Fable 3 Side Mission Walkthrough

Fable 3 is the third action-role-playing game (RPG) in the Fable series created by Lionhead Studios and published by Microsoft Game Studios for Microsoft Windows and Xbox 360.http://marketplace.xbox.com/en-CA/Product/Fable-III/66acd000-77fe-1000-9115-d8024d5308d6 The game revolves around the player forming alliances that will work together to revolt against the King of Albion. Once the revolution is successful, the player is declared the King or Queen, and the leader of the fictional country. Fable 3 retains many of the features of its predecessors, Fable and Fable 2. In addition, Fable 3 introduces many new or altered features, such as the 3D interactive menu, and weapons and your in-game companion adapting to your style of play.http://marketplace.xbox.com/en-CA/Product/Fable-III/66acd000-77fe-1000-9115-d8024d5308d6 

Fable 3 was released to general critical praise. IGN scored it with 8.5 out of a possible 10 points, positively citing the section of the game where the player takes on the role of the king, but panning the slow beginning.http://xbox360.ign.com/objects/143/14328887.html  GameSpot was not as generous, grading it as a 7.5 on the same ten-point scale.http://www.gamespot.com/xbox360/rpg/fableiii/index.html  Player complaints have centered around multiple glitches that break the game.http://projectego.net/forums/ 

Story

Fable 3 occurs about fifty years after the events played through in Fable 2. In this release, the player takes on the role of a prince or princess who is next in line to the throne to the tyrannical King Logan, the Hero's older brother. The player follows the Hero raise an army to bring Logan to his knees, lift the Hero to the throne, and alter the course of Albion's history for the better...or worse. But trouble in Albion still brews after the Hero ascends the throne. Outside civilizations try to invade, and the people need their new monarch to defend them.http://lionhead.com/Fable/FableIII/Default.aspx#top

Gameplay

Actions that the player takes as well as decisions made throughout the game affect how in-game characters view the Hero. Each action is capable of causing them to love or hate the Hero.

The player must use a variety of skills, including melee, ranged, and magic attacks to defeat the enemies as they portray the Hero throughout the world of Albion. With the Hero is a faithful canine attack and search dog. This pup helps to fight the player's enemies, and locate treasures.http://xbox360.gamespy.com/xbox-360/fable-iii/

Brightwall Village

Missing Play

Head to the Brightwall Academy, and pick up the book that the trail leads you to. You will be transported to a realm in which you must participate in a ghost's stage plays. Complete the three plays, and you will please the ghost enough to give you the missing play, and release you and Locke from his world. Give the play to the actors, and watch the cut-scene as they perform it!

Gnomes Are Great

Travel to Mistpeak Valley, and follow the gold trail to the broken down carriage. Defeat the bandits and obtain the gargoyle. Travel back to Brian and give him the gargoyle by placing it on the platform. Watch as the gargoyle humorously brings to life the entirety of Brian's gnome collection.

Chicken Chaser

After accepting the quest, you will be given a chicken suit. Go to the Sanctuary and equip it. Go back to Brightwall Village, and find the groups of chickens scattered around the town. They are in packs of 3, and you're canine companion should lead you to several locations they are at. After luring the chickens, return to where you received the quest, and go back to get the next group. Repeat this until you have all 9 chickens, and you get to choose to save the chickens' lives, or kill them.

Missing Child

Travel to Mistpeak Valley, and follow the trail to a small cave. Enter and work your way towards the child's cries for help. Take the child's hand and lead her out of the cave, stopping to fight off the hoards of wolves that will attack you. Once out of the cave, travel through Mistpeak Valley to Brightwall Village, continuing to defend the child from the wolves. Once you get within proximity of the child's mother, she will run towards her and the quest is complete!

Gnomes Are Evil

Follow the trail to Brian's house, and Lionel is standing on the ceiling in the corner. Shoot him with your gun, and return to Brian. Lionel is now back on the rock by Brian as a statue..He is still able to talk though, the cheeky devil. The remaining 49 gnomes are scattered across Albion, and this quest can gradually be completed over the course of the game by listening for the insults the gnomes yell at you when you are near.

