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Table of Contents
- Introduction
- Controls
- Battle System
- Party Members
- Immortals
- Mortals
- Turn-Based System
- Wall System
- Aim Ring System
- Elements
- Status Ailments
- Disk 1
- The Highlands of Wohl
- The Highlands of Wohl II
- The Magic Republic of Uhra I
- The Ipsilon Mountains I
- The Ipsilon Mountains II
- Grand Staff Construction Base
- Sea of Baus I
- Sea of Baus II
- Numara Soldier Battle
- The White Boa
- The City Of Numara I
- Ghost Town I
- Magic Republic of Uhra II
- Ghost Town II
- The Crimson Forest I
- Disk 2
- Disk 3
- City of Saman I
- Ice Canyon I
- Ice Canyon II
- Gohtza City I
- City of Khent Il
- Gohtza City II
- City of Uhra II
- Aurora Train I
- City of Uhra III
- Snow-Covered Trail I
- Old Gohtza I
- City of Gohtza III
- Old Gohtza II
- The Frozen Tracks I
- Uhra Sewers I
- The Frozen Trail I
- Gohtzan Refugee Camp I
- Frozen Trail II
- Gohtazn Refugee Camp II
- City of Gohtza IV
- Crashed Magic Train Site I
- Burning Limestone Cave I
- Disk 4
- World Map I
- The Great Ancient Ruins
- The City of Uhra IV
- Grand Staff Construction Base II
- Ipsilon Mountains II
- City of Saman II
- Gohtza City V
- The Black Cave I
- Ice Canyon II
- Burning Limestone Cave II
- Terrace Cave I
- The Great Ancient Ruins II
- City of Uhra V
- Gohtza City VI
- Crimson Forest III
- Old Sorceress' Mansion II
- World Map II
- World Map III
- City of Numara III
- City of Numara IV
- Ghost Town III
- Grand Staff Construction Base III
- Tosca Village III
- City of Numara V
- White Boa II
- World Map IV
- City of Saman III
- World Map V
- Pirate Fortress I
- World Map VI
- Forgotten Cave I
- Kelolon Village I
- Kelolon Village II
- Pirate Fortress II
- White Boa III
- Sea of Baus II
- Old Sorceress' Mansion III
- City of Saman IV
- World Map VII
- Pirate Fortress III
- City of Uhra VI
- Ipsilon Mountains II
- Gohtza City VII
- Refugee Camp I
- Ice Canyon III
- Northern Cape I
- Crimson Forest IV
- World Map VIII
- Grand Staff I
- World Map IX
- Grand Staff II
- Grand Staff III
- Grand Staff IV
- Snowfields of the Northern Land
- Numara Atoll II
- Forgotten Cave II
- Temple of Enlightenment I
- Legendary Spirit Sorcerer I
- Temple of Enlightenment II
- City of Saman V
- Ipsilon Mountains III
- Gohtza City VIII
- Tower of Mirrors I
- Side Quests
- A Thousand Years of Dreams
- Disk 1
- Disk 2
- Disk 3
- Disk 4
- 99 Seeds
- Optional Bosses
- DLC
- Achievements
- Disk Achievements
- DLC Achievements
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Managed By: bernices
Managed Since: 08/23/2009
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Managed Since: 08/23/2009
Views: 1,735
Money Earned: M$0.83
Page revenue is subject to change as we obtain data from our partners
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Sea of Baus II
- After the battle, open the chest to the right for a Sage Protection.
- Near Seth there is a chest to her right. Open it to obtain a Healing Potion.
- Head to the blue sphere to restore your HP and MP.
- Approach the large pipe in the lower left corner and examine it.
- Look for another large pipe and examine it.
- Examine the pipe on the bridge for a cutscene and a battle.
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Numara Soldier Battle
- NOTE: This is not a normal battle. To finish it, all the Numara Soldiers must be killed.
- TIP: If the battle is going well, kill the Mage before finishing the battle. He will drop a Circlet. Or you can steal it from him.
- Focus attacks on one soldier at a time or the Mage will heal them. Have Kaim and Seth attack while Jansen casts Flare.
- A cutscene will interrupt the battle and arrows will rain down on your party.
