Guide written by [http://www.mahalo.com/member/Markb Mark Burnham]
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Act 2 - Mountain Trail
Watch the cutscene. Remember to get the flashbacks by following the prompts and pressing X rapidly.
In this next section, you have no objective marker, and you'll need to use the Night Vision Goggles to track Naomi's footprints.
When the cutscene ends and then head west, following the footprints.
Collect a Ration on your right as you head forward. Head to the left around a large rock, and then curve around to the right up the path.
Turn right at the first turn you can. You'll find a soldier urinating into the river. Sneak up behind him, stop, press and hold L1 to grab him, and then dispose of him any way you wish. You'll find a Fore-Grip B to the right of his former position.
Head back, make a right to the west and continue onward. Make the next right and you'll head out across a bridge over the river, into the next area.
When you're over the bridge, Otacon will say, "looks like they split up here."
There will be a PMC patrolling this area. Snipe him, then move on. Loot his body for some Ammunition.
Head northwest, up a small path to a dead end. You'll find some Instant Noodles here.
Head back the other way, and take a left, northward up the middle path. You'll find some items this way in a storehouse: a Stun Grenade, a Playboy and some Ammunition for the PSS.
You'll have to head back down, and make a left, heading north down the third pathway to the next area.
Make the next right you can, heading east. Otacon will point out Naomi's bra hanging on some rocks.
Take out the two PMCs patrolling the storehouse.
You will find a Playboy in this next area in a small storehouse. You will also find a MP7 Light Submachine Gun. Find the RPG-7 behind the storehouse.
Continue north to the next area. At the next clearing, you'll find some ammo and a PMC soldier. Snipe him and move on. Head east, over the river. Otacon will tell explain that Naomi's trail vanishes at this point.
Head over the river and take the south path, to the right.
The PMCs will try very hard to ambush you in the next clearing. One will be hiding behind a log. Crawl into the area slowly and take them out sequentially.
Head around the curve, to the north (left).
At the next clearing, take a hard left and head north. Follow the path to a small clearing. A PMC will be waiting for you, crouched and hidden. Snipe him. Otacon will mention that the Solid Eye is giving your position away. Un-equip it, as he suggests.
Continue along the path. When you come to a fork, stay to the left, and take the north path. You'll encounter a few Haven Soldiers. They are very persistent. You may consider tossing a Stun Grenade at them before they can launch an offensive.
Keep following the path to the next clearing. Take out the single patrolling PMC. Watch out for the mine in the middle.
You'll come to a place with three paths. Choose the north-most path, and you'll come a dead end. Collect all the items, including some Instant Noodles. Notice the granite block in the center of the area. Examine it closely. You'll notice some signatures and hand-prints on the slab. It is the signatures of the game's developers, including Hideo Kojima.
Head back out of the dead-end area, and make a hard left. Proceed south along the path towards the next clearing.
You'll come to a large rock in the area's center. Choose a path around, and crawl slowly along. Snipe the Haven Soldier in the clearing. She drops a DSR-1 Bullpup-Style Bolt-action Sniper Rifle.
Continue onward. Hug the left-most wall. Several Haven Soldiers will be patrolling. We used a few Smoke Grenades to take them down. Move on when they're down.
Avoid the mines. Notice Naomi's purple shoes along the path.
The next clearing will have a single PMC patrolling. Snipe him and move on.
Follow Naomi's footprints to the right. Otacon will mention how there are many footprints, and security is getting tighter. Follow the right path.
When you come to the next fork, you'll notice that two sets of footprints (one to the north), lead into cave. Go into the cave, and trigger the next cutscene.
Act 2 - Marketplace
The goal is simple. Don't die, and escape aboard the Stryker.
Immediately man the gun turret, and wreak havoc on the zombie-like PMC soldiers.
Once you eliminate enough of them, a cutscene occurs. When it's over, many, many Gekkos will be in the road ahead. Use the gun turret to take them down (quickly) one by one.
TIP: If any of the zombie/PMCs make it on the Stryker, break out the 12-Gauge Shotgun to blast them off quickly.
