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Installation 00
- Follow the path along the side of the mountain with the soldiers. You will eventually reach a Covenant camp on your right. Take up position and start sniping.
- TIP: Take out the Brutes first. The Grunts will run around in a panic and you can conserve sniper ammo by just jumping down and taking them out at close range.
- When they are all taken care off go to the other side of the camp. Take a left and go through the cave.
- You will come into another Covenant camp where a Phantom looms overhead. Take up position again, but this time look above you on the Anti-Air Cannon structure and take out the Jackal Sniper. Then turn your attention to the Brutes and Grunts below.
- After the area is clear a Phantom flies in and drops of two Hunters.
- TIP: Stay on the high ground and try and take them out with your Sniper Rifle and your Battle Rifle (If you just don't feel like doing that you can drop down and do a run and gun with your rifle.). A few shots in the back with a Sniper Rifle will take down a Hunter, but you have to keep moving and taking cover as they will fire at you.
- Once the Hunters are down stay to the right and head along the path up the mountain. Here you will deal with some Grunts and a Brute Captain.
- When they are done continue up the path and enter the cave on your right. Go forward, drop down, and enter the door on your right.
- Terminal 1: As soon as you enter the underground metallic hallway turn left and enter the door. On your right there will be a pillar that opens when you approach it. It reveals a large glowing orb. Hold RB to access the terminal. You can read what it says. Keep hitting the A button to move things along. In the lower left you will see a green arrow pointing up. Once you've read everything the arrow will turn red and point left. When this happens you can hit the B button and exit the terminal. At some point the screen will turn red. Don't exit the terminal when this happens. There is more to read. Only exit the Terminal when the arrow turns red. When your done go back out to the first hallway.
- Follow the short metallic hallway and go through the door at the end. It will take you back outside. Walk to the ledge and you will see a downed Pelican with a Brute and a few Grunts. Jump down to it and start taking them out.
- After they're down look to the ledge in front of the Pelican and you will see another Brute and some more Grunts. Take them out.
- TIP: You may want to grab the Rocket Launcher that is lying just outside the back of the Pelican.
- Look to the sand dune behind the Pelican and eventually a Prowler will come speeding over it. Stay out of its way and use the Rocket Launcher to take it out. A second one will show up so use the rocket launcher on it as well. Now that you're out of rockets grab something else and jump on a Mongoose.
- Head up over the dune that the Prowlers came over and you will encounter some Choppers, Ghosts, and just ahead of them on the path are some Grunts and a Brute on foot.
- TIP: Hang back in the open area and take out the Choppers and Ghosts first. Then take out the troops that are on foot.
- Grab a Ghost or a Chopper if at all possible then drive around the wreckage ahead of you and continue on.
- You will pass some more wreckage on your right. Take out the few Grunts here and head forward off the drop.
- There will be a large open area in front of you. Avoid that for now and take a right. Here you will have to take out two Ghosts.
- SKULL: Famine - After the Ghosts are down look at the grey walkway and find the section underneath where there is an open gap to the top. Find the boulders in that open section and climb them the level of the walkway. Once at the top you will have to jump onto a small black sliver of metal that runs along the edge of one of the support beams. You are now on the walkway so go to the last support beam near where you entered the canyon. This is the tough part. Look at the area of the support that reaches out over the edge. It's hard to see, but the skull is sitting out there on the beam. The only way to reach it is with a grenade jump. Position a grenade towards the edge of the walkway, run and jump just as it blows, and hopefully you will be able to land in the middle of the beam in order to claim the skull.
- Continue on the path up the hill. As soon as you take a left you will run into two Ghosts, a Brute, and some Jackals. Take out the Ghosts and then worry about the Brute and Jackal.
- Go through the cave on your right. This opens up to a canyon area where there is a Sniper Post on your left and a Wraith on your right with another Sniper Post behind it.
- TIP: Take out the Wraith first. Gun it down with your Ghost or get out and shove a grenade in it. Afterwards three Ghosts will show up deal with them as they come. Take out the first Sniper Post back towards the entrance and then deal with the one that was by the Wraith.
- There are two more Wraiths here, but deal with the Brutes to your left first.
- TIP: There will be a Brute Captain with a Fuel Rod Cannon, a few Brutes, and a Grunt will jump on a Plasma Cannon, so keep moving to avoid the attacks. Take out the Brute Captain and, surprisingly enough, the Grunt on the Plasma Cannon before the other Brutes.
- Once they're down concentrate on the Wraiths.
- TIP: Try to stay behind them and shoot them in the back for easy kills.
- After they're destroyed a Pelican drops off soldiers and a large drop ship delivers Scorpions and Warthogs.
Forward Unto Dawn
- Jump in a Scorpion. You've earned it. Let a few soldiers hop on the sides and roll out. You have to back track down the hill.
- Here you will encounter two Ghosts and two Prowlers. They are easily defeated by the Scorpion. Blow them apart with your cannon and drive up to the large cave where two Hunters will run out. Deal with them, easily, and drive through the cave.
- Outside the cave a Phantom will drop off some troops and a Sniper Post. You actually have the firepower to take down the Phantom if you want. Deal with the Sniper Post and the troops then head back down the hill to the area where you got the skull.
- Here you'll run into two ghosts followed by a Wraith and a few more Ghosts as well as a Sniper Post. They are no match for the Scorpion so easily take them all out.
