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The Game Developers Conference (commonly known as GDC) is one of the largest annual conferences in the world where video game developers gather to discuss industry issues and present new products.
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Fast Facts
- When: February 18-22, 2008
- Where: Moscone Center in San Francisco, California
- Hours: Wednesday and Thursday: 10:00 A.M. to 6:00 P.M and Friday: 10:00 A.M. to 3:00 P.M.
- Primary Keynote Speakers: John Schappert and Ray Kurzweil
- Startup LaunchpadOfficial Site: Startup Launchpad was held to aid those who want to launch a game business
- Audio recordings from the conference are available for purchase for $7.95 a pieceGDC Radio: [1]
- Over 250 exhibitorsOfficial Site: Exhibitors List
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Conference History Fast Facts
- First Held: 1987
- Where: In the living room of Chris Crawford
- Twenty-seven designers attended
- Second conference was held during the same year
- Crawford developed The Journal of Computer Game Design
- The 2009 conference is slated for March 23 - 27Official Site: Game Developers Conference 2009
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Speakers
- John Schappert - Microsoft Corporate's Vice President
- Ray Kurzweil - Inventor & Futurist
- John Debney - Composer at Audio Keynote
- Rob Pardo - Blizzard Entertainment's VP of game design
- Allan Alcorn - CTO, IMMI
- Ralph Baer
- Rod Humble - Head of The Sims Studio, Electronic Arts
- Dave Jones
- Raph Koster - President of Areae, Inc.
- Peter Molyneux - Head of Studio at Lionhead Studios
- Michel Guillemot- CEO and President of Gameloft
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Partial Sessions List
- Crysis in the Making
- Dynamic Cinematic Gameplay: Creating Strangehold's "Tequila Bombs"
- E Pluribus Unum: Matchmaking in HALO 3
- Stories Best Played: Deconstructing the Best Interactive Storytelling
- Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story
- Experimental Gameplay Sessions
- The Changing Landscape In Composer Game Music Underscore Deals
- Audio Post-Mortem: Halo 3
- Game Music and the AFM
- G.A.N.G. Demo Derby - Music
- How to Break All Rules and Yet Make a 90+ Game
- Procedural Data Generation in Far Cry 2
- Mashups, Mods & Machinima: Who Owns the Rights to Your Blood, Sweat & Tears
- Practical Light and Color
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Partial Exhibitors List
- 2K Games
- Academy of Art University
- Activision
- Adobe Systems
- Akamai Technologies
- Bellevue University
- Big Fish Games
- Blue Castle Games
- Crytek
- Dell Inc
- DeVry University
- Disney Interactive Studios
- Logitech
- Microtech Systems
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Related Mahalo Pages
GDC Awards 2008 | IGF Awards 2008 | Nintendo | Microsoft | Sony | Ray Kurzweil Keynote GDC 2008 | John Schappert Keynote GDC 2008 | David Jaffe Keynote GDC 2008 | Spore GDC 2008 | Street Fighter 4 GDC 2008 | Fable 2 GDC 2008 | Super Smash Bros. Brawl GDC 2008 | Star Wars The Force Unleashed GDC 2008 | Crysis 2 GDC 2008 | Far Cry 2 GDC 2008 | Too Human GDC 2008 | Mercenaries 2 GDC 2008 | Boom Blox GDC 2008 | Prototype GDC 2008 | Freaky Creatures GDC 2008 | LEGO Indiana GDC 2008 | Faith and a .45 GDC 2008 | Gears of War 2 GDC 2008 | Ninja Gaiden 2 GDC 2008 | APB GDC 2008
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Game Developers Conference 2008 on Amazon | View All
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Questions and Answers About Game Developers Conference 2008 | View All | Ask a Question
View All Game Developers Conference 2008 Questions (2248) | Ask a QuestionWhat are the best tools and methods to start developing flash games? (1 Answer)Do you have Flash CS3 or CS4? If not you can get the free compiler (mxmlc) in the flex sdk. If you do the Help has a very useful component ... read moreWhat video game do you think will get the prestigious 2008 Game of the Year award? (4 Answers)No one has yet mentioned Metal Gear Solid 4: Guns of the Patriots. I think the reason no one has mentioned it is no one has PS3, and it's exclusive ... read moreWho do you think should have won TechCrunch 50 in 2008? (5 Answers)I actually thought Swype seemed pretty amazing. Really seemed like the sort of thing that could make a major impact in the way we use portable devices in terms of ... read moreWhat do you think the is best PC game of 2008? (2 Answers)Fallout 3. It met the expectations of old school fans and won the affection of newcomers to the series...for a reason. It's a well-rounded game that leaves little to be ... read more
Ask a Question about Game Developers Conference 2008 140 characters
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February 22, 2008 | Add a Link
