• Expanded multiplayer mode
    • Story begins where F.E.A.R. left off
    • Play as new character, Michael Becket
  • This page provides links to screenshots and images of F.E.A.R. 2: Project Origin, a first-person shooter developed by Monolith Productions for the PS3, Xbox 360 and PC platforms.
  • About F.E.A.R. 2

    F.E.A.R. 2: Project Origin is the sequel to F.E.A.R., 2005's award-winning first-person shooter.GameSpy: GameSpy 2005 Game of the Year GameSpot: GameSpot Best of 2005 It is set for release on February 10, 2009, and will be available on Xbox 360, PS3 and PC.

    The story of F.E.A.R. 2 begins about 30 minutes before the end of the original game and unveils the mystery of Alma, a little girl with psychic powers whose rage threatens to replace reality with a nightmare world of her own. This time around, players will take on the role of Michael Becket, a Delta Force operative.

    Developer Monolith Productions has used feedback about F.E.A.R. to fine tune the sequel. Associate producer Eric Studer has stated: "We've gone to great lengths to ensure [the story] resonates with players more than it did in the first game."1up.com: F.E.A.R. 2 Project Origin Preview (November 13, 2008) Alma will no longer be a creepy little girl skittering across the screen to make players jump. John Mulkey, the game's lead designer, acknowledges that the trick lost its fright factor as the game progressed. A lot of thought has gone into "ways in which we can give Alma teeth. It's going to be more direct..."CVG: Preview: Project Origin (December 14, 2007)

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