- Once they're all gone take a right at the Sniper Post into the canyon area you originally passed up. Stick to the left as you enter the area and deal with the two Ghosts that attack. Then take out the two Wraiths just beyond them. Avoid the Wraith attacks because they can be detrimental to your Scorpion.
- After that you can blow up the two Choppers that are driving around. Once they have been dealt with take care of the blockade at the entrance to the bridge.
- When you're on the bridge deal with the Wraith first and then just start blasting everything so that you can drive on through.
- At the end of the bridge there are two turrets to take out.
- At this point you have to get out of the Scorpion to go through the door on the left.
- Keep moving forward down the ramp following the Guilty Spark/Monitor (From here on out he will be referred to as Guilty Spark.). Go through the door that he opens for you. He leads you to a control which you need to activate to lower a bridge.
- Terminal 2: This terminal is right behind the switch for the bridge. So just turn around, go on over, and read what it has to say. Remember to read (or just keep hitting A) until the arrow in the lower left turns red. Then hit B to exit.
- Exit through the door that the Guilty Spark opens on your right. Go through the next room which just leads to another. A door will open shining the bright light from outside. Exit through this door just in time to have a Scarab walk right over you.
- Off to your right a Warthog will pull up. Jump in the driver's seat and let the driver get on the gun before you take off. Let the gunner deal with the Ghost and then head down the path it came from.
- Shortly thereafter you'll run into two more Ghosts.
- The path will eventually lead you to a much larger open area where the Scorpions will be exiting the building on the left and you'll have numerous hostiles to your right including Wraiths, Ghosts, and Choppers.
- Jump in one of the Scorpions and start blowing things up.
- TIP: Try to take out the Wraiths first, and then you can focus on the Ghosts and Choppers.
- Eventually the Scarab will show up. It's the same as last time. Shoot at the joints in the legs. It will eventually go down coinciding with a beeping sound. Jump on the lowered part of the Scarab and head around to the back of it blasting any enemies in your way. Blast the blue shield and then the red core. When it starts flashing, jump off the Scarab, and it will blow.
- TIP: Go to the bunker in the middle of the area. Underneath it and in the middle you'll find a Grav Lift. Take it if you want the next Skull that comes later in the level.
- Go up the ramp next to the where the Scarab went down and clear out the enemies.
- TIP: You can't take it all the way, but you can drive a Scorpion up the first ramp to help you take out the enemies here. There are some Brutes, Grunts, and Jackals.
- Follow the Guide arrow to the top of the ramps where you'll meet the Arbiter. Head into the open door that lies dead ahead.
Real Men Don't Read Maps
- Take a left through the door that the Guilty Spark has just opened. In the next room there are some sleeping Grunts.
- TIP: Use your melee attack to take them out silently. There will be a Brute near a door that is at the back of the room on the right. He will be facing away from you so you can melee him too.
- Go through the door the Brute was standing by and follow the path to your left and down the ramp. Take another left at the bottom of the ramp and follow the hallway. Go through the door on your left. Below your position you will see a Grunt on patrol. You can ignore him as he'll leave the room. Go down the ramp.
- Terminal 3: Walk around back of the ramp you just came down and find the door the leads underneath it. Here you'll find terminal three. Remember to read (or just keep hitting A) until the arrow in the lower left turns red. Then hit B to exit.
- Either door in this room will lead to the next where you'll find sleeping Grunts. There should be a Brute wandering around here too.
- TIP: You can melee most of the Grunts before the Brute will get wise and show up.
- Once they've been dealt with take the door on the lower level.
- SKULL: Cowbell - Stop at the bottom of the ramp and look to your left. Then look up. You will see a bunch of nooks. The skull is at the top and the only way to get it is with a Grav Lift. So deploy your Grav Lift in the middle of the ramp and jump on up to the top to grab the skull.
- TIP: If you don't get it you can load from last save because you hit a checkpoint as soon as you walked through the door at the top of the ramp.
- Go down the ramp and follow the hallway to a room filled with Brutes and Jackals. Take them out from cover. Throw grenades to where they are on the radar and then pop out and shoot them.
- Exit through the door on the left at the back of the room and head out onto the large platform. In the center of the platform you have to activate the cartographer.
- When the Phantom shows up head back inside to the room you just left. Here you will encounter some Grunts and Brutes. One of the Brutes has a Plasma Cannon so look out for him. Take cover, use grenades, and pop out to take them down.
- Follow the Guilty Spark out the door and head down the ramp. Follow the ramps down into a room with a purple beam originating from its center.
- TIP: This room is full of Brute Stalkers, who are basically invisible Brutes. They are cloaked, but it's distorted just enough so that you can see it if you look. If you stand still you'll see them eventually.
- Jump down and take out the Brutes.
- Go out the door at the back of the room.
- You'll be able to see six Jump Pack Brutes and a Brute Chieftain. This next area is tough so be prepared.
- Go left and take out the two Jackals in the hallway leading down. Once outside, circle around on the platform path to get closer to the Brutes.
- TIP: Try and take out the Chieftain first, but watch out for his Grav Hammer. When he charges you just backtrack and keep shooting until he goes down. Pick up the Grav hammer to take out the Jump Pack Brutes that remain. Utilize cover here because without it you'll die fast. Stay in cover and let the Brutes come to you. When one gets close pop out and beat him down with the Grav hammer.
- Once all the Brutes are dead two Jackal Snipers show up. Deal with them and then a Pelican will arrive which ends the level.