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This is part 3 of our complete Halo 2 game guide, featuring The Arbiter.
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A Whisper In the Storm
- From the get-go, run forward and jump down to reach the lower platform. Directly behind you is the next door you need to go through; wait for your fellow troop to finish talking before the door opens. Wait at the door. I suggest you swap your pistol for a better weapon with one of your comrades.
] - Note: Heed what they say here - your camouflage goes away quickly. Use it whenever you enter new rooms to surprise the enemy.
- When the door opens, run up the ramp to the right and camouflage. Beat down the enemy here with melee; he won't see you coming at all. From this upper level, shoot at the grunts below on the other side. Or, even better, run down passed them while camouflaged to bypass them completely.
- When you reach the end of the road, drop down to another platform and turn around fully before you start walking again; the other way just leads to a drop-off. Follow the hall as it veers left to an elevator. Press the button to descend down.
- At the bottom, immediately turn left and hide behind the nook to the side of the elevator. Switch to a gun with a scope and start clearing the enemies in this area - there are a few snipers as well as enemies, and even some flying foes. You should always have the elements of surprise with your cloaking abilities.
- When the area is clear, press the button in the northeastern corner of the room. Take cover behind a pillar here and kill the enemies on the opposite side of the room that come through the doorway. Enemies will start to come through the other three doorways on the corners of the rooms, but you'll have some friends to help you out here.
- Switch to a sniper rifle now and clear all the enemies on the level of the hangar below you from up above. They'll have a hard time even finding you from up here. When the area is clear, jump down and head through the doorway opposite the ship to reach a hall and a checkpoint.
- Make your way down the hall, turning left, and hide behind the pillar. Right beyond this point you'll find a napping grunt that you can assassinate with a melee hit or stick with a grenade. The attention from killing the first will attract two more enemies to run up the hall, but you have a good position behind the pillar to kill them.
- Follow the hall to the door on the left but don't go through too far because a grunt appears from the right. Just zoom in with your carbine and fire away before retreating back into the last room to take cover. Along with the grunt, an enemy resides to the right and another enemy is up the ramp directly ahead of you when you enter.
- After clearing the enemies on this side of the room, ascend the ramp in front of the door and cloak to get a good look at the enemies in the rest of the room. Take cover, weaken the enemy with a plasma pistol overcharge, and then get the carbine out to finish it off.
- When you try to run up to the opening on the opposite corner of where you came into this room, more enemies will appear. Take cover behind one of the cubby holes in the western wall and wait to cloak and infiltrate. Assassinate the enemy and take down both of the grunts before you proceed through the door they entered from. Not far inside, you'll have another firefight with two enemies near a large pillar.
- Continue down the hall as you meet again with your allies. At the red door, go left and kill the enemy in the darkness in the hall. Further down the hall you'll encounter a raid of grunts, but they can easily be defeated with an automatic weapon.
- At the end of the hall you'll reach a large room with a ton of enemies to boot. Find cover behind a crate and start to work on the enemies with a plasma pistol shot followed by a carbine knockout. Once the area is clear, follow the near wall to the blue door and head through to reach another hall.
- If you're quiet here, you can sneak up on the group of two enemies and grunts and lob in a nice little grenade. If that doesn't work, take cover behind the perfectly located pillars down this hall and fire while constantly backing into cover. Go through the door to the left and run to the divide for a cutscene.
- From the get-go, run forward and jump down to reach the lower platform. Directly behind you is the next door you need to go through; wait for your fellow troop to finish talking before the door opens. Wait at the door. I suggest you swap your pistol for a better weapon with one of your comrades.
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To the Hunt
- Ascend the ramp to the left and engage the enemies that come through the open door here. Follow the hall to the outside and get inside the banshee by pressing X. Fly over to the hangar inside the building on the far side, using the white icon on the screen as a guide.
- When you get there, clear the entire area while still in the banshee, including the turret on the other side. Some enemies may rush from the door, to stay in the banshee while landing to kill any more enemies that appear. When the area is clear, exit the banshee and run up to the door for a cutscene.
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Juggernaut
- Follow the hall to a door that opens up for you. Inside, there will be a few enemies with automatic weapons that you must defeat. Go through the blue door on the opposite side of the room and run down to the square opening in the middle. Switch to your energy sword and take out the parasite that might form on the ground around the room.
- Wait until after the Big Bad appears to be showered with parasites. Since we're with a whole team, though, you don't have much to worry about it. When the area is clear of the parasites, go through the hall in the upper left corner to reach a door.