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Kotaku: Still Alive ''Rock Band'' Hands On
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Joystiq: GDC08: Live from the ''Portal'' postmortem
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Life: Molyneux Addresses Concerns About ''Fable 2's'' Economy
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Joystiq: GDC08: Peter Molyneux talks ''Fable 2'' features
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GameSpot: GDC '08: LucasArts prioritizing PS3, unleashing Force
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Joystiq: GDC08: no gold drops in ''Fable 2'', new co-op details
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Massively: GDC08: Jack Emmert on Cryptic's success (and failure)
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Kotaku: ''Street Fighter IV'' Coming to US Arcades
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Life: 'Crystal Tools': Final Fantasy Engine Renamed, Supports Wii
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GameSpot: GDC '08: RIP FPS, RTS, and RPG?
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IGN: GDC 2008: WiiWare Details
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Kotaku: ''Star Wars: The Force Unleashed'' Eyes-On
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Joystiq: GDC08: Realtime Worlds shows off ''All Points Bulletin''
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Kotaku: ''BioShock'' Audio, Juxtaposing The Real And Surreal
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Life: Nintendo To Begin Charging Money For Some Online Gaming
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Kotaku: Still Alive ''Rock Band'' Hands On
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February 21, 2008 | Add a Link
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Joystiq: GDC08: ''Portal'' designer Kim Swift mentions ''Portal 2''
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IGN: GDC 2008: Emotiv's Brain Reading Headset
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Kotaku: Still Alive Confirmed For Rock Band
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Life: ''LEGO Universe'': 'LEGO Star Wars Multiplied By A Million'
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GameSpot: GDC '08: ''Spore's'' community tools in the spotlight
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IGN: GDC 2008: Creating ''StarCraft II's'' Cinematics
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Massively: GDC08: Massively is Live at the Future of MMOs panel
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Joystiq: GDC08: Insomniac opens up to dev community with Nocturnal
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Massively: GDC08: Cryptic's secret project
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IGN: GDC 2008: GTA IV DLC to Arrive in Autumn?
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Joystiq: GDC08: XNAnswers at the bloggers breakfast
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Joystiq: GDC08: ''Portal'' designer Kim Swift mentions ''Portal 2''
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February 20, 2008 | Add a Link
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GameSpot: Epic goes in-depth with new Unreal tech
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Destructoid: ''Red Faction: Guerrilla'' announced, promises even more destruction than before
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Kotaku: Xbox Live By The Numbers
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Joystiq: GDC08: XNA shroud vanquished, community games freed
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Massively: How Ken Levine (maker of ''BioShock'') plays ''World of Warcraft''
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Major Nelson: Game Developers Conference 2008 - Microsoft Keynote
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MP3 version of the Microsoft GDC 2008 Keynote
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Massively: Molyneux laments the state of PC gaming, blames ''WoW'' and ''The Sims''
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Joystiq: GDC08: Plenty of changes coming with ''Call of Duty 4'' feature patch
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GameSpot: GDC '08: ''Ninja Gaiden II'' stalking stores in June
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Joystiq: Joystiq Live from the Microsoft GDC Keynote
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Kotaku: Liveblogging Microsoft's GDC Presser
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IGN: GDC 2008: Microsoft Keynote
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Destructoid: GDC 08: Liveblogging the Microsoft Keynote
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GameSpot: GDC '08: Live chief John Schappert--LIVE!