Escaped Prisoner

Nigel the guard has tasked you with catching the escaped convict. He is just around the corner in a small shop. You must approach him, and take his hand. If he manages to run out of reach, chase him and try to catch him. Then simply lead him back to Nigel and receive your reward.

An Ancient Key (Reliquary)

After completing Special Delivery, Saul in the Brightwall Academy will tell you to come back to check on what he discovered. Upon doing so, he gives you the quest to escort him to a hidden door within the Reliquary. Lead him through the Reliquary, and fight off the Hollowmen that spawn. Once you reach the door, open it up with the key Saul gave you, and enter the room. Saul will tell you that he is going to stay and read all the books, and the quest is complete.

A Marriage of Inconvenience

William the villager has asked you to help him divorce his wife. Seduce her by performing various actions when interacting with her. She will mention that she likes jewelery, so present her with a piece of jewelery. Finally, she'll demand you take her on a date. Simply take her hand and lead her outside Brightwall to the bridge. Perform a few more actions, and she will declare that she is going to divorce William. Head back to William, and she will serve him divorce papers. He tells her of his plan and she asks you to kill him and share the money with her instead. You can choose to kill William, or leave the house.

The Pen is Mightier...

This is a collection quest, and can only be completed as you progress through Fable 3. It requires that you collect the 30 rare books that are scattered throughout Albion, and return them to the Academy in Brightwall. 

An Evil Presence (Reliquary)

After completing An Ancient Key, Saul needs your help once again. The room that he stayed to study has become overrun with Hollowmen. Head into the Reliquary and towards the room you left Saul in. Fight the Hollowmen and head through the locked door by using the key Saul gave you. Clear this room entirely of the creatures, and head back to Saul to complete the quest.

Sunset House

It is best to have Magic Level 3 before attempting this side quest, or you may have a hard time winning some of this level's fights. Access Sunset House by way of Mourningwood. Begin in the gazebo in the front yard. You are tasked with having the night poses of the statues match the day poses. To switch from night to day, run down the path to Mourningwood and return. The statue poses are as follows during the day:

  • The nearest man holds his right arm with his left, as if he's checking his watch.
  • The woman is crouching with her arms out and her mouth is open wide.
  • A man is pointing out with his index finger towards the forest.
  • The final woman has both arms raised and is screaming.

Leave Mourningwood and return at night. Approach each statue individually and press the A key to rearrange the statue's poses. Once all four have been posed correctly, Sunset House appears with the door unlocked. Enter the house. Approach the chest on the chessboard and attempt to open it.

Boss: Chesty

Chesty challenges you to a game of chess. After four moves, he destroys the game. Approach him again and Chesty describes a new game. Destroy the Hobbes (the "pawns") in the first part of the challenge by charging a magic attack. Unleash it as soon as they surround you. Speak with Chesty again for the second wave of Auroran ninjas and Mercs. Take them out with a charged Fireball. Speak with Chesty a third time to fight the large Hobbes. Dodge their attacks by rolling around and take them out with a fireball. You are then returned to the mention.

Bowerstone Industrial

Kidnapped

Lazlo needs your help to rescue Geraldine. Follow him across the street and into the kidnappers hide-out. Go down through the hatch and defeat the kidnappers. After that, jump down into the sewers from the ledge nearby, where you will find Geraldine. Lead her through the tunnels, fending off the bats and Hobbes. Finally you will reach a door and she'll ask your opinion on her relationship with Lazlo. Make your decision, and head through the door to find Lazlo unconscious.

One Ring to Find

James in Bowerstone Industrial has lost his engagement ring in the sewers, and needs your help finding it. Follow the glitter trail to the sewer entrance, and go through the door. Work your way through the sewers, where you will encounter Hobbes and mercenaries, some of them fighting each other! Slay them, and continue until your companion finds a dig spot for you at a dead-end. Dig, and you will find James' ring. Return to him and obtain your reward.

