-
-
This is Part 2 of our complete Fable 2 Walkthrough, featuring the second part of our walkthrough introduction.
-
Weapons and Spells
There are several kinds of weapons in Fable 2, and each can come in a variety of conditions; Rusty Longswords aren't as good as Iron Katanas, for example. Judging a weapon based on it's appearance, though it does make your character look awesome, isn't what it's all about - check the stats of every weapon you come across, and make sure that you're getting what you paid for. There's also a vast array of spells to choose from. Below are the melee and ranged weapon classes, as well as a list of the spells you can obtain.- YouTube: Fable 2 Legendary Weapons: Part 1 (Time: 10:58) | Part 2 (Time: 10:49)
Melee Weapons
- There are seven kinds of melee weapons, each appropriate for a certain style of combat.
- Katanas: Do the least damage, but are the fastest of all melee weapons. These are great weapons for a skilled Counterattacker.
- Longswords: A decent balance of speed and power, these are the general, all-purpose weapons for people who don't want to specialize too deeply.
- Cutlasses: Slower than longswords and katanas, but they do more damage. This is the preferred weapon of swashbucklers and fencing masters.
- Cleavers: Huge damage, but extremely slow; cleavers are all about the damage. This is the most powerful(and slowest) sword class.
- Maces: The fastest blunt force weapon, but it deals the least amount of damage of the heavy weapons. They do more damage than swords, though.
- Axes: Axes are like the longsword of the heavy weapons - they have a balance of speed and damage, being slower than maces but more powerful.
- Hammers: The most powerful weapon class, hammers are also the absolute slowest melee weapon. They focus on nothing but sheer crushing force.
- All melee weapons progress: Rusty, Iron, Steel, Master, with Rusty weapons having the lowest stats, and Master weapons having the highest stats.
Ranged Weapons
- There are four kinds of ranged weapons, each with a unique use in combat.
- Pistols: Do the least damage, and have the shortest range, but they can be drawn and fired quite quickly.
- Blunderbusses: Short-barreled weapons that work like shotguns - they do massive damage from close range(and can even hit multiple targets), but the further the enemy is, the lower it's effectiveness drops.
- Rifles: Slower than pistols, but they pack good damage into a longer range than both pistols and blunderbusses.
- Crossbows: A more traditional approach to ranged weaponry, crossbows have a good balance of speed, range, and damage. Depending on what kind of crossbow it is(light or heavy) affects how quickly it can be fired and how much damage it does.
- Each ranged weapon is classified into one of three types:
- Flintlock: Single-shot weapons that must be manually reloaded after each fire; the slowest ranged weapon type.
- Turret: Turret guns have multiple barrels than can be fired off before it needs to be reloaded, making them faster than flintlock weapons.
- Clockwork: Using sophisticated mechanisms, these guns use magazines to feed ammunition into the firing chamber, further reducing reload time and increasing the firing rate.
- NOTE: There are also some clever inventors in Albion who've invented repeating crossbows that can fire multiple bolts before needing to be reloaded.
- All ranged weapons(aside from crossbows) progress: Rusty, Iron, Steel, Master, with Rusty weapons having the lowest stats, and Master weapons having the highest stats.
Spells
- YouTube: Fable 2 - Spells HD TGS (Time: 2:36)
- There are eight different spells, each with it's own unique ability.
- Chaos: Confuses foes into attacking each other, running in circles, and other great fun.
- Force Push: Creates an invisible barrier that blasts enemies into walls or off cliffs.
- Inferno: Burns enemies to a crispy cinder with scorching flames.
- Raise Dead: Creates ghouls to fight alongside your Hero. This doesn't affect your alignment.
- Shock: Overloads enemies with a massive amount of electricity.
- Blades: Creates magical swords that attack and dismember your enemies.
- Time Control: Lets you manipulate time to your advantage - slow down enemies with an AAS, or use a TS to teleport right in front of them.
- Vortex: Picks up everything not nailed to the ground and swirls it around, crashing into enemies for damage.
- NOTE: Raise Dead is a picky spell to use - if there are no defeated enemy corpses nearby, you'll get the default ghouls, but if you've recently defeated an enemy, use it near their corpse to resurrect them for your needs.
Movement
- Moving around is important - you can't go on a quest if you've no idea how to get to it in the first place. There are two ways to get around Albion - walking there, or Fast Traveling. To Fast Travel, select a destination you've already been(new destinations won't allow Fast Travel until after you visit them) from your "Quests/Maps" menu. It takes an appropriate amount of time to Fast Travel - you aren't teleporting, you're walking; the game just lets you skip the tedious task of holding the thumbstick down.
Glowing Trail
- the glowing trail, or "breadcrumb trail", is a magical line that leads you to your next objective. You can turn it off from the game's Options menu, but for the purposes of using this guide, I suggest leaving it on - it keeps you from being lost without killing the immersion effect of the game. Several times throughout this guide, I'll be referring to the glowing trail to keep you on the right track to your next destination.
Vaulting and Diving
- You can now climb over fences and jump off cliffs by vaulting - to do this, stand at the edge or object you wish to vault, and if it's available, the A icon will appear with the word "vault". If you don't see this, then the object or edge can't be vaulted without hurting yourself.
- You can also dive while swimming using Dive Spots - when you see a ring of bubbles emanating from the water, swim out to it and use the A button to dive down and collect some treasure.
Points of Interest
- Some things aren't easily classified as a quest, or even as a sidequest - those are points of interest. Demon Doors, Statues, and the like are all listed here.
Demon Doors
- Behind each Demon Door is a treasure to collect - the hard part is figuring out what the door wants. Pay attention to what they say, and turn on subtitles - obvious clues are written in all caps, making them stand out more than the door's voice.
- YouTube: Fable 2 Demon Doors Guide (Time: 9:12)
Gargoyles
- Destroy these statues with an Aimed Ranged Attack - after you destroy enough of them, you can obtain some long-lost treasure.
Animated Statues
- These Old Kingdom remnants are easily persuaded to part with secrets and treasure if you use the correct expression for them. Like with Demon Doors, having the subtitles on can be a help here - use the wrong expression and they'll make sure you know.
Pedestals
- When you see a statue base with no statue on it, remember it's location - later on you can commission a sculptor to carve a likeness of you, which you can place on these pedestals. This will increase your Reknown attribute.
Dig Spots
- Your dog is great at detecting buried treasure - use a Spade to dig up these dig spots when he barks to find all sorts of goodies.
Flit Switches
- In a few dungeons, you'll encounter these little devices - they show you an icon for what sort of attack to use against it to unlock a nearby door. They can be hit with melee, ranged, and magic attacks, but only the one that corresponds to the icon will be recognized.
Silver Key Chests
- As you travel across Albion, you'll find Silver Keys - these are used to open Silver Key Chests. Collect as many Silver Keys as you can, and don't worry about having to get more after you open a Silver Key Chest - they don't take away from your total keys. The number of Silver Keys needed to open the chest is displayed on the front of the chest.
- Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18
]