- Go up to the door to open it, but stay in the hall because there are several powerful flying enemies in this room. Using the wall by the door as cover, take out everything in the sky before you enter the room.
- Follow your team into the center of this room and help them take out the nearby enemies. The platform lowers. As you go down, we have another checkpoint because a massive wave of enemies decides to appear out of nowhere and attack you.
- When you defeat them, the platform continues down further and you're invaded by enemies from everywhere before it finally reaches the bottom. Stand with your allies in between platforms and let them soak up the damage while you begin clearing the area.
- Once you reach the bottom, head through the blue door and go left down the hallway. About halfway down an enemy ambushes you out of nowhere, so be ready to swipe at him with the energy sword.
- At the end of the hall, throw grenades and otherwise clear the area below that has several enemies. Jump down now and get to work on the spawning parasites all around the room down here. Once you get a checkpoint, head through the door with the invading enemies on the opposite side of the room. You can use the pillar in the room as cover.
- Wait at the red door until you're reported that the storm is coming, then the door will turn blue and you can enter. In here, take out the foes at the far end of the room with the carbine. Run over to their position and head through the opening to the left.
- Running down the hall, kill the enemy that rushes at you and take out the slew of grunts Follow the path as it ascends and leads to another enemy. Keep walking along the path, killing enemies and assorted flying creatures, until you reach a blue door. Go inside and take the right door to reach a large room. Clear the entire room with the carbine from the door. Walk to the center for a cutscene.
- Now go up all the ramps in this room until you reach the very top. It's a few floors total and a few lone parasites. When you get to the top, press X at the console to start the elevator.
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Hey, Watch This!
- Get to the periphery of the area and start circling around it. Switch to your energy sword and kill any enemies that jump out. When you reach a cable, slice it up with your energy sword. After all three are complete, return to the elevator in the center when the place really starts to blow.
- Now hop down all the floors and head through the open door. From here, run to the drop-off and just jump down. Turn around and go through the blue door to reach a new area. Kill the enemies in here as you follow the path to a door.
- After a cutscene, fly the banshee to the opposite hangar denoted with a white icon.
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Dead or Alive...Actually, Just Dead
- Run forward through the door and turn right to reach another door. Follow the hallway inside to the opposite door and turn left at the intersection to reach another checkpoint. Follow the hall until you see a blue door on your right that you should enter.
- Follow the hallway way as it elevates higher and higher. You'll encounter a group of parasites and a lone grunt, but otherwise the journey is uneventful until you reach the top.
- In this new room, stay on the high platform and shoot at all the enemies below. If they lower your shields, run back to the last room and wait for them to recharge before going back in.
- Once this area is clear, from the elevated platform head to the opposite corner where you will find an opening. Head through and work your way up the ramps to a door for a cutscene.
- In this new room, it's time to take out the heretic leader's henchmen who are none other than elites on jetpacks. Find cover, switch to your carbine or plasma rifle, and get to work.
- When you've defeated them, the heretic leader appears, indicating that it's time for another firefight. Alternatively, you can jump up on the round silver ship in the room and take him out with the energy shield if you're quick enough after beating the elites.
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Helljumpers
- Follow the marines on the pathway, killing the lone grunt along the way, and work your way down the path. Stop at every ruin on the path and take out any enemies or grunts that you encounter on the way. Soon you'll encounter a few turrets as well, and then after the radio call phantoms arrive with more enemies.
] - Immediately hijack the phantom and continue following the path, driving and shooting at all the enemies that you encounter. The noteworthy enemies are the other phantoms and the turrets.
- When you reach the big ruin with the multiple turrets, take them all out with either the phantom or sniper shots. Inside the ruin, extend the bridge by pressing X at the center console.
- With the bridge down, head back outside and hijack one of the invading phantoms. Kill the remaining phantom before crossing the bridge. Follow the cave along passed the waterfall, as the road becomes cobblestone. Once that happens, you're bound to encounter a phantom. Continue onwards until you reach back outside.
- Follow the marines on the pathway, killing the lone grunt along the way, and work your way down the path. Stop at every ruin on the path and take out any enemies or grunts that you encounter on the way. Soon you'll encounter a few turrets as well, and then after the radio call phantoms arrive with more enemies.
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You Break It, You Buy It
- Get off the phantom and take out the infantry on the far side of this area. A rocket launcher would also work wonders here to destroy all the phantoms in the area. There are several turrets lined up against the wall and in the center between the rocks.
