This is part 2 of our complete Halo 3 game guide, featuring Crow's Nest.
Trident
- As soon as you get off the Pelican you'll be wielding a Spartan Laser.
- TIP: Save the Spartan Later for later. It's a very powerful and great for taking out vehicles later on.
- Take out the Grunts and Brutes in the area. They come at you immediately so take what cover you can as you wipe them out.
- Just past the first set of rocks are two Covenant turrets.
- TIP: If you want to use the Spartan Laser here feel free, otherwise, use grenades and your Battle Rifle. Take out the turrets and any enemies in your way.
- Just past the turrets you will encounter a Wraith and a few Brutes, one of which has a Fuel Rod Cannon, so look out. Take out the Brutes, but don't worry about the Wraith yet as it shouldn't even bother you.
- Once the Brutes are down take out the Wraith however you feel comfortable.
- TIP: Shoot it in the back because it won't even turn around to acknowledge you.
- Just past the Wraith you will see a Pelican that drops off a Mongoose and a Warthog. Jump in whichever one you want.
- Go forward and follow the rocks around the bend. Drive up the hill into the woods and you'll encounter two Ghosts and a Turret. Let the gunner take them out, and then grab a Ghost if you want. Continue forward along the forest path.
- You'll eventually encounter two more Ghosts. Take them out and if you haven't done so grab a Ghost.
- If you look to your left you'll see a Wraith down in the water.
- TIP: You can drive down and take it on with a Ghost, or, if you still have the Spartan Laser, you can fire at it from the top of the hill. Two shots with the Spartan Laser will take it out.
- Once the Wraith is taken care of head down the path to the water.
- There is a turret up on the cliff just beyond where the Wraith was, and two Prowlers will emerge from the building. Stay mobile and take out the gunners on the Prowlers and then the drivers. Then turn your attention to the turret. On the hill where the turret is there will be a Grunt and a Jackal Sniper, so watch out for them as well.
- When everyone has been dealt with drive towards the large structure in the middle and you should find a ramp that leads down inside. The ramp is populated with numerous enemies which includes a turret inside the entrance. Just pull up in your Ghost and start blasting them.
- After everyone is dead get out of the vehicle and head inside.
- Enter the door and go into the room. Here you will need to deal with a few Brutes, Jackals, and Grunts. Start with the enemies at the center of the room and take cover as enemies seem to pop out from everywhere here. Look out for the Grunts on the catwalk above you. Toss grenades into the center, pop out, and fire off some shots.
- After everyone has been taken care of go through the door at the back of the room. Head up the ramp to your right and start taking out more enemies. Throw some grenades up into the area where they are and keep shooting.
- When they're dead you can jump up to where they where or take the ramp to the left. Once up top take a right onto the catwalk where the Grunts where shooting from. Here you'll see a control panel, but don't active it just yet if you want to get the next Terminal.
- Terminal 4: To the left of the control panel there will be a gap that you need to jump. Jump over the gap and look to your right. You will see the terminal. Remember to read (or just keep hitting A) until the arrow in the lower left turns red. Then hit B to exit. Jump back to the elevator control.
- Activate the control panel to start the elevator and ride it to the top. Here you will find a few Brutes, one of which is a Brute Chieftain. Toss a grenade and shoot the Chieftain until he dies and then hang back. Take your time in dealing with the other Brutes as you move forward. After they've been dealt with head to the glass window at the end of the room and hit the button.
- Get back on the elevator and head back down to a room that, once again, has some killing for you to do. Take out the enemies and exit the building going back out to your vehicle.
- Drive back through the forest path all the way to the beach. Here there will be some Hornets waiting for you. Jump in a Hornet because it's time to fly!
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If You Want It Done Right...
- Get used to the controls and then fly to the Third tower where the battle is taking you.
- TIP: If you want the next Terminal and Skull fly to the second tower that the Arbiter dealt with. It's just off to your right. It's easy to spot as it's built into the side of the mountain.
- Terminal 5: Fly to the second tower. As you near it the Arbiter will even say that the second tower is clear and there's no reason for you to be there. Land your Hornet by one of the entrances and exit the vehicle. Go down the open hallway and stop at the door. Turn around and there's another Terminal. Remember to read (or just keep hitting A) until the arrow in the lower left turns red. Then hit B to exit.
- SKULL: Thunderstorm - Walk up the giant ramp at the center of the tower. At the end of the ramp is the Skull. Now you can get back in your Hornet.
- Get into the action and follow the violence to the third tower that will be off to your right (there should also be a guide arrow on screen). There are Banshees buzzing about so use your Machine Gun and Rocker Launcher to deal with them. Just keep moving and they shouldn't be a problem. There will also be a Phantom which you have the firepower to take down, so feel free.