Crime & Punishment

Page has asked that you put a stop to the crimelord Nigel Ferret in Bowerstone. Your first task is to stop a robbery from taking place in Bowerstone Market. Proceed to the Bowerstone Market pub, and kill the robbers. You will receive a note and a key, detailing the whereabouts of the hideout. Follow the trail to the hideout, and enter the door. Fight Nigel's goons, and pursue him through the door. Keep going through the various doors and fighting his henchmen. You will reach a room that Ferret has locked himself in a cell. Defeat his two protectors, and make a decision to free him or punish him.

Mourningwood

Peace, Love, and Homicide

A strange cloaked man wants you to prove how evil you are by killing Rhys in Mourningwood. Follow the trail to Rhys and kill him to gain access to the region behind the fiery wall.

Bored to Death

Travel to the cemetery in Mourningwood and talk to Sam and Max. They will ask you to get the Book of the Dead for them from their mother's grave. Go to the Millfields and seek out the Spade family graves. Dig up the middle one, and receive the book. Hordes of Hollowmen will begin to spawn. Defeat them and return to Sam and Max. They will read a passage from the Normanomicon.

Gone, but Not Forgotten

Talk to Sam, and find out that his brother Max is missing. Follow him the to cemetery, and enter into the grave. You'll find Max with the rest of the party. Try to take him back to Sam, and he'll lead you on a wild chase. Fight the minions he summons, and follow him throughout the area. You will reach a point where Max is standing on a platform, and summons a group of minions. Defeat them, and enter through the large doors. Here Max will activate a trap that causes the roof to begin falling on you...and it has spikes. Sam will come to your rescue, so just wait it out. Once you reach the room with the piano, continue killing the ghosts and Hollowmen until the book is no longer protected by wisps. Seize the book and watch the cut-scene play out.

In Mourning

Sarah in Mourningwood wants to go to her husband's grave, but she needs you to escort her. Take her hand and follow the trail to the grave. You will encounter a lot of Hollowmen on your way there, so defeat them and keep leading Sarah to the grave. Once you arrive, she gives you your reward and stays at the grave.

Millfields

Restoration

The Albion Restoration Society has asked you to donate money to help restore a bridge in the Millfields. Give 750 gold to complete this quest

The Final Insult

Arthur has asked that you delivery his letter to Zachary in Brightwall Village. Travel to Brightwall, where you will find Zachary near the water well. Give him the letter and listen as he reads it aloud. 

Animal Liberation

Katie in Millfields wants you to go to Bowerstone Industrial and free the captive animals. Travel to Bowerstone, and enter the factory using the key Katie supplied you. Kill the mercenaries outside, and head up the stairs. Pull the lever to open the door, and jump down into the factory. Fight the remaining mercenaries, and pull another lever, towards the far end of the room, to free the animals. Talk to Katie again, and she will reward you.

Rescue the Miner's Brother

A Miner in Millfields has asked that you enter the mine and clear out any enemies in there while searching for his brother. Follow the trail through the mine, slaying the Hobbes as you go. Once you reach the miner, take his hand and lead him out of the mine.

Hobnobbing with Hobbes

Dans Mourir wants you to escort him to a Hobbe cave to study Hobbes. Take his hand and follow the gold trail to reach the Hobbe cave. Lead him through the cave, killing the small groups of Hobbes that attack you. Eventually you will reach a dead end that overlooks a large group of Hobbes dancing around a fire. Let Dans finish talking, and the quest is complete.

Dweller Camp

Special Delivery

Pick up the package from Ms. Tibbitts in the Dweller Camp, and travel to Brightwall Village. Enter the Academy and go into the room on the left. Saul is standing in the corner. Give him the package and the mission is complete!

Bowerstone Market

The Game

Three 'wizards' ask you to save the princess from an evil Baron. Take the orb and watch as you shrink to a fraction of your normal size. You will be teleported into the wizards' game. Talk to the villagers, then head over to Arturo, the gatekeeper. Head through the gate and cross the bridge towards the Baron's castle. Defeat the wolves and enter the castle. Head towards the door at the end of the room, opening the chest and receiving the sword along the way. Pull the lever in the center of the room. Defeat the 'butterflies' and Hollowmen, and move through the door. Outside the castle, cross the bridge and fight your way through the "Demonic Fire-breathing Chickens of Doom" and head to Lightwater Village.

