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This page is a full text walkthrough for the 2007 action adventure game Indigo Prophecy. This game guide includes a detailed walkthrough with tips and hints to get positive mental health, bonus card and extra life locations, and to find all the clues to solve the mystery. This North American release of the game, originally titled Fahrenheit, features edits of sexual content so that it could garner a Mature rating from the ESRB.
We have included links to other walkthroughs, faqs, and videos below the main guide. Use the table of contents to jump to a particular section.
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Introduction
- This walkthrough was done on the PS2. This game guide has a detailed walkthrough, which gives you tips and hints to get positive mental health, bonus card and extra life locations, and to find all the clues to solve the mystery.
General Gameplay Tips
- The Consequences of Your Actions: The actions you take during the game can change things that are available to you later in the game. If you do or don't do certain things, other options are not available. This changes the course of the game and it ultimately helps to decide which of the three endings you receive.
- Interactive Sequences: A good portion of the gameplay revolves around playing interactive sequences. These require you to move both analog sticks to correspond with the direction that flashes on screen. There are also some sequences that require you to rapidly hit R1 and L1.
- Mental Health: Depending on the actions you partake in, you get positive and negative mental health. Your mental health will affect your general mood and, when it's to low, you are capable of doing stupid things that can affect the story or even end it prematurely.
- Lives: Lives are only important during certain interactive sequences that contain life and death situations. If you fail these sequences you will lose lives and you can eventually die if you lose enough.
- The Endings (SPOILERS): There are three different endings to the game. This walkthrough will get you the most positive of the three where you defeat both clans, but the other two are possible during other playthroughs. The other endings pertain to one of the two clans winning. There is an ending for the Orange Clan and an ending for the Purple Clan.
Chapter 1: The Murder
- Go to the body and then drag it into the stall where you can prop it up on the toilet seat.
- Grab the mop by the window and use it to clean up the blood on the floor.
- TIP: Don't look out the window when you grab the mop or you'll lose mental health points.
- Push up on the right stick a few times to mop up the blood and then put the mop back against the wall.
- Go to the right sink and turn it on to wash the blood off yourself.
- Go to the machine on the right of the urinals and search it. You don't get anything the first time, but, afterwards, you can smack it. Smack it three times and search it again for a coin.
- Leave the bathroom and then go and sit at the second table.
- TIP: If the cop is already heading to the bathroom, you don't have the option to sit at the table.
- Eat some food, take a drink, and then examine the bill on the table.
- Put the bill down and pay it.
- Walk past the cop at the counter and play a song on the jukebox.
- Now, you can exit the diner through the front door.
- Go right to find a cab to exit the area before the cops arrive.
- TIP: If you take two rights from the diner door, you can find the subway and you can use that to exit instead of the cab. Either one works the same.
Chapter 2: Investigation
- NOTE: Depending on the things you did in the first chapter, all options may not be available to you. The game changes depending upon your actions, so keep in mind that you may not be able to use some of the same things as the walkthrough.
- Listen to Carla's narration before entering the diner.
- Talk with the cop and then go back outside.
- TIP: You can switch between Carla and Tyler by hitting Triangle.
- Go right to the cab and Carla remembers to check cab records.
- Go to the table where Lucas ate and check it. Be sure to grab the book from under the table to get a mental health boost.
- Go behind the counter and pour yourself a cup of coffee before taking a drink.
- Go to the phone at the back and then you'll remember to check the phone records.
- At this point, switch to Tyler. Let Tyler do some questioning by having him talk to Martin, Frank, and Garret.
- Have Tyler take a drink from Carla's coffee and then go to the payphone to call your girlfriend.
- Switch back to Carla and enter the bathroom.
- Check the blood in the stall on the left and then find the knife. It can be in one of three places depending on whether or not you hide it. Check in the vent of the left stall, the right stall, and the garbage can. One of those locations will have the knife.
- Inspect the rest of the bathroom. Check the corpse, the mop, and anything else you wish before exiting the bathroom.
- Talk to the waitress sitting in the booth and then inform Tyler that you're ready to go.
- Exit the diner and get into the car.
Chapter 3: The Day After
- Stand up and take the pills on the nightstand.
- TIP: Don't drink alcohol after you take the pills or you'll die.
- Examine the bed twice to cover up the bloody sheets and then go into the next room.
- Answer the phone and then go to the kitchen area.
- Open the fridge and drink some milk.
- Go to the sink and drink some water from the glass.
