Fieldrunners - Grasslands Extended Mode Walkthrough

This is the extended campaign for the first level, Grasslands, in Fieldrunners. The enemies in extended mode are slightly more difficult but you have a big advantage, two new towers to use. With these six tower varieties the game is actually much easier. 

Fieldrunners - Grasslands Extended Mode Walkthrough


Extended mode plays out very similarly to the standard mode, with the exception that there are now two new towers to use. The two towers are a flamethrower and a cluster bomb. The flamethrower does excellent damage to groups of enemies, though it has a small trigger radius. Use the flamethrower right at the start of the level to mow down tons of ground units. The second new tower, the cluster bomb, has a huge trigger radius. It attacks like the missile does but also does a good deal of collateral damage to nearby units. Use these in place of the missile launchers. Their only draw back is the hefty price tag they carry. 

Starting at round 10 helicopters will start advancing through your field. Aerial units travel above your maze. As such you need to create a large kill zone along the center-line of your labyrinth. This will let you damage ground units as they pass and air units as they fly over. Mostly your maze will consist of primarily machine guns as the walls of the maze as they are the cheapest units but beyond the opening levels they are mostly useless.

Ooze guns should be deployed throughout and always next to a lightning tower, this will help you maximize the damage and efficiency of a lightning tower. Lightning towers will be your major damage dealers but they are also very expensive, therefore you will not be able to deploy too many of them. It is also more efficient to deploy one lightning tower and level it up than it is to deploy three towers separately. Build the center of each line so that it consists of at least one lightning tower, one ooze gun, and at least one missile launcher on each end of that set up, that is four units in total.

As the rounds continue the enemies come in larger waves and with much greater health and defense. At round 40 start considering upgrading your units, start with the ooze guns as they are very inexpensive but allow your units far greater amounts of damage. At this point time you should have roughly five rows for your opponents to travel through. Ultimately you should not need more than eight rows by the end of the level.

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