The Hero of Will - Chapter Eleven
XI. The Tattered Spire
You've been in this Spire for ten years now. You are ordered by a guard to go and see the Commandant, so follow the glowing trail. Garth's cell is empty, so he's been moved at some point.
When you arrive at the Commandant's chamber, he'll tell you that the guard supervising the construction of the upper tier is missing in action - you're to go and find him. If you do find him, he's to be escorted to the torture chamber. Follow the glowing trail.
Eventually, after passing through many doors, you'll find the body of the guard. Search it to find the Steel Cutlass, Steel Clockwork Pistol, and three Cure-All Health Potions. When you finish ransacking the body, Garth will blast you with lightning.
Thankfully, he's only trying to destroy your collar. Now, you can use your spells as well. Garth is broken now; he's focused for years to acquire enough Will to destroy the collars and kill the guard, so it's up to you alone to fight your way back to the Commandant's chamber.
Fight your way past the Spire Guards and use flourishes to negate their blocking abilities. There's a large group of guards just outside of the Commandant's chamber, so be ready for them with a Time Control attack.
When you arrive in the Commandant's chamber, Garth will ask you to look out of the window at the load of new recruits - do so with LT, and Garth will mention that the two of you must find the Commandant - right before he gets blasted by a lightning bolt thrown by the Commandant himself.
You'll face off against the Commandant here. He teleports around from one glowing spot to another, and spawns two Spire Guards at all times. The best tactic is to wait until swinging your sword will hit him and the guards, decreasing the risk of being double-teamed.
Eventually, you'll defeat the Commandant, which will rejuvenate Garth - he'll gain back all of his Will abilities, and open Cullis Gates on either side of the Commandant's chambers. Garth will lead you to one to reach the docks - follow him.
XI. The Tattered Spire - Docks
- You'll need to fight your way through a ton, and I mean a ton, of Spire Guards, so hopefully you saved back some of those potions. Keep moving forward, and after you reach the end of the pier, you'll board the boat and escape with Garth back to Oakfield.
XI. Oakfield
- After a reunion with your dog, walk to the end of the pier and speak with Theresa. After she informs you to go see Hammer at the Rookridge Inn, she'll whisk Garth away. You'll receive 5000 Renown Points and a Broken Spire Collar Trophy for you decade-long efforts.
The Cullis Gate - Chapter Twelve
Fable 2 Walkthrough - The Cullis Gate
XII. Westcliff
First things first, Barnum has sent word for you, so Fast Travel to Westcliff and follow the glowing trail to him to complete the Westcliff Development quest, earning 1500 Renown Points and 15,000 gold. You've also helped Westcliff to become a thriving, crime-free city. Don't you feel better?
Let's go ahead and knock out a few sidequests, shall we? You ought to have the "Slave Rescue" quest unlocked, so let's tackle it first.
Slave Rescue
- Firstly, Fast Travel to Bowerstone Market when you accept this quest.
- Follow the glowing trail to Charles and speak with him to learn about the slave problem. Accept his quest, and he'll give you a note - to use it, press down on the D-Pad to learn of the first location to save slaves - Bowerstone Old Town.
- Follow the glowing trail to find the slavers, and defeat them - they're nothing more than some low level bandits. When you defeat all of them, you'll receive a Key - use it on the cage to rescue the kidnapped villagers and earn 500 Renown Points, and 30 good points.
- When you're finished, select the "Hobbe Squatters" quest and Fast Travel to the Temple of Light in Oakfield to begin.
- NOTE: There are several "Slave Rescue" quests to complete, like the "Sculptor" quests.
Fable 2 Walkthrough - Slave Rescue
Hobbe Squatters
- This quest is started in Oakfield, at the Temple of Light.
- The first thing you'll notice is, if you did the "Defender of the Light"(for the purposes of this guide, it's assumed you did), the Temple of Light has undergone some radical renovations - it's larger, and you can now purchase it.
- Anyway, talk to Tommy, who's a crossdresser, to learn that Hobbes has kicked him out of his cavern. Take his offer, and follow the glowing trail to his cave - you'll be ambushed by Beetles and one group of Hobbes along the way.
- When you reach Echo Mine, enter it to continue.
- Follow the glowing trail and you'll find Cave Diary Page 1, and some Hobbes to kill. Keep moving, and you'll find Cave Diary Page 2.
- Enter the next area and kill the Hobbes you find - there should only be five Hobbes left in the cave. the Cave Diary Page 3 is on a table in this room. Keep moving forward.
- When you enter the next room, kill the Hobbes and the only objective left will be to kill the Hobbe leader. Follow the glowing trail to him, grabbing the Cave Diary Page 4 on the table by the exit.
