<?xml version="1.0"?>
<rss version="2.0">
    <channel>
        <title><![CDATA[Mova Contour Reality Capture - Mahalo]]></title>
        <link>http://www.mahalo.com//mova-contour-reality-capture</link>
        <description><![CDATA[Mova Contour Reality Capture is a system of photo-capture technology that uses cameras to create 100,000 polygonal facial models. This system can generate photo-capture images crisper and more realistic than point-based motion capture. The Mova...]]></description>
        <language>en-US</language>
        <pubDate>Tue, 2 Jun 2009 05:50:32 UTC</pubDate>
        <managingEditor>contact@mahalo.com</managingEditor>
        <webMaster>contact@mahalo.com</webMaster>
        
            
        
            

    <item>
        <title><![CDATA[Photographs of People]]></title>
        <link><![CDATA[http://play-blogger-com.blogspot.com/2007/10/photographs-of-people.html]]></link>
        <pubDate>Fri, 7 Aug 2009 21:44:10 UTC</pubDate>
        <guid><![CDATA[http://play-blogger-com.blogspot.com/2007/10/photographs-of-people.html]]></guid>
        <enclosure url="http://images.google.com/images?q=tbn:Se4kNySBlajd8M:4.bp.blogspot.com/_PtTKwwh_xBc/Rx0887gJjZI/AAAAAAAAC3A/MHDzUWEKUxc/s400/Model_being_prepared_for_a_Mova_Contour_reality_capture_session_1.jpg" type="image" />
    </item>

    <item>
        <title><![CDATA[new Mova Contour Reality]]></title>
        <link><![CDATA[http://www.vfxtalk.com/forum/softimage-face-robot-version-1-t6345.html]]></link>
        <pubDate>Fri, 7 Aug 2009 21:44:10 UTC</pubDate>
        <guid><![CDATA[http://www.vfxtalk.com/forum/softimage-face-robot-version-1-t6345.html]]></guid>
        <enclosure url="http://images.google.com/images?q=tbn:Uhfa-StUHGy-1M:www.cgnews.com/images/facerobot_u2_thumb.jpg" type="image" />
    </item>

    <item>
        <title><![CDATA[Mova&amp;amp;#39;s Contour Reality]]></title>
        <link><![CDATA[http://www.mova.com/pages/Press_assets.html]]></link>
        <pubDate>Fri, 7 Aug 2009 21:44:10 UTC</pubDate>
        <guid><![CDATA[http://www.mova.com/pages/Press_assets.html]]></guid>
        <enclosure url="http://images.google.com/images?q=tbn:OgDvJdsII-4swM:www.mova.com/pages/Photos/Mova_Contour_reality_capture_Before_and_After_2_Stages_4.jpg" type="image" />
    </item>

    <item>
        <title><![CDATA[Contour reality is what could]]></title>
        <link><![CDATA[http://www.techeblog.com/index.php/tech-gadget/feature-contour-reality-capture-system-renders-photo-realistic-human-faces-in-real-time]]></link>
        <pubDate>Fri, 7 Aug 2009 21:44:10 UTC</pubDate>
        <guid><![CDATA[http://www.techeblog.com/index.php/tech-gadget/feature-contour-reality-capture-system-renders-photo-realistic-human-faces-in-real-time]]></guid>
        <enclosure url="http://images.google.com/images?q=tbn:uCJf9n9eGiiDoM:media.techeblog.com/images/mova_2.jpg" type="image" />
    </item>

    <item>
        <title><![CDATA[Contour Reality Capture,]]></title>
        <link><![CDATA[http://venturebeat.com/2008/04/30/an-interview-with-reardens-steve-perlman-on-investing-in-rd/]]></link>
        <pubDate>Fri, 7 Aug 2009 21:44:10 UTC</pubDate>
        <guid><![CDATA[http://venturebeat.com/2008/04/30/an-interview-with-reardens-steve-perlman-on-investing-in-rd/]]></guid>
        <enclosure url="http://images.google.com/images?q=tbn:nwkQTsoo77mr1M:venturebeat.com/wp-content/uploads/2008/04/contour_4_phases.jpg" type="image" />
    </item>

    <item>
        <title><![CDATA[Taken using Mova&amp;amp;#39;s Contour]]></title>
        <link><![CDATA[http://xbox360.qj.net/category/Applications/cid/3960]]></link>
        <pubDate>Fri, 7 Aug 2009 21:44:10 UTC</pubDate>
        <guid><![CDATA[http://xbox360.qj.net/category/Applications/cid/3960]]></guid>
        <enclosure url="http://images.google.com/images?q=tbn:OIq8G97_FBBPfM:img.qj.net/uploads/articles_module/114072/mova-contour-reality-capture-2_qjgenth.jpg" type="image" />
    </item>

        
            
        
            


    <item>
        <title><![CDATA[Mova Contour Reality Capture System]]></title>
        <link><![CDATA[http://www.youtube.com/watch?v=T12sMqWWNJU]]></link>
        <pubDate>Tue, 2 Jun 2009 03:11:35 UTC</pubDate>
        <guid><![CDATA[http://www.youtube.com/watch?v=T12sMqWWNJU]]></guid>
    </item>

    <item>
        <title><![CDATA[GDC 2008: Mova Contour Reality Capture]]></title>
        <link><![CDATA[http://www.youtube.com/watch?v=RIt1SJ_e1VM]]></link>
        <pubDate>Tue, 2 Jun 2009 03:11:35 UTC</pubDate>
        <guid><![CDATA[http://www.youtube.com/watch?v=RIt1SJ_e1VM]]></guid>
    </item>

    <item>
        <title><![CDATA[Contour Reality Capture]]></title>
        <link><![CDATA[http://www.youtube.com/watch?v=B1momcmkboI]]></link>
        <pubDate>Tue, 2 Jun 2009 03:11:35 UTC</pubDate>
        <guid><![CDATA[http://www.youtube.com/watch?v=B1momcmkboI]]></guid>
    </item>

    <item>
        <title><![CDATA[Contour Reality Capture]]></title>
        <link><![CDATA[http://www.youtube.com/watch?v=8ZHtXPqCSc0]]></link>
        <pubDate>Tue, 2 Jun 2009 03:11:35 UTC</pubDate>
        <guid><![CDATA[http://www.youtube.com/watch?v=8ZHtXPqCSc0]]></guid>
    </item>

    <item>
        <title><![CDATA[Contour Reality Briefing]]></title>
        <link><![CDATA[http://www.youtube.com/watch?v=tuXpqi1DP9g]]></link>
        <pubDate>Tue, 2 Jun 2009 03:11:35 UTC</pubDate>
        <guid><![CDATA[http://www.youtube.com/watch?v=tuXpqi1DP9g]]></guid>
    </item>

    <item>
        <title><![CDATA[Motion Capture  applied  to Unreal Engine 3]]></title>
        <link><![CDATA[http://www.youtube.com/watch?v=hNqXRyZcvnM]]></link>
        <pubDate>Tue, 2 Jun 2009 03:11:35 UTC</pubDate>
        <guid><![CDATA[http://www.youtube.com/watch?v=hNqXRyZcvnM]]></guid>
    </item>

    <item>
        <title><![CDATA[Real-time In-game Animation: Wrestler]]></title>
        <link><![CDATA[http://www.youtube.com/watch?v=Y5PxaJdhjbA]]></link>
        <pubDate>Tue, 2 Jun 2009 03:11:35 UTC</pubDate>
        <guid><![CDATA[http://www.youtube.com/watch?v=Y5PxaJdhjbA]]></guid>
    </item>

        
            
        
            


        
   </channel>
</rss>