- TIP: If you open the cupboard above the sink, you can get a bonus card.
- Open the door to the balcony and go up to the crow to see it fly away.
- TIP: There is a bonus card on your left.
- Go back in and turn on the radio to your right.
- To your left, grab the shirt from the ground around the pillar and then take it into the door by the pillar to reach the bathroom.
- Put the shirt into the washing machine and then urinate.
- Jump into the shower to clean off.
- Now, you have two options. You can bandage yourself up with the stuff behind the mirror before going to your room and changing or you can go straight into the living room and play out an interactive premonition sequence.
- There's a cop at your door. Go into the bathroom and bandage yourself if you haven't already.
- Grab the key off the table and open the door for the cop.
- Tell him it was you screaming and then answer yes when he asks to look around.
- TIP: If you didn't hide the shirt, it's all over. If you didn't hide the sheet, you do an interactive sequence to keep the cop out of the room.
- Get dressed with the closet in the bedroom and then exit the apartment
Chapter 4: Confession
- Follow the path to the statue.
- TIP: Go right to find a bonus card on the right of the path.
- Talk to your brother, who's standing by the statue.
- While talking, choose Calm and Convince to keep your mental health up.
- When it's over, take the crucifix and you'll go toward an exit.
- When you have the vision of the drowning kid, you can leave and lose big points or save him.
- In order to save him, go towards the ice and you'll jump in.
- Smash the buttons on the controller to swim down and grab the kid.
- Smash more buttons to swim back up and get out of the water.
- TIP: If you leave the park now, it's game over.
- Examine the kid, and choose the option on the right.
- Perform the action every three seconds and, if done well, the kid will be revived before time is up.
- When the kid gets up, you leave the park.
Chapter 5: Police Work
- Go through the metal detectors on the right and talk to the cop.
- TIP: There is a bonus card in the back right corner.
- Go up the stairs and through the door on the right.
- Go left and use the vending machine to grab a cup of coffee.
- Make your way to the back right corner where your office is.
- After the conversations with Jeffrey and Garrett, enter the office.
- Grab a drink from the water cooler and feel free to play with the yoyo on the desk.
- Sit at the desk and read your email on the computer. The third email has no subject, but it's the one you want so that Carla will go to the morgue later.
- TIP: Open the desk drawer to find a bonus card.
- Pick up the phone and call Tyler.
- Stand up from the desk and then hit Triangle to switch to Tyler.
- Go around the bed and look at your girlfriend.
- Hit the heart option once it appears and it will cut back to Carla while Tyler enjoys his morning.
- Use Carla to call Tyler again, otherwise he won't stop enjoying his morning.
- Go back to Tyler and then enter the bathroom with him.
- Look in the mirror, urinate, and then get into the shower.
- TIP: There's a bonus cad next to the toilet
- Exit the shower and go back to the bedroom to get dressed.
- Go into the living room and turn on the record player.
- Talk to Sam and choose Understanding or Tender and then Conciliatory or Convince.
- Exit the apartment and you arrive at the police station.
- Go up the stairs and through the door on the right.
- Go left and grab a cup of coffee from the vending machine before heading back to your office, which is Carla's as well.
- If you want, check your email, grab some water from the water cooler, and play with the basketball.
- When you want to, go talk to Carla. She's at Garrett's desk, which is by a vending machines.
- When this is done, the scene will end, but only if Carla checked her email.
Chapter 6: Alternate Reality
- TIP: There is a bonus card on the right when you exit the stall.
- Wash your face and exit the bathroom.
- TIP: if you go straight down the isle of cubicles in front of you, you can find another bonus card in the last set of cubicles on the right.
- Go straight to the back wall and use the vending machine to take a drink.
- TIP: There is another bonus card in the row opposite the red dot on the map. Go to the central cubicles there and find the card on a desk.
- Go to the red dot on the map and enter your office.
- Sit at the desk and then do the interactive sequence that appear.
- Open the top right drawer to grab the crucifix and an extra life.
- Answer the phone and tell the woman Yes.
- Afterwards, complete the interactive sequence and then check your computer screen.
- When the scene ends, check it again to start another one.
- Now, exit the office and head for the red dot on the map.
- Try to fix the computer and then you enter a few interactive sequences. There are a good ten or so here. Just keep doing them to get through and end the chapter.
Chapter 9: Lost Love
- At the beginning of this chapter, you get to explore Lucas' apartment in more detail. You can do anything that you want like drink milk, urinate, turn on the radio, use the punching bag, play the guitar, or take the pills by your bed.
