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This is the last part of our complete Halo 2 game guide, featuring Sacred Icon.
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Uncomfortable Silence
- Go northwest from the starting location to an opening door. Jump down the chute and drop down each way to the bottom. Here, make your way through this room to the other side, killing the grunts in here along the way. Fire at the blue symbol to make a path. Drop down again and clear this room before walking along to the other side.
] - Follow the hallway as it leads to more chutes that open when you fire at them. You 'l each a very similar enemy here, and after yet another level you finally reach the power center. Fire at each of the lights on the pillars to continue.
- When all the pillars are touched up, press X at the console in the center for another checkpoint. You should be enduring some enemy fire from above, but luckily you got the platform to move down.
- Go northwest from the starting location to an opening door. Jump down the chute and drop down each way to the bottom. Here, make your way through this room to the other side, killing the grunts in here along the way. Fire at the blue symbol to make a path. Drop down again and clear this room before walking along to the other side.
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Buyer's Remorse
- When you've reached the bottom on the elevator, there will be a very large flying machine in the air that you must destroy. If you find yourself low on health, retreat to the lower floor of the elevator and recharge.
- After the flying machine is destroyed, go through the opening in the northwest corner of the room. Make your way over each of the divides to the very end where you will find another machine you must fire at on the light to reveal the hole that leads to a lower level.
- Down below, follow the hallway, killing the lone zombie, and drop down another level. Here, run down the room a little and possibly pick up the shotgun from the dead marine. It's a good choice for the battles ahead.
- Continue down this hall all the way to the very end, killing the hordes of enemies along the way. Or, you could just rush across and drop down. Here, go turn around and make your way to the opposite end. You'll find another place to drop down on the left here.
- Follow the room to the corner to the right, either killing enemies or stealthing past. Walk through the hall and kill the flying object as you reach another room. From here, head north to the opposite side and fire at the light to open the ground below. Do the same again for the next level, and now you'll have a large drop down to the bottom.
- Although there's a ton of baddies on this level that you can kill, all you really have to do is head to the opposite side of the room and go down another level. After another long drop, follow the dark tunnel to the outside.
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100,000 Year's War
- Kill the two elites on the ground around here and start walking to the center. You'll encounter an elite with an energy sword, along with hordes of flood. Luckily, some of your allies have returned to help you.
- Clear the area and you'll hear a scream. From the center of the area, look to the left of the blue light to find where they are invading from and take them don with your rifle. As more and more creatures decide to invade, take them all out with a combination of attacks and use the tunnel to reach another area full of enemies.
- Again, your work is mainly killing all the enemies in this area near the blue light. Remember that you have stealth here so you can run up to any enemy while invisible and just one shot him with the energy sword.
- When you've successfully defended the area from several waves of enemies, we have another cutscene.
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Objects in Mirror are Larger Than They Appear
- Get in the ghost and fire at the enemies from the door opening on the far side of this area. Once you've defeated them, drive through this opening and follow the path as it leads to a room.
- Head to the opposite side of your current location, dropping down a level, and drive through the door. Follow the path as it leads back outside.
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Healthy Competition
- Even while outside and taking fire, stick to the path until you shoot through another door. From here you'll really be back outside again. Drive down the land passed all the tanks and ghosts to an opening on the opposite end of the area.
- Drive through the tunnel and get out of the ghost at the fire. Continue through the next tunnel to reach the inside of a very dark building.
- Aside from the usual crew of enemies, make your way to the tunnel on the other side of the room to go back outside. Now scale the rocks on the left and run through the tunnel entrance here.
- Make your way through the tunnel, using the energy sword to kill enemies along the way, until you reach the outside again. There should be a ghost on the ground - pick it up and continue the drive through these snowy plains. Just ignore any enemies until you reach the far wall in the next area.
- Get out of the banshee and head through the door. Up all the ramps, follow the bridge pathway to another cutscene.
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Shooting Gallery
- Jump down a level and stay on this elevator as it descends all the way down. As it works its way down, you'll undoubtedly encounter enemies along the way, but the flying brigades will have a much harder time getting to you when you are on the low level.
- When the platform reaches its destination (this will take at least a few minutes), walk out from the elevator and make your way to the other side of the area.
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That Old, Familiar Feeling
- Head northeast to the center of this area until you see a small opening. Go through the opening for another cutscene.
Inside Job
- Right from the start, Cortana yells "Brutes!" and you know that you're in for a real fight. Well, actually, if you just jump around every which way while firing an automatic weapon in the brute's location, it should fall rather easy
] - After killing the brute, take the Brute Plasma Rifle as it's just awesome and dual wield it with another of the same. With all this firepower, make your way to the other side of the area to reach a large corridor with doors on all sides.
- On the center left door, some enemies will appear and cause some trouble. Take them out with your rifles, then walk back outside and kill any of the other enemies that appear in this room.
