-
-
This is Part 11 of our complete Fable 2 Walkthrough, featuring Chapter 10: The Spire.
-
The Spire - Chapter Ten
- This section of the walkthrough pertains to The Spire part of the main quest.
- YouTube: Fable 2 The Spire Part 1 (Time: 9:50) | Part 2 (Time: 9:16) | Part 3 (Time: 8:25) | Part 4 (Time: 3:07)
-
-
X. Westcliff
- When you get back out of the Crucible, Hammer will congratulate you and tell you that you've been accepted as a guard for Lucien at the Spire - however, if you want to do any of the side missions, you'd best do them now. The easiest one to tackle first is the "Defender of the Light" quest.
Defender of the Light
- Travel to the Temple of Light in Oakfield - you can use Fast Travel to get there.
- When you arrive, step in the glowing circle to speak with the head abbot - it seems that the Temple of Shadows are trying to poison the water of Wellspring Cave. Accept the quest and make your way to the cave, following the glowing trail.
- Head through the tunnel and work your way to the central chamber - head down the left tunnel to the first room Hammer went to fill her water jug.
- When you enter, you'll see one priest of the Shadows chanting, and several Shadows will drop from above to attack you. They aren't that difficult, but flourishes can help negate their annoying blocks. When you've defeated the Shadows, you can simply shoot the priest once to defeat him.
- Collect your EXP, and head back to the central chamber. Following the glowing trail, head into the far room(the second one you visited earlier), and defeat the Shadows and priest there as well.
- Head back to the central chamber, and take the center tunnel to find Cornelius Grim, the leader of the Temple of Shadows. He'll have a constant Blades spell that works to block any attacks you throw at him, so leave him be for now.
- As he finishes up his speech, Grim will summon a group of Shadows to attack you. Defeat them just like the others you fought earlier, and Grim will laugh at you.
- He'll then summon two waves of Hollow Men, so defeat them both and Grim will transform into a super-powerful Shadow. At this point, you should be able to defeat him using flourishes and rolling to avoid his attacks. When he falls, walk up the path to the door back to Oakfield.
- The head abbot will meet you there, and thank you for defeating the Temple of Shadows. You'll receive 750 Renown Points for this quest.
Cold Comfort Farmer
- Accept this quest, and follow the glowing trail to Bower Lake.
- Keep following the glowing trail to the East. If you like, you can make a stop at the Gypsy Camp to the South - you ought to be able to afford every building in the camp.
- TIP: If you are going for purity, try setting your rent below 0%.
- At the intersection of the trail and road, your dog will find a dig spot. Use your spade to recover some treasure, then keep moving to Brightwood.
- Follow the glowing trail down the winding path to a house - use A to knock on the door, and speak with Giles the farmer. Accept his quest, and you'll need to head to the Brightwood bandit camp.
- Follow the glowing trail Southeast until you reach the bandit camp. You'll be attacked by two groups of bandits along the way, but it's nothing you haven't already done.
- When you arrive, prepare for a fight - there are tons of bandits in this camp. After you defeat several waves on enemies, Ripper himself will appear.
- Ripper can dash as fast as a targeted Time Control spell, and he knows counterattacks, which make him a bit difficult. However, if you roll constantly and use the block to your advantage, you should have no problems taking him down quickly.
- When you defeat him, you'll get the option to kill him, or spare him and take him to Giles. The choice is yours, with obvious repercussions - if you spare him, Giles will appear to take him to Bowerstone, where he'll be hung. Either way, you get 750 Renown Points and Brightwood becomes a bit brighter.
The Summoners
- YouTube: Fable II pt25 - The Summoners pt1 (Time: 8:46) | pt2 (Time: 10:00)
- When you choose the Summoners quest, Fast Travel to Bowerstone Old Town.
- All you have to do is travel to the cemetery and kill 100 Hollow Men and retrieve the Book of the Dead. Sounds simple, right?
