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Table of Contents
- Introduction
- Controls
- Battle System
- Party Members
- Immortals
- Mortals
- Turn-Based System
- Wall System
- Aim Ring System
- Elements
- Status Ailments
- Disk 1
- The Highlands of Wohl
- The Highlands of Wohl II
- The Magic Republic of Uhra I
- The Ipsilon Mountains I
- The Ipsilon Mountains II
- Grand Staff Construction Base
- Sea of Baus I
- Sea of Baus II
- Numara Soldier Battle
- The White Boa
- The City Of Numara I
- Ghost Town I
- Magic Republic of Uhra II
- Ghost Town II
- The Crimson Forest I
- Disk 2
- Disk 3
- City of Saman I
- Ice Canyon I
- Ice Canyon II
- Gohtza City I
- City of Khent Il
- Gohtza City II
- City of Uhra II
- Aurora Train I
- City of Uhra III
- Snow-Covered Trail I
- Old Gohtza I
- City of Gohtza III
- Old Gohtza II
- The Frozen Tracks I
- Uhra Sewers I
- The Frozen Trail I
- Gohtzan Refugee Camp I
- Frozen Trail II
- Gohtazn Refugee Camp II
- City of Gohtza IV
- Crashed Magic Train Site I
- Burning Limestone Cave I
- Disk 4
- World Map I
- The Great Ancient Ruins
- The City of Uhra IV
- Grand Staff Construction Base II
- Ipsilon Mountains II
- City of Saman II
- Gohtza City V
- The Black Cave I
- Ice Canyon II
- Burning Limestone Cave II
- Terrace Cave I
- The Great Ancient Ruins II
- City of Uhra V
- Gohtza City VI
- Crimson Forest III
- Old Sorceress' Mansion II
- World Map II
- World Map III
- City of Numara III
- City of Numara IV
- Ghost Town III
- Grand Staff Construction Base III
- Tosca Village III
- City of Numara V
- White Boa II
- World Map IV
- City of Saman III
- World Map V
- Pirate Fortress I
- World Map VI
- Forgotten Cave I
- Kelolon Village I
- Kelolon Village II
- Pirate Fortress II
- White Boa III
- Sea of Baus II
- Old Sorceress' Mansion III
- City of Saman IV
- World Map VII
- Pirate Fortress III
- City of Uhra VI
- Ipsilon Mountains II
- Gohtza City VII
- Refugee Camp I
- Ice Canyon III
- Northern Cape I
- Crimson Forest IV
- World Map VIII
- Grand Staff I
- World Map IX
- Grand Staff II
- Grand Staff III
- Grand Staff IV
- Snowfields of the Northern Land
- Numara Atoll II
- Forgotten Cave II
- Temple of Enlightenment I
- Legendary Spirit Sorcerer I
- Temple of Enlightenment II
- City of Saman V
- Ipsilon Mountains III
- Gohtza City VIII
- Tower of Mirrors I
- Side Quests
- A Thousand Years of Dreams
- Disk 1
- Disk 2
- Disk 3
- Disk 4
- 99 Seeds
- Optional Bosses
- DLC
- Achievements
- Disk Achievements
- DLC Achievements
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Managed By: bernices
Managed Since: 08/23/2009
Views: 2,402
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Managed Since: 08/23/2009
Views: 2,402
Money Earned: M$0.76
Page revenue is subject to change as we obtain data from our partners
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Turn-Based System
- Turn order appears in the lower left corner of the screen during battle. Turn order is decided through character actions in battle. Some actions take longer than others. Duration is marked with a number and a letter. The number signifies number of turns. The letter signifies the order of all enemies and characters on that turn.
- There are eight commands to choose from in the battle command menu: Attack, Skill, Spell, Item, Defend, Formation, Equip, and Flee. Attack uses your weapon. Skill uses special techniques. Spell uses magic. Item uses items in your inventory. Defend allows the character to take less damage if attacked that round. Flee gives party an attempt to run away from the battle (this option is not always available). Formation changes your party's formation in battle. Equip is the option to change party member's equipment.
- NOTE: To use Battle Auto Input, press and hold A at the beginning of your turn. Each party member automatically selects the Attack command and targets an enemy. This option can be changed in the setting screen.
- When party members loses all their HP, they are KO'd. If all party members are KO'd or petrified at the same time, the game is over.
- TIP: Immortal characters can recover from KO'd status on their own after several turns. It is also best to have at least one party member be immune to petrification at all times.
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Wall System
- The GC gauge located at the top right of the screen determines the strength of the wall. The party's wall, or Guard Condition (GC), equals total HP of the party members in the front row. The strength of the wall indicates how much damage is reduced for the back row party members.
- As front row party members take damage, the party GC decreases. Certain skill and spells can replenish the GC.
- TIP: Always have higher HP party members in the front row and healed to the fullest in order to keep GC gauge filled.
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Aim Ring System
- Characters can be equipped with rings that have different abilities. These abilities can be activated using the Aim Ring.
- Using the Attack action during battle will make the Aim Ring appear. The objective is to hold Right Trigger and then release it when the targeting ring overlaps the inner ring.
- Ratings for Aim Ring are Bad, Good, and Perfect. Bad rating means ring effect not applied. Good rating means ring effect is weakly applied. Perfect rating means ring effect is applied at maximum effect.
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Elements
- There are four elements: Fire, Water, Earth, and Wind.
- Each element is strong against one element and weak against another.
- Water is strong against Fire. Fire is strong against Wind. Wind is Strong against Earth. Earth is strong against Water. Water > Fire > Wind > Ground > Water.
- TIP: Most enemies are aligned with an element. This gives them an inherent weakness against another. Some enemies can also nullify or absorb elemental attacks.
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Status Ailments
- Certain skills and spells can cause status ailments to party members and enemies. When party members are affected by a status ailment, an icon will appear next to their name.
- Target the party member with an item or support spell to cure the party member.
- Some status ailments wear off during battle, while others do not.
- All status ailments will be cured from all party members at the end of the battle.
- TIP: Some accessory items can make party members immune to specific ailments during battle. If you do not have enough of a particular accessory item, have the Immortals learn it first and then equip it onto another character.