FEAR 2 Project Origin Intel

    • 76 Intel total
    • Intel found in every mission, except Epicenter
    • Help piece together the mystery of Alma
  • Each mission in FEAR 2: Project Origin has a number of intel reports hidden throughout. These include reports, memos and other useful documents. Collecting all of the Intel will help piece together the mystery of ATC.
  • Intel Breakdown by Mission

    Mahalo's FEAR 2: Project Origin walkthrough provides detailed information on each Intel location.

    1. Sanctuary: 8
    2. Awakening: 11
    3. Discovery: 4
    4. Withdrawal: 5
    5. Replica: 5
    6. Ruin: 3
    7. Top: 2
    8. Elementary: 4
    9. Nurse's Office: 10
    10. Snake Fist: 7
    11. Keegan: 5
    12. Epicenter: None
    13. Approach: 7
    14. Climax: 5
  • About F.E.A.R. 2

    FEAR 2: Project Origin is the sequel to F.E.A.R., the award-winning first-person shooter released in 2005.GameSpy: GameSpy 2005 Game of the Year GameSpot: GameSpot Best of 2005 Its story picks up about 30 minutes before the end of the first game. It will unveil the mystery of Alma, the psychic little girl whose rage threatens to replace reality with a nightmare world of her own.

    Developer Monolith Productions used feedback about the original game to fine tune the sequel. Associate producer Eric Studer stated: "We've gone to great lengths to ensure [the story] resonates with players more than it did in the first game."1up.com: F.E.A.R. 2 Project Origin Preview (November 13, 2008) Alma will no longer just skitter across the screen to creep players out. John Mulkey, the game's lead designer, admits that the tactic lost its fright factor as the game progressed. This time, Monolith has found ways to "give Alma teeth," promising a more direct approach.CVG: Preview: Project Origin (December 14, 2007)