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This page contains a full text walkthrough for Mirror's Edge, a first-person adventure game from Electronic Arts. Additional walkthrough resources and videos are also included. The game was released on November 11, 2008.
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Fast Facts
- Messenger bags hidden throughout the game to unlock extras
- Time-Attack Mode
- Global leaderboards
- Ghost runners in time-attack mode simulate how the current global leader ran through the level.Wikipedia: Mirror's Edge
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Strategy Is Key
Although the player can obtain and use weapons in Mirror's Edge, the developers have stated that combat is really a secondary element in the game. They say the gameplay is focused more on finding the most efficient routes through the city and avoiding conflict rather than facing it head-on. In fact, carrying weapons can actually hinder the players ability to get through certain environments and can slow them down, depending on the weight of the weapon. Getting through the entire story mode of the game without using a weapon will unlock the achievement, Test of Faith.All of the levels also have various routes that can be taken, leaving the player free to choose how best to navigate the city. Shortcuts can be found by simply taking a step a back and really analyzing the environment. These shortcuts are key to getting the player through levels safely and help in achieving top times in the Time-Attack mode.Wikipedia: Mirror's Edge
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Managed Since: 07/31/2009
Views: 36,077
Money Earned: M$33.46
Page revenue is subject to change as we obtain data from our partners
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General Tips
- Sliding, while occasionally useful, is always going to be slower than jumping. It's also something of a momentum killer. Use it sparingly.
- The key to finishing speed runs with five stars is keeping Faith's momentum level at the maximum over the entire level. Utilize ramps for jumps, soft-rolls to avoid damage and wall-runs to find alternate routes as well.
- Use coil jumps to keep Faith's momentum level at it's highest. By holding down LT during a jump, Faith tucks in the legs and often gets slightly more distance on a leap. It's useful to avoid having to grip a side of a building to complete a jump.
- Avoiding combat is occasionally a much smarter plan than stopping to disarm or shoot several guards. If Faith's momentum is high enough, there are always alternate routes in the area to skip past the pesky cops.
- Carrying a weapon will always slow Faith down somewhat. Large weapons, such as the sniper rifle, won't allow Faith to jump at all.
- Try to switch out weapons frequently. The display doesn't tell you how many shots you have in a clip and Faith doesn't carry extra clips of ammo with her.
- Listen to Merc for clues to your next objectives. You can also hold down X and Faith will focus on the path to the targeted area. It's often a bit misleading though. Line of sight to the goal is often different from the marked path.
- Use the environment to your advantage when it comes to fighting off the cops. A well placed ledge is a great spot for drop kicking a cop from the rooftop to the street level.
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Prologue
- YouTube: Mirror's Edge Walkthrough - Training Tutorial (Time: 8:10)
- CUTSCENE: The camera pans over the city and centers behind Faith. The city has been going through heavy turmoil. Anyone that protests against the city-wide authority is thrown into jail. These protestors become clients for the runners, like Faith. Runners see the city differently than regular people and understand the natural flow.
- When you gain control of Faith, take a second to get used to the controls and follow the on-screen prompts. All usable objects on the map are marked as red. When ready, run straight ahead and push LB to jump at the red ramp. Hold LT to slide under the metal vent.
- Turn right and press B to focus on the blond girl in the distance. Run down the red boards and jump off the ramp onto the next platform. You will meet up with Celeste who runs away from you. Follow her. Run straight ahead and jump off the red ramp with LB. Jump over the fence with LB as well.
- Follow her lead and wall run (LB) across the red sign on the left. Speed vault over the red vent with LB when getting close. Break through the door ahead with RT and follow Celeste over the red pipe using LS to control balance.
- TIP: Move slowly across the beam if you are having trouble balancing.
- Move toward the building and press LB to wall climb. Run up the stairs and leap off the building ahead. Use LB to automatically grab the red piping. Control Faith's swinging motion with LS. LB releases Faith and RB turns her around.
- Swing forward and use LB to grab the pipe attached to the wall. Use RS to look around and LB to leap to the pipe on the left. Continue to the left and use LB to wall climb. Shimmy to the left and around the corner with LS.
- Watch Celeste, as Faith needs to mimic her. The combo is LB, RB, LB to jump, turn and jump to the opposite ledge in mid-air. Press the bumpers in rapid succession to perform it successfully. Wall Climb the building to the left and use LS to shimmy along the edge next to the blue wall.
- Run up the ramp and use LB to grab the zip-line. Time the release carefully by pressing LT before Faith crosses over the padded landing zone. This minimizes the damage Faith takes when dropping from high places.
- Run straight ahead and jump off the red boards with LB. Hold LT in the air to keep away from the barbed wire. Run and jump off the second ramp with LB Right before Faith hits the ground, hit LT to execute another skillroll.
- Use the sacks on the ground as a springboard and launch Faith to the broken ladder. Use LB to grab the ledge above Faith and walk up to Celeste.
- Celeste starts to teach Faith about sparring. Follow the onscreen prompts to proceed through the tutorial. Faith learns how to punch , kick, jump-kick. LT/RT = slidekick. Run + LB + RT = jump kick. RT = punch. LT + RT = low punch. Run + LB + LT + RT = drop kick.
- Celeste will now teach you to disarm weapons. Y = standard weapon disarm. RT = fire. Y = frontal disarm when the weapon turns red. X = slow motion "Reaction time." X + Y = Reaction Time disarm.
- This completes the opening prologue and general knowledge section of the game. You have the choice of moving to the next level or sticking around to explore.
- Achievement Unlocked: Back on the Job
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