- Once you get close enough to the tower there will be three Anti-Air Wraiths trying to take you out from the ground. Destroy them and watch out for their attacks. The Wraith in the middle has a turret on either side of it so take them out as well.
- When the Wraiths are gone take out any enemies that remain on the tower. I recommend not landing until all enemies are dead.
- Land the Hornet on or near the tower and head up the ramp to meet up with the Arbiter. Head inside.
- When you head through the door it will look familiar as it is exactly the same as the tower you where in earlier. Drones will drop from the ceiling and you'll have two Hunters on the ground to deal with. Use cover heavily here to take down the Drones.
- TIP: When the drones are down try to flank around one of the side corridors to get behind the hunters and shoot them in the back while they charge the other soldiers.
- When the Hunters are down go through the door at the back of the room and up the ramp to the left. Here you'll encounter a few Brutes. Kill them and go up the ramp that they came down.
- Take a left and go onto the catwalk with the control panel for the elevator. Here more Drones will drop on you. Take out the drones, but don't activate the elevator if you wan to get the next Terminal.
- Terminal 6: Jump across the gap at the end of the catwalk and look to your left. There's the Terminal. Remember to read (or just keep hitting A) until the arrow in the lower left turns red. Then hit B to exit. Jump back the elevator control.
- Hit the button and ride the elevator to the top. Here you will encounter a few Brute Stalkers and a Brute Chieftain with a Plasma Cannon. Stay behind the glass and throw grenades to take down the Chieftain. Then move out and take down the Brute Stalkers.
- Hit the button by the big window to activate a cutscene.
- Deal with the Flood that are now in the room and use the elevator the get back down to the Arbiter. Help the Arbiter deal with the Flood downstairs and head back outside. Go down the ramp and take a right.
- There should be a Warthog, a Scorpion, and a Mongoose. Take the Scorpion and drive forward up the hill.
Journey's End
Deal with the Prowler and the Brutes on the path and then continue on. Just down the hill you'll run into a Sniper Post, two Ghosts, and a Turret. It's nothing the Scorpion can't handle. Continue on and take care of the next batch of the same. Then just keep following the snowy pass.
After the second Sniper Tower you'll take a right and run into a third Sniper Tower and a Wraith. Take them out and keep rolling.
Eventually some Hornets will land in front of you. Take one of the Hornets and get airborne.
Two Scarabs will show up. This will get kind of tricky so fly over to the first one on the left and try to take out any enemies that are on it with the Hornet.
TIP: Fly over the top of it and jump out of the Hornet in midair. You should land on the Scarab, and, hopefully, your Hornet will fall to the ground (this may not be so). Once on the Scarab go to the back of it and blast its core until it starts flashing. Jump off and get away. If your Hornet is on the ground and not destroyed by the Scarab's destruction hop in it. Use it to repeat your actions and take down the second Scarab. If your Hornet isn't there grab a Warthog or a Mongoose and drive to the snowy hill next to the second Scarab. You can successfully drive the vehicle up the hill and ramp it onto the Scarab. This feet is not hard to accomplish and it makes you feel like you're the man. Once you're on top get out of your vehicle and head to the back to destroy it the same as the other one.
When both Scarabs are down head towards the large ramp in the center of the area to meet up with the Arbiter. Guilty Spark will activate the bridge to the other side. Make your way across and down the hallway.
Revelation
- The Flood is now on your side, so make your way across the bridge and take out the enemies as you go.
- TIP: You'll encounter a few with Fuel Rod Cannons, so keep an eye out for them. You can hang back, let the Flood attack, and then move in to mop things up.
- At the end of the bridge you'll enter a room. Go through the door in the room onto another bridge. Here you'll encounter some Brutes and a Brute Chieftain. Again, let the Flood charge. After this you'll enter another small room which leads you out onto another bridge. The Brutes here are already dead.
- TIP: Before you go up the ramp at the end of the bridge you can get another Skull.
- SKULL: IWHBYD - This one is kind of ridiculous, and you actually have to jump through hoops to get it. The three bridges that you just crossed all have the glowing rings on them. There are seven in total. The one from the very beginning is number 1, then the next one is number 2, and this continues until number seven. They are spread out across all three bridges and you have to jump through them in a certain order. Once you do this the skull will appear. You need to jump through them in this order: 4, 6, 5, 4, 5, 3, and 4. If you get screwed up just start the order again. Once you've completed the sequence the skull will be on the third bridge by the switch for the light bridge.
- Activate the light bridge for a cutscene.
- The Flood are evil once again. So backtrack across all the bridges and kill any Flood that stand in your way.
- You will come to a room with a glowing purple hole against the back wall. Jump down the hole to end the level.