- TIP: The cupboard in the kitchen has a bonus card in it.
- When your ready, sit on the bed and choose the Sleep option.
- Tiffany wakes you up with the doorbell, so get up and let her in.
- When she sits down, choose the Glass option to get her a drink.
- Go to the kitchen counter and grab the bottle.
- Pour a drink and then go give it to her.
- Choose the news option and then you'll talk briefly.
- Go find her boxes. One is by the phone and the other is by the computer.
- Set both boxes by her and then dialogue starts. Choose Sincere, Sentimental, and then Alone for the dialogue.
- TIP: If you choose kiss, she gets mad and leaves.
- When she asks you to play the guitar, do it and don't mess up the interactive sequences.
- Now, choose the Kiss option and you will take her to the bedroom.
- Afterwards, you are woken up and you have two options. Go out in the living room and then to the hallway to realize it's all a dream, or just go back to sleep.
Chapter 10: Hide and Seek
- TIP: Go down the first path on the right to find a bonus card.
- TIP: Go all the way to the end of the path you start on and you can find a crucifix on the tombstone to the right for an extra life.
- Go right at the second path, which is just past the path with the bonus card.
- Meet up with Markus and place the flowers on the grave.
- You now enter a flashback where you play Lucas as a child. When you get control of young Lucas, walk forward and play the interactive sequence.
- Go to the cement wall on the right and then forward to the fence.
- Do the motions to climb over and jump down to the other side.
- Hide by the large rock and wait for the guards closest to you to move right with the truck. Run across the street and left to get into the ditch.
- Follow the ditch until you find the hole to go through under the second fence.
- Crouch by the crates on the right and wait for the truck to come close.
- Run next to it as it goes right. As soon as the truck passes by one guard, go around the truck to the red dot on the map.
- Go into the building through the hole in the wall to talk with Markus.
- Go around the crates in front of you and down the isle of crates to find the first kid.
- Go to the back corner where you'll find a piece of an airplane by the steps.
- Look in the piece of plane to find the next kid and then go up the stairs.
- TIP: If the kid in the plane doesn't leave, choose Lie to get him out.
- Run towards the back and search the panels lying against the wall to find the third kid.
- The flashback will end when you find the last kid or when time is up and then you go back to the present.
Chapter 11 and 12: Friendly Combat
- NOTE: Chapter 11 and 12 are the same, but 11 starts with a monologue from Carla and 12 has one from Tyler.
- Use the workout equipment and grab a drink from the water bottle. Do this with Carla and then with Tyler.
- TIP: Some workout equipment can only be used by either character. Depending on the character you've chosen, only certain equipment will be available to you.
- TIP: There is a bonus card in the corner by the ring.
- Go to the ring to start and interactive bout between Carla and Tyler. Pick the character you want to fight with and remember that you can gain or lose points depending on whether or not you win or lose.
- When the match is over, the chapter ends.
Carla
- Play the opening scene and then you will get control of Carla in a dark basement.
- TIP: Go to her left and grab the bonus card at the end of the hallway.
- Go down the hall to the gate and hit the switch on the right before opening the gate.
- NOTE: You must maintain Carla's breathing while she's down here. If you don't, she'll panic and run out.
- Use the switch on the right to open a path through the shelves and then pass through it.
- Use the switch on the left and then the one on the right to open a new path to a computer terminal.
- Computer needs power, so go through the shelves on the left.
- Use the wheel on the right and then the one on the left to open a path.
- Hit the switch you find and then go back to the computer.
- Use the wheel next to the terminal and then go through the gap.
- Use the first wheel here and then return to the computer.
- Use the wheel by the computer and then the one on the right.
- Go through this gap and use the wheel you find.
- Go through the gap and search the files on the left side.
- When you have the file, go back to the computer and insert the file to end Carla's section.
Tyler
- TIP: Go right and follow the path to its end for a bonus card.
- Go down the steps and talk to Takeo.
- Go under the steps and inspect Lucas' book. Flip the pages until you find the writing on the upper left hand corner.
- Pick the book up and then pick up the piece of paper that falls out of it.
- Inspect Takeo's book on this same table and you will see that the author's name is De Gruttola.
- Go to the table by the door and it tells you that that name corresponds with 1796.
- Go find a book by Takeo to find the location of the book. Use the year and the author's last name to find the floor. This book is on the third floor in the white section.