Run along the path towards the Baron, and defeat his Elite Hobbe Guards as you do. Confront the Baron, and defeat him using the sword you received earlier. Talk to the princess and complete the game.

Reaver's Unmentionables

Benjamina, a crazed fan of Reaver's wants you to obtain some of his underwear for her. Travel to his manor, and go upstairs to his room. Once in his room, head to the back, right-side of the room, and try searching the bookshelves, to find that they open to a secret room. Go down to the room, and the underwear is on his bedside table. Return to Benjamina.

The Man Who Knew Just Enough

Bob wants you to take care of his friend Leonard, who is imprisoned in the Bowerstone Jail. Follow the trail to the jail, and pull the lever to open the gate, go inside and kill Leonard. Report back to Bob for your reward.

The Debt

Cedric in Bowerstone Market is in debt, and wants you to put and end to Alan and his gambling. Travel to Bowerstone Industrial and defeat him, then return to Cedric for your reward.

Bowerstone Old Quarter

Framed for Murder

Russel wants you to kill a painter so his artwork will sell for more! Go to Brightwall Village and kill the painter who is in the middle of the vendor area. Return to Russel for your reward.

Driftwood

Pest Control

Complete the "Restoration" Side Quest in Millfields before you can open the bridge to Driftwood, a separate area in Albion. Once the side quest is completed, return to Millfields. Use the bridge you paid for at the top of the hill near the Stonehenge ruins. Cross the bridge to get to the path to Driftwood. Speak with the man in the gypsy camp to initiate Pest Control. The gold path takes you to each of the four groups of Hobbes on the islands beginning with the island furthest to the left, and working its way right. Once all four packs of Hobbes are taken out, return to the same man to get your Seals. 

Giftwood for Driftwood

This quest will not appear unless you have completed the "Restoration" and "Pest Control" Side Quests. Meet the gypsy settlers on one of the islands and accept a letter from one of them. Head to Silverpines. Run through the whole area. Once you hit the furthest side of the village, the gold path should take you to a small cabin. Deliver the letter to that cabin for your Seals. Return to Driftwood after a few in-game days have past to see his work.

Mistpeak Valley

Mercenary Customs

You are tasked with escorting a trader to Brightwall. Grab his hand and lead him through Mistpeak Valley to Brightwall village. Beware of the groups of mercenaries that will attack you as you progress. Defeat them and continue on into Brightwall with the trader. After safely escorting him, he will give you a discount once he has opened his shop.

City of Aurora

The Desert Star

You must find the Desert Star in Aurora. Travel to Aurora and make your way to the desert. Travel through the desert, where you will encounter Sand Furies. Fight them and continue into the cave. Run through the cave, fighting off all the Sand Furies that ambush you. Continue following the trail until you reach the Desert Star. Take it, and escape the cave the same way you got in. Many Sand Furies will try to stop you from leaving, but defeat them and leave the cave. Return to Hobson to complete the quest.

The Prophetic Hermit

A lady in Aurora wants you deliver a brain to a hermit in the desert. Collect the brain, and follow the gold trail towards the desert. You will have to fight a large number of sand furies and dark minions, so keep killing them and eventually you will reach the hermit. Give him the brain, and listen to his speech.

The New World

An explorer in Aurora has requested you fund her expedition overseas to discover new lands. Simply give her 8,000 gold and the quest is complete.

A Relic of Ages Past

A man in Aurora wants you to seek out the statue of Tannar the Great in the desert. Follow the gold trail through the desert, defeating the sand furies and dark minions that engage you as you travel. Eventually you will reach a spot where your dog will bark at you to dig, do so and you will receive the statue. Return it to Himilcar in Aurora.

The Key to a Greater Key

A merchant in Aurora wishes to sell you an ancient key for 4,000 gold. Simply pay him the gold and you will receive the key and gain a few guild seals. This key is later used for gaining access to a gold key.

Temple's Treasure

Priestess Mara needs help recovering the temple's treasures. You must gather flowers from the desert outside of Aurora and bring them to Mara. Many of these can be found while completing A Relic of Ages Past and The Prophetic Hermit. Just listen for your dog barking and he will lead you to the flowers.

