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This is Part 5 of our complete Fallout 3 Walkthrough, featuring Fallout 3 Following in His Footsteps and Galaxy News Radio.
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Following in His Footsteps
- Now that you're out of the vault, you're pretty much free to proceed however you want. The first thing that you probably want to do though is check out the neighboring town of Megaton and meet some fellow living humans that can give you supplies and quests.
- Head down the hill and follow the road to reach the town of Springvale. Explore this area for a bit and be sure to check all of the mailboxes for some valuable items including a skill book. Also make note of the one house that you can enter. Chances are high that you'll be coming back here.
- After you finish exploring, head back to the main road and travel south past the Red Rocket sign. Keep following the path uphill and following the signs until you reach Megaton. You'll be able to spot it from a distance by looking for the birds flying above it.
- Upon entry to Megaton you'll be greeted by the town's Sheriff and Mayor, Lucas Simms. Ask him about your father and he'll initially say that he doesn't know anything about it. Press him further and get him to tell you about the bomb in the middle of town. Offer to disarm it for him and you'll get the sidequest The Power of the Atom. Ask him about your father once again and he'll tell you to go talk to Colin Moriarty about it.
- TIP: You can use your Speech skill here to try and get Lucas to offer a 500 caps reward as opposed to 100 for defusing the bomb.
- Before seeking out Moriarty, take some time to explore Megaton. Some areas of interest include the Water Treatment Plant for a mini quest involving repairing the leaks around town, the Craterside Supply store for shopping needs and to pick up the The Wasteland Survival Guide quest, and the Clinic where you can buy some medical supplies or completely heal yourself up.
- When you're ready to move on, head to Moriarty's Saloon. There are several interesting characters here to talk with outside of Moriarty, so make sure to talk to them all.
- TIP: If you are nice to Gob, the ghoul who sells the booze, he'll give you a discount on the merchandise and you'll gain some karma.
- You have a couple of ways to extract information from Moriarty. The method with the best results would be to take on his favor of "taking care of" Silver, a junkie who owes Moriarty money. Visit her house back in Springvale and talk to her. You can talk her into giving you 100 caps (or 300 if your speech skills are up to snuff) in exchange for you lying to Moriarty by telling him that you got rid of her.
- Otherwise, you can get the information by paying him 100 caps, using your speech skill to tell him that his Dad talked about him all the time, or by bypassing talking to him all together and just hacking his computer and reading the files when he's not around. His computer is located by the back entrance to the saloon.
- Regardless of what method you use to get the information, you'll find out that your Dad's last known location was at the Galaxy News Radio building, so that should be your next destination.
- TIP: The path to Galaxy News Radio can be pretty tough, so make sure you level up a bit before proceeding. You might want to try completing some of your sidequests first like The Power of the Atom. and part of the The Wasteland Survival Guide
- When you're ready, leave Megaton and start heading northeast. If you've already been to the Super Duper Mart because of the Wasteland Survival Guide quest, then you can just teleport there to save some time.
- TIP: If you travel a little bit south of the Super Duper Mart, you'll run into a little boy named Bryan Wilks whose home has been overrun by monsters. Tell him that you'll help him to initiate the sidequest, [[Fallout 3 Walkthrough#Those!|Those!]]
- Continue heading northeast from the Super Duper Mart and cross the river. You'll gain some rads, but it's nothing too serious. Head up the stairs, make a left, and head down into the Farragot West Station.
- Follow the path until you reach a doorway on the right side where you'll find a couple of Molerats. Take care of them and then continue down the linear path.
- Eventually you'll come to a staircase that leads to a bridge blocked off by a fence. On the other side of the fence lie several feral ghouls. You can shoot them through the fence, or you can lockpick the fence gate and take them head on.
- Continue down the path and enter the door leading to Friendship Station.
- Head across the tracks and grab some Nuka Cola from the vending machine. Then proceed to the next track and start heading to the right.
- At the end of the tunnel you'll find a Super Mutant. Get used to dealing with these guys as you'll soon start seeing lots of them.
- Proceed into the open area to find some more ghouls. When they're all taken care of, head upstairs and go through the north passageway until you reach the exit to Chevy Chase.
- TIP: Once you get outside, if you have enough skills in explosives you can disarm and collect the frag mine in front of the Preservation Shelter northeast of where you emerge. You'll also find some purified water and a lead pipe inside of the shelter.
- Start walking southwards. Two Super Mutants will come out of a broken down building to meet you with gunfire. Thankfully, the Brotherhood of Steel will come out and take care of them for you. Once the battle is done, talk with Sentinel Lyons.
- Follow the Brotherhood squad until they stop near one of their dead comrades. You can loot his body for some power armor and energy cells.
- Once they start moving again, keep up with them and help them take out the three Super Mutants that appear before you. Make sure to loot the Super Mutants for hunting rifles and .32 ammo.