- Go to the third floor white section and grab the book before returning to Takeo.
- He'll give you some information and you can exit the store.
Chapter 15: Agatha
- Go to Agatha's house on the left and ring the bell.
- When no one answers, just go right in.
- Go down the hallway and into the door you find.
- Go left and through the next door.
- Talk to Agatha and then wheel her into the room you just left.
- TIP: There is an extra life behind Agatha and, if you go into the bathroom, you can find a bonus card.
- Wheel her into the hall and then into the room on the right.
- When she's done talking, grab the bird seed from the cupboard and then feed the birds.
- When you're out of seed, talk to Agatha again.
- Push her back to the room at the end of the hall and then push her to the table.
- Grab the candles out of the drawer by the door to the hall and then place them in the candle holders on the table.
- Go into the hallway and then into the door across from the bird room.
- Find the matches on the table by the window and then go back to Agatha.
- Light the candles and then she tells you to turn off the lights and close the curtains.
- Sit next to Agatha and play the interactive sequences that occur.
Chapter 16: Questions and Bullets
- Go to the end of the shooting range and talk to Mitchell.
- He asks you to do some shooting. Go to the counter and pick up the gun.
- Shoot the black targets to add time and avoid the white ones because they cause you to lose time.
- After a while, you'll lose and you can talk to Mitchell.
- After some dialogue, you must do some more shooting.
- When you're done, you go back to talking until the chapter ends.
Chapter 18: The Storm
- Answer your phone and then a large number of interactive sequences start.
- TIP: If you fail a scene, you lose a life.
- Keep going and Markus eventually shows up.
- Take him to the first door on the right and ring the bell.
- After he hears a scream, you enter an interactive sequence to break through the door.
- Go to the balcony and look over the ledge to do interactive sequence where you pull Lucas up.
Chapter 19: Dark Omen
- TIP: There's a bonus card by the shower.
- Exit the bathroom and go through the bedroom to the living room.
- Answer the phone on the left to talk to Tyler.
- You can now watch some TV, go to the bathroom, grab some pizza from the kitchen, and get dressed in her bedroom.
- Tommy rings the doorbell, so let him in and then go to the kitchen.
- Grab the wine glasses from the cupboard that's up and left of the sink.
- Set the glasses by Tommy and then sit down by him.
- Go through the conversation and then you are asked to shuffle and pick some tarot cards. You get the same ones no matter what.
- When Tommy leaves, switch to Tyler.
- TIP: Every time Tyler yawns he loses big points, so try to move fast here.
- Pick up the bookmark and take it to the fax machine to send it to Carla.
- You can also use the water cooler and play with the basketball if you want to add some points.
- Put the bookmark back on your desk once you've faxed it.
- TIP: If you exit the office and check the corner office opposite your own, you can find a bonus card.
- Once your done, switch back to Carla.
- Grab the fax from the machine and look it over.
- Call Tyler and then, after the conversation, grab the fax and take it to Tommy across the hall.
- Once you talk to Tommy, go back and call Tyler again.
- Switch to Tyler and have him turn on the lights before examining the bookmark.
- When he finds the watermark, he calls Carla. During the conversation you have to reply Yes or No and this decides which character will go to the bank in the next chapter.
Chapter 20: Face Off
- NOTE: Depending on your answer at the end of the previous chapter, either Tyler or Carla will show up at Lucas' office.
- TIP: Open the right desk drawer for a bonus card.
- Stand up and examine the paper on the right of the desk twice to hide it.
- Examine the book on the left of the desk two times in order to hide it.
- Eventually, Tyler or Carla will show up and then choose the Subject option.
- Start the interactive sequences after the question.
- Tell the truth after the first sequence and then you get a second interactive sequence. This pattern continues until Lucas leaves to splash some water on his face.
- TIP: If you actually fail the sequences with bugs, you will not lose the points they deduct upon completion.
- TIP: Choose these answers to get through the rest of the questions without raising suspicion: Truth, then No, Dodge, Illness, Lie, Truth, Truth, and then for the final question choose anything but the restaurant for you answer.
- Once Lucas leaves, check his desk for a pen and then find the book in the left drawer.
- On the right of Lucas' desk, you can find a box with the paper.
- NOTE: Depending on your suspicion level, you may only be able to find one, two, or none of the evidence here.
- When Lucas returns, the detective will leave.
Chapter 21: Back to Agatha
- Enter the house and go through the door at the end of the hall.