- Follow the glowing trail to find and enter Bowerstone Cemetery - this is where the Hollow Men are, so prepare yourself before hand with potions if necessary.
- Follow the glowing trail to the overpass - you'll fight a swarm of Hollow Men here. When they stop spawning, move forward into the cemetery proper.
- Once you kill the group of Hollow Men in front of the gate entrance to the cemetery, you should only have 60 or so left to kill.
- Be sure to explore the graveyard - there's a Silver Key to the South, and a Silver Key Chest in the center near the statue.
- Keep following the glowing trail to the Northwest, and you'll face off against another 20 Hollow Men. There's only 20 more left to kill, so keep moving.
- Once you defeat the last wave of 20 Hollow Men, you'll see a short scene - hold LT to watch. Afterwards, follow the glowing trail to obtain the Normanomicon(a. k. a. the Book of the Extremely Dead). Return the book to Sam to obtain 250 Renown Points and the Hollow Man Head Trophy.
X. Westcliff
- If you're ready to go, now's the time - head back to Westcliff to begin the main quest.
- Meet up with Hammer to the North of the camp here, and follow the glowing trail to talk to Captain Reynolds, then accept Hammer's offer to watch after your affects and dog while you ride off to the Tattered Spire.
X. Tattered Spire
- YouTube: Fable 2 pt.37 - The Tattered Spire (Time: 6:59) | Part 2 (Time: 9:02) | Part 3 (Time: 8:01)
- CUTSCENE: As the ship on which Sparrow is riding moves towards the Spire, the inner workings of it are revealed, and the ship docks without fail.
- This is Day One - you'll need to walk forward to avoid getting a beating from the guards. As you walk forward, you'll overhear the others talking about the Spire, the engineering, and the like.
- When you get far enough forward, the controller begins vibrating, and Lucien - now old - steps up to give the group a speech, before magically causing them to fall asleep.
X. Week One
- You awaken in the barracks with a new haircut, a new outfit, and a new outlook on life. Your first task is to report to the Commandant, which a guard will tell you along with information on your new wardrobe.
- Follow the glowing trail to the large circular room, through the doors, and up some stairs. After you pass through some more doors, you'll meet up with Bob, the chatty fellow you arrived with. Follow him, and he'll lead you to a cell where Garth is being held - hold LT to hear from Garth using some form of telepathy.
- When Bob is finished speaking, follow the glowing trail until you reach the Commandant. He'll tell you that you are recruit 273, and that you're to oversee the reconstruction of the Tattered Spire.
- The Commandant will then instruct you to walk forward and look out the window - use LT to see a nice, scenic view of the Spire. The Commandant will then tell you to thank him for hitting you - he'll do this three times. You can resist by pushing down on the D-Pad, which will merely drain your EXP. Otherwise, you can accept by pushing up on the D-Pad.
- After the third time, he'll ask you to beg him for mercy - again, press up on the D-Pad, or rebel and lose experience points by pressing down.
X. Week 38
- You'll have a disheartening conversation with Bob, and a guard will come to tell you to report to the detention center. Follow the glowing trail, stopping at Garth's cell to hear more information on what's happening around the Spire.
- Continue following the glowing trail until you reach the large glowing circle. You'll be ordered to watch the prisoners without giving them food - you can rebel, feeding them and losing EXP, or simply let them starve. Either way, after the timer is finished(or after you feed three of them), you'll progress to week 137.
X. Week 137
- A guard will inform you that the Commandant wants to see you. Follow the glowing trail, stop at Garth's cell, and use LT to hear some encouraging words from Garth. Then, continue on your way.
- When you reach the Commandant, he'll tell you that he'll make you obey - Bob is lying on the ground muttering to himself to the left of you. He'll give you a Master Cutlass, and tell you to kill Bob.
- You can either kill Bob or spare him. Sparing him gives you good points, and killing him will give you evil points. If you do spare him, the Commandant will kill him.
About this page
-
Page Views0
]