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This is Part 2 of our complete Lost Odyssey Walkthrough, featuring the part 2 of the Lost Odyssey Walkthrough Introduction.
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Turn-Based System
- Turn order appears in the lower left corner of the screen during battle. Turn order is decided through character actions in battle. Some actions take longer than others. Duration is marked with a number and a letter. The number signifies number of turns. The letter signifies the order of all enemies and characters on that turn.
- There are eight commands to choose from in the battle command menu: Attack, Skill, Spell, Item, Defend, Formation, Equip, and Flee. Attack uses your weapon. Skill uses special techniques. Spell uses magic. Item uses items in your inventory. Defend allows the character to take less damage if attacked that round. Flee gives party an attempt to run away from the battle (this option is not always available). Formation changes your party's formation in battle. Equip is the option to change party member's equipment.
- NOTE: To use Battle Auto Input, press and hold A at the beginning of your turn. Each party member automatically selects the Attack command and targets an enemy. This option can be changed in the setting screen.
- When party members loses all their HP, they are KO'd. If all party members are KO'd or petrified at the same time, the game is over.
- TIP: Immortal characters can recover from KO'd status on their own after several turns. It is also best to have at least one party member be immune to petrification at all times.
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Wall System
- The GC gauge located at the top right of the screen determines the strength of the wall. The party's wall, or Guard Condition (GC), equals total HP of the party members in the front row. The strength of the wall indicates how much damage is reduced for the back row party members.
- As front row party members take damage, the party GC decreases. Certain skill and spells can replenish the GC.
- TIP: Always have higher HP party members in the front row and healed to the fullest in order to keep GC gauge filled.
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Aim Ring System
- Characters can be equipped with rings that have different abilities. These abilities can be activated using the Aim Ring.
- Using the Attack action during battle will make the Aim Ring appear. The objective is to hold Right Trigger and then release it when the targeting ring overlaps the inner ring.
- Ratings for Aim Ring are Bad, Good, and Perfect. Bad rating means ring effect not applied. Good rating means ring effect is weakly applied. Perfect rating means ring effect is applied at maximum effect.
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Elements
- There are four elements: Fire, Water, Earth, and Wind.
- Each element is strong against one element and weak against another.
- Water is strong against Fire. Fire is strong against Wind. Wind is Strong against Earth. Earth is strong against Water. Water > Fire > Wind > Ground > Water.
- TIP: Most enemies are aligned with an element. This gives them an inherent weakness against another. Some enemies can also nullify or absorb elemental attacks.
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Status Ailments
- Certain skills and spells can cause status ailments to party members and enemies. When party members are affected by a status ailment, an icon will appear next to their name.
- Target the party member with an item or support spell to cure the party member.
- Some status ailments wear off during battle, while others do not.
- All status ailments will be cured from all party members at the end of the battle.
- TIP: Some accessory items can make party members immune to specific ailments during battle. If you do not have enough of a particular accessory item, have the Immortals learn it first and then equip it onto another character.