- Examine Agatha and then go to the bird room.
- TIP: There's a bonus card in Agatha's room.
- Go straight to the first cage and inspect it twice.
- Go to the corner and open the lower drawer on the stand to grab the bird seed.
- Use the key in the bag and open the cage you just inspected.
- Grab the piece of paper and return to Agatha's body.
- Jump out the window before time runs out to end the chapter.
Chapter 22: Happy Anniversary
- Grab the champagne from the fridge and pour some into the glasses on the table.
- Turn the oven on and then go to the record player.
- Turn on the record player and complete the interactive sequence while they dance.
- The scene switched to Carla and she's at the office. Feel free to garb some water and use the yoyo.
- Look at the evidence on her desk and then link it to a piece of evidence on either your desk or Tyler's. It's different depending on what you found at Lucas' office. Whether or not you found the book or paper you should still be able to link the pen to finger prints.
- When the phone rings, answer it and check your email and fax.
- Talk to Martin and then he leaves.
- Grab the photo of Lucas from Carla's desk and take it out of the office to show to Martin.
- TIP: There is a bonus card to the right of the vending machine in the main offices.
- Martin identifies Lucas as the killer and Carla returns to her office.
- Call Tyler and the scene switches back to him.
- Remove Sam from your lap and answer the phone.
Chapter 23: Bloody Washing
- This is simply a cut scene featuring Lucas' vision. Watch it and you automatically move on to the next chapter.
Chapter 25 and 26: Captain Jones is Really Upset
- NOTE: Chapter 25 is when you pick Carla and Chapter 26 is when you pick Tyler, but other than that, they are the same.
- Watch the scene and feel free to answer the questions, but remember that doing so loses you points.
- When the scene ends, the chapter ends.
Chapter 27: Fallen Angels
- Lift your head and then stand up.
- Play out the conversation, but don't worry about what you say because it doesn't matter.
- After the conversation, you will have a few interactive sequences to get through.
- Play out the conversation after the sequence and feel free to choose Markus or Lucas because it doesn't matter.
Chapter 28: Soap, Blood, and Clues
- Talk to Tyler and then Garrett before entering the Laundromat.
- TIP: There's a bonus card in the laundry cart.
- Inspect both bodies and, specifically, the wrists of Jose.
- Check the blood on the floor between the bodies and then inspect the blood by the toolbox next to the door.
- Now, use Tyler to inspect both bodies and the phone.
- When he's done, talk to Carla and leave.
Chapter 29: The Fugitive
- Turn right and walk past the bum to Tiffany's apartment
- TIP: There's a bonus card on the other side of the street by the newsstand.
- When you become aware of the cops, turn around and walk to the green dumpsters.
- Climb over two fences to reach the area behind the buildings.
- Wait for the cops to look the other way and then run to the other side of the alley.
- Go to the drain pipe and climb it to a ledge.
- Go along the ledge and do the interactive sequences as you go.
- Climb down another pipe and then go over another fence.
- Go to the second window and open it with an interactive sequence or, if you fail, use the nearby brick.
- Rest on the bed and then stand up to enter an interactive sequence.
- Exit the bedroom and go to the box by the plant to turn on the TV.
- Open the fridge for some food and drink.
- TIP: There's an extra life in the bathroom.
- When Tiffany arrives home, kiss her, if you have the option, before Tyler shows up.
- Now, you have to hide. You can hide in the large closet in her bedroom, outside the bedroom window, under the painting table in the living room, or in the living room closet.
- Complete the sequences that occur to keep Tyler from finding you and he will leave.
Chapter 30: Janos
- TIP: Go all the way down the hallway to find a bonus card.
- Go right to find the employee you're supposed to meet and then enter the cell.
- Sit down and listen to him.
- Exit the cell and the lights will go out.
- Control Carla's breathing as you go forward and stop when you see the first inmate.
- Stay quiet and stop breathing.
- When the inmate passes, go left into where he came from and keep controlling your breathing.
- Keep going and stay quiet to pass another inmate.
- Continue on and the lights will come back on.
- Run to the door a the end of the hallway to end the chapter.
Chapter 31: Meeting Kuriakin
- TIP: Go left and check the corner by the glass case to get a bonus card.
- Go forward and talk to the Professor. When he asks what paper you work for, answer Freelance.
- Follow him as he talks and, when he ask who you really are, tell him about the visions or the cuts on your arms.