Demon Doors

Unlike the Demon Doors in the first two Fable games, the Fable 3 Demon Doors are revealed on the world map. Setting your Bread Crumb Trail to the Demon Doors allows them to be found fairly easily, but solving the riddled challenges can still be a daunting task. Following is not only information about how to open each door, but also what will be found once they are opened.

Brightwall Village Demon Door

This door requires that you bring a child to the Demon Door, to prove that there is still innocence in the world. Since the A.I. children will not follow you, you must either have a biological child of your own, or adopt one after opening the orphanage as either the king or queen. Take the child to the door;. The demon will weep for a while, saying how pure your child is. The door will open, presenting you with guild seals and summon creature potions!

City of Aurora Demon Door

This door requires that you have maxed moral standing. It does not matter whether it is maxed to good or evil, just entirely one or entirely the other. To boost your moral status Up, catch criminals throughout Albion, donate to the Treasury, or eat tofu. Tofu can bne located within the town of Mourningwood. To bring your moral status down, kill everything in sight, or eat crunchy chicks in the mercenary camp. Once you have attained 100% moral status, proceed to the door. The reward for either is Avo's Lamentation, a powerful legendary sword.

Millfields Demon Door

The Demon door here despises fashion. So to open this door, your Hero must gain a lot of weight by maxing out the weight bar, and wear a strangely colored outfit. Eating and drinking fatty things like Mutton Chops and Beer should do the trick for the weight gain. A full pajama suit for the opposite sex dyed odd colors seems to work just fine. The demon will decide you are the most hideous thing alive and leave to get out of your presence. Once you gain passage into this door, you will receive forty guild seals.

Mistpeak Valley Demon Door

There are three prerequisites for this side quest:

  • Either an Xbox Live friend to play with, or a second controller
  • A Wedding Ring or Lover Expression Pack
  • Be established as the first player or host of the game

Once you team up with a friend, you and another Hero need to perform the various expressions included in the Lovers Expression Pack, or the two of you must marry. The pack can be purchased for five guild seals on the Road to Rule, and both Heroes must have it. Once both players perform the expressions, the demon will ramble on about his book for a while until he opens the door. You receive another legendary weapon.

Mourningwood Demon Door

To open this door, you must have acquired a legendary weapon elsewhere in the game, and fully upgrade it by performing the various tasks indicated when you view its statistics. You must also have either the either the Level 5 Melee or Range chest. Go to the Demon Door he'll ask if you have a powerful weapon to stop war. Respond by pulling out your fully upgraded level 5 weapon and the door will open. You are rewarded with a full military suit costume set and a few summon creatures potions.

Sunset House Demon Door

This door will not open until you have become king or queen of Albion. It opens only for the 'ruler of Albion,' and rewards you with 1,000,000 gold.

Golden Keys

Mistpeak Valley Golden Key

Keep to the right when heading to Mistpeak Valley from Brightwall until you get to the entrance to Chillbreath Cave. Follow the path as you enter the cave. Keep to the right as you ascend the incline. When the path forks, head to the right. Once you exit the cave, you receive the key.

Driftwood Golden Key

Once you have established driftwood by giving up the gold in Millfields and have delivered the letter to the carpenter, a switch will appear at the eastern-most island when you enter Driftwood. Hit the switch until you arrive at the western island with the Culis Gate on the top. Pass through the gate to receive the key.

Shifting Sands Golden Key

After unlocking Aurora, you will receive a quest to visit a business man. Purchase the 4,000 gold key. Make your way to the Shifting Sands. Take the path to the left. Proceed to the ruins. Once you are in the ruins, take the path to the left. Go down the stairs. Use the gold key you purchased to enter and the key is yours.

The Veiled Path Golden Key

Head for the Veiled Path once you have unlocked Aurora. Follow the path most of the way up. Head into the cave on the right, The Enigma. Light all of the torches to complete the first puzzle. The second puzzle is a bit more of a challenge, similar to the game Simon Says. As the different colored torches light up from left to right, follow the pattern by stepping on the corresponding color floor panels on the floor. Once you have successfully completed this, the door will open to the key.

