrels behind the leftmost carrier and hit it with your Stonerender. You'll take a little damage, but it will kill all the enemies instantly, and you'll get more health back from defeating them.
- Head forward to the wall and run up to the next platform. Follow the path until you reach the caves.
- Grapple across the two gaps and you'll reach Mutant Tojiro, an old boss from earlier in the game.
- Get ready to dodge left or right when you see Tojiro kicking up its paw. Then, move in and attack with your blade.
- After a couple of attacks, retreat to avoid its counterattack (an arm swipe or poisonous gas). Repeat this cycle until the enemy jumps to the far platform.
- Leap over the laser as it sweeps across the platform, then move to the edge to avoid Tojiro as it comes back.
- Now, repeat the same attack strategy as before.
- When Tojiro retreats again, watch for tornadoes and get out of the way.
- Keep attacking the boss when it returns. If it stands on its hind legs, stand back until it pounces down, then move in for more attacks.
- Bats will appear during this time. Attack them when Tojiro retreats to the far platform.
- Repeat these strategies until Tojiro's energy is gone. After a brief cutscene you'll return to the central area.
- HEALTH PIECE: You'll have to backtrack through the Cyclone Shuriken area to get this piece. Go all the way back to where you wallrun up twice after defeating the rocket launching enemies. After going up the second wall, douse the flames on your left. Beyond here, there's a hole to your left where you can drop down. The barrels at the end hold the Health Piece.
- Return to the central area. You'll need to use grapple from one of the bridges to make it back through the mall.
- Head into the area covered in flames. Use the Cyclone Shuriken to get through.
- At the opening, kill the bats with your twin knives.
- Grapple to the next point after dodging electricity from the two enemies. Kill them with your blade.
- Douse the flames at the far platform and kill the lone enemy here, then use the Stonerender to break the wall.
- In the next area, take the path on the left.
- After wallrunning, douse the flames ahead, then quickly kill the two ground enemies with your Stonerender.
- CHI PIECE: Where you put out the flames, there's a breakable wall. Go through and grab the Chi Piece from the eggs.
- Once outside, wait until the enemy ahead shoots a fireball. Dodge it, then grapple to his platform and kill him.
- Turn the corner and jump to the first pole. Swing to the next pole once the steam subsides, then swing to the next platform.
- An enemy will appear from the crates. Kill it quickly with your blade, before it can recover.
- SHINOBI MOJI: Turn right and look up to see a platform covered in flames. Put them out with your Cyclone Shuriken, then grapple up. Break through the crates ahead to get the Moji, along with some other helpful items.
- 'OUTFIT: The "Chrysanthemum and Chalice" Outfit is up here as well.
- Go back the way you came and jump down to where you were. Turn around and drop down to the next level.
- Move towards the enemies and wait until they fire. Get out of the way, then take them down with the Stonerender.
- Move ahead to a wallrun guarded by steam. Wait until the enemy in the distance throws a fireball first, then start your run slightly before the steam subsides.
- Kill the last couple of enemies in this area, then turn left into the caves.
- When you reach the fiery area, make the enemies come to you and kill them with the sword. Once they are all defeated, put out the flames and grapple to the next platform on your left.
- Continue to the next platform, where you'll face a Pox Giant.
- Get close and start hitting the giant with the sword. Dodge out of the way when it looks ready for an attack.
- When the giant raises clasps both fists in the air, stand back and to the side to avoid the next attack.
- If flames arise around the giant, put them out with an unaimed Cyclone Shuriken, then keep attacking.
- Enemies will appear from the sides. Some have shields, so use the Stonerender to take them out.
- Once you've hit the Pox Giant enough, it will burrow into the ground. Keep moving to avoid the stalagmites that come from the ground.
- Next, the Giant will launch explosive carriers and rocks from its hideout. Wait until these explosives land on the ground, then use unaimed Cyclone Shuriken to knock them into the giant's hole.
- When the giant reemerges from the ground, finish it off with a few more attacks.
- You'll return back to the center area when the giant is defeated. Now, head into the last room, with the electricity coming from one of the walls.
- When you reach the darkened room, use the twin knives to kill the first wave of bats. Then, grapple to the next platform and toss a Flame Shuriken at the giant plant.
- At the next platform, aim a Flame Shuriken at the plant head in the middle. This will set everything on fire, allowing you to break through the wall at the end.