Soon enough, Drebin will continue driving. You're next destination is the Power Station.
Stay behind the gun turret. When you get to the green gate, focus all of your firepower on it.
TIP: If the tank in the area gets in the way, or becomes too threatening, turn the gun turret on it and destroy it.
You'll eventually shoot through the gate. When Drebin drives you through, continue firing the gun turret. You'll need to be very fast in this section taking out the Gekkos. Shoot the tank that rams you from the side.
The next sequence will occur. Drebin will make a hard right, and more Gekkos will be leaping around. Destroy them, and keep shooting everything in site.
Act 2 - Marketplace Pt 2
A cutscene will occur. Drebin's Stryker has crashed, and Raiden makes his flashy appearance.
When you regain control, you'll need to make it past a whole slew of Gekkos patrolling the marketplace street. On foot. This won't be exactly easy, but at the same time, the strategy is simple. Get to the objective marker, any way you can. Trying to kill the Gekko is not an option.
TIP: If you're feeling adventurous, wait until the Gekko stomp into the area and smash open a few crates behind you (away from the crashed Stryker). When they do, make a mad dash for the items. If the Gekko kicks, you'll probably die. You can make the Gekko chase you around the series of boxes in the area, and it will be too slow to catch you, if you're lucky. The rewards: the hidden iPod Tune "Bon Dance" and a Playboy.
When you're ready, head towards the objective marker.
Trash through the area. This is one of the more non-stealthy sequences in the game.
Head straight for the objective marker. When you get to a right-hand turn, jump over the low wall for a brief short cut around the Gekko, and then turn right.
TIP: You can use Chaff Grenades, to temporarily disable the Gekko. This is a very temporary solution, though. They will soon regain composure.
When you come to the section ahead with a Gekko completely blocking your path, make a mad dive over the road block to the right, doing your best to avoid its sweeping attack. If you're lucky you'll barely avoid the Gekko's sweeping leg and trigger the cutscene to end the chapter.
Act 3 - Mission Briefing
Watch the cutscene, in which Sunny and Naomi bond and make eggs in the kitchen.
TIP: Make sure that you take control of the Mk. II during the mission briefing when the screen switches to a split-screen mode (press Square). Navigate the Mk. II around the area to discover some hidden items. On the ground floor, head past Naomi sitting at her desk, to the back of the area and find two containers of Ammunition. Head upstairs, and find a Battery in the left corner on the ground. Also, find a Compress. In front of the refrigerator, find the hidden iPod tune "Sin Bokura no Taiyou Theme."
TIP: If you ram the Mk. II into Otacon, you can unlock his FaceCamo.
NOTE: While you're upstairs, you can get a closer look at the dolls/figurines you have collected so far. They will be sitting on top of the desk.
Act 3 - Eastern Europe - Midtown Sector
Your goal is make contact with the resistance, and find Big Momma.
When you regain control over Snake, you'll need to identify the "Resistance" member, and tail him back to Big Momma's hideout.
As Otacon said, you'll need to use the Signal Interceptor to zero-in on a member.
When you regain control, head to the right down the street. Head forward, after Snake intercepts a resistance signal and trigger the cutscene.
When the cutscene ends, you'll need to tail the whistling resistance member. Hide behind the van, right against the hood until he moves off to the right ahead.
Walk slowly, about 20-30 feet behind him at all times. When he stops, take a moment to pause behind an obstruction to keep Snake hidden. Be very slow and patient during this part. You can't rush through it.
When you curve around to the left, you'll come a section where you need to snipe some PMC soldiers in order to clear the path for the resistance fighter. We used the Mosin-Nagant to clear the way. We recommend using tranquilizers, rather than loud fire. This is a very stealthy mission.
When the first PMC soldier is down, continue to tail the whistling resistance member. Crawl up behind the truck on the left, and observe another PMC blocking the path to the right ahead. Crawl SLOWLY forward, to the parked car ahead, and crouch behind the hood of the car. From here, you can snipe the PMC ahead with the Mosin-Nagant. Do so and then follow the resistance member.