- Use Zephyr to keep your party members healed.
- Once the battle is over you will receive several cutscenes.
- Run around the cage and ram the cage. You will gain another dream: The Live in Shells.
- Talk to Jansen to get another cutscene.
- Switch to Jansen or Seth. You can ram the cages.
- Go back to Kaim pick up the Light Lens. Ram the door.
- Select Nevermind and wait for more scenes.
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The White Boa
- Enemies: Numara Soldier, Security Eye, Guard Beast.
- Controlling Jansen, approach the cell door and guard. Press A to throw the guard.
- Once you are free, walk to the end of the hallway.
- Save at the Save Sphere.
- Walk into the next room. You will be told about the security system.
- Wait until the security robot turns around and run past it.
- Head around the corner. Kick the metal object to distract and run past the next robot.
- Activate the panel on the wall to open the doorway. Open the treasure chest to obtain the black magic spell Paralyze.
- When the next security robot turns around, run past it. Press the switch to close the door and trap the robot.
- Operate the other panel to open the door.
- Head north until you reach a large red-colored tile on the floor. Hold B to quietly walk over the tile.
- Continue to the ladder and climb it.
- Press the switch to lower another ladder. If you get caught, the other ladder will become a shortcut.
- Climb back down and walk through the door.
- Hold B to walk over the red tiles and not wake the guard.
- Activate the panel to open a door on your right. Go into the room and open the treasure chest. It contains a Slot Seed.
- Sneak past another security robot and climb the ladder.
- Hold B to walk across the red tiles on the catwalk.
- Activate the panel to drop a ladder on your right.
- Climb down the ladder. Following the wall on the right, press the red switch when you come to it.
- Wait for the security robot to turn away to run past it and climb up the second ladder.
- Continue forward on the catwalk and press the lever to activate another ladder for another shortcut.
- climb down the ladder. Press the switch to unlock the door.
- Walk through the door and press the button to operate the elevator.
- Walk forward for a cutscene and a small battle with Numara Soldiers.
- Open the chest to the east for a Healing Potion.
- Head onto the bridge. Open the treasure chest to gain an Angel's Plume.
- Save at the Save Sphere.
- Examine the door to North to get a cutscene.
- Controlling Jansen, walk forward to gain more scenes.
- Follow the right circular path to lead you down the stairway.
- Head directly North to leave the area.
- TIP: Don't spend a great deal of time looking around in the engine room. You will still face random encounters that Jansen will have to face alone.
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The City Of Numara I
- Enemies: None
- After the cutscenes are over, you'll find yourself in the lobby of the palace. Head outside and go left to the save point.
- Save at the Save Sphere.
- Probe the pot in the corridor to get 5 Frontier Siderite.
- At the dead end, examine the flowers to find a Seed (24/99).
- On the other side of the palace, probe the pot to gain 100G.
- Examine the flowers to obtain another Seed (25/99).
- Go down the stairs and probe the pot to the right. It will contain 5 Sun Crystals.
- Talk to Rona whose dog has gone missing.
- Head south to get to White Square.
- Examine the plant for a Seed (26/99). Probe the two pots to obtain 10G and an Aqua Bomb.
- Talk to Lonely Chuchu and agree to play with her. Run after her and catch her. She will give you a Slot Seed.
- Examine the pot next to Chuchu to find a Seed (27/99).
- Enter Thelran's Inn on the right.
- Probe the pot to get an Angel's Plume. Examine the plant to the right to gain an Anti-Paralysis Herb.
- Examine the plant right for a Seed (28/99). Examine the plant to the left for another Seed (29/99).
- Go upstairs and probe the pot to find a Healing Herb. Probe the remaining three pots in the hallway to obtain 5 Waterfall Clusters, 6 Whetstones, and 100G.
- Go into first room on the right. Examine the plant for a Seed (30/99). Examine the cabinet for a Ground Bomb. Exit the room.
- Go down the hallway to the next room on the right. Probe the pot to find Mint Powder. Examine the cabinet for 10G. Exit the room.
- Go across the hallway and open the door. Probe the pot for a Mana Capsule. Examine the cabinet to obtain Mint Powder. Exit the room.