Golden Doors

Hero's Tomb Golden Door

You passed this door in the beginning of the game when exiting the castle. Return to it after you have your golden keys. Go through the tomb a second time, following the path. The door is to the left. Receive your reward: Guild Seals.

Brightwall Academy Golden Door

Before you can access the Brightwall Academy golden door, you must have opened the first room when Saul took you to the Reliquary. Follow the switch next to the silver door above the book shelf to the center of the dungeon. Kill the hollowmen in the dungeon to spawn a platform with glowing arrows. Follow the arrows to the golden door and receive the highwaymen and women's suit set and multiple chests.

Ossuary Golden Door

This is not available until the "Gone but not Forgotten" quest has been completed. If it has, enter the Ossuary. Climb the stairs to the top. Follow the path to the golden door on the left and receive a legendary weapon.

Sunset House Golden Door

Pass through the fence near the sunset house. Stay on the right side of the map and you will be led directly to the golden door and your legendary weapon reward.

Silver Keys

Bowerstone Castle Silver Key (2)

  • Proceed into the gardens. Pass Hero's Tomb on the left. Find the key next to the statue.
  • Enter the Catacombs. Follow the path until it opens into a cavern. Keep to the left. Find the key in the center of the rock.

Bowerstone Old Quarter Silver Key (2)

  • Head out to the Old Quarter. Continue through the gate towards the water. When the path begins tto head downwards, look immediately to the right. Walk over to the large tree next to a wall. Pick up the key next to the tree.
  • Look on the map for the Nightshade house. Head up to the second floor and find the key.

Bowerstone Market Silver Key (3)

  • Proceed to the bridge. Head to the crates near the water to the right of it. Find the key next to the crates.
  • Head to the Hauteville Heights house by the Bowerstone Castle Entrance. Continue into the back yard and find the key.
  • Return to the bridge. Enter the Hideout under it. Take the first left inside the hideout. Continue to the cells. Make a right and head to the door on the right. Proceed down the stairs. Make a left at the bottom. Check the cells for the key.

Bowerstone Industrial Silver Key (4)

  • Go to the final bridge near the orphanage. Proceed to the rear, and continue into the alley. Go through the fence. Enter the factory through the open doors. Climb the stairs to the right. Go around the boxes to the elevator. The key is inside the elevator.
  • Return the way you came. Cross the bridge. Enter the factory. Climb the stairs. Turn off the steam by pulling the levers. Pick up the key.
  • Proceed to the crane by the Reavers factory. Enter the sewers. Head to the right. Pick up the key next to the grate.
  • Continue to the Cesspool. Jump into the water. Go to the left until you reach the path. Take the path to the right. Smash the wood boards covering the hole in the wall. Pick up the key.

Mourningwood Silver Key (4)

  • Proceed out of the fort along the path to the right. Continue to the large boulder on the left side of the path. Smash the wood outhouse boards and get the key.
  • Face the Demon Door in the village. Turn left. Proceed around the wall. Get the key from the sewer arch.
  • Continue to the Ossuary. Check the tombs lining the right side of the Ossuary for the silvery key.
  • Climb the stairs, staying to the left side of the staircase. The key is in the vault. 

Sunset House Silver Key (2)

  • Head to the demon door. Face the door. Turn left and follow the path. Pick up the key at the end.
  • Continue until you pass the wall. Head right towards the next wall. Keep going north along the rock wall towards the house. Get the key from behind the tree near the golden door.

Millfields Silver Key (7)