- Follow him out the emergency exit and complete the interactive sequences that follow in the parking area.
Chapter 33: Danger and Ubiquity
- Go to the phone by the door and call Markus.
- You're now controlling Markus. Choose Telephone and run to his office where he can answer it.
- As Lucas again, choose the No Time option.
- As Markus again, lock the door and pick up the phone again afterwards.
- When the conversation ends, you are controlling Carla. Have her kick in the door to the hotel room.
- After you see what occurs, go down the hall to the emergency exit and kick in the door here.
- Carla and Tyler leave as you go back to Lucas.
- Using Lucas, answer the ringing phone.
Chapter 34: Fate on Russian Hills
- TIP: Turn right and check to the right of the last building here for an extra life.
- Go left and then right at the merry-go-round.
- TIP: There is a bonus card to the left of the merry-go-round.
- Go into the small shack by the rollercoaster with the three lights on it.
- Pull the switch and then get into the cart that shows up.
- Get out of the cart when it reaches the top and go to the beam that leads to Tiffany.
- Play out the interactive sequence as you cross the beam and keep the marker centered like in Carla's breathing sequences.
- Untie Tiffany to end the chapter.
Chapter 35: Child's Play
- Get out of bed and then wake Markus up.
- Inspect the window in order to crawl out of it.
- On your map is a yellow line. You need to follow that all the way to your destination while avoiding guards and lights.
- When you get a chance, go right at the first search light and stop when the guards appear.
- When the guard turns his head, run to the next building and slip past the spotlight.
- Go towards the next light and, when the guard appears, turn back and hide behind the jeep until he's gone.
- Continue on around the next building and you will automatically stop and talk about the next guard.
- Go back to the end of the building and you find a pile of rocks.
- Throw a rock and the guard will leave his post to inspect the sound.
- Go back to Markus and continue to follow the yellow line past the guard post.
- When you reach the area between the next two buildings, Lucas will stop and it switched over to Markus.
- Run Markus across the path that Lucas just took to get them back together.
- Go forward and they will stop at the next guard to talk.
- Take Markus around to the other side of the house and kick the bucket you find in order to distract the guard.
- When you get control of Lucas again, go to the telephone pole and climb it.
- Shimmy across the wire and avoid the spotlights as they come along.
- When you slide down the pole on the other end, watch the spotlights and then make a dash to the hanger while avoiding them.
- When you reach the hanger, go along the side of it to the door and open it.
- Enter the elevator and then open the next door to end the chapter.
Chapter 36: Checkmate
- This is simply a lengthy cut scene with an interactive sequence through it. Do the sequence to end the chapter.
Chapter 38: Jade
- This is just an interactive sequence. Complete it and watch the scene until it ends.
Chapter 39 and 40: Frozen to the Bone
- NOTE: These chapters are the same except chapter 39 is when you choose Carla and chapter 40 is when you choose Tyler.
- Choose Admit in the conversation and then you take control of Tyler.
- Have Tyler and Sam talk and choose Leave in the conversation.
- You can grab a drink from the vending machine, but all you need to do is talk to Carla to end the chapter.
Chapter 41: Where is Jade
- Exit the car and enter the building.
- TIP: There is a bonus card in the second door to the left.
- TIP: The last door on the right has an extra life.
- Go into the last door on the left to find Jade and then pick her up.
- Escape out the emergency exit and a long action sequence occurs.
- Play out the interactive sequences until you are talking to Agatha.
- Refuse to let her have Jade and then play the final interactive sequence to end the chapter.
Chapter 42: Bogart
- Follow the man down the tunnel and get on the elevator.
- Follow the man down the next tunnel and up the ramp.
- TIP: There is a bonus card to the left of the ramp.
- After you talk to Carla, go towards the fire and sit next to the leader to have some major questions answered.
- When you gain control of Carla, warm yourself by the fire.
- TIP: There is an extra life in the central train car.
- There's a radio in the area you can try to fix using the flashlight batteries in the last train and the wire from the fence by the first train car.
- TIP: If you do fix the radio, Carla will lose points.
- Go to the first train car and lie down next to Lucas to end the chapter.
Chapter 44: Final Countdown
- Complete the interactive sequence to get to the door and then pull the switch to enter.
- Get on the elevator and push the red button to use it.
- Go into the next room and complete the sequences inside.
- NOTE: Whether you complete or fail the sequences is what will determine the ending you receive.
- When the sequences end, pick up the child and take her to the central artifact where you can set her down.