- Kill the captain at the checkpoint quickly with rapid fire and enter through the red door. Using the door and the last room as cover, clear all the enemies in this room before infiltrating the area.
- Once you've cleared the area, head to the side of the area with the hologram. When the door opens, enter the new room and take the door on the opposite side to reach another room. This room has a few easy enemies that you can defeat on the ground and some tougher foes in the level above. If you have any trouble, just take cover by retreating to the previous room.
- After the area is cleared, go towards the far left corner of the room to find a small hallway leading to another door. Inside this new area, kill the charging elite and any other enemies with a handy rifle and the door as cover.
- Once the area is all clear, go over to the left or right side of the platform and jump down to the area below. Before you do, though, take out any enemies down there from this great position. Head through the door behind you on the lower level. Continue down the hall, killing all enemies encountered along the way. There is ample cover in this area so just choose one of several options.
- At the first four-way intersection, take the north door to reach a rather large area with lots of enemies hiding behind the structures. Go through this area slowly so you don't get overran by enemies.
- Through the door on the other side at another four way intersection two small enemies will surprise. Take the north door to reach a large room. Here, descend down the ramp and stand on the circle in the middle to shoot down below.
- Down here two brutes will greet you, but luckily they shouldn't have seen your entrance so you can sticky bomb them quiet easily. You need to clear this room now, and enemies are all about. I recommend sticking to the side because if you're in the center you'll get heavy fire from all directions.
- At the corners of the room you'll find machines that make you fly up a level. At the upper level again, go through the door that opens for you and the adjacent door to reach another room full of enemies. Staying at the doorway, kill all those tough enemies with shields before you enter in here.
- In the next large area, get back to your clearing of the area by staying on the upper platform and shooting at the enemy below. Just walk backwards if you endure heavy fire.
- Go through the door with the Cortana hologram next to it to find yourself at another firefight. Same rules apply here as before. Once the area is clear, walk inside to find all of the marines.
- With the marines, head back in the previous room and camp the enemies that come down from the purple portals. Now use them to go up two levels. At the top here, kill the flying elite in the center of the room and his brutish brethrens. With them out of the way, take the center portal on one-way ticket upward.
- You are back in a very familiar area with the four doors. While the enemies disperse from one of the doors, hide in the center building and take them out one at a time. Go through the door that they came from to reach one of those very large corridor hallways that is full of enemies. Grenades and rapid fire work wonders here.
- At the end of this room, take the door on the right and head through the door in front of you. A smaller corridor perhaps, but more of the same thing here: lots of enemies bunched up in a small place.
- After taking the next door on the left wall, in the four-door room opt for the left door with the blue lights. Make your way to the other side of this area to an opening door. Kill all the enemies from the doorway and the go back outside. From here, go right to the blue light and pick up any weapons you need.
- Walk down the path, killing the enemies along the way, and enter through the door at the end. Clear this room, and then take the door on the opposite side to reach the outside again. After crossing the chasm, kill any waves before the door before entering through. In this area, defeat the enemies, using anything you can for cover, and continue along the chasms and areas until you reach the door back inside.
- Immediately go left here and walk down the left door's hall to reach the outside again. Be weary of the flying enemies; if your shields go down, retreat back inside the building.
- Area clear, follow the catwalk to the opposite door. Follow all the doors and linear path to reach another chasm. Zoom across and continue this same pattern of building-chasm-building until you reach a very large room. At the far end there are two brutes; snipe them out, and then enter through the opposite door. Across more outside terrain and more enemies, you will again reach a door that leads inside.
- Clear this area and walk to the opposite corner to find an opening that leads to a hall. At the end of the hall you'll be at a room with a portal in the center. Kill the enemies on the upper level before even showing yourself inside here. Run through this area and through the opposite the door to reach another one of those really big halls with tons of enemies.
- After killing the flying stuff and the turrets, enter the door on the other side of the room to be greeted by some flood. Once you've taken those things out, inside the next room make an immediate right up the ramp to a higher platform. Assassinate any elites up here then use this position to clear the rest of the room.
- Entering the door in the corner of the room, don't go inside fully and take out all the enemies while using the sliding door as cover. Enter through the pair of doors now and run down the bridge outside. You'll reach a cutscene when you are at the door on the other side.
Oh, So That's How It Is
- Follow the path down the forest terrain. Sneak up on the first enemy you see on the trail; after killing him, you'll probably get the attention of the others. Just use the rocks as cover.
] - Continue following the path until you reach a white door. Inside here, go left and follow the hall through the doors to the large cavernous room. Jump up on the platform to the right and just head north to a herd of enemies with shields. After taking them out with your carbine, enter the door they came through to get to another room.
- In this new room, take an immediate left to a small door with some of your allies. Through this door, follow the hall to another door that leads to a balcony. Jump down to the level below and clear the area.
