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This is part 5 of our complete Gears of War 2 game guide, featuring Act 3 Origins.
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Origins
- Collectible! Interoffice Memo. Go through the vault door and climb the stairs. At the top, you'll see a room ahead and another to the right. Go into the right room and then to the right again, toward the back wall between two desks. The piece of paper is on the ground.
- Backtrack and go into the big room. Take the stairs up and look out the window to trigger a short event. Then go back down and left, where a door has opened.
- Follow the hallway until you descend some stairs. The hallway here will extend to your left, but first turn right and kick down the door. You'll enter a security room with a button. Push it to activate turrets that will clean out wretches in the room ahead.
- Hit the button again to turn off the turrets, then leave and head down the hall. Kick the door in. Go left if you want a Hammerburst rifle, right otherwise.
- You'll soon come to another fork. To the left you'll see a turret through a door. You can run past it into the door to the left to shut it down, and also pick up grenades. Then head back to the right.
- YouTube: Gears of War 2 Walkthrough: Chapter 3 - Origins PT. 1 (Time: 4:47)
- Collectible! Memo. You'll see an open door halfway down the hall as you go to the right from the turret. Go through and kick down another door to enter an office. A memo is on the ground to the left, the furthest into the room you can go.
- Continue down the hall. At a bend, another turret will be activated. Run into the room at the back of this hallway for some ammo for the flamethrower.
- Now run to the room to the right. You'll have to use cover in the hallway to move up without getting killed. When you get to the end, jump into the room to the right to find the button.
- Move through the room into the next, where two wall-mounted flamethrowers are torching wretches. Use the cover to move all the way to the right of the room, then Roadie Run past both flamethrowers to the button on the wall to the left.
- Three more criss-crossing turrets await in the hallway beyond. Run to the door just in front of you and kick it in to enter a shower room. Go through to the far door, then step out to the left and hit the button to clear the way.
- Continue on to a door you have to kick down that leads outside. Kill the wretches and turn right to another door. More wretches will break it down and attack you. Clear them out and head back inside.
- There's a turret waiting for you just down the hall. Dive past it into the kitchen and take cover from two more wall-mounted turrets.
- Use cover to move up to the right of the turrets, where there's cover that's perpendicular to the wall the turrets are on. Kill the wretches that come after you. then run to the spot between the turrets, where you're safe.
- Now Roadie Run to the buffet table ahead and get behind it to hide from the turret. Dive through the door. The button is to the left.
- Continue down the hall. Soon you'll come to another room, with a turret button you can see clearly to the right.
- Collectible! New Hope Medical File. Go through this room toward the red turret button the far wall. Beside it is a door. Go inside and grab the medical file off the floor.
- Wretches will invade the room outside once you're here. Step out and kill them. The turrets should give you some additional help. When the way is clear, hit the button and go forward.
- The next room has turrets you can't turn off. Instead, charge past them.
- YouTube: Gears of War 2 Walkthrough: Chapter 3 - Origins PT. 2 (Time: 4:47)
- Take the door and then the stairs down. You'll reach a hallway with mounted flamethrower turrets. Wretches will break the door ahead down, so kill them, then Roadie Run the gauntlet to the end of the hall.
- Next you'll split up. You can either work the controls for the turrets in the hallway, or run between them. It's easier to take the controls if you're alone, where you just need to push each button in succession.
- If you take the hallway, wait for Dom to deactivate each set of turrets before continuing forward. You need to run from set to set, as the turrets in the safe spot you're standing in activate as the next set deactivate.
- At the end, hit the button to open the door. You'll continue through a lab into a room with a big lever. Pull it to end the mission and get the Longitude and Attitude Achievement.
Rude Awakening
- Exit the room and head into the lab filled with stasis tanks. Before long, you'll encounter a Sire, a new brand of monster.
- Sires are hard to bring down. They can lose limbs and keep coming, as well as fall down and get back up. The employ powerful melee attacks and can seriously hurt you at close range. The flamethrower is fairly effective against them. For a very quick kill, also try the chainsaw.
- TIP: When facing sires, a great way to deal with them is to hold B with your Lancer equipped while moving through the area they're in. They have to get close to you to attack you, so just leaving your chainsaw revving means instant death to any sire that engages you.
- Keep going out of the room. When you come to the door, sires will break it down and come after you. Destroy them and move through the next room.
- YouTube: Gears of War 2 Walkthrough: Chapter 3 - Rude Awakening PT. 1 (Time: 8:07)
- After a few more sires, you'll move into a large room filled with stasis tanks. These almost all explode, allowing sires to come at you in waves. You'll face them two or three at a time.
- When the room's clear, go to the top left corner for more ammo. Then exit by the nearby door.
- The next room is also a death trap of exploding tubes. Fight your way through to the door and use the two valves there to open it and escape.
- Go through this room and to the left to find a switch to deactivate the computer system. It opens the door on the side opposite where you entered.
- Follow the hall until you come to a room with a center section that's got two doors in it. Locust will break down the wall, putting you into a fight with drones and a new kind of fighter: Flamers.
