Game Developers Conference 2008

  • The Game Developers Conference (commonly known as GDC) is one of the largest annual conferences in the world where video game developers gather to discuss industry issues and present new products.
  • Conference History Fast Facts

    1. First Held: 1987
    2. Where: In the living room of Chris Crawford
    3. Twenty-seven designers attended
    4. Second conference was held during the same year
    5. Crawford developed The Journal of Computer Game Design
    6. The 2009 conference is slated for March 23 - 27Official Site: Game Developers Conference 2009

  • Features

    • Expo
    • Networking events
    • Awards shows (Independent Games Festival and the Game Developers Choice Awards)
    • Tutorials
    • Lectures
    • Roundtables discussions

  • Roundtable Topics

    • Programming
    • Design
    • Audio
    • Production
    • Business and management
    • Visual Arts

  • Speakers

  • Partial Sessions List

    • Crysis in the Making
    • Dynamic Cinematic Gameplay: Creating Strangehold's "Tequila Bombs"
    • E Pluribus Unum: Matchmaking in HALO 3
    • Stories Best Played: Deconstructing the Best Interactive Storytelling
    • Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story
    • Experimental Gameplay Sessions
    • The Changing Landscape In Composer Game Music Underscore Deals
    • Audio Post-Mortem: Halo 3
    • Game Music and the AFM
    • G.A.N.G. Demo Derby - Music
    • How to Break All Rules and Yet Make a 90+ Game
    • Procedural Data Generation in Far Cry 2
    • Mashups, Mods & Machinima: Who Owns the Rights to Your Blood, Sweat & Tears
    • Practical Light and Color

  • Partial Exhibitors List

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