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The iPhone 3G went on sale on July 11, 2008. Customers were disappointed to find that they could not activate their phones in-store due to a problem with iTunes server-end software. Customers were told to go home and finish activation by using their own computers.FOXNews.com: Activation Problems Put Damper on Kick-Off of Apple's... (July 11, 2008)
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Fast Facts
- iPhone 3G released on July 11, 2008
- Released in 21 Countries
- Customers unable to activate in-store
- Activation problem due to iTunes software problem
- Customers told to finish the activation at home
- iTunes servers were burdened by the rushNew York Times: Software Problems Bug Apple's Launch of ... (July 11, 2008)
- MobileMe application users also experienced issues
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Different Activation Process
Unlike the release of the original iPhone, the iPhone 3G had to be activated in-store. During the previous launch, allowing owners to activate their phones at home made it easier to unlock iPhones. Many unlocked first generation iPhones wound up overseas; an estimated 100,000 iPhones made their way to Australia, while hundreds of thousands wound up in India.Network World: Hacking days over for iPhone 3G (July 9, 2008) -
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Questions and Answers About IPhone Activation Problems | View All | Ask a Question
View All IPhone Activation Problems Questions (4233) | Ask a QuestionHow to activate an unlocked iphone to cellular south?Sorry man, its not possible because Cellular South is a CDMA technology company, while the current iPhone is with AT&T, which uses GSM Technology. The phones need to be equipped ... read moreHow can I use multiple Microsoft Exchange ActiveSync accounts on my iPhone? (2 Answers)This is a limitation of the iPhone. To solve the problem, you could connect the 2 exchange servers and either import your calendar / contacts or the email onto one ... read moreWhat's the best way to record a screencast of an iPhone app (without filming screen with a separate camera or jailbreaking)? (1 Answer)I think the easiest ways for developers to do this is to run the app in the emulator, and use a tool to capture the emulated video. Discussed on iPhone-Dev-SDK ... read more
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