- Take the small gray door on the wall here and continue this rather linear progression until the next mission. You can also stealth around everyone if you desire.
Step Aside, Let the Man Go Through
- Through this door you'll encounter a whole group of enemies, so either throw a grenade or get a splash weapon to cripple them on the first surprise shot. With them out of the way, go outside and immediately turn left.
- Follow the dirt walkway and kill all small enemies along the path. Soon you will reach a ghost. Now the going is eminently easier as you travel much faster. Follow the river to the next area.
Fight Club
- At the building, take out the snipers outside and then continue driving the ghost along until you meet two big tanks. Don't panic, though; you can easily dodge any of their attacks.
- Further along, get out of the ghost and kill the enemies in the area before the door opens for you. Inside here follow the hall to a room with more brutes. Head through all the adjacent rooms back outside.
- Go left from the door and keeping running until you reach a tunnel entrance. Kill all the enemies in the tunnel before you go through and back outside to reach a cutscene.
Cross-Purposes
- Don't go too far up the ramp because an elite with an energy sword will rush at you. After downing him with the rifle, swap your secondary for the energy sword run all around this area, clearing all the enemies, until you can enter the door here.
- A boatload of flood enemies resides in this room, so you may have to run back outside if your shields go down. After clearing the room, take the door on the opposite side and stand on the purple portal. Going up!
- At the top, enter through the door directly in front of you to reach an area inhabited with those flying menaces. Take the two linear purple portals and mow down the elites that come through the door to your left on this platform.
- Enter through the door that the enemies came from to reach the next place.
Please, Make Yourself at Home
- Follow the straightforward rooms, killing all the enemies and flood along the way, until you reach a room with two levels. Here, snipe out the enemies above before you proceed further.
- Continue to the opposite door to find yourself in a hallway. At the end of the hallway, go through the door and turn right. Here, follow the path to the next door.
- At the four-way door intersection, choose the north door ahead of you that's colored differently. You'll reach an elevator that will ascend to the next level.
Sanctified
- I recommend staying at the elevator in this large room and picking off the enemies. When everything's all clear, enter through the door to your right. After entering the opposite door, stand on the purple portal to go up yet again.
Once More, With Feeling
- An armada of elites resides in this large room. Just stay on the platform you entered on and snipe away with your weapons at the enemies on the other side of the room. If anyone tries to rush you, melee them to death.
- In addition to elites, the parasite also makes an appearance here from the entryways on the sides.
- You can completely bypass this battle if you just run up to the white circle on the far side of the room.
Your Ass, My Size-24 Hoof
- Take your allies vehicle (you need to be driving) until you reach a Covenant tank. Get out of this small vehicle and hijack that one to make your life a lot easier. With the big tank, fire at all the little ghosts as you make your way down the valley.
] - At the Scarab, kill the tank that's firing at you from far away to eliminate the threat.
- Now go through the doors on the far wall to meet the familiar twosome beam enemies. Use the same strategy as always: stick them with a plasma grenade before downing them for good with your rifle.
- Run through all the halls and doors until you reach a room with a hefty upper level full of enemies. You'll have to retreat back to the door now and take them out one by one. Once they're toast, head up the ramp to the right and through the door to reach a cavernous room again. Follow the path to a tunnel and down the tunnel you'll find another door.
- Through this door, head through the small hallway to reach the outside again. When you reach the bridge, take cover behind the divides and fire at the enemies with shields. Use a Plasma Pistol overcharge to knock the shields down first.
- When the area is clear, enter the door on the opposite side and trudge through all of the hallways until you reach a room with two levels. Take the ramp in the center and go left around the center to find all the enemies on the other side.
- Note: When you try to go near the door, four or five brutes will enter, joining their comrades in the room. Wait until the room is clear before you trigger the brute event.
- Enter through the brute door and follow the halls to a room with a large machine Scarab.
Backseat Driver
- When a banshee lands here, press X to get inside. Fly over the beach near the Scarab and kill the three tanks on the ground with your banshee fire. You can easily dodge any attacks while in this ship.
- Ride through the valley to a temple. Kill the two tanks on the ground before it and also the two flying banshees.
- Wait for the Scarab. Blow down the temple's front door.
Delusions and Grandeur
- Park near the doorway and enter the room with more Elites. Take the door on the right to reach another room. After clearing the area, walk to the end for a cutscene.
- It's the final boss fight! And what an easy fight it is! Tartarus is invincible at the beginning of the fight; don't engage him at all. Just do some creative dodging until he starts to endure some heavy fire from your friend's turret. When this happens, he is no longer invincible and entirely susceptible to attack.
- I recommend you stay your distance in this fight with two Brute Plasma Rifles. When the shield's down because Tartarus is taking fire, this is your only chance to damage him so make it count. After a few rounds of dodging and firing when his shield is down, Tartarus will finally fall.
- Congratulations on completing Halo 2!