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Kotaku: ''Gears of War 2'' Coming In November
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Destructoid: GDC 08: WiiWare channel to launch May 12th; no demos planned
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GameSpot: Epic goes in-depth with new Unreal tech
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February 19, 2008 | Add a Link
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Kotaku: Indie Game Design, In A Nutshell
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Wired: Indies Take the Cake at Game Developers Conference
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GameSpot: ''Age of Conan'': Hyborian Adventures Updated Impressions - High-Level Questing, Mounted Combat, Sieging
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GameSpot: GDC '08: Secret Microsoft announcement XNA-related
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Joystiq: GDC08: Joystiq live at the ''Too Human'' press conference
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Kotaku: Impressions: Microsoft's Five XNA Winners
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Massively: GDC08: Why are goal structures important to MMOs and VWs?
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Massively: GDC08: Is Asia the Hollywood of MMOs?
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Kotaku: XNA Announcement Shrouded In Secrecy, Actual Shroud
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IGN: GDC 2008: ''Quake Live'' Announced
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Life: GDC 2008: ''Age Of Conan'' To Corner 'Adolescent Fantasy' Market
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GameSpot: GDC '08: Microsoft casually crossing over onto Live?
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GameSpot: GDC '08: Nearly 100M Sims sold
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Kotaku: Microsoft Lights Up GDC With Red Ring of Death
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Joystiq: GDC08 exclusive: Mova brings lifelike motion capture to Unreal Engine 3
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Kotaku: First Footage Of PixelJunk Eden
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Kotaku: Indie Game Design, In A Nutshell
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February 18, 2008 | Add a Link
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Kotaku: Can Xbox 360 Achievements Be Cloned For PS3?
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GameSpot: GDC '08: Are casual games the future?
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Joystiq: GDC08 impressions: Go! Go! Break Steady
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Joystiq: GDC08: Mysterious shroud hides XNA secret
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Kotaku: Evolving Aquaria: From Bloody Shooter To Indie Exploration
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GameSpot: GDC '08: Indie Devs Say Quality > Quantity
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Joystiq: GDC08: flOw, Everday Shooter Creators talk Indie Gaming
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Kotaku: Microsoft to Buy Out Epic, GamePro Says (Feburary 18, 2008)
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Kotaku: Obsession In Game Design (Feburary 18, 2008)
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Gamasutra: GDC Casual Summit: Blue Fang's Meretzky Defines Casual Games (Feburary 18, 2008)
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Kotaku: Can Xbox 360 Achievements Be Cloned For PS3?
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GDC 2008 Resources | Add a Link
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Official Site: Game Developers Conference 2008
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About GDC
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Wikipedia: Game Developers Conference
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Official Site: Game Developers Conference 2008
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GDC 2008 Main Keynotes | Add a Link
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GDC 2008 Featured Speakers | Add a Link
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John Debney, Composer
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Rob Pardo, VP, Game Design, Blizzard Entertainment
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Allan Alcorn, CTO, IMMI
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Ralph H. Baer (Known as Father of Video Games)
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Rod Humble, Head of The Sims Studio, Electronic Arts
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Dave Jones
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Raph Koster, President, Areae, Inc.
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Peter Molyneux, Head of Studio, Lionhead Studios
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Richard Bates, Lead Programmer, Sony Computer Entertainment Europe
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Sulka Haro, Lead Designer, Sulake
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Kenneth Levine, President/Creative Director, 2KBoston/Irrational
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Clinton Keith, Chief Technical Officer, High Moon Studios
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Jonathan Blow
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Phillip Holt, GM, EA Tiburon
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Chris Butcher, Engineering Lead, Bungie Studios
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Cevat Yerli, Managing Director, Crytek GmbH
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Paul Wedgwood, Owner/Lead Designer, Splash Damage Ltd
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John Debney, Composer