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Table of Contents
- Introduction
- Controls
- Battle System
- Party Members
- Immortals
- Mortals
- Turn-Based System
- Wall System
- Aim Ring System
- Elements
- Status Ailments
- Disk 1
- The Highlands of Wohl
- The Highlands of Wohl II
- The Magic Republic of Uhra I
- The Ipsilon Mountains I
- The Ipsilon Mountains II
- Grand Staff Construction Base
- Sea of Baus I
- Sea of Baus II
- Numara Soldier Battle
- The White Boa
- The City Of Numara I
- Ghost Town I
- Magic Republic of Uhra II
- Ghost Town II
- The Crimson Forest I
- Disk 2
- Disk 3
- City of Saman I
- Ice Canyon I
- Ice Canyon II
- Gohtza City I
- City of Khent Il
- Gohtza City II
- City of Uhra II
- Aurora Train I
- City of Uhra III
- Snow-Covered Trail I
- Old Gohtza I
- City of Gohtza III
- Old Gohtza II
- The Frozen Tracks I
- Uhra Sewers I
- The Frozen Trail I
- Gohtzan Refugee Camp I
- Frozen Trail II
- Gohtazn Refugee Camp II
- City of Gohtza IV
- Crashed Magic Train Site I
- Burning Limestone Cave I
- Disk 4
- World Map I
- The Great Ancient Ruins
- The City of Uhra IV
- Grand Staff Construction Base II
- Ipsilon Mountains II
- City of Saman II
- Gohtza City V
- The Black Cave I
- Ice Canyon II
- Burning Limestone Cave II
- Terrace Cave I
- The Great Ancient Ruins II
- City of Uhra V
- Gohtza City VI
- Crimson Forest III
- Old Sorceress' Mansion II
- World Map II
- World Map III
- City of Numara III
- City of Numara IV
- Ghost Town III
- Grand Staff Construction Base III
- Tosca Village III
- City of Numara V
- White Boa II
- World Map IV
- City of Saman III
- World Map V
- Pirate Fortress I
- World Map VI
- Forgotten Cave I
- Kelolon Village I
- Kelolon Village II
- Pirate Fortress II
- White Boa III
- Sea of Baus II
- Old Sorceress' Mansion III
- City of Saman IV
- World Map VII
- Pirate Fortress III
- City of Uhra VI
- Ipsilon Mountains II
- Gohtza City VII
- Refugee Camp I
- Ice Canyon III
- Northern Cape I
- Crimson Forest IV
- World Map VIII
- Grand Staff I
- World Map IX
- Grand Staff II
- Grand Staff III
- Grand Staff IV
- Snowfields of the Northern Land
- Numara Atoll II
- Forgotten Cave II
- Temple of Enlightenment I
- Legendary Spirit Sorcerer I
- Temple of Enlightenment II
- City of Saman V
- Ipsilon Mountains III
- Gohtza City VIII
- Tower of Mirrors I
- Side Quests
- A Thousand Years of Dreams
- Disk 1
- Disk 2
- Disk 3
- Disk 4
- 99 Seeds
- Optional Bosses
- DLC
- Achievements
- Disk Achievements
- DLC Achievements
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Managed By: bernices
Managed Since: 08/23/2009
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Managed Since: 08/23/2009
Views: 968
Money Earned: M$0.05
Page revenue is subject to change as we obtain data from our partners
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Gohtazn Refugee Camp II
- Go into the Storage Tent. Talk to Trader Ghude. You will receive the Sacred Torch and Sacred Ring.
- Talk to him again to buy and sell items.
- Exit the tent.
- Head into the Medical Tent.
- Talk to the Lakks who is sitting on the bed to get a treasure hint.
- Exit the tent.
- Head toward the ladder to the right. Climb down and head to the water. Pick up the Spire Commander and Spire Ring.
- Go back up the ladder.
- Head around to the west side of camp.
- Talk to Padolaf and accept his request.
- Walk past him and talk to Bodonov.
- Dash down to the campfire. You will receive a Meal Ration.