- You can toss a Flame Shuriken at a few things in the next room. Move to the right and hit the barrels near the right projectile carrier.
- Next, hit the plant in the back. Finally, toss one more shuriken at the barrels near the left projectile carrier.
- Break through the wall between the plants and head into the next room.
- Toss a Flame Shuriken at the first set of barrels to explode the red one. Break through the next set of crates, then toss a Flame Shuriken at the second set.
- On the wall to your immediate right when you enter the next room, there's a bugs' nest near the ceiling. Aim a Flame Shuriken to destroy it, then toss another shuriken at the plant on the other side of the room.
- EMBLEM: Break the crates on the right side of the room, in front of the plant. Use the Stonerender to get through this wall and break open the barrels for the "Water Spirit" Emblem.
- CHI PIECE: Break the crates on the left side of the room to reveal a hole in the fencing. Go into the next room and break the crates near the back left side, and run up the wall. The Chi Piece is hidden in some barrels up here.
- Run through this gated area to the right. Turn left when you reach the end, and kill the two carriers coming out of the crates with your Stonerender.
- Break through the wall and run up to where you see a plant in the distance. Torch it with a Flame Shuriken.
- Wallrun along the left side of this room and jump to the next platform. Use Flame Shuriken to kill the enemies on this platform and the ones in the distance.
- Wallrun and jump to the next platform. Run so you're just underneath the high platform that holds the plant.
- From here, try to aim a Flame Shuriken at the wall to your left, hitting near the platform where the rocket launching enemies are standing. If you do this correctly, the explosion will kill them all.
- Put out the flames ahead and keep moving forward. Be sure to open the barrels just before the caves for some supplies.
- Go through the caves to meet Carrion Claw. Grapple across the gap before he can launch any attacks.
- Stand on the inner side of either of the two road lanes as you approach him. Jump over the electric wavse that are on the ground and stand still to avoid the higher ones.
- Keep an eye on the timer at the top of the screen. When it hits zero, be ready to dodge Carrion's laser, which either comes from the sides or the center.
- The best times to launch a Flame Shuriken is just after avoiding the laser attack. Try to land it just underneath Carrion's belly.
- With enough successful attacks, you'll get the final Ninjutsu power back, returning you to the middle area.
- Run through the hallway previously blocked by tentacles. When you see a Quick Time Event start at the end, hit A.
- You're now falling. Dodge the pillars and use X attacks with your sword when you reach enemies.
- At the bottom, hit A to pull out your wire and press A again to land.
- Dash through the hallway to reach the Phlox Arachne. Jump over the energy waves on the floor. Though it looks difficult, it's actually easier to dodge between the standing energy waves rather than move around them.
- When you get close, avoid the fireballs.
- Look for the Arachne's claws moving up. When this happens, you'll have to stand back to avoid the claws when they hit the ground
- Use Cyclone Shuriken to put out the flames on the Arachne's claws, then hit them with the Stonerender to remove their plating.
- Arachne's head will fall once both claws are defeated. Strike the head with your Stonerender.
- During the cutscene, be ready to press X to Endure. If you can do this successfully, you won't have to travel as far to meet Arachne again.
- Keep moving back through the tunnel as you did before.
- Repeat the process of attacking the claws. After this, hit A during the Quick Time Event to land below.
- Use your twin knives to clear out the nearby bats. Stand under the front left leg until it lifts slightly, then get out of the way.
- Use Cyclone Shuriken to put out the flames around this leg.
- Stand under it again, then retreat once it falls and attack it with the Stonerender.
- Now, move to the middle left leg and do the same. Note, however, that this leg is stronger and creates a shockwave when it hits the ground. Jump when this happens.
- Repeat the process of putting out the flames around the leg, then hitting it with the Stonerender.
- Move to the back left leg and do the same thing.
- Arachne's tail will fall once all three legs are destroyed. Use the Stonerender to crack the plating, then keep striking to deal damage.
- After a bit of this, two of Arachne's legs will come back. You no longer have to put out the flames, but you'll have to take out both legs once again.
- Once you've done this, approach the tail and attack once more. Deplete the rest of Arachne's energy, then press A to start the Todome.
- Press X, Y and A, then Endure by tapping A repeatedly. Press X, X, Y, Y to finish off the boss.
- After a brief cutscene, attack the hive mass by pressing A, then Y. You'll see another cutscene before the mission ends.
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