ALTERNATIVE: Double back, away from the resistance member, and make the first right you come to. Turn right and go up the steps. You'll now be positioned on a balcony area, overlooking the PMC soldiers ahead. The resistance member will be peeking around the corner on the right. From here, you should be able to stealthily snipe the PMCs.
NOTE: This can be an easy section to lose the resistance member. Watch him very closely. He'll proceed up the path ahead, past the second downed PMC soldier and make a left at the turn. He will eventually make his way to a pathway branching off to the south from the large park area. Carefully follow him. When you go through the tunnel area it will trigger a checkpoint, and put you in the Midtown Central Sector.
TIP: Never position yourself in front of his line of sight, always stay behind him. He will invariably spot you otherwise.
NOTE: If you happen to lose the resistance member, you can zero-in on him again, and find him somewhere inside the blinking area on your map. You'll need to start over and tail him to his hideout. Obviously, the best the way is to successfully tail him from the beginning.
Act 3 - Midtown Central Sector
Continue south through the tunnel, and make a right to follow the resistance member around the corner. Pause before running around the corner, as the resistance member may pause here and he is easily spooked.
Follow the resistance member as he heads past two PMCs on the right, under an archway near some pillars on the right.
He will make a left, and head up some stairs. It can be very easy to be spotted by the PMCs at this point. Follow him up the stairs.
He will move into the Riverside South area. Snipe the PMCs across the canal from a distance. You'll also notice a patrolling helicopter panning a search light across the area. Avoid it, obviously.
Head to the left, and make your way down the steps onto the canal walkway. He will continue ahead, and jump down into the water and go across to the other side. He will continue down the canal, and go into a small tunnel on the left of the canal walkway. Follow him through, which will trigger a checkpoint and the next map.
Act 3 - Midtown NW Sector
The resistance member will cross the water to the other side of the canal. Follow him carefully. He will go up the steps on the left, and head southwest down the street. Follow him, and he will make a right, heading west.
TIP: If at any point the PMCs attempt to arrest the resistance member, snipe them right as he has his hands up.
After the PMCs are down, follow the resistance member as he turns right and then left (northwest). When you move forward, it will trigger a checkpoint, and the next map.
Act 3 - Midtown NE Sector
The resistance member will head riskily forward, right past the PMCs in the street ahead. Follow him, crawling.
He will move to the left, under cover of the system of pillars, and move forward, past the PMCs. Crawl and follow him.
He will turn left (southwest), and continue down the new path. Follow him. He will make another hard left. Follow him again, and trigger a checkpoint and the new map.
Act 3 - Midtown N Sector
TIP: The resistance member will head into an open gate on the left, and then emerge disguised as a PMC. You can tell by his gait and overall demeanor. Shoot out the PMCs to the right on the walkway that he encounters, and continue to follow him as he takes a left down the path.
He will continue ahead to the left, and blend in with a few PMCs. Keep a close eye on him. His body is slimmer than the others and he doesn't carry a gun. We chose to just follow him, rather than snipe these PMCs.
He will eventually head up a short series of steps off the road to the northeast. Follow him once he has turned the corner. He will continue forward, and then make a right. Follow him. He will move out back onto the main road, and then straight ahead (west) down a new road.
He will come to a "no right turn" sign, and then break off to the left (south) across the street. Continue to follow him.
Follow him as he heads towards a dead end. A short cutscene will occur, in which the resistance member will go down an alley and then emerge in his normal attire. He will then head southeast, and trigger the final cutscene of this area. You have arrived at the resistance headquarters.
Act 3 - Big Momma
Watch the cutscene, which introduces Big Momma.
Act 3 Motorcycle Chase pt 1
When the cutscene ends, you will have acquired the Vz. 83 submachine gun.
NOTE: Take note of the fact that you have infinite machine gun ammo.
You new goal is to keep Big Boss' body out of enemy hands.