- NOTE: If you don't make it in time, enter and exit a tent to try again.
- Return to Bodonov. He will give you a Spikey Seed.
- Return to the Medical Tent.
- Give the Spikey Seed to Pipot. You will receive a Prickly Seed.
- Exit the camp.
- Head to the Frozen Trail.
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Crashed Magic Train Site I
- Walk forward and pick up 500G in the snow.
- Take a few steps to get a scene.
- Head left and pick up another shiny object. It will be a Seed (81/99).
- Continue forward along the path. Pick up a Healing Tank ahead of you.
- Head down the path on the right. Open the chest to get the white magic spell All-Barricadus.
- Save at the Save Sphere.
- Head into the Burning Cave.
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Burning Limestone Cave I
- Walk forward to trigger a scene.
- Continue forward against the left wall to find a hidden area.
- Open the chest to gain a Power Drink.
- Turn around and continue down the path for a scene.
- NOTE: You will lose HP if you touch the water shooting out of the geysers.
- Head to the right until you reach a dead end. Pick up a Seed (82/99).
- Turn around and take the path you passed.
- Carefully pick up the '3 Raging Beast's Eyes in the geyser.
- Continue down the path. Pick up a 'Cure-All in the geyser in front of you.
- Turn left and head across several geysers. Pick up 4 Seal Crosses in the geyser.
- Turn around and head down the far north path to leave the area.
- Follow the path until you see the poisonous mist. Step forward for a scene.
- NOTE: Touching the poisonous mist will make you lose HP.
- Make sure your party is healed, then dash down into the mist.
- Open the chest to obtain the black magic spell Forcea.
- Turn around and dash back out of the poisonous mist. Heal your party again.
- Head to the path to the right. Jump the gaps and turn to jump more gaps. Open the chest at the end to get a Diamond Spirit Band.
- Continue forward to exit the area.
- After the scene, head left and up the path to the boulder.
- Ram the boulder to stop the poison mist.
- Turn around and head down the path. Follow the windy path north. Approach the geyser and pick up a Seed (83/99).
- Turn right and go pass another geyser. Head to the next geyser and pick up 1000G.
- Slide down and head to the geyser to the left. Pick up 500G from it.
- Continue forward, carefully maneuvering pass a series of geysers.
- Turn right and follow the path to a chest. Open it to find 5 Beat Stones.
- Slide down to the geysers below.
- The geyser in front of you will have another object. Approach it to pick up 3 Seal Crosses.
- Turn around and head up the path to the left. Carefully slide down and head north to the chest. Open it to gain Cubic Music Score 6.
- Slide down the geysers below. Head north to exit the area.
- Walk forward to trigger a scene.
- Take the left path. Open the chest to obtain 3 Thief's Key Rings.
- Turn around and take the right path until you reach two geysers. Continue forward, but be careful as you traverse the narrow path.
- Pick up 5 Paraweed Needles in the geyser.
- Continue forward until you can turn right. Follow the path down to the water.
- Ram the pillar. Go around it and open the chest to get the spirit magic spell Ailment Break.
- Head back up the path to the wall geysers.
- Carefully move pass them. Jump the gaps ahead of you until you see several stones to the left. Jump over them instead of the large discolored rock ahead of you. Go north to trigger another scene.
- Exit the area.
- Save at the Save Sphere.
- TIP: If you want to level your characters, do it now before the upcoming boss fight.
- Walk forward and trigger a cutscene and boss battle.
- BOSS: Ice Magic Beast
- NOTE: The Beast has Reflect so no magic can be used against him.
- TIP: Equip Mack with the Power Bangle. Have your casters equip accessories that will boost their HP, water resistance, and Anti-Freeze skill.
- Cast Powerus on Mack. Have Mack use Combo attacks against the Beast until the Ice Beast is defeated. Have the rest of your party cast All-Barricadus, All-Shieldus, All-Generate, and Covera. Once they are done, have them heal and throw Ground or Grounda bombs.
- After you defeated the Ice Magic Beast, a cutscene will trigger.
- Move on to Disk 4.
- Achievement: Surfacing (125g).