Flower Game Review

This page contains a collection of reviews for Flower, a downloadable game available on the PlayStation Network. In Flower, players take control of the wind and move through various natural environments trying to breathe life into destitute areas. Critical response to Flower has been generally positive, with reviewers praising the game for its experimentalism, emotional depth and subtle topicalism. Some, while praising the game, have taken issue with its lack of replay value and gameplay depth.

Response

Critics have been extremely positive in their response to Flower. Most reviews praise the game's innovative qualities and tremendous visual beauty, while commenting on the surprising amount of emotional power the game manages to convey in extremely simple terms.

The graphics and art direction have received a fair amount of attention, with Eurogamer commenting that the use of sunlight and the realism of the grass is "without compare" and Ars Technica praising the game's use of its minimalistic color palette as "more than welcome" compared to the cliched images of "desolate warzones" commonly found in games today.Eurogamer: Flower Review (February 9, 2009)Ars Technica: PS3's Flower is art (February 9, 2009)

Critics have also praised the motion-based controls, which only utilize a single button and the PlayStation 3's SixAxis functionality, making for an extremely intuitive experience that, coupled with the simplistic gameplay, can be enjoyed by "everyone".1up.com: Flower Review (February 9, 2009)

Reviews also made note of the game's surprisingly affecting narrative. Most reviewers mention a subtle shift in environment and tone that takes place halfway through the game that adds a new intellectual dimension to the game's minimal plot. Some critics drew the conclusion that the game provides a rich interactive commentary on contemporary environmental issues, while others hesitated to argue that the game contains any kind of topical message.VentureBeat: Review: Flower (February 9, 2009)

The criticisms on the game mainly revolve around the value of the package. GameZone complained that the game lacked replay value, while Eurogamer remarked that they thought the game is overpriced.GameZone: Flower Review(February 9, 2009)

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