• Expanded multiplayer
    • Story picks up where F.E.A.R. left off
    • Play as new character, Michael Becket
    • Alma is no longer a "creepy little girl walking across the hall"—John Mulkey, MonolithCVG: Preview: Project Origin (December 14, 2007)
  • This page is a collection of trailers and video resources for F.E.A.R. 2: Project Origin, a first-person shooter developed by Monolith Productions for the Xbox 360, PS3 and PC platforms.
  • About F.E.A.R. 2

    F.E.A.R. 2: Project Origin is the sequel to 2005's award-winning first-person shooter, F.E.A.R.GameSpy: GameSpy 2005 Game of the Year GameSpot: GameSpot Best of 2005 F.E.A.R. 2 begins about 30 minutes before the end of the original game and continues the story of Alma, an angry little girl with incredible psychic powers. This time around, players will take on the role of Michael Becket, a Delta Force operative.

    Developer Monolith Productions has used feedback about F.E.A.R. to fine tune the sequel. John Mulkey, the game's lead designer, has stated that a lot of thought has gone into "ways in which we can give Alma teeth. It's going to be more direct..."CVG: Preview: Project Origin (December 14, 2007) There was also increased focus on updating or filling out the different matches available in multiplayer mode.TeamXbox: E3 2008: Project Origin Hands-on Preview (July 21, 2008)

    Due out on February 10, 2009, F.E.A.R. 2 will be available on PS3, Xbox 360 and PC.