- Eventually you'll reach the main battlefield outside the Galaxy News Radio building. Be quick about killing the mutants, or the Brotherhood will steal all of your exp.
- Once it looks like the coast is clear, quickly run to the fountain in the middle of the courtyard and look for a Brotherhood of Steel corpse hanging over it. Loot his corpse to pick up a Fat Man and six Mini-Nukes.
- Equip the Fat Man, which is essentially a mini nuclear bomb launcher, and find some cover. A Super Mutant Behemoth is about to emerge from the eastern side where Reddin goes to investigate.
- TIP: Just in case you blow yourself up with the Fat Man or get squashed by the Behemoth, I recommend you save now.
- It'll probably take two shots with the Fat Man to take down the Behemoth if you're not very skilled in Big Weapons. Make sure that when you fire the behemoth is stationary and that you are about 30 feet away from the impact point.
- Once it goes down, loot its corpse for a ton of useful items including a bunch of caps, several types of ammo, frag mines and more.
- Now that the battle is over, press the intercom button to be let into the building. Head up to the second floor to finally talk to "The jockey of discs and teller of truths," Three Dog. Talk to him about the whereabouts of your father and, like Moriarty, he'll say that you must do something for him before he tells you.
- TIP: As you probably have guessed, if you have a sufficient amount of Speech skill, you can get him to tell you your dad's location without having to do the next quest.
- If you can't talk him into giving you your dad's location, you'll have to travel to the Museum of Technology to retrieve a dish that will let Three Dog's message be broadcasted all over the Capital Wasteland and position it on top of the Washington Monument.
- Whatever the case, after you finish your conversation with Three Dog, this quest is over! Quest Completed
- YouTube: Fallout 3 Walkthrough Following In His Footsteps (Time 36:48)
Galaxy News Radio
- Assuming you didn't smooth talk Three Dog into giving you the location of your father with your Speech skill (and even if you did you can still pick up this quest), your next objective is to get to the Museum of Technology to get a replacement satellite dish.
- As always before you start a new main quest, take some time to complete side quests so you can level yourself up. The quests Those!, Blood Ties, and as always, the Wasteland Survival Guide are great choices to start with.
- When you think you're ready, head out of the Galaxy News Radio building by use of the backdoor. You can find it by heading into the GNR Studios and taking the door to the north, then following the staircases down.
- When you get outside, carefully make your way down the rubble and head right. There will be two regular Feral Ghouls accompanied by a Feral Ghoul Roamer who is able to take and give much more damage than your garden variety.
- After you take care of them, enter the Collapsed Car Tunnel entrance on the left wall.
- You can either proceed south all the way through the ghoul infested Car Tunnel, or you could use the door to the west right at the start as a shortcut. If you do decide to take the southern exit, just enter the Dupont Circle Station by going through the door to your right once you exit.
- If you take the shortcut, continue through the halls until you reach a door that leads to Dupont Circle Station.
- Walk through the office ahead and into the main tunnel area where two Super Mutants will be waiting for you. After eliminating the threat, turn southwest and enter the door for authorized personnel only. Not like anyone will care anymore that you're not authorized.
- Travel down the stairs and through the door to reach the train tracks. Travel across the first set of tracks and then make a right once you reach the second to find a Raider resting on a bed. Kill him and loot the area for goods and supplies. You could also rest on his bed now that all of the enemies in the area are gone (If the game still says there are enemies in the area just take out the enemy in the next step and come back)
- Once you're ready, proceed through the door in the southwest and travel down the stairs to find a Raider guarding a cache of drugs and weapons.
- Follow the hallway until you reach a room with a metal bar window. Stay away from the window or you'll get shot through it. On the other side of that door are two gun turrets accompanied by several raiders.
- TIP: If you have 50 points in Science, you can hack the terminal to shut off the gun turret.
- Equip an assault rifle, step through the door on to the elevated structure and first focus on destroying the turret on southwestern wall. Then concentrate on the one that is directly ahead, but farther away.
- Once the turrets are dead, head back inside if you need to reload or heal yourself up. You can either wait for the Raiders to come to you or just charge out and kill them as you head down the various staircases. Just make sure you're constantly looking down and pressing RB so that when a Raider comes into range, you'll immediately pick them up.
- TIP: Since you probably took a good amount of damage from that skirmish, you might want to head back up and rest on the bed you freed up earlier.
- Once you make it to the ground, proceed through the caverns to the south and follow the path until you reach the Utility Gate.
- Tread carefully in this next area as there are three frag mines and a tripwire trap on the way to the door leading to the Metro Central. If your explosive skills are high enough, you can quickly disarm the traps before they have a chance to explode. You'll need a high repair skill in order to disarm the tripwire trap.
- Head through the door at the end to reach the Metro Central.
- In the next room you'll find Raiders and Ghouls going at each other. Since neither side will be your friend if you kill the others for them, just indiscriminately kill them all. Make sure once the coast is clear to check the table straight across from where you came in for some valuable stimpacks, grenades, and ammo.