- Head in the last room. Examine the plant to get 5 Sticky Tape. Examine the cabinet for 6 Guardian Ore. Exit the room and head back outside.
- Walk east to go to Main Street.
- Examine the plant to find a Seed (31/99).
- Talk to Lonely Chuchu again and agree to play hide-and-seek.
- Talk to the girl next to the gondola about her date.
- Enter the building.
- Probe the pot for a Healing Herb.
- Talk to Hocke to gain access to his shop.
- Exit the building.
- Examine the plant to gain another Seed (32/99).
- Head to the middle of the bridge to unlock a dream: The Talkative Mercenary.
- Go into the alley. Examine the plant for a Seed (33/99). Examine the other plant for another Seed (34/99).
- Interact with the dog.
- Climb the ladder. Walk across the catwalk and down the other ladder. Open the treasure chest to find a Slot Seed.
- Go back to the alley and enter Ninn's Boutique.
- Examine the two plants for 10G and a Seed (35/99).
- Talk to the man blocking the door to gain access to the back room.
- Talk to the ringmaker Trace to create some rings for you. You can also buy and sell items here.
- Exit through the door in the room to the alley and onto the street.
- Pass a couple of buildings and walk into the next alley.
- Examine the plant for a Seed (36/99).
- Enter the nearby door.
- Talk to Chuchu. She will give you Mana Earrings.
- Examine the bookshelf to gain a Wind Bomb. Examine drawers of the desk to find 100G, 5 Gale Wings, and a Seed (37/99).
- Exit from the other door. Talk to Cocktis on the gondola twice. He will get the treasure chest for you. It contains the white magic spell Shine.
- Go back into the building and head to the front of the store to buy and sell items.
- Head back to the gondola girl. She will grab the treasure chest for you. It will contain Mimint Ear.
- Go back and talk to Rona. You will get 3 Kelo-Oils.
- Go back to Canal Street.
- Return to the front of Nalia's Item Shop. Head down the stairs to Linace, Namidi, and Salm. Another dream will be unlocked: Letters From a Weakling.
- Go into the next area.
- Head right to probe a pot for a Mana Capsule. Enter Meia Family Art Studio.
- Probe the pot to gain 5 Sticky Tapes. Examine the plant for Mint Powder. Walk into the back room to examine a plant to obtain 3 Mysterious Perfumes. Move to the other back room to probe a pot to find a Healing Herb. Examine the drawers for 10G and 4 Seed of Terrors.
- Talk to Maia and leave the house.
- Go the Save Sphere and save.
- After crossing the bridge, examine a plant on the north side for a Seed (38/99).
- Talk to the group of children and agree to the trial.
- Go to where you found the seed to find a Large Balloon. Head under the bridge to find the Model of Condola next to the tent. The Doll in a Dress is in the middle of the road heading northwest.
- Head back to the kids to unlock another dream: Don't Forget Me Now, You Hear?.
- Talk to the children and you will get Kelolon Earring.
- Continue forward and enter Katyla Family House.
- Probe two pots for 4 Insect Innards and Healing Herb. Examine the object on the table to obtain Blinding Powder.
- Open the door next to the kitchen. Examine the cabinet to gain 100G. Examine the drawer for 10G.
- Head back to Canal Street.
- Continue onward until you see a pot. Probe it to obtain 10G.
- Cross the bridge and examine the plant for a Seed (39/99).
- Head into the small area beside the street. Probe the pot to find 5 Poisonous Bones.
- Turn and go into Sanuman Family House on your left.
- Probe the pot for a Mana Herb.
- Head into the other room. Probe the pot to obtain 4 Mighty Carapaces. Examine the drawer for 10G. Examine the cabinet to gain a Flare Bomb.
- Exit the house.
- Follow the street into Port of Numara.
- Save at the Save Sphere.
- Continue through the port until you reach Ghost Town.
- Congrats! You've more or less finished up Numara (at least what you can do for now), and you're almost done with Disk 1. Now it's time to head to the Port of Numara, and you can get there by heading north on Canal Street. Unfortunately for you, it's closed off, so save your game and head to the left, which is Ghost Town.