- Flamers are Locust fighters about the same size as drones, but a little bigger. They're heavily armored and carry flamethrowers. While not impossible to kill with direct gunfire, targeting the tanks on flamers' backs will cause them to explode with a lot less ammunition expended. Look for the jet of flame shooting out of the tank for an indicator that you've done enough damage.
- TIP: Flamers have a tendency to run straight at you when they're about to explode. Keep that in mind.
- Run quickly to the right and you can enter a small room that has a button to activate defense turrets. Doing so gives you a big edge against the Locust here. When they're dead, deactivate the turret and go through the hole in the wall.
- In the next room, grab cover and kill the drone and flamer. Don't take the door they entered through, which leads to a hallway that's guarded by a turret. Instead, go to the far left to another door, which gives you cover looking across the hallway ahead.
- Ignore the Locust across form you and move to the far left in this room to find a button. Hitting it shuts down the turret in the hallway and turns on one in the Locust's room. Backtrack and take the hallway you ignored.
- Next you'll come to a long hallway with Locust at the end. Hit the flamer first, as he's most dangerous. Then knock down the sniper, followed by the rest of the drones.
- TIP: Just behind your position is a small room that contains grenades.
- With the last of the Locust dead, you're in the clear. Kick down the door at the end of the hall. You'll enter a round room.
- Take the first cover you come to. The door at the other side of the room will burst open, revealing a grinder, flamer, and several drones.
- Hit the flamer first to blow it up. The ceiling in the center of the room will burst, allowing razorhail to fall in, which should help you mop up the Locust troops. Avoid it yourself, as it's deadly.
- Exit by the door the Locust used. You need to stay under the rooftops to avoid getting cut up by the weather.
- Collectible! Doctor's Journal. Dash through the hail to the right into a small outbuilding. Inside at the far end is a journal.
- Head back to the building to the left. Move through and engage the Locust in the train car. Clear it, then get in and move to the left to find a brake release. Pull that and the train car starts moving.
- Take cover on the far side of the car. You'll fight some Locust that appear here as you move past, including a grinder. Try to close the two emergence holes if you can with grenades, or just kill the enemies you can.
- When the train stops, disembark and another hole will open in front of you. You can fight them here, but it's an ineffective position. Instead, head to the right to find a path through a train car.
- Clear them out and continue along. You'll come to a room broken in half by razorhail. Clear out the drones here, then open the valve to the left to draw up the large door overtop of you. It'll act as a roof so you can shoot at the enemies to the left.
- YouTube: Gears of War 2 Walkthrough: Chapter 3 - Rude Awakening PT. 2 (Time: 9:52)
- Continue moving to the right. You'll open another garage door, then have to go outside. Kill the Locust attacking you and open a third door from a valve outside to move back in.
- TIP: There's ammo in the room behind you. Go through the door and hug the wall to the right, then the wall at the back. Doing so allows you to avoid the hail and grab the bullets.
- Move through the next doorway. You'll have to dash through some hail to the covered area ahead. Dom will board the train.
- Collectible! Captivity Marks. Follow the path away from the train car, which goes right and then right again. Dash through the hail to a small building that contains some ammo. As you go through the door into the building, turn left and look at the wall on your left, which contains the door. You'll see some white markings on the wall that look like tally marks. These are your collectible.
- Return to the train car and get in. Hit the brake release to set the car moving.
- You'll face enemies on both sides of the car. On the far side is a boomer and drones, on the other a grinder and drones. If you grabbed the sniper rifle off the Locust bodies earlier, put it to work here tagging the big enemies with active headshots.
- When you get to the end of the track, exit the car and go left, then take the ladder there. Up top, dash through the hail. You'll eventually get outside to where you started in the parking lot.
- Emergence holes open up in front of you as you go here. Stop at each carport, take out the Locust ahead, then dash to the next carport.
- As you get to the end of the area, you'll face two huge Locust call Maulers. These guys carry two major inconveniences: one, a shield that can deflect razorhail and bullets very effectively. Two, a melee flail that has a long reach and explodes when it hits you or the ground near you, sending you flying and rendering you defenseless.
- Do as much damage to the maulers as you can before they get to the cover of the carport. Then double back and take cover behind a barrier. These big guys can't get to you over these, so just kill them.
- YouTube: Gears of War 2 Walkthrough: Chapter 3 - Rude Awakening PT. 3 (Time: 7:41)
- Grab a mauler shield, called a Boomshield. When you're carrying it, you can only use your pistol, but holding Left Trigger allows you to hide behind it while shooting, avoiding most gunfire.
- While carrying the shield, walk through the hail to the next carport. The weather breaks and you won't have to dodge the rain anymore.
- Mop up the last Locust fighters and head for the Centaur. As you do, reavers will start swarming you. That includes one landing near where you just came from to fight you on the ground.
- Hit the reaver's riders and then lay into it with whatever you have to kill it. Almost as soon as it is dead, another reaver lands to take its place.
- Do the same thing, grabbing cover to avoid its initial rocket attack. Fight off the second reaver by keeping on the move. When you've killed it, the mission ends.
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