  • Exit Bowerstone Market and proceed to Millfields. Continue to the monorail station. Turn right off the main path towards the logging machinery. Keep going until you get to Pepperpot Cave. Enter the cave and continue following the path to the end. Pick up the key.
  • Exit the cave. Return to the main road and continue to Millfields. Continue to follow the curve of the path to the small wooden fence on the left. Jump the fence and continue forward to the factory. Head around the factory and pick up the key from the elevator box.
  • Exit the factory. Proceed to Millfields. Take a right at the sign to Bowerstone Market. Follow the path to the pond on the left. Dive into the water. Continue left to the statue. Pick up the key from the bank.
  • Return to the main path. Take the little road on the left. Get the key from the ledge.
  • Proceed to Reavers Mansion. Climb the stairs. Head right into the bedroom. Walk over to the fireplace. Move the bookcase. Take the stairs down the a second bedroom. Pick up the key from the bed.
  • You must have completed the "Hobnobbing for Hobbes" quest before attempting to locate this silver key. Proceed to Dankwater Cave. Enter the water. Head to the right. Follow the path furthest to the right through the water. Pick up the key.
  • Return the way you came. Swim to the left side of the cave. Head over to the path on the right. Climb the hill. Take a left. Pick up the key from the top of the hill.

Silver Pines Silver Key (2)

  • Proceed to the village. Cross the wooden bridge with the small pond on the right. Continue until you get to a spot on the path where a fence borders the left side. Go through the hole in the fence. Proceed down the path until you find the key.
  • Continue into the village. Head to the far right side. Enter the mine. Find the key at the rear.

Driftwood Silver Key (2)

  • Make your way to the center island. Enter the cave. Find the key in the mine.
  • Exit the cave. Head over to the island on the right. Proceed to the caverns. Next to Old Creaky is a large tree. The key is on the lever used to control the vault to access the ledge.

Brightwall Silver Key (5)

  • Find the house outside of the village. Cross the small bridge and get the key from under it.
  • Make your way to the house that hosts the chicken races. The key is behind the tree by the chimney.
  • Continue to the academy. Follow the path to the right of Two-Knock House, the house to the left of the academy. The key is on the path.
  • Proceed to the Reliquary. Follow the main path to the skeleton on the ground. On the right is a locked door. Light the torches to activate the door opening. The key is visible once the door opens.
  • Cross the broken bridge. Continue along the main path to the elevated platforms. Go around the pile of rubble to the right. Continue along the small path to the right. Destroy all of the hollowmen at the top. Pull the lever to activate the stairs. Jump down to the platforms. Climb the stairs. Pick up the key. 

Mistpeak Valley Silver Key (6)

  • Face the Mercenary Camp. Head to the left. Face the forest clearing. Look behind the log pile for the key.
  • Go to the monorail station. Climb the hill. Head to the lookout spot for the key.
  • Proceed to Chillbreath Cavern. Enter above the Demon Door. Follow the path inside to get the key.
  • Each of these final Mistpeak Valley silver keys are in the Hole. You must have the Technician's Key before searching for this key. Enter the Hole from Mistpeak. Follow the main path to the Technician's Door. Look behind the rack of barrels for the key.
  • Head through the Technician's Door. Follow the path to the key.
  • Take the entrance from Millfields. Follow the path to the other side of the monorail and get the key.

Mercenary Camp Silver Key (1)

  • Fast-travel to the camp. Follow the main road to the cages. Head over to the watch tower. Look under it and get the key.

Dweller Camp Silvery Key (1)

  • Proceed to the location of Sabines wagon. Go through the gate. Look behind the caravan on the right for the key.

Aurora Silver Key (2)

  • Proceed north from the Demon Door. Pass the two flags to the rock. Look in there for the key.
  • Continue towards the village. Take the first left. Follow the wall to the shrine on the right. Follow the small path along the wall. Vault from one roof to the next until you spot the key.

Shifting Sands Silver Key (5)

  • Proceed to the fort from the Aurora entrance. Follow the path up the hill to the right. Get the key at the top of the hill.
  • Leave the arch. Follow the rock wall to the left. Head to the far corner for the key.
  • Continue to the middle of the dunes. Locate the large t-shaped rock formation. Look under it for the key.
  • Proceed to Sandfall Palace and enter. Find the locked door on the left. Shoot the switch to open the door. Pick up the key behind the door.
  • Go into the room with the small square pool in the center. (Should be the room where you located the diamond). Head to the far left corner of the room and pick up the key.

Veiled Path Silver Key (2)

  • Head down the Veiled path to the right of the large doors. Look for the key behind the fallen pillar.
  • Enter the Enigma. Head to the third room. Head to the small platform in the center of the room for the key.

References

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