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This is Part 3 of our complete Mirrors Edge Walkthrough, featuring Jacknife and Heat.
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Jacknife
- CUTSCENE: Faith reenters Marc's Lair along with Celeste. They all examine the sheet of paper that Faith stole from Pope's crime scene. They make out the works "Icarus" and "to the highest". Faith leaves to find someone named Jacknife for some answers.
- Grab on the red pipe on the right and climb up. Look to the left and leap to the red horizontal pipe. Swing to the gray unit on the wall and shimmy to the opposite side. Hit RB to flip around and leap to the next horizontal pipe. Press LB again to leap over the barb wire fence.
- Slide down into the canal and hang a right. Race down the canal path and try to leap to the upper lip on the left. Continue hugging the left side and racing past all the obstacles in the canal basin.
- BAG: Look for the first bag of the level on the left side of the canal. It's behind one of the blue & white pillars on the upper lip. (1/3)
- Continue along the path and try to leap to the opposite side. There are snipers lining the top of the canal, so stay on the move. Look for a dark, open doorway on the right side and slide into the rat infested rooms. Press A at the glowing red wheel to cut off the water.
- Move past the stream of water and spring-board up to the pipes attached to the walls. Jump from pipe to pipe and eventually into the vent on the wall. Exit the vent and smash through the door at the end of the hall. Faith enters into a construction yard.
- Jump onto the red shipping trailers on the left and climb up to the highest level. Leap to the hanging, red beams and ride the second set to the lower section of the basin. Leap to the orange walkway on the inner edge of the circular tube.
- Follow the path counter-clockwise and jump to the horizontal red poles jutting out from the wall. Continue to swing lower in the basin and stay on the move to avoid chopper fire. After the chopper gives up chase, keep moving downward. Press A at the control switch to open a time release gate on the opposite side of the room.
- Immedaitely run counter-clockwise around the room and wall-run to the ledge on the opposite side. Use the red board to spring up and slide under the closing door in time. Look for a broken section of ladder and grab the gray ledge opposite of it. Flip around and leap to the ladder.
- Climb up and swing to the opposite platform. Press A at the control switch and slide under the next giant door. Run straight ahead and grab the red ladder. Climb up and follow the walkway around the room. Leap over the broken sections, use the red spring-board to jump up and carefully cross the thin, red pipe.
- When the sniper team appears, continue running along the linear green walkway path. Leap across the gaps and use all red objects to cross areas safely. When you hear radio chatter, look for a sniper in leaping distance. Move to his platform and use disarm to take the rifle.
- Use the sniper rifle to shoot the two guards on the opposite side of the room and drop the rifle by pressing Y. (Faith cannot continue without dropping the rifle.) Follow the path along the left side and leap across platforms. At the end of the walkway, leap up to the water covered beams on the left.
- BAG: Move to the opposite side of the room, width-wise. There are a couple more snipers on the catwalks as well as a yellow bag. It's possible to reach the bag without having to encounter the snipers. (2/3)
- Move to the far side of the room and look for a zip-line. Use it and carefully slide toward the door between the two 28 symbols. Press the red button to open up the door. Look for a red ledge to grab onto just inside the door and leap left or right to grab a second ledge.
- Slide down the giant waterfall and shimmy along the left or right side to reach the center walkway. Press A at the button on the walkway to move the door up. Shimmy across the side again and move into the second large shaft.
- Move up the basin clockwise and use Faith's climbing skills to navigate the pipes and ladders. Look out for spring-boards and water valves as well. When reaching the top, hit the switch to raise the beams on the lower crane. Leap to the first set of red beams and the second set as it rises to the top.
- TIP: Beware of the four security guards in riot gear at the top of the construction yard. The riot gun packs a heck of a punch at close range.
- BAG: After leaping off the beams, run to the left to locate the final bag for the level. It's near an orange shipping container. The red symbol is painted on a wooden plank leaning on the side of the container. (3/3)
- Avoid the guards and climb to the orange containers to the right of the beam entrance. Leap from the far right orange container and land safely over the barbed wire. Smash through the red door to escape the guard's reach. Hop on the elevator at the end of the hallway.
- Exit the elevator and smash through the door. Jacknife takes off and it's up to Faith to catch him. Follow him down the zipline. Try to match Jacknife move of move. When he slides, Faith should slide. Remember to use roll as often as possible to avoid taking damage. Simply follow him along all the red marked paths.
- When he gets to the elevator, use the second elevator to follow him. Jacknife takes an ill-advised leap to another rooftop and hurts himself. Turn to the left and look for a series of red pipes to swing from. Follow the marked path around the buildings and use the red ramps to reach Jacknife's building.
- CUTSCENE: Faith reaches Jacknife and he tells her of a former professional wrestler named Ropeburn. Ropeburn has something to do with Pope's murder.
- Achievement Unlocked: Chapter 2 Complete
Heat
- CUTSCENE: Faith sets out on her journey to locate Ropeburn.
- Run to the right and hop over the fence. Get a running start and launch off the red ramp to the right. Soft-roll onto the building below and turn left of the barbed wire fence. Look for the red pipes attached to the building. Jump to the one on the left and climb up to the top of the building.
- Hop on the cardboard box directly ahead and climb up to the smaller building. Use the red spring board to launch Faith upwards. Look for venting to jump to behind the chain fence. Run up the ramp and launch Faith onto the air conditioning unit.
- Jump onto the vent directly ahead and hang a right. Leap over the barbed wire fence and pull Faith up onto the large metal structure on the right. Look for the red pipe directly overhead. Faith needs to run up the wall parallel to the vents, turn by hitting RB and leap to the pipe. Swing to the landing above after that.
- Hop up the building directly ahead and leap to the second rooftop. Smash through the red door. Perform the wall climb, turn, leap maneuver again to reach the red metal grating on the right side of the hallway. Crawl through the vent and use a soft-roll to avoid taking damage on the drop down.
- BAG: Look behind the pallet with shrink-wrapped boxes to locate the first bag. (1/3)
- Shimmy through the hallway with the gray vents blocking the path. Follow the hallway and climb the stairs. Launch Faith over the railing and into the next hallway. Move into the dark room and look for a red vent in the ceiling on the right side. Grab it and climb through.
- CUTSCENE: Faith spots a man with gray hair talking to someone on the phone. He's talking about project Icarus and the demise of all the runners. It turns out to be Ropeburn.
- TIP: You have about a minute to explore before SWAT runs into the room. The pistol on Ropeburn's desk can help for shooting out glass panes, but it slows down Faith. You will know when SWAT enters as the music changes.
- Run out of Ropeburn's office and crash through the glass pane by pressing RT. Look for the large orange piece of art in the center of the room. Charge it and press LB to climb up. Leap to the red horizontal bar and swing to the water covered block.
- Grab the waterfall block to the right and pull Faith up. Leap to the landing and press RT to crash through the glass. Move to the end of the hall and break another glass pane. Back up to get a running start and wall-run to the landing on the opposite side.
- Move around the perimeter of the walkway and enter the office at the dead end. Look for two horizontal red bars in the middle of the main room. Use them to swing to the opposite side. Take a left and grab onto the red steel girder. Flip around with RB and leap to the railing.
- Follow the office hallway and crash through the red door. Hang a left and start running in the open area. Wall run to the right and leap to the edge for safety. If Faith falls, she has to climb the red ladder. Take off down the passage and don't worry about the SWAT members crashing through the gray doors on the left.
- Build up some speed and look for a red springboard on a yellow metal landing to the right. Launch Faith to the opposite building and hang a right. Slide underneath the piping and smash through the red door on the left. Follow the green & white hallway to a broken elevator. When the doors open, grab the red pipe and slide down to the bottom of the shaft.
- Take a left out of the shaft and smash through another red door at the dead end. Hang a right out on the roof and leap over the fence. Spot the crane in the distance. Start running in that direction and try to stay on the highest sections of the building. Keep running to avoid chopper fire.
- Alternatively, Faith can simply use the zip-lines in the area. Look for multiple vertical pipes to climb and jump between them to climb buildings. They are typically positioned in areas covered from the chopper.
- When the chopper drops off some guards, use the disarm maneuver to take a machine gun. Kill the remaining two guards and climb the red piping on the left.
- BAG: At the top of the pipe, look to the left to locate a yellow bag beside a section of fencing. (2/3) Achievement Unlocked: Ran out of fingers
- Slide through a section of broken fencing and smash through the red door on the left. Use the elevator at the end of the green hall. Leave the elevator and smash through the red door at the end of the hall. Hang a right and run to the red boards on the left. Leap from that point to reach the building below.
- Leap over the section of fence and jump at the red ramp. Hop over another fence and use the red board to wall-run to the next building. Run to the right to avoid chopper fire and locate the blue scaffolding attached to the building. Follow the sections of red ladder and piping to locate the path.
- After crossing over the red beam, grab the red beam and leap to the section to the left. Climb the scaffolding and use the red cinderblocks to spring Faith upwards. Continue to climb up the blue planks and turn around when in direct view of the chopper.
- Wall run along the left side and slide underneath the black stack of blocks. Race to the corner and be read to disarm a riot cop at the edge of the platform. Drop down the passage on the left and start running along the long stretch of boards. Get enough speed to launch Faith to the opposite building.
- Navigate the scaffolding and move to the top of the building. Use a disarm on the riot cop and shoot the second cop on the opposite side of the roof. Drop the weapon and climb up the red crane ladders. Run down the long red crane and leap onto the red, hanging beams. Leap off the beams onto the padded cushion.
- BAG: From the padded cushion, jump to the red ladder on the right. Climb up and circle around counter-clockwise. Climb another ladder and grab the final bag. (3/3)
- From the cushion, exit through the red door to the right.
- Achievement Unlocked: Chapter 3 Complete