In FEAR 2: Project Origin, players who participate in multiplayer matches earn experience points, which are necessary to advance through the ranks in the game's online community. There are 22 ranks in all and, while they don't actually affect in-game skills, they do provide a nice title to be proud of.
Multiplayer Ranks
- Recruit - No XP Required
- Private - 1,000 XP
- Private First Class - 5,000 XP
- Corporal - 10,000 XP
- Sergeant - 23,000 XP
- Staff Sergeant - 38,000 XP
- Sergeant First Class - 56,000 XP
- Master Sergeant - 77,000 XP
- First Sergeant - 101,000 XP
- Sergeant Major - 128,000 XP
- Command Sgt. Major - 158,000 XP
- Sergeant Major of the Army - 194,000 XP
- Chief Warrant Officer - 278,000 XP
- Second Lieutenant - 314,000 XP
- First Lieutenant - 350,000 XP
- Major - 446,000 XP
- Lieutenant Colonel - 494,000 XP
- Colonel - 542,000 XP
- Brigadier General - 602,000 XP
- Major General - 700,000 XP
- Lieutenant General - 825,000 XP
- General - 1,000,000 XP
About FEAR 2 Multiplayer
There are nine multiplayer levels total in FEAR 2. Six of these support several multiplayer modes, while the other three are for Armored Front mode. Armored Front is is a large-scale match with power armor to equip and five points to capture. Other modes include Deathmatch, Team Deathmatch and Control, in which the team must capture and hold three key points on the map for as long as possible. In Failsafe, the offensive team is equipped with bombs and the other team must play defense. Blitz, a form of capture the flag, has barrels of phospholuminescent agent that must be retrieved and brought back to the team's base.IGN: F.E.A.R. 2: Project Origin Multiplayer Hands-on (February 5, 2008) TeamXbox: F.E.A.R. 2: Project Origin Multiplayer Hands-On (February 5, 2009)