- Now that the area is clear, get back on a phantom and head through the opening on the other side. Follow the path as it weaves around, killing the enemies along the way, until Cortana announces the pelican is here.
- Clear all the enemies and continue until you see a Regret hologram. From here, shoot at the enemies on the upper level and take the slope leftwards to the hole. Enter here and continue following the path until you reach more ruins.
- Enter through the door and turn left then right to reach the next room. Here, kill the elites with energy swords inside. There are three total, and once you kill one take its energy sword to make killing the others easier. When the room is clear, walk over to the hologram for a cutscene.
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Testament
- Go up the ramp either side to the open door. Through here you will find two soldiers to your left. Follow the path in this direction as you kill enemy after enemy until you reach the outside.
- Take cover behind anything. Switch to your sniper and kill all enemies in your sight, even the ones off in the distance at it will make your life easier latter.
- Continue by crossing the bridges until you reach a large area. You have another checkpoint here because you're about to face some difficult foes. Hide behind any object around here and wait for the two big machines to drop down.
- The most efficient way to defeat these guys is to get a plasma grenade off near them (or, better yet, stick one on them) and then fire away with a damaging gun like the carbine or sniper.
- After defeating both, wait for the reinforcements to arrive on the ship. Cortana announces Covenant arrival on a gondola - this is your chance to snipe them out before they get here. Once you've cleared the gondola, press X at the glowing button at the front of it.
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One-Way Ticket
- As the gondola rides down, kill the flying enemies that try to invade you. Soon another gondola will come up to you; clear all the enemies inside and the gondola will continue on downwards.
- Snipe all of the turret enemies on the upper levels as you approach the big temple. With them gone, focus on the hostiles below; if they have shields, switch to a Covenant weapon to take care of it.
- Move inside the temple through the doorway and follow the hall to a room with four enemies. Toss in a grenade and finish them off from there. Now enter the room and make your way to the other side to clear any more enemies.
- When the area is clear, a full car of Covenant ascends from the ground on an elevator. Just throw a grenade inside to take care of them. Enter the elevator now and wait as it moves down.
- When the elevator stops, follow the hallway through two doors. Don't take the dip down and kill all the enemies down in the center of the hall. Continue along and when the path slopes upward, go around and under the slope to kill any enemies hiding under there.
- With them gone, take the ramp and follow the halls until you reach a large room. You'll encounter some flying creatures and an enemy with an energy sword. Once you've cleared this room, head through the opening on the far wall.
- This new room has a ton of enemies along with two more of the same type you encountered outside. The same rules apply here: use a grenade to weaken them and seal the deal with some shooting.
- Once you've cleared the area, head to the left and go inside the hall to reach a door. Stay at the door while you snipe out the enemies in the water in the center of this next room. Walk down to the water that floods the corridor and wait for a cloaked enemy to run down the opposite ramp. After killing him, follow the hall to the elevator and press X to descend.
- Exit the elevator and bash the unsuspecting grunt with your weapon. Go right to the opening and walk down the hall. At the corner there are a few grunts and other enemies.
- Once you defeat them, walk outside and follow the dirt path to the ruins, killing any enemies in the area. On the other side of the ruins, you will find another gondola with a button to start it. Before you do, though, pick up the rocket launcher on the ground before the gondola.
- While on the gondola, defend yourself from the flying enemies with the battle rifle for the soft targets and the rocket launcher for the machine. Similar to last time, a gondola will come up to the side and stop your descent. Once you clear that gondola, you'll continue down to the temple.
- If you have a sniper handy, it helps to take out some of the enemies on the landing platform while you're still far enemies. Enemies of note: the turrets that are manned by soft enemies.
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Sorry, Were You in the Middle of Something?
- After jumping onto the platform, kill any remaining enemies beside the doorway and make your way inside. Go right and take the ramp up a level, then clear this room while making your way to the other side. There are several enemies here, so if you want to speed up the process a bit, just run over to the opposite side of the room to find Regret.
- Defeating the prophet is rather simple. Just make a big jump up to his hovering vehicle and press X in an attempt to hijack. While Master Chief is on him, melee him to death with the B button.
- If more elites come out, try to stay on the prophet if you can. He should be your only focus unless the room gets so cluttered that you die. When you start to get overtaken, run up the ramp to the bridge over this area. You can jump back onto Regret from this position and finish him off.