- Exit through the southwest doorway and proceed to the train tracks. Take care of the two ghouls, and follow the tunnels south until they reach the station.
- Keep going south until you reach the next group of tunnels that read Southbound Museum Station. You'll find a pack of Vicious Dogs at the end tunnel, so take care not to be surrounded. Once the dogs area dead, take the southeast door to the Museum Station
- Search this room to find some shotgun ammo and then move on to find a Feral Ghoul Roamer around the corner. Just a reminder, these guys are much tougher than normal feral ghouls so prepare accordingly.
- Hit the switch to open the ceiling door and march up the stairs to be greeted by a Raider.
- Once the Raider is dead, search the room to find another Grognak the Barbarian comic book which will give you a +1 bonus to Melee Weapons.
- Exit through the east doorway to reach the next group of tunnels. To the left is another mini Raider camp where you can kill the two occupying Raiders and then use their beds to rest up.
- Proceed southwards along the tunnels until you reach the station. Go up the escalator and eliminate the Raider on top of the train to the southeast and the one behind the directory.
- Continue traveling east and you'll finally be able to leave the underground tunnel system!
- Unfortunately your celebration will be short lived when you see that the Mall is absolutely swarming with Super Mutants. If you're itching to fight, you can try to take them all on, but if you're ever in trouble, just know that the Museum of Technology is a short distance southeast of where you emerged.
- As soon as you enter the museum, you'll see a Super Mutant straight ahead in the distance. Blow off, blow up, or bash in the mutant's head and then proceed upstairs where you'll likely be greeted by another Super Mutant. Give him the same treatment and then jump back down stairs now that the coast is clear.
- Examine the terminal with the dome surrounding it for some interesting museum information. More interesting than that though is the option that reads "#000". Choosing that gives you a message written by a man named Prime. He'll tell you that he's found a place to store a bunch of loot and that it can only be obtained by accessing several computer terminals in the museum and completing a certain sequence. Press B to return to the main menu and then choose the option that reads "#001". You'll be give four numbers to choose from and you must choose the number that Prime has in mind.
- TIP: If you really can't figure out which number to choose, skip down to step 40 for the solution. Make sure to save before you input an answer if you're not sure.
- Once you're done with that, turn left and enter the door to find a First Aid Kit containing 2 stimpacks and some dirty water.
- TIP: If you have 50 science skill points, go through the door opposite the First Aid Kit and head upstairs to find a terminal that lets you deactivate the turrets in the museum.
- Return to the main room and proceed up the stairs. Follow the balcony around to reach the Vault-Tec Tour. During the tour, just follow the path, press the buttons for some interactive segments, and enjoy the ride.
- Once you reach the end of the tour, follow the balcony to reach the double doors leading to the West Wing.
- Access the right most terminal on this floor for the next part of Prime's puzzle. Choose #002 from the main menu and then select the right number from the choices that fits with the sequence.
- Head through the south door on the second floor and follow the path to reach the Delta IX exhibit.
- There are lots of Super Mutants here on different stories so be prepared to fight from all angles and remember to use V.A.T.S not only to target, but to find hard to see enemies.
- Be sure to explore top and bottom of this exhibit to loot the Super Mutants, open gore bags and find other supplies. At the very bottom of the exhibit is the final terminal needed to find out the location of Jiggs' loot stash.
- TIP: The answers to the puzzle are 19, 53, and 113. All are prime numbers, which makes sense since the guy's name who wrote the note is Prime.
- While you're still on the bottom floor, head through the door to the west and take it all the way up until you reach the Virgo II exhibit.
- Kill the Super Mutant above along with the Super Mutant Brute that comes in from the left. Once everything is quiet, take the satellite to complete your objective.
- We're not done in here quite yet though. Exit through the door on the left and then make another immediate left to enter the authorized personnel only door. Take the stairway up to reach the security room. If you obtained the password from the Prime's puzzle, you'll be able to unlock the safe by using the terminal at the end of the room. Insider you'll find a gun locker key, 200 caps, and some drugs.
- Go back down the stairs and continue to follow the tunnel to reach the Planetarium. Once you activate the planetarium, you'll trigger two Super Mutants to barge in through the south entrance, so be prepared.
- Enter the eastern door to find the Planetarium office. On the left you can open the gun locker that you obtained the key for. You can also grab some Nuka Cola Quantum from the shelf.
- Now we're officially done with this museum, so retrace your steps back to the Atrium and head out into the Mall.
- Once again, you have the option of standing to fight the mass amount of Super Mutants in the area, or high tailing it northwest over to the Washington Monument. Once you reach the monument, access the terminal to open the gate, enter the doors, and ride the elevator all the way to the top.
- Place the satellite, fast travel back to Galaxy News, and talk to Three Dog to finally complete this quest. Quest Completed