- In the next area is the Hobbe leader - kill him(he's easy enough), and grab the chest and the Cave Diary Page 5.
- On your way back to tell Tommy the good news, Tommy shows up - and he's upset. Apparently, he was a member of the Hobbes group, and will attack you. Kill him in one hit, and take Tommy's Cavern Key.
- When you exit the cave, you'll receive 3500 Renown Points and a Hobbe Leg Trophy.
- When you've finished, accept "The Blind Date" quest.
Fable 2 Walkthrough - Hobbe Squatters
The Blind Date
- Follow the glowing trail to Rookridge.
- You'll be ambushed by a group of Hobbes and mercenaries - defeat them all, and you'll receive the First Sketch Fragment.
- As you progress, you'll run into several groups of bandits waiting to ambush you, keep fighting your way through to the South to enter Bowerstone Old Town, and from there to Bowerstone Market. The glowing trail will lead you right to Bower Lake.
- Move forward, killing the bandits that ambush you, and head for Brightwood.
- Follow the glowing trail to find farmer Giles. He's hoping you can find his son a date, so accept his offer.
- You'll receive Rupert's Photo, taken with Barnum's old camera. Go and speak with Rupert - it seems he's not much interested in ladies...
- Fast Travel to Bowerstone Market.
- When you arrive in Bowerstone Market, find a girl to show Rupert's note to. When you find one, show her the note by pressing down on the D-Pad - if she's interested, she'll give you a note to give to Rupert.
- When you get a note, Fast Travel back to Brightwood by way of Bower Lake Road.
- Take the note to Rupert - after a drawn-out confession, Giles shows some support for his son's decision to not fancy girls. They leave to live in the city, leaving you with 3500 Renown Points. Quest completed!
- While you're here, if you can afford it, buy Giles' farm. You'll receive a note from him mentioning a key to the cellar and instructions to leave it alone. You can always ignore that; the cellar door is in the barn if you choose to...
- In the barn, up the ladder is a chest, and another in the grinding mill nearby.
- When you're ready, accept the main quest and Fast Travel to Rookridge to meet up with Hammer.
Fable 2 Walkthrough - Blind Date Quest
XII. Rookridge
- After some heartfelt hellos, Hammer will tell you she has information on the third Hero. You'll need to sleep in order to get Theresa to call you back to the Guild. When she does, Fast Travel there.
XII. Chamber of Fates
Garth will say hi, and Hammer will appear and spit venom at Garth. When she's done, she'll tell you about a pirate named Reaver who might be the last Hero.
When they're all done, you'll need to head to Brightwood Tower - the easiest way is to Fast Travel there, but you have to meet up with Garth and Hammer.
XII. Brightwood
- Garth will lead you to the back way to his tower, where he's constructed a Cullis Gate to reach the next destination. You'll have to fight your way through a ton of Lucien's men to get there, however, including Spire Guards and Highwaymen.
- Defeat the groups that attack you, letting Hammer and Garth take care of themselves, and keep following the glowing trail.
- Once you reach the top of Garth's tower, you'll need to defend him while he works on establishing the Cullis Gate to Wraithmarsh.
- Waves of Highwaymen and Spire Guards will spawn in from the Shard - you'll have to fight them off until Garth gets the Cullis Gate to 100%.
- The best tactic is to cast level 3(or higher) Time Control, then use a targeted Time Control to warp to each enemy and hit them with flourishes. Before the area affect wears off, recast the level 3(or higher) Time Control to keep things in a state of slow motion until the wave ends.
- Between waves, avoid using the area affect Time Control, as it also slows down Garth's activation speed.
- When the Cullis Gate is established, use it to warp to Wraithmarsh.
Table of Contents
- Walkthrough Introduction
- Overview
- Attributes
- Weapons and Spells
- Movement
- Points of Interest
- Interacting with Others
- Expressions
- Spending Your Gold
- Chapter One - Childhood
- Chapter Two - The Birth of a Hero
- Chapter Three - The Journey Begins
- Chapter Four - The Ritual
- Chapter Five - The Hero of Strength
- Chapter Six - The Hero of Will
- Chapter Seven - The Bargain
- Chapter Eight - Road to Westcliff
- Chapter Nine - The Crucible
- Chapter Ten - The Spire
- Chapter Eleven - The Hero of Will
- Chapter Twelve - The Cullis Gate
- Chapter Thirteen - Stranded
- Chapter Fourteen - The Hero of Skill
- Chapter Fifteen - Bloodstone Assault
- Chapter Sixteen - The Weapon
- Chapter Seventeen - Retribution
- Other Sidequests
- Silver Key Locations
- Achievements
- Cheats