When you regain control of Snake, you'll be riding on the back of Big Momma's motorcycle. Don't shoot the folks on black motorcycles, they are your friends.
Act 3 Motorcycle Chase pt 2
When Big Momma turns left, waste the PMCs on the right. Keep following the two trucks. A Haven Soldier will be on top of the truck. Eliminate her (as long as you're not going for a perfect playthrough).
A short action sequence/cutscene will occur, where Big Momma takes the motorcycle over a jump, right over a bunch of PMCs below (you can still control Snake in slow-mo during this scene).
Make sure to turn all the way around when Big Momma stops next, and eliminate the PMCs stationed there.
Continue to shoot everything in site, focusing on protecting the black van ahead. Keep following it, and another cutscene will be triggered, featuring some flying Beasts.
When you regain control, you'll need to shoot down the flying Beasts. Do so. They should go down relatively quickly if you score a direct hit for a couple seconds.
Keep fending off the flying Beasts, and the truck that comes out of an alley.
TIP: Keep the gun trained upwards, as the flying Beasts will constantly swoop from above.
NOTE: When the slow-motion action sequence occurs where a truck flips over the top of Snake, narrowly missing him, you can shoot the upside-down PMC soldier in the driver's seat as she skims past.
You will eventually trigger a cutscene, in which Big Bomma and Snake finally make it back up to the black van. Then the flying Beasts shoot a missile at the van, crashing it, along with Big Momma and Snake. Watch the cutscene. Next you will fight Raging Raven.
Act 3 BOSS: Raging Raven
Raging Raven is a rocket-powered boss, and she will fly all around the map, swooping into the building at certain times and circling outside (for what seems like forever) at other times. She uses a grenade launcher at close range, plants timed bombs in the building, and is very difficult to pin down and actually hit. Below we've outlined a few strategies we used to shoot her down.
NOTE: Remember that if you're trying to obtain the Raging Raven Doll, you'll need to shoot her down using all non-lethal attacks. We used the Mosin-Nagant on her the whole time, which was difficult but seemed more doable than using the Mk. 2 Pistol.
TIP: The basic strategy against Raging Raven, is to keep moving on whatever floor you are on, waiting for her to burst into the room. When she does, move partially behind a pillar if you can, staying about 5-10 feet away, and open fire right on her chest. You will need to hit her literally right in the chest to score a hit with the Mosin-Nagant. Typically, you can get in about two solid hits, and then it's time to dive-roll to the right or left and reset. She will fire her grenade launcher after a few seconds, and you need to dive out of the way.
Her general attack flow is as follows: She will burst into building on the ground floor, then fly back out, and then burst into the building up on the first floor. Engage her on the ground floor, then up on the first floor, then back on the ground floor, etc.
TIP: Towards the end of the fight, when Raging Raven's health is about 10-20%, she will cease to swoop into the building. In order to attack her, you'll need to go all the way up to the top floor, and snipe her as she swoops past. This can be difficult, but can be done with the proper technique. One strategy to try is to stand on one of the corners of the top the floor, and wait for her to swoop past on your left or right. Then zoom in with the Mosin-Nagant on the other side of the middle section, where she will emerge. Shoot right when she is in your sights.
Keep the Solid Eye up at all times, so you can keep an eye on the Flying Beasts.
TIP: At the very top of the map, you can find the hidden iPod tune "The Essence of Vince."
When you hear a bomb arming, make sure you run up, down or anywhere you can to get away from the current area. Otherwise you'll take major damage.
Like the Laughing Beauty, this is a very easy fight. Always stay about 15 feet away from her, and shoot her right in the body section. She will often completely dodge your shots, but enough of them will connect.
Be careful not to let her get too close, as she will grab and squeeze Snake, causing moderate damage.
When the fight ends, you'll acquire the MGL-140 Grenade Launcher, and the Raging Beauty FaceCamo (if you killed her using the Mk. 2 or Mosin-Nagant, i.e. all non-lethal attacks).
Watch the cutscene, in which Snake finally encounters Ocelot. This concludes Act 3.