Fallout 3 Main Quest

This is Part 3 of our complete Fallout 3 Walkthrough, featuring Fallout 3 The Beginning, Baby Steps, Growing Up Fast, and Future Imperfect.

Fallout 3 takes place in the year 2277 on the East Coast and centers around a youth from a fallout shelter known as Vault 101. This fallout shelter has been sealed for the past 200 years, but the character's father opens it and disappears. Through a series of misunderstandings the main character finds himself fleeing a squad sent to arrest him and is basically forced outside in the footsteps of his father. The principal area of play is known as the Wasteland. This was once Washington, DC. There are several small cities that may be traveled between. The player is brought into the Brotherhood of Steel and sent on missions of mayhem and destruction against the principal foes. These are super mutants that are at war with the humans, and The Enclave, inheritors of the governmental powers of the United States.

The game features real time combat in first or third person perspective that is an improvement over the previous games that were turn based and isometric. Liam Neeson makes an appearance as the characters father and Ron Perlman is the narrator. Other members of the cast include Malcolm McDowell, Heather Marie Marsden, Erik Dellums, Wes Johnson, and Odette Yusman.

The Beginning

Your game begins at your birth. Here, you'll be able to decide on your gender, name and your future appearance. Note that the appearance you choose will also affect how your father looks.

Baby Steps

  1. Your first quest gives new meaning to the phrase "So easy a child can do it." After your dad leaves the room, walk up to the gate and gate and press A to open it.
  2. Walk forward to leave the playpen and head towards the toy box to your left.
  3. Examine the "You're Special" book on the rug next to the toy box.
  4. Here you will be able to assign your base S.P.E.C.I.A.L stats. Think hard about what kind of character you want to create and be sure to check out the sections above entitled S.P.E.C.I.A.L and Character Creation Tips for some helpful hints that will help you decide where to spend your points.
  5. After you're all done with the book, your dad will come back into the room and show you your mother's favorite bible passage.
  6. Follow him outside to cue another time skip. Quest Completed

Growing Up Fast

  1. You're now ten years old at your birthday party. Your first gift comes from Stanley in the form of your very own Pip Boy 3000. This nifty device will serve as your pause menu and will let you check your stats, manage your inventory, check maps, and listen to some radio broadcasts.
  2. Your first objective now is to simply enjoy yourself by talking with all your friends.
  3. TIP: It doesn't matter here how nice or nasty you are in your conversational responses, so feel free to say whatever you want to whoever you want.
  4. Talk to Amata first. She'll give you your birthday present: a Grognak the Barbarian comic book with no missing pages. Open up your Pip Boy by pressing B, go to the Items tab by pressing LT or RT, move to the Aid subsection, and use the comic book to get a +1 boost to the melee weapons skill.
  5. Continue talking to everyone in the room. You'll get two more birthday presents from Stanley and Old Lady Palmer: a baseball cap and a sweet roll respectively.
  6. Once you've talked to everyone, your dad will get buzzed on the intercom by his assistant Jonas. He'll then ask for you to meet up with Jonas for a surprise as he opens the door.
  7. Head outside and you'll likely be stopped by Beatrice. She'll give you a Birthday Poem that she wrote as her gift to you.
  8. Make a right as you exit the diner and take the first left turn. Follow the signs that point towards the reactor to eventually find a flight of stairs that lead you to Jonas.
  9. Talk to Jonas and wait for your father to come down. He'll lead you into a room where you'll find your final birthday present: A BB Gun.
  10. Resist the urge to shoot your father and Jonas and concentrate on shooting the three targets in front of you. Press LT to bring up your sights and press RT to shoot.
  11. After the targets go down, a Radroach will rear its ugly head. Take it out normally, or use V.A.T.S (View the V.A.T.S section above for more info) by pressing the RB to take it out with some style.
  12. Your dad will then ask for Jonas to take a picture of the two of you to celebrate such a momentous occasion. The flash will cue another time skip as you leave your childhood and enter your teenage years. Quest Completed.

Future Imperfect

  1. This next section of your life involves you having to take the G.O.A.T, or the Generalized Occupational Aptitude Test.
  2. After your dad finishes examining you, scavenge the room for whatever valuables you can find. Specifically, you'll find a Medicine Bobblehead on your dad's desk which will increase your Medicine skill by 10.
  3. Head outside of the room to find Jonas and Stanley sitting around. If you wait a little for Jonas to enter your dad's room, you'll catch a foreboding conversation between the two.
  4. Leave through the SW exit and head rightwards. You'll run into Butch and his gang of Tunnel Snakes harassing Amata. It's time for you to show what kind of a man (or woman) you are.
  5. You have a variety of choices of what to do here:
  6. If you want good Karma: Either convince Butch that the overseer will come down on him hard for hurting his daughter (Use speech skill), convince Butch's friends to bail out, fight Butch and win, or fight Butch and lose,
  7. If you want bad Karma: Join in on the teasing of Amata.
  8. After that conflict is resolved, enter the testing room and talk to Mr. Brotch.
  9. After talking with Mr. Brotch, you can talk with your classmates and eventually find an open seat to take the test.
  10. The G.O.A.T is comprised of 10 multiple choice questions that question what is important to you. Your answers will influence what skills of yours will receive bonuses and which ones won't. It doesn't really matter how you answer the questions since you'll be given an opportunity to tweak your skills at the end of the test anyway.
  11. Once you're finished, turn your test in to Mr. Brotch. No matter which dialogue track you choose, you'll be able to go to the skills screen and adjust them they way you want. Once again, if you're having trouble deciding what you want to spend your points on, check the Skills and Character Creation Tips sections of this guide.
  12. Leave the room to activate another fade to